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== New Player Introduction ==
== New Player Introduction ==
Welcome to The King of Fighters XIII. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things KOFXIII. The goal here is to integrate text and video to give you everything you need to succeed in KOFXIII. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!  
Welcome to The King of Fighters XIII. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things KOFXIII. The goal here is to integrate text and video to give you everything you need to succeed in KOFXIII. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!  


== Know Your Fundamentals! ==
== Know Your Fundamentals! ==
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in The King of Fighters XIII. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how KOFXIII is different from previous iterations in the series. If you watch closely you'll see some advanced tricks in here too.
To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in The King of Fighters XIII. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how KOFXIII is different from previous iterations in the series. If you watch closely you'll see some advanced tricks in here too.


[[The_King_of_Fighters_XIII/System_Guide| Video Introduction to The King of Fighters XIII]]
[[The_King_of_Fighters_XIII/System_Guide| Video Introduction to The King of Fighters XIII]]
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== Terminology ==
== Terminology ==
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.


* [[The_King_of_Fighters_XIII/Glossary | Glossary and Jargon]]
* [[The_King_of_Fighters_XIII/Glossary | Glossary and Jargon]]


== Game Elements ==
== Game Elements ==
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.


* [[Marvel vs Capcom 3/Game Elements/Character Selection | Character Selection ]]
* [[The_King_of_Fighters_XIII/Game Elements/Character Selection | Character Selection]]
* [[Marvel vs Capcom 3/Game Elements/Team_Order | Team Order ]]
* [[The_King_of_Fighters_XIII/Game Elements/Team_Order | Team Order]]
* [[Marvel vs Capcom 3/Game Elements/Life_Meter | Life Meter ]]
* [[The_King_of_Fighters_XIII/Game Elements/Life_Meter | Life Meter]]
* [[Marvel vs Capcom 3/Game Elements/Super_Meter | Super_Meter ]]
* [[The_King_of_Fighters_XIII/Game Elements/Super_Meter | Super_Meter]]
* [[Marvel vs Capcom 3/Game Elements/Hyperdrive_Meter | Hyperdrive_Meter ]]
* [[The_King_of_Fighters_XIII/Game Elements/Hyperdrive_Meter | Hyperdrive_Meter]]
* [[Marvel vs Capcom 3/Game Elements/Guard_Meter | Guard_Meter ]]
* [[The_King_of_Fighters_XIII/Game Elements/Guard_Meter | Guard_Meter]]
* [[Marvel vs Capcom 3/Game Elements/Timer | The Timer ]]
* [[The_King_of_Fighters_XIII/Game Elements/Timer | The Timer]]


== Game Systems Details ==
== Game Systems Details ==
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Ever wanted to know specifically how Hyperdrive Cancels work?  Want to know if it's worth using your meter for EX moves over supers?  Want a full breakdown on Hyperdrive Mode?  Click on the link below to go to the Table of Contents for the Game System Details and open yourself up to the technical side of The King Of Fighters XIII and learn all the ins and outs of the game's systems, along with some "Strategy Corners" embedded into each section to learn how to apply this knowledge to your competitive game.
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Click on the link below to go to the Table of Contents for the Game System Details and open yourself up to the technical side of The King Of Fighters XIII and learn all the ins and outs of the game's systems, along with some "Strategy Corners" embedded into each section to learn how to apply this knowledge to your competitive game.


* [[Marvel vs Capcom 3/Systems | Game System Details - Table of Contents ]]
* [[The_King_of_Fighters_XIII/Systems | Game System Details - Table of Contents ]]


== Combo Guide ==
== Combo Guide ==
This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.
This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.


* [[Marvel vs Capcom 3/Combos | Combo System Explained]]
* [[The_King_of_Fighters_XIII/Combos | Combo System Explained]]
* [[Marvel vs Capcom 3/Combo Limiters/Damage_Scaling | Combo Limiters: Damage Scaling]]
* [[The_King_of_Fighters_XIII/Combo_Limiters/Damage_Scaling | Combo Limiters: Damage Scaling]]
* [[Marvel vs Capcom 3/Combo Limiters/Juggle_Potential | Combo Limiters: Juggle Potential]]
* [[The_King_of_Fighters_XIII/Combo_Limiters/Juggle_Potential | Combo Limiters: Juggle Potential]]


== Fun Stuff! ==
== Fun Stuff! ==


* [[Marvel vs Capcom 3/Colors | Character Colors]]
* [[The_King_of_Fighters_XIII/Colors | Character Colors]]
* [[Marvel vs Capcom 3/Tournament Winning Teams | Tournament Winning Teams]]
* [[The_King_of_Fighters_XIII/Tournament Winning Teams | Tournament Winning Teams]]


== Game Revisions ==
== Game Revisions ==


* [[Marvel vs Capcom 3/Game Revisions |Game Revisions]]
* [[The_King_of_Fighters_XIII/Game Revisions |Game Revisions]]


==External Links==
==External Links==
* [http://marvelvscapcom3.com Official Marvel vs. Capcom 3 Website]
* [http://atlus.com/kofxiii/ Official King of Fighters XIII Website]
* [http://www.capcom.co.jp/mvsc3/index.html Official Japanese Marvel vs. Capcom 3 Website]
* [http://game.snkplaymore.co.jp/official/kof-xiii/ Official Japanese King of Fighters XIII Website]
* [http://shoryuken.com/f340/ Shoryuken.com's Marvel vs. Capcom 3 Forum]
* [http://shoryuken.com/forum/threads/kof-xiii-general-discussion-part-ii.138416/ Shoryuken.com's King of Fighters XIII Thread]

Revision as of 13:39, 15 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


New Player Introduction

Welcome to The King of Fighters XIII. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things KOFXIII. The goal here is to integrate text and video to give you everything you need to succeed in KOFXIII. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!

Know Your Fundamentals!

To get you off to a running start, we've prepared a set of video overviews to the fundamental game systems in The King of Fighters XIII. If you're a new player you definitely want to check these out. For veteran players, these videos will quickly show you how KOFXIII is different from previous iterations in the series. If you watch closely you'll see some advanced tricks in here too.

Video Introduction to The King of Fighters XIII

Characters

KOFXIII-Kyo select face.pngKOFXIII-Benimaru select face.pngKOFXIII-Daimon select face.png KOFXIII-Terry select face.pngKOFXIII-Andy select face.pngKOFXIII-Joe select face.png KOFXIII-Billy select face.pngKOFXIII-Ash select face.pngKOFXIII-Saiki select face.png KOFXIII-EX Iori select face.pngKOFXIII-EX Kyo select face.pngKOFXIII-Mr. Karate select face.png KOFXIII-Ryo select face.pngKOFXIII-Robert select face.pngKOFXIII-Takuma select face.png KOFXIII-Iori select face.pngKOFXIII-Mature select face.pngKOFXIII-Vice select face.png KOFXIII-Boss Saiki select face.png
KOFXIII-Elisabeth select face.pngKOFXIII-Duo Lon select face.pngKOFXIII-Shen select face.png KOFXIII-Kim select face.pngKOFXIII-Hwa Jai select face.pngKOFXIII-Raiden select face.png KOFXIII-Mai select face.pngKOFXIII-King select face.pngKOFXIII-Yuri select face.png KOFXIII-K' select face.pngKOFXIII-Kula select face.pngKOFXIII-Maxima select face.png KOFXIII-Athena select face.pngKOFXIII-Kensou select face.pngKOFXIII-Chin select face.png KOFXIII-Ralf select face.pngKOFXIII-Clark select face.pngKOFXIII-Leona select face.png KOFXIII-Dark Ash select face.png

Single Entry

Terminology

Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.

Game Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.

Game Systems Details

This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Click on the link below to go to the Table of Contents for the Game System Details and open yourself up to the technical side of The King Of Fighters XIII and learn all the ins and outs of the game's systems, along with some "Strategy Corners" embedded into each section to learn how to apply this knowledge to your competitive game.

Combo Guide

This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.

Fun Stuff!

Game Revisions

External Links