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Line 1,077: |
Line 1,077: |
| * 1-5f gap before final hit on block | | * 1-5f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236mp_6p_6p_dl2}} | | {{AttackDataCargo-SF6/Query|Jamie_236mp_6p_6p_dl2}} |
| * Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) | | * Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) |
| * 2-6f gap before final hit on block | | * 2-6f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236hp_6p_6p_dl2}} | | {{AttackDataCargo-SF6/Query|Jamie_236hp_6p_6p_dl2}} |
| * Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) | | * Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) |
| * 3-7f gap before final hit on block | | * 3-7f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236pp_6p_6p_dl2}} | | {{AttackDataCargo-SF6/Query|Jamie_236pp_6p_6p_dl2}} |
| * Damage DL0-DL3: 675(540)/712(570)/750(600)/787(630) | | * Damage DL0-DL3: 675(540)/712(570)/750(600)/787(630) |
Line 1,090: |
Line 1,093: |
| * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 17f (Super, single-hit confirm) |
| * Does not count as a separate hit for damage scaling | | * Does not count as a separate hit for damage scaling |
| | * Applies 25% damage scaling to next hit when beginning a combo into {{clr|SA|SA2}}/{{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| <br> | | <br> |
| The final 6P follow-up completes the Punch sequence. It can be done on hit, block, or whiff and has juggle potential. This sequence gets no oki midscreen if the opponent back rises, but it has good corner carry and is Jamie's most consistent combo ender. Like the first 6P follow-up, there is a blockstring gap between the final 2 hits that varies based on the button timing, but this is a very unsafe gimmick for beating the opponent's attempted Rekka punish. | | The final 6P follow-up completes the Punch sequence. It can be done on hit, block, or whiff and has juggle potential. This sequence gets no oki midscreen if the opponent back rises, but it has good corner carry and is Jamie's most consistent combo ender. Like the first 6P follow-up, there is a blockstring gap between the final 2 hits that varies based on the button timing, but this is a very unsafe gimmick for beating the opponent's attempted Rekka punish. |
Line 1,112: |
Line 1,116: |
| * 2-6f gap before final hit on block | | * 2-6f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236mp_6p_6p_dl4}} | | {{AttackDataCargo-SF6/Query|Jamie_236mp_6p_6p_dl4}} |
| * 2-6f gap before final hit on block | | * 2-6f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236hp_6p_6p_dl4}} | | {{AttackDataCargo-SF6/Query|Jamie_236hp_6p_6p_dl4}} |
| * 2-6f gap before final hit on block | | * 2-6f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 46f (Super, single-hit confirm) |
| | * Applies 20% damage scaling to next hit when beginning a combo into {{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| {{AttackDataCargo-SF6/Query|Jamie_236pp_6p_6p_dl4}} | | {{AttackDataCargo-SF6/Query|Jamie_236pp_6p_6p_dl4}} |
| * 2-6f gap before final hit on block | | * 2-6f gap before final hit on block |
| * '''Cancel Hitconfirm Window:''' 44f (Super, single-hit confirm) | | * '''Cancel Hitconfirm Window:''' 44f (Super, single-hit confirm) |
| * Does not count as a separate hit for damage scaling | | * Does not count as a separate hit for damage scaling |
| | * Applies 25% damage scaling to next hit when beginning a combo into {{clr|SA|SA2}}/{{clr|SA|SA3}} (stacks with 10% {{clr|SA|SA3}} cancel scaling) |
| <br> | | <br> |
| At max Drink Level, the Rekka Punch ender does 3 hits. Other than some minor changes to the frame data and blockstring gaps, it functions the same as the DL0-DL3 versions. | | At max Drink Level, the Rekka Punch ender does 3 hits. Other than some minor changes to the frame data and blockstring gaps, it functions the same as the DL0-DL3 versions. |