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| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} |
| | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). | | | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). |
| | }} |
| | |
| | |-| Heavy Scissors = |
| | {{TheoryBox |
| | | Title = {{clr|H|Heavy Scissors}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|236HK}}, {{clr|M|2MP}}~{{clr|DR|DRC}}~{{clr|M|5MP}}, {{clr|H|2HP}}~{{clr|DR|DRC}}~{{clr|H|5HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} |
| | | content = One of Bison's only good {{clr|DR|Drive Rush Cancel}} combos, and also Bison's best meter dumping punish against DP if the opponent has no bomb attached. Routing into a bomb planting combo with {{clr|H|Heavy Scissor Kicks}} isn't the best idea since {{clr|H|standing heavy kick}} combos have higher damage routes into any {{clr|H|Backfist Combo}} strength. |
| }} | | }} |
| </tabber> | | </tabber> |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> |
| {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} | | {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} |
| | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> | | | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> |
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| | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} | | | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} |
| | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. | | | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. |
| | }} |
| | |
| | |-| Heavy Scissors = |
| | {{TheoryBox |
| | | Title = {{clr|H|Heavy Scissors}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|236HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6]PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} |
| | | content = Bison's highest damage on {{clr|PC|punish counter}} when not at max {{clr|DR|Drive Gauge}} and the opponent has bomb attached to them. |
| }} | | }} |
| </tabber> | | </tabber> |