|
|
Line 255: |
Line 255: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> |
| {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}} 66 {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} | | {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} |
| | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> | | | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> |
| After an {{clr|OD|OD Head Press}} after a {{clr|OD|OD Pyscho Crusher}} with bomb, Bison must use a non {{clr|OD|OD Shadow Rise}} to continue the combo, and is recommended to use {{clr|H|heavy Shadow Rise}} to do so. In the corner, Bison can hit an {{clr|OD|OD Shadow Rise Head Press}} after {{clr|OD|OD Pyscho Crusher}} with bomb, but it means that Bison cannot land his overhead afterwards. That doesn't mean the combo is unsable as Bison can opt to go for a {{clr|H|standing heavy punch}} into super instead, which is also an easier combo overall. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement, which gives Bison more flexibility if he decides to do the easier combo. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}} and to avoid using too much {{clr|DR|drive gauge}}. | | After an {{clr|OD|OD Head Press}} after a {{clr|OD|OD Pyscho Crusher}} with bomb, Bison must use a non {{clr|OD|OD Shadow Rise}} to continue the combo, and is recommended to use {{clr|H|heavy Shadow Rise}} to do so. In the corner, Bison can hit an {{clr|OD|OD Shadow Rise Head Press}} after {{clr|OD|OD Pyscho Crusher}} with bomb, but it means that Bison cannot land his overhead afterwards. That doesn't mean the combo is unsable as Bison can opt to go for a {{clr|H|standing heavy punch}} into super instead, which is also an easier combo overall. {{clr|OD|OD Pyscho Crusher}} grants a lot of screen travel in the combo, hidden behind the short cinematic camera movement, which gives Bison more flexibility if he decides to do the easier combo. The {{clr|H|5HK}} into {{clr|M|2MP}} combo is primary if the {{clr|H|5HK}} wasn't a {{clr|PC|PC}}~and to avoid using too much {{clr|DR|drive gauge}}. |
|
| |
|
| Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This combo costs no {{clr|DR|drive gauge}} and deals the most amount of damage out of any of his shimmy combos. | | Do not directly cancel {{clr|H|[4]6HP}} or {{clr|H|[4]6HP}}, {{clr|L|214LP}} into {{clr|SA|Super Art 3}} as it will deal less damage. {{clr|SA|Super Art 3}} adds more scaling if it was canceled into from a special, but linking the {{clr|SA|Super Art 3}} from {{clr|H|[4]6HP}} avoids this due to the bomb detonation. The {{clr|H|heavy Psycho Crusher}} also combo only works if the opponent falls into Bison during the crumple state. If the opponent isn't close enough to Bison to fall into him, dash forwards and do the {{clr|H|heavy Backfist}} route instead. This combo costs no {{clr|DR|drive gauge}} and deals the most amount of damage out of any of his shimmy combos. |
Line 278: |
Line 278: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|214HP}} / {{clr|4|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|M|214MP}} <br> {{clr|PC|PC}} {{clr|M|5MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} | | | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|214HP}} / {{clr|4|PDR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|M|214MP}} <br> {{clr|PC|PC}}~{{clr|M|5MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} |
| | content = Hold back as soon as, or even before the {{clr|M|5MP}}. You can delay the cancel into {{clr|OD|OD Pyscho Crusher}} a little more than you may initially think. Double {{clr|M|stand medium punch}} isn't necessary, nor works without a form of {{clr|PC|counter hit}}. <br> | | | content = Hold back as soon as, or even before the {{clr|M|5MP}}. You can delay the cancel into {{clr|OD|OD Pyscho Crusher}} a little more than you may initially think. Double {{clr|M|stand medium punch}} isn't necessary, nor works without a form of {{clr|PC|counter hit}}. <br> |
| For one extra bar off of {{clr|H|214HP}}, Bison can get {{clr|H|psycho mine}} oki and much more screen travel, as well as not relying on the corner. {{clr|H|214HP}} into {{clr|L|214LP}} combos requires that Bison and the opponent reach the corner of the screen. Both these combos replant bomb. | | For one extra bar off of {{clr|H|214HP}}, Bison can get {{clr|H|psycho mine}} oki and much more screen travel, as well as not relying on the corner. {{clr|H|214HP}} into {{clr|L|214LP}} combos requires that Bison and the opponent reach the corner of the screen. Both these combos replant bomb. |
Line 292: |
Line 292: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|H|4HK}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> {{clr|PC|CH}} {{clr|DR|DR}}~{{clr|H|4HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}} {{clr|SA|Super Art 3}} <br> {{clr|H|4HK}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} | | | Recipe = {{clr|H|4HK}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> {{clr|PC|CH}}~{{clr|DR|DR}}~{{clr|H|4HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}} {{clr|SA|Super Art 3}} <br> {{clr|H|4HK}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} |
| | content = This combo hitting needs to be planned as you need to charge backwards before the {{clr|H|Evil Knee}} connects. This can be done by doing a frame kill light, or crouch block and manually meaty timing the {{clr|H|Evil Knee}}. On {{clr|PC|counter hit}} and with a {{clr|DR|drive rush}} starter, Bison can do two {{clr|H|4HK}} in a row, negating the need to charge before the combo. <br> | | | content = This combo hitting needs to be planned as you need to charge backwards before the {{clr|H|Evil Knee}} connects. This can be done by doing a frame kill light, or crouch block and manually meaty timing the {{clr|H|Evil Knee}}. On {{clr|PC|counter hit}} and with a {{clr|DR|drive rush}} starter, Bison can do two {{clr|H|4HK}} in a row, negating the need to charge before the combo. <br> |
| Combos that link into {{clr|L|214LP}} or {{clr|L|[4]6LP}} must have Bison and the opponent in the corner to work. | | Combos that link into {{clr|L|214LP}} or {{clr|L|[4]6LP}} must have Bison and the opponent in the corner to work. |
Line 306: |
Line 306: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = Corner only {{clr|PC|PC}} {{clr|M|2MP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> Corner only {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|M|[4]6MP}}, 66, 66 <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} <br> {{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} | | | Recipe = Corner only {{clr|PC|PC}}~{{clr|M|2MP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1}} <br> Corner only {{clr|PC|PC}}~{{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} / {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} <br> {{clr|PC|PC}}~{{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|M|[4]6MP}}, 66, 66 <br> {{clr|PC|PC}}~{{clr|M|2MP}}, {{clr|M|5MP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|4|PDR}}~{{clr|L|5LK}} > {{clr|H|214HP}} / {{clr|H|3HK}} <br> {{clr|M|2MP}} > {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|M|2MP}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | content = These combos are especially useful against an opponent who {{clr|DR|drive reversals}} a lot on wakeup, aiming to remove the bomb and get out of the current scenario. Having a frame 6 {{clr|M|medium punch}} is incredibly useful as Bison can punish {{clr|DR|drive reversals}}. There are many possible routes with many different rewards, such as: | | | content = These combos are especially useful against an opponent who {{clr|DR|drive reversals}} a lot on wakeup, aiming to remove the bomb and get out of the current scenario. Having a frame 6 {{clr|M|medium punch}} is incredibly useful as Bison can punish {{clr|DR|drive reversals}}. There are many possible routes with many different rewards, such as: |
| *Screen carrying with {{clr|H|3HK}} or {{clr|H|[4]6HP}} enders, allowing for dash up oki. | | *Screen carrying with {{clr|H|3HK}} or {{clr|H|[4]6HP}} enders, allowing for dash up oki. |