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| | Recipe = {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|2HP}} > {{clr|H|214HP}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} <br> {{clr|PC|PC}}~{{clr|H|5HP}}, {{clr|H|2HP}} > {{clr|H|214HP}} |
| | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. | | | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. |
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| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> |
| {{clr|PC|PC}} {{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1}} <br> | | {{clr|PC|PC}}~{{clr|H|5HK}}, Forward Dash, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1}} <br> |
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| | content = {{clr|PC|PC}} {{clr|H|5HK}} will crumple the opponent. End with {{clr|HP|Heavy Psycho Mine}} for meterless bomb application. Extend with {{clr|OD|OD Knee Press}} + {{clr|H|Heavy Psycho Mine}} or {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for damage. | | | content = {{clr|PC|PC}} {{clr|H|5HK}} will crumple the opponent. End with {{clr|HP|Heavy Psycho Mine}} for meterless bomb application. Extend with {{clr|OD|OD Knee Press}} + {{clr|H|Heavy Psycho Mine}} or {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for damage. |
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| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} |
| | content = One of Bison's highest damaging combos that also costs no {{clr|DR|drive gauge}}. Bison also gains almost four bars of {{clr|DR|drive gauge}}. The only issue with this combo is that it requires Bison to get back charge. While doing this, the opponent will fall into Bison. While this combo isn't difficult, it does take good timing to do. This is Bison's best whiff punishing combo against DP's, super arts, and other generally punishable moves. <br> | | | content = One of Bison's highest damaging combos that also costs no {{clr|DR|drive gauge}}. Bison also gains almost four bars of {{clr|DR|drive gauge}}. The only issue with this combo is that it requires Bison to get back charge. While doing this, the opponent will fall into Bison. While this combo isn't difficult, it does take good timing to do. This is Bison's best whiff punishing combo against DP's, super arts, and other generally punishable moves. <br> |
| The combo is more leniant with a {{clr|DR|PDR}} as Bison will be closer to the opponent. | | The combo is more leniant with a {{clr|DR|PDR}} as Bison will be closer to the opponent. |
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| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} |
| | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). | | | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). |
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