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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Hissatsu Shinobi Bachi | | | title = Hissatsu Shinobi Bachi |
| | subtitle = | | | subtitle = Cartwheel |
| | input = {{classic_sf6}} 236K<br>{{Modern_sf6}} 2S (L) | | | input = {{classic_sf6}} 236K<br>{{Modern_sf6}} 2S (L) |
| | images = | | | images = |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_236lk}} | | {{AttackDataCargo-SF6/Query|mai_236lk}} |
| * '''Cancel Hitconfirm Window:''' 41f (both hits) / 15-20f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 41f both hits / 15-20f 2nd hit (Super) |
| | * Only the first 6 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| Mai's primary cancel route from light normals. In some juggle routes, {{clr|L|236LK}} hits very late on the 2nd hit, popping the opponent high in the air for a follow-up juggle. | | Mai's primary cancel route from light normals. In some juggle routes, {{clr|L|236LK}} hits very late on the 2nd hit, popping the opponent high in the air for a follow-up juggle. |
| {{AttackDataCargo-SF6/Query|mai_236mk}} | | {{AttackDataCargo-SF6/Query|mai_236mk}} |
| * '''Cancel Hitconfirm Window:''' 38f (both hits) / 15-17f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 38f both hits / 15-17f 2nd hit (Super) |
| | * Only the first 3 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| * Dash + {{clr|L|5LP}}/{{clr|L|2LP}} is a safejab setup vs. 9f or slower reversals (after close range grounded hit) | | * Dash + {{clr|L|5LP}}/{{clr|L|2LP}} is a safejab setup vs. 9f or slower reversals (after close range grounded hit) |
| {{AttackDataCargo-SF6/Query|mai_236hk}} | | {{AttackDataCargo-SF6/Query|mai_236hk}} |
| * '''Cancel Hitconfirm Window:''' 38f (both hits) / 15-17f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 38f both hits / 15-17f 2nd hit (Super) |
| | * Only the first 3 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| {{AttackDataCargo-SF6/Query|mai_236kk}} | | {{AttackDataCargo-SF6/Query|mai_236kk}} |
| * Mai recovers mid-air and can input aerial normals/specials/supers | | * '''Airborne''' 31-74f ({{FKD}} state) on hit/whiff; stops at 2nd hit on block |
| * '''Cancel Hitconfirm Window:''' 35f (both hits) / 14f (2nd hit only) | | * Puts opponents into {{sf6-jug|limited juggle}} state; Mai can input air moves on frames 54-74 |
| | * 2nd hit: only 1st active frame can hit grounded opponents; active frames 2-16 can only hit airborne |
| | * '''Cancel Hitconfirm Window:''' 35f both hits / 14f 2nd hit (Super) |
| | ** {{clr|SA|SA2}} cancel is only useful for chip damage or when absorbed by armor |
| * Counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
| | (TO-DO) |
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| | The {{clr|OD|OD Carthweel}} is a good combo tool for its corner carry and damage potential. It combos from {{clr|L|5LP}}, making it Mai's strongest light string ender, although this will combine light starter scaling with 2-hit combo scaling to keep her damage reasonable. After the launch, she can end the juggle with {{clr|M|j.MP}} into: |
| | * j.214P (solid damage/oki for no extra meter) |
| | * {{clr|SA|Air SA2}} (land closer to the opponent, but generally worse oki) |
| | * Land + {{clr|SA|SA2}} (opponent pushed farther to corner, more KD advantage for Fan oki) |
| | * Land + {{clr|SA|SA3}} (stronger than direct {{clr|OD|236KK}} > {{clr|SA|SA3}} cancel) |
| | * Corner, Land + {{clr|H|623HK}} or {{clr|SA|SA1}} |
| | |
| | {{clr|OD|236KK}} is very unsafe on block, but if you whiff from a distance Mai will still perform the jump animation, allowing her to come down with an unusual jump arc. This can be an amusing gimmick when the opponent is locked down with bouncing fans, but is probably not worth the meter cost. |
| }} | | }} |
| |-| | | |-| |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Hissatsu Shinobi Bachi (Flame) | | | title = Hissatsu Shinobi Bachi (Flame) |
| | subtitle = | | | subtitle = Cartwheel |
| | input = {{classic_sf6}} 236K<br>{{Modern_sf6}} 2S (L) | | | input = {{classic_sf6}} 236K<br>{{Modern_sf6}} 2S (L) |
| | images = | | | images = |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_236lk_flame}} | | {{AttackDataCargo-SF6/Query|mai_236lk_flame}} |
| * '''Cancel Hitconfirm Window:''' 42f (both hits) / 15-20f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 42f both hits / 15-20f 2nd hit (Super) |
| | * Only the first 7 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| Mai's primary cancel route from light normals. In some juggle routes, {{clr|L|236LK}} hits very late on the 2nd hit, popping the opponent high in the air for a follow-up juggle. | | Mai's primary cancel route from light normals. In some juggle routes, {{clr|L|236LK}} hits very late on the 2nd hit, popping the opponent high in the air for a follow-up juggle. |
| {{AttackDataCargo-SF6/Query|mai_236mk_flame}} | | {{AttackDataCargo-SF6/Query|mai_236mk_flame}} |
| * '''Cancel Hitconfirm Window:''' 42f (both hits) / 15-21f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 42f both hits / 15-21f 2nd hit (Super) |
| | * Only the first 7 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| * Dash + {{clr|L|5LP}}/{{clr|L|2LP}} is a safejab setup vs. 9f or slower reversals (after close range grounded hit) | | * Dash + {{clr|L|5LP}}/{{clr|L|2LP}} is a safejab setup vs. 9f or slower reversals (after close range grounded hit) |
| {{AttackDataCargo-SF6/Query|mai_236hk_flame}} | | {{AttackDataCargo-SF6/Query|mai_236hk_flame}} |
| * '''Cancel Hitconfirm Window:''' 42f (both hits) / 15-21f (2nd hit only) | | * '''Cancel Hitconfirm Window:''' 42f both hits / 15-21f 2nd hit (Super) |
| | * Only the first 7 active frames of 2nd hit are cancelable |
| | ** If 1st hit connects, 2nd hit cancel can occur on whiff (useful in some juggles) |
| {{AttackDataCargo-SF6/Query|mai_236kk_flame}} | | {{AttackDataCargo-SF6/Query|mai_236kk_flame}} |
| * Mai recovers mid-air and can input aerial normals/specials/supers | | * '''Airborne''' 31-74f ({{FKD}} state) on hit/whiff; stops at 2nd hit on block |
| * '''Cancel Hitconfirm Window:''' 41f (both hits) / 18f (2nd hit only) | | * Puts opponents into {{sf6-jug|limited juggle}} state; Mai can input air moves on frames 54-74 |
| | * 2nd hit: only 1st active frame can hit grounded opponents; active frames 2-16 can only hit airborne |
| | * '''Cancel Hitconfirm Window:''' 41f both hits / 18f 2nd hit (Super) |
| | ** {{clr|SA|SA2}} cancel is only useful for chip damage or when absorbed by armor |
| <br> | | <br> |
| | The Flame-enhanced versions of Hissatsu Shinobi Bachi are only slightly different than the originals, with an extra 100 damage on the 2nd hit being the main difference. Meterless versions have a longer cancel window on the 2nd hit, making it possible to land {{clr|SA|SA3}} in a few more situations. The {{clr|OD|OD}} version no longer has extra damage scaling when spending a Flame Stock, making it more rewarding as a combo tool. This is the only change that might make it worth spending a Flame Stock, as Mai stands to gain much more from enhancing her other specials and Supers. |
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| | In the corner, {{clr|OD|Flame 236KK}} gives Mai a fun and powerful way to end her juggles if she has extra Flame Stocks remaining. After {{clr|M|j.MP}}, she can land and juggle a high-connect {{clr|SA|Flame SA1}} followed by {{clr|SA|Flame SA2}}; nothing else has enough juggle potential to connect after the {{clr|SA|SA2}} launch. This is only worthwhile in a combo with relatively little damage scaling, as a cinematic {{clr|SA|SA3}} will deal marginally more damage on a highly scaled combo. If neither route is going to kill, the double-Super juggle may still be preferable for its better corner oki. |
| }} | | }} |
| </tabber> | | </tabber> |