Line 17: | Line 17: | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width: 25%" | Knockdown !! KD Adv. !! style="width: 75%" | Oki/Notes | ||
|- | |- | ||
| | | | ||
* '''{{clr|L|623LK}}, Dash, {{clr|DR|DR}}~''' | |||
* '''{{clr|H|214HP}}, {{clr|L|623LK}}, Dash, {{clr|DR|DR}}~''' | |||
|| ±0 || | |||
This is useful to set up against opponents that use reversal {{clr|SA|SA}}.<br>The freeze occurs during the first frame of your attack, allowing it to be canceled into a higher priority input.<br>This is not effective against grab supers (Lily, Manon, Zangief {{clr|SA|SA3}}). | |||
* '''{{clr|L|5LP}}'''<br>- Trades with 4 frame moves.<br>- Make safe against reversal {{clr|SA|SA}} by canceling into {{clr|DR|Drive Parry}} or {{clr|SA|SA}} during the freeze.<br>- With no meter, make safe against Marisa's reversal {{clr|SA|SA1}} by canceling into Throw during the freeze. | |||
* ({{sf6-adv|VP|+11}})'''{{clr|DR|DR}}~{{clr|L|5LP}}'''<br>- Trades with 4 frame moves into {{clr|L|2LP}} combo against some characters.<br>- Can be beaten by {{clr|OD|OD}} reversals on reaction.<br>- Cannot cancel into {{clr|DR|Drive Parry}}, so reversal {{clr|SA|SA}} must be countered with {{clr|OD|623KK}} or {{clr|SA|SA}}. | |||
|- | |||
| | |||
* '''{{clr|SA|SA3}}, Dash''' | |||
|| +1 || | || +1 || | ||
* '''{{clr|L|2LP}}/{{clr|L|5LP}}/{{clr|L|5LK}}''' | * '''{{clr|L|2LP}}/{{clr|L|5LP}}/{{clr|L|5LK}}''' | ||
Line 25: | Line 34: | ||
|- | |- | ||
| | | | ||
* '''{{clr|OD|623KK}}, Dash''' | |||
* '''{{clr|SA|CA}}, Dash''' | |||
|| +2 || | || +2 || | ||
* '''{{clr|L|2LK}}''': Same startup as throw to prevent fuzzy jump. | * '''{{clr|L|2LK}}''': Same startup as throw to prevent fuzzy jump. | ||
Line 30: | Line 41: | ||
|- | |- | ||
| | | | ||
* '''Forward Throw, Dash''' | |||
|| +3 || | || +3 || | ||
* '''{{clr|L|2LK}}''': Same startup as throw to prevent fuzzy jump. | |||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | * '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | ||
* '''Throw''' | * '''Throw''' | ||
|- | |- | ||
| | | | ||
* '''{{clr|3|*.}}{{clr|H|236HK}}, Dash''' | |||
|| +4 || | || +4 || | ||
* '''{{clr|L|5LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 10f reversal. | * '''{{clr|L|5LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 10f reversal. | ||
* '''{{clr|L|2LP}}''': Meaty ({{sf6-adv|VP|+5}} OH, {{sf6-adv|E|±0}} OB). Slightly better for tick throws. | |||
* '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | * '''{{clr|M|2MP}}''': Links into {{clr|L|2LP}} on hit, or {{clr|M|2MP}} on counter-hit. | ||
* '''Throw''' | * '''Throw''' | ||
|- | |- | ||
| | | | ||
* '''{{clr|3|*.}}{{clr|M|236MK}}, Dash''' | |||
* '''{{clr|DR|Drive Reversal}}, Dash''' | |||
|| +5 || | || +5 || | ||
* '''{{clr|L|2LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 9f reversal. | * '''{{clr|L|2LP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|M|2MP}} on hit. Safe vs 9f reversal. | ||
Line 47: | Line 64: | ||
|- | |- | ||
| | | | ||
* '''{{clr|OD|214PP}}, {{clr|M|236MK}}, Dash''' | |||
|| +6 || | || +6 || | ||
* '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-2}} OB). Links into {{clr|M|2MP}} on hit. | * '''{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|M|-2}} OB). Links into {{clr|M|2MP}} on hit. | ||
Line 58: | Line 76: | ||
|- | |- | ||
| | | | ||
* '''{{clr|SA|SA1}}, Dash''' | |||
* '''{{clr|SA|j.SA2}}''' | * '''{{clr|SA|j.SA2}}''' | ||
|| +8 || | || +8 || | ||
Line 64: | Line 83: | ||
|- | |- | ||
| | | | ||
* '''{{clr|3|*.}}{{clr|L|236LK}}, Dash''' | |||
|| +9 || | || +9 || | ||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+5}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|L|5LP}} on hit. | * '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+5}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|L|5LP}} on hit. | ||
Line 72: | Line 92: | ||
|- | |- | ||
| | | | ||
* '''{{clr|L|623LK}}, Dash''' | |||
* '''{{clr|H|214HP}}, {{clr|L|623LK}}, Dash''' | |||
|| +11 || | || +11 || | ||
* '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+3}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | * '''{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+3}} OB). Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | ||
* '''{{clr|DR|DR}}~{{clr|L|5LP}}''': See {{sf6-adv|E|±0}} for more details. | |||
|- | |- | ||
| | | | ||
Line 91: | Line 114: | ||
| | | | ||
* '''Back Throw''' | * '''Back Throw''' | ||
|| +17 || | || +17 || | ||
After Back Throw, particularly against backward recovery: | |||
* '''{{clr|DR|DR}}~{{clr|H|5HP}}''': Single hit confirm into special, or use 236P/{{clr|OD|PP}} for a blockstring. | |||
* '''{{clr|DR|DR}}~{{clr|M|5MK}}''': ({{sf6-adv|VP|+9~10}} OH, {{sf6-adv|E|+0~1}} OB). Links into {{clr|SA|SA2}} on hit. | |||
After Back Throw into the corner: | |||
* '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|E|±0}} OB) | |||
** Links into {{clr|SA|SA2}} only on regular hit, or {{clr|M|623MK}}/{{clr|OD|KK}} only on counter-hit. | |||
* '''{{clr|3|F.}}{{clr|L|214LP}}''': Meaty ({{sf6-adv|P|+2}} OB) | |||
** Links into {{clr|3|*.}}{{clr|M|623MK}}/{{clr|OD|KK}} or {{clr|3|F.}}{{clr|SA|SA1}} on hit. | |||
* '''{{clr|DR|DR}}~{{clr|M|2MP}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+2}} OB). Links into {{clr|H|5HP}} on hit. | |||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+3}} OB). Links into {{clr|M|2MP}} on hit. | |||
* '''{{clr|DR|DR}}~dl.Throw''' | |||
Note that {{clr|DR|Drive Rush}} can be punished on reaction with an invincible reversal. Some {{clr|OD|OD}} reversals can be baited with {{clr|DR|DR}}~{{clr|DR|Drive Impact}}. | |||
|- | |||
| | |||
|| +18 || | |||
* '''Dash''': {{sf6-adv|E|±0}} | |||
* '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+8}} OH, {{sf6-adv|P|+1}} OB) | |||
|- | |- | ||
| | | | ||
Line 97: | Line 139: | ||
|| +19 || | || +19 || | ||
* '''Dash''': {{sf6-adv|P|+1}} ({{clr|L|2LP}} / Throw) | * '''Dash''': {{sf6-adv|P|+1}} ({{clr|L|2LP}} / Throw) | ||
* '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+2}} OB) | * '''{{clr|L|214LP}}''': Meaty ({{sf6-adv|VP|+9}} OH, {{sf6-adv|P|+2}} OB) | ||
** After {{clr|SA|SA3}} in the corner, links into {{clr|OD|623KK}} on any hit, {{clr|H|2HK}} on regular hit, {{clr|H|623HK}} on counter-hit. | ** After {{clr|SA|SA3}} in the corner, links into {{clr|OD|623KK}} on any hit, {{clr|H|2HK}} on regular hit, {{clr|H|623HK}} on counter-hit. | ||
|- | |- | ||
Line 119: | Line 161: | ||
* '''Forward Throw''' | * '''Forward Throw''' | ||
|| +21 || | || +21 || | ||
After Forward Throw, particularly against backward recovery: | |||
* '''{{clr|DR|DR}}~{{clr|H|5HK}}''': ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+1}} OB). Links into {{clr|SA|SA2}} on counter-hit. | |||
After Forward Throw into the corner: | |||
* '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw) | * '''Dash''': {{sf6-adv|P|+3}} ({{clr|M|2MP}} / Throw) | ||
* '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit. | * '''{{clr|DR|DR}}~{{clr|H|4HK}}''': Meaty ({{sf6-adv|VP|+10}} OH, {{sf6-adv|P|+6}} OB). Links into {{clr|H|5HP}} on hit. | ||
Line 139: | Line 185: | ||
* '''Dash''': {{sf6-adv|P|+6}} ({{clr|M|2MP}}) | * '''Dash''': {{sf6-adv|P|+6}} ({{clr|M|2MP}}) | ||
* '''{{clr|OD|236[PP]}}''': Trades with 4 frame moves into {{clr|M|2MP}} combo, or {{clr|H|5HP}} against some characters. | * '''{{clr|OD|236[PP]}}''': Trades with 4 frame moves into {{clr|M|2MP}} combo, or {{clr|H|5HP}} against some characters. | ||
|- | |||
| | |||
|| +25 || | |||
* '''Dash''': {{sf6-adv|P|+7}} ({{clr|M|2MP}}) | |||
* '''{{clr|OD|236[PP]}}''' | |||
|- | |- | ||
| | | | ||
Line 148: | Line 199: | ||
| | | | ||
* '''{{clr|3|*.}}{{clr|L|236LK}}''' | * '''{{clr|3|*.}}{{clr|L|236LK}}''' | ||
* '''{{clr| | * '''{{clr|H|214HK}}, {{clr|SA|SA1}}''' | ||
* '''{{clr|3|F.}}{{clr|OD|623KK}}''' | * '''{{clr|3|F.}}{{clr|OD|623KK}}''' | ||
|| +27 || | || +27 || | ||
* '''Dash''': {{sf6-adv|P|+9}} ({{clr|H|4HK}}) | * '''Dash''': {{sf6-adv|P|+9}} ({{clr|H|4HK}}) | ||
* '''{{clr|OD|236[PP]}}''' | * '''{{clr|OD|236[PP]}}''' | ||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB): Links into {{clr|M|2MP}} on hit. Trades into {{clr|H|5HP}} combo against 4 frame moves. | |||
|- | |||
| | |||
|| +28 || | |||
* '''Dash''': {{sf6-adv|P|+10}} ({{clr|H|4HK}}) | |||
* '''236[P]''' | |||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB): Links into {{clr|M|2MP}} on hit. | |||
|- | |- | ||
| | | | ||
Line 160: | Line 218: | ||
* '''Dash''': {{sf6-adv|P|+11}} ({{clr|H|4HK}}) | * '''Dash''': {{sf6-adv|P|+11}} ({{clr|H|4HK}}) | ||
* '''236[P]''' | * '''236[P]''' | ||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB): Links into {{clr|M|2MP}} on hit. | |||
|- | |- | ||
| | | | ||
* '''{{clr|H|214HP}}, {{clr|L|236LK}}''' | * '''{{clr|H|214HP}}, {{clr|L|236LK}}''' | ||
* '''{{clr|H|214HP}}, {{clr|H|623HK}}''' | * '''{{clr|H|214HP}}, {{clr|H|623HK}}''' | ||
* '''{{clr|OD|214PP}}, {{clr|SA|SA1}}''' | |||
|| +30 || | || +30 || | ||
* '''236[P]''' | * '''236[P]''' | ||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': ({{sf6-adv|VP|+6}} OH, {{sf6-adv|P|+1}} OB): Links into {{clr|M|2MP}} on hit. | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | * '''(Corner) Backdash, {{clr|OD|236PP}} | ||
|- | |- | ||
Line 172: | Line 233: | ||
* '''{{clr|H|623HK}}''' | * '''{{clr|H|623HK}}''' | ||
* '''{{clr|3|F.}}{{clr|L|623LK}}''' | * '''{{clr|3|F.}}{{clr|L|623LK}}''' | ||
|| +31 || | || +31 || | ||
* '''236[P]''' | * '''236[P]''' | ||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+2}} OB): Links into {{clr|M|2MP}} on hit. | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | * '''(Corner) Backdash, {{clr|OD|236PP}} | ||
|- | |- | ||
| | | | ||
* '''{{clr|OD|214PP}} > 623K''' | * '''{{clr|OD|214PP}} > 623K''' | ||
* '''{{clr|3|F.}}{{clr|M|623MK}}''' | * '''{{clr|3|F.}}{{clr|M|623MK}}''' | ||
Line 185: | Line 245: | ||
|| +32 || | || +32 || | ||
* '''236[P]''' | * '''236[P]''' | ||
* '''{{clr|DR|DR}}~{{clr|M|6MP}}''': Meaty ({{sf6-adv|VP|+8}} OH, {{sf6-adv|P|+3}} OB): Links into {{clr|M|2MP}} or {{clr|H|4HK}} on hit. | |||
* '''(Corner) Backdash, {{clr|OD|236PP}} | * '''(Corner) Backdash, {{clr|OD|236PP}} | ||
|- | |- | ||
| | | | ||
* '''{{clr|H|2HK}} (HKD)''' | * '''{{clr|H|2HK}} (HKD)''' | ||
* '''{{clr|SA|SA2}}''' | |||
|| +33 || | || +33 || | ||
* '''236[P]''' | * '''236[P]''' | ||
Line 194: | Line 256: | ||
|- | |- | ||
| | | | ||
* '''{{clr| | * '''{{clr|H|214HK}}, {{clr|SA|SA2}}''' | ||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}''' | * '''(Corner) {{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}, {{clr|SA|SA1}}''' | ||
|| +34 || | || +34 || | ||
* '''(Corner) Backdash, {{clr|OD|236PP}} | * '''(Corner) Backdash, {{clr|OD|236PP}} | ||
|- | |- | ||
| | | | ||
* '''{{clr|M|214MP}}''' | |||
* '''CH {{clr|L|214LP}}''' | * '''CH {{clr|L|214LP}}''' | ||
* '''{{clr|3|F.}}{{clr|L|214LP}}''' | * '''{{clr|3|F.}}{{clr|L|214LP}}''' | ||
* '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|H|623HK}}''' | * '''{{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|H|623HK}}''' | ||
Line 208: | Line 269: | ||
|| +35 || | || +35 || | ||
* '''(Corner) Backdash, {{clr|OD|236PP}} | * '''(Corner) Backdash, {{clr|OD|236PP}} | ||
|- | |||
| | |||
|| +36 || | |||
* '''(Corner) Backdash, {{clr|OD|236PP}}''' | |||
|- | |- | ||
| | | | ||
* '''{{clr|OD|214PP}}, {{clr|L|236LK}}''' | * '''{{clr|OD|214PP}}, {{clr|L|236LK}}''' | ||
|| +37 || | || +37 || | ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|E|±0}}) OB. Links into {{clr|M|2MP}} on hit. | * '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+6}} OH, {{sf6-adv|E|±0}}) OB. Links into {{clr|M|2MP}} on hit. | ||
Line 217: | Line 281: | ||
| | | | ||
* '''{{clr|3|F.}}{{clr|SA|SA2}}''' | * '''{{clr|3|F.}}{{clr|SA|SA2}}''' | ||
* '''(Corner) {{clr|3|F.}}{{clr|H|214HP}}, {{clr|3|F.}}{{clr|M|214MP}}, {{clr|3|F.}}{{clr|SA|SA1}} | |||
|| +38 || | || +38 || | ||
* '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+1}}) OB. Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | * '''(Corner) Backdash, {{clr|OD|236PP}}''': Meaty ({{sf6-adv|VP|+7}} OH, {{sf6-adv|P|+1}}) OB. Links into {{clr|M|2MP}} or {{clr|M|2MK}} on hit. | ||
Line 236: | Line 301: | ||
* '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P''' | * '''(Far) {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} > j.214P''' | ||
* '''{{clr|3|F.}}{{clr|M|214MP}}''' | * '''{{clr|3|F.}}{{clr|M|214MP}}''' | ||
* '''(corner) {{clr|3|F.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}, {{clr|3|F.}}{{clr|SA|SA1}}''' | |||
|| +42 || | || +42 || | ||
* '''5f Safe Jump''' | * '''5f Safe Jump''' | ||
Line 246: | Line 312: | ||
|- | |- | ||
| | | | ||
* '''{{clr|3|F.}}{{clr|H|214HP}}''' | * '''{{clr|3|F.}}{{clr|H|214HP}}''' | ||
|| +47 || | || +47 || | ||
Line 254: | Line 319: | ||
* '''PC {{clr|H|2HK}} (HKD)''' | * '''PC {{clr|H|2HK}} (HKD)''' | ||
* '''{{clr|OD|214PP}}''' | * '''{{clr|OD|214PP}}''' | ||
* '''{{clr|3|F.}}{{clr|OD|214PP}}''' | * '''{{clr|3|F.}}{{clr|OD|214PP}}''' | ||
|| +48 || ? | || +48 || ? | ||
Line 264: | Line 328: | ||
| | | | ||
* '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}''' | * '''{{clr|3|*.}}{{clr|OD|214PP}}, {{clr|3|*.}}{{clr|OD|236KK}}, {{clr|M|j.MP}}''' | ||
|| +51 || | || +51~58 || More advantage for late {{clr|M|j.MP}}. | ||
|} | |||
=== Frame Kills === | |||
This section covers move sequences that can be used to take up a specific amount of frames to set up the perfect timing for Lily's various mixup options. | |||
The following chart is split into columns of 18 frames, which is the duration of Mai's forward dash.<br>Performing a sequence before or after a forward dash will increase the total duration to the value directly to the right.<br>For example, 33 frames can be killed with {{clr|H|2HK}}, and also with Dash {{clr|L|2LK}} or {{clr|L|2LK}} Dash. | |||
Sequences ending with "~" mean a chain cancel is required. Such sequences are only compatible with setting up meaty light attacks.<br> | |||
Other sequences that end with a light normal are '''not''' compatible with setting up meaty light attacks.<br> | |||
{| class="wikitable" | |||
! Frames !! Sequence !! !! Frames !! Sequence !! !! Frames !! Sequence | |||
|- | |||
| 1 || | |||
|| || 19 || {{clr|L|5LP}}~{{clr|L|2LP}}~ | |||
|| || 37 || {{clr|L|2LP}}~{{clr|L|LP}}, {{clr|L|5LK}} | |||
|- | |||
| 2 || | |||
|| || 20 || {{clr|L|2LP}}~{{clr|L|2LP}}~ | |||
|| || 38 || {{clr|L|2LK}}~{{clr|L|LP}}, {{clr|L|5LK}} | |||
|- | |- | ||
| | | 3 || J.X | ||
|| || 21 || {{clr|L|2LK}}~{{clr|L|2LP}}~ | |||
|| | || || 39 || {{clr|L|LP}}, {{clr|M|MP}} | ||
|- | |||
| 4 || | |||
|| || 22 || {{clr|L|5LP}}~{{clr|L|LP}} | |||
|| || 40 || {{clr|M|6MP}} | |||
|- | |||
| 5 || | |||
|| || 23 || Backdash<br>{{clr|L|2LP}}~{{clr|L|LP}} | |||
|| || 41 || {{clr|H|2HP}} | |||
|- | |||
| 6 || | |||
|| || 24 || {{clr|L|2LK}}~{{clr|L|LP}} | |||
|| || 42 || {{clr|OD|236PP}} | |||
|- | |||
| 7 || | |||
|| || 25 || {{clr|L|2LP}}~{{clr|L|2LK}} | |||
|| || 43 || Empty Jump | |||
|- | |||
| 8 || | |||
|| || 26 || {{clr|M|MP}}<br>{{clr|L|2LK}}~{{clr|L|2LK}} | |||
|| || 44 || | |||
|- | |||
| 9 || {{clr|L|5LP}}~ | |||
|| || 27 || {{clr|L|5LP}}, {{clr|L|5LK}} | |||
|| || 45 || | |||
|- | |||
| 10 || {{clr|L|2LP}}~ | |||
|| || 28 || {{clr|M|2MK}} | |||
|| || 46 || Jump J.X | |||
|- | |||
| 11 || {{clr|L|2LK}}~<br>{{clr|DR|DR}} | |||
|| || 29 || {{clr|M|5MK}} | |||
|| || 47 || {{clr|M|214MP}} | |||
|- | |||
| 12 || | |||
|| || 30 || Throw | |||
|| || 48 || {{clr|H|214HP}}<br>236P | |||
|- | |||
| 13 || {{clr|L|LP}} | |||
|| || 31 || {{clr|L|5LP}}~{{clr|L|5LP}}~{{clr|L|LP}} | |||
|| || 49 || | |||
|- | |||
| 14 || {{clr|L|5LK}} | |||
|| || 32 || {{clr|H|5HP}}<br>{{clr|H|4HK}} | |||
|| || 50 || | |||
|- | |||
| 15 || {{clr|L|2LK}} | |||
|| || 33 || {{clr|H|2HK}} | |||
|| || 51 || | |||
|- | |||
| 16 || {{clr|L|5LP}}~{{clr|DR|DR}}<br>{{clr|L|2LP}}~{{clr|DR|DR}} | |||
|| || 34 || {{clr|L|5LP}}~{{clr|L|5LP}}~{{clr|L|2LK}} | |||
|| || 52 || {{clr|L|623LP}}<br>{{clr|M|623MP}} | |||
|- | |||
| 17 || {{clr|L|5LK}}~{{clr|DR|DR}} | |||
|| || 35 || {{clr|L|214LP}} | |||
|| || 53 || {{clr|H|623HP}} | |||
|- | |- | ||
| | | 18 || Dash<br> | ||
|| || 36 || {{clr|L|5LP}}~{{clr|L|LP}}, {{clr|L|5LK}} | |||
|| | || || 54 || | ||
|} | |} | ||
=== vs. Burnout === | === vs. Burnout === |
Revision as of 15:21, 9 February 2025
Neutral
TO-DO
Offense
Frame Traps
TO-DO
Okizeme and Mixups
Knockdown Advantage: All scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated.
Knockdown | KD Adv. | Oki/Notes |
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±0 |
This is useful to set up against opponents that use reversal SA.
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+1 |
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+2 |
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+3 |
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+4 |
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+5 |
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+6 |
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+7 |
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+8 |
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+9 |
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+10 |
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+11 |
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+12 |
? | |
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+13 or greater |
The following all work at any high frame advantage listed below, manually timing the hit to the opponent's wakeup.
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+17 |
After Back Throw, particularly against backward recovery:
After Back Throw into the corner:
Note that Drive Rush can be punished on reaction with an invincible reversal. Some OD reversals can be baited with DR~Drive Impact. |
+18 |
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+19 |
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+20 |
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+21 |
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+21 |
After Forward Throw, particularly against backward recovery:
After Forward Throw into the corner:
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+22 |
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+23 |
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+24 |
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+25 |
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+26 |
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+27 |
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+28 |
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+29 |
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+30 |
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+31 |
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+32 |
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+33 |
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+34 |
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+35 |
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+36 |
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+37 |
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+38 |
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+40 |
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+41 |
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+42 |
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+43 |
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+47 |
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+48 | ? |
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+49 | ? |
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+51~58 | More advantage for late j.MP. |
Frame Kills
This section covers move sequences that can be used to take up a specific amount of frames to set up the perfect timing for Lily's various mixup options.
The following chart is split into columns of 18 frames, which is the duration of Mai's forward dash.
Performing a sequence before or after a forward dash will increase the total duration to the value directly to the right.
For example, 33 frames can be killed with 2HK, and also with Dash 2LK or 2LK Dash.
Sequences ending with "~" mean a chain cancel is required. Such sequences are only compatible with setting up meaty light attacks.
Other sequences that end with a light normal are not compatible with setting up meaty light attacks.
Frames | Sequence | Frames | Sequence | Frames | Sequence | ||
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1 | 19 | 5LP~2LP~ | 37 | 2LP~LP, 5LK | |||
2 | 20 | 2LP~2LP~ | 38 | 2LK~LP, 5LK | |||
3 | J.X | 21 | 2LK~2LP~ | 39 | LP, MP | ||
4 | 22 | 5LP~LP | 40 | 6MP | |||
5 | 23 | Backdash 2LP~LP |
41 | 2HP | |||
6 | 24 | 2LK~LP | 42 | 236PP | |||
7 | 25 | 2LP~2LK | 43 | Empty Jump | |||
8 | 26 | MP 2LK~2LK |
44 | ||||
9 | 5LP~ | 27 | 5LP, 5LK | 45 | |||
10 | 2LP~ | 28 | 2MK | 46 | Jump J.X | ||
11 | 2LK~ DR |
29 | 5MK | 47 | 214MP | ||
12 | 30 | Throw | 48 | 214HP 236P | |||
13 | LP | 31 | 5LP~5LP~LP | 49 | |||
14 | 5LK | 32 | 5HP 4HK |
50 | |||
15 | 2LK | 33 | 2HK | 51 | |||
16 | 5LP~DR 2LP~DR |
34 | 5LP~5LP~2LK | 52 | 623LP 623MP | ||
17 | 5LK~DR | 35 | 214LP | 53 | 623HP | ||
18 | Dash |
36 | 5LP~LP, 5LK | 54 |
vs. Burnout
TO-DO
Drive Rush
When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP/5LK/2LP | 2LK | 2MP | 2MK | 5MP/4HK | 5MK/5HP/2HK | 2HP | 6MP | |
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5LP~DRC | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 22 |
5MP~DRC | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 14 |
5HP~DRC | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 |
5LK~DRC | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 20 |
2LP~DRC | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 21 |
2MP~DRC | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 14 |
2MK~DRC | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 16 |
The following table lists the general BnB combo routes when canceling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
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5LK~DRC | +2 | No combo without Counter-hit or Punish Counter |
2LP~DRC | +4 | ? |
5LP~DRC | +5 | |
2MK~DRC | +8 | ? |
5MP~DRC | +11 | ? |
2MP~DRC | +14 | ? |
5HP~DRC | +15 |
Defense
Reversals
TO-DO
Anti-Airs
TO-DO
Anti-Projectile
TO-DO
Fighting vs. Mai
TO-DO