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Line 956: |
Line 956: |
| | Position = Anywhere/Corner | | | Position = Anywhere/Corner |
| | Damage = 1130/1830 | | | Damage = 1130/1830 |
| | Drive = 0/{{drive sf6}}{{drive sf6}} | | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | Super = 0 | | | Super = 0 |
| | Difficulty = {{clr|10|Very Easy}} | | | Difficulty = {{clr|10|Very Easy}} |
Line 1,002: |
Line 1,002: |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = CH {{clr|1|5L}}, A[{{clr|2|M}}] > ( {{clr|2|2S}} / A[{{clr|5|2S}}], {{clr|3|4H}} > {{clr|3|623H}} ) | | | Combo = CH {{clr|1|5L}}, A[{{clr|2|M}}] > ( {{clr|2|2S}} / A[{{clr|5|2S}}], {{clr|3|4H}} > {{clr|3|623H}} / A[{{clr|5|2S}}], {{clr|3|6H}} > 214X ) |
| | Position = Anywhere/Midscreen | | | Position = Anywhere/Midscreen |
| | Damage = 1512/2138 | | | Damage = 1512/2138/2133 |
| | Drive = 0/{{drive sf6}}{{drive sf6}} | | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | Super = 0 | | | Super = 0 |
| | Difficulty = {{clr|7|Easy}} | | | Difficulty = {{clr|7|Easy}} |
| | Notes = ...including into {{clr|2|Medium}} links for higher-damage extensions. | | | Notes = ...including into {{clr|2|Medium}} links for higher-damage extensions. Note that Modern Ryu also has the crucial ''hop-kick'' command normal as {{clr|3|6H}}, so he can still access the {{clr|3|6H}} > Aerial Tatsu juggle for good oki. |
| |}} | | |}} |
| }} | | }} |
Line 1,018: |
Line 1,018: |
| | Position = Anywhere/Midscreen | | | Position = Anywhere/Midscreen |
| | Damage = 1320/1740/2058 | | | Damage = 1320/1740/2058 |
| | Drive = 0/{{drive sf6}}{{drive sf6}} | | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | Super = 0 | | | Super = 0 |
| | Difficulty = {{clr|7|Easy}} | | | Difficulty = {{clr|7|Easy}} |
Line 1,038: |
Line 1,038: |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ## | | | Combo = {{clr|2|2M}} > ( {{clr|2|4S}} / {{clr|2|2S}} / A[{{clr|5|2S}}] > {{clr|3|4H}} > {{clr|3|623H}} ) |
| | Position = ## | | | Position = Anywhere/Midscreen |
| | Damage = ## | | | Damage = 1140/1268/2042 |
| | Drive = ## | | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | Super = ## | | | Super = 0 |
| | Difficulty = ## | | | Difficulty = {{clr|10|Very Easy}} |
| | Notes = ## | | | Notes = Modern Ryu retains the classic {{clr|8|2MK}} as {{clr|2|2M}}. This can combo into any of Ryu's {{clr|1|Light}}, {{clr|2|Medium}} and {{clr|5|OD}} specials, as well as {{clr|3|623H}} in many combos. The listed combos are just some examples of possible links. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|2|2M}} > ( {{clr|1|236L}} / {{clr|2|236M}} / {{clr|3|236HP}} / {{clr|5|236PP}} ) |
| | | Position = Anywhere |
| | | Damage = 980/1140 |
| | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | | Super = 0 |
| | | Difficulty = {{clr|10|Very Easy}} |
| | | Notes = As yet unmentioned, Ryu's other manual input special aside from Hashogeki and Shoryuken is ''Hadoken''. Due to buffs to Ryu's ''{{clr|8|Crouching Medium Kick}} > Hadoken'' cancel, {{clr|2|2M}} > {{clr|3|236H}} is a true blockstring and {{clr|2|2M}} > {{clr|1|236L}}/{{clr|2|236M}} is DI-safe. Using the manual input to access all versions of the special is therefore crucial to accessing the best of Modern Ryu. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = {{clr|2|5M}}, A[ {{clr|2|M}} ] > ( {{clr|2|4S}} / {{clr|2|2S}} / {{clr|3|623H}} / A[ {{clr|5|2S}} ], {{clr|3|4H}} > {{clr|3|623H}} ) |
| | | Position = Anywhere |
| | | Damage = 1840/1968/2320/2742 |
| | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | | Super = 0 |
| | | Difficulty = {{clr|10|Very Easy}} |
| | | Notes = Ryu's ''{{clr|8|Standing Medium Punch}}, {{clr|8|Crouching Medium Punch}}'' link is retained in Modern as ''{{clr|2|5M}}, A[ {{clr|2|M}} ]'' and allows much the same combos with the standard damage reduction applied to simple inputs for some specials. Note that Modern Ryu does not have access to {{clr|9|4HP}}, so this is the best link Modern Ryu gets from {{clr|2|5M}}. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = A[ {{clr|2|M}} ~ {{clr|2|M}} ~ {{clr|2|M}} ], ( ''w/ Denjin charge, corner-only'') {{clr|3|6H}} > 214X |
| | | Position = Anywhere |
| | | Damage = 3730 / 4900 |
| | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | | Super = 2 |
| | | Difficulty = {{clr|10|Very Easy}} |
| | | Notes = Modern Ryu's {{clr|2|Medium}} Auto-Combo is equivalent to {{clr|8|2MP}} > {{clr|5|OD Hashogeki}} > {{clr|10|Super Art 2}}. Holding down either the {{clr|2|M}} or AUTO input allows the {{clr|10|Super}} to be charged slightly for extra damage. If Denjin Charge is held, the {{clr|5|OD Hashogeki}} will crumple the opponent, allowing extensions w/ {{clr|3|6H}} or {{clr|4|Parry Drive Rush}} in the corner. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = A[ {{clr|2|M}} ], ( A[ {{clr|1|L}} ~ {{clr|1|L}} ] / A[ {{clr|1|L}} ] > {{clr|2|4S}} ) |
| | | Position = Anywhere |
| | | Damage = 1780 / 1540 |
| | | Drive = 0 |
| | | Super = 0 |
| | | Difficulty = {{clr|10|Very Easy}} |
| | | Notes = A[ {{clr|2|M}} ], {{clr|8|Crouching Medium Punch}}, is +5 on hit, allowing a link into Ryu's {{clr|1|Light}} Auto-Combo or any other cancel route from A[ {{clr|1|L}} ]. |
| |}} | | |}} |
| }} | | }} |
Line 1,051: |
Line 1,087: |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ## | | | Combo = CH {{clr|2|5M}}, {{clr|2|2H}} > ( {{clr|2|4S}} / {{clr|2|2S}} / A[{{clr|5|2S}}] > {{clr|3|4H}} > {{clr|3|623H}} ) |
| | Position = ## | | | Position = Anywhere |
| | Damage = ## | | | Damage = 2160/2288/3062 |
| | Drive = ## | | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | Super = ## | | | Super = 0 |
| | Difficulty = ## | | | Difficulty = {{clr|7|Easy}} |
| | Notes = ## | | | Notes = On Counter-Hit, {{clr|2|5M}} will link into {{clr|3|2H}}. This requires close-range or else the {{clr|3|2H}} can whiff, so this can be substituted with {{clr|2|2M}} instead with all worthwhile follow-ups still available if spaced out |
| |}} | | |}} |
| }} | | }} |
Line 1,064: |
Line 1,100: |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ## | | | Combo = PC {{clr|2|5M}}, {{clr|3|5H}} ~ {{clr|3|H}} ~ 2X |
| | Position = ## | | | Position = Anywhere |
| | Damage = ## | | | Damage = 2320 |
| | Drive = ## | | | Drive = 0 |
| | Super = ## | | | Super = 0 |
| | Difficulty = ## | | | Difficulty = {{clr|10|Very Easy}} |
| | Notes = ## | | | Notes = An available combo that stock a Denjin charge and gives good oki in the corner, can also be used after connecting with a {{clr|4|PDR}}/{{clr|4|DRC}} {{clr|2|5M}} due to the extra frame advantage |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|2|5M}}, {{clr|3|5H}} > ( {{clr|3|623H}} / A[ {{clr|5|2S}} ], {{clr|3|4H}} > {{clr|3|623H}} ) |
| | | Position = Anywhere |
| | | Damage = 2640/3062 |
| | | Drive = 0 / {{drive sf6}}{{drive sf6}} |
| | | Super = 0 |
| | | Difficulty = {{clr|10|Very Easy}} |
| | | Notes = A simple high-damage combo that can be performed off a PC {{clr|2|5M}}. |
| |}} | | |}} |
| }} | | }} |