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| {{SF6-ComboTable | | {{SF6-ComboTable |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}} > ''Denjin'' {{clr|10|214PP}}, {{clr|9|5HP}} > {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} > {{clr|10|236236K}} | | | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} ( > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}})x2 > {{clr|9|623HP}} > {{clr|10|236236K}} |
| | Position = Corner
| | | Position = Anywhere |
| | Damage = 6742/6992
| | | Damage = 6475/6725(CA) |
| | Drive = {{drive sf6}}x6
| | | Drive = {{drive sf6}}x6 |
| | Super = 3
| | | Super = 3 |
| | Difficulty = {{clr|9|Hard}}
| | | Difficulty = {{clr|9|Hard}} |
| | Notes = This is Ryu's max damage full resource dump from a standard PC {{clr|9|5HK}}. With CA it nearly breaks 7k damage.
| | | Notes = As of the ''12/02/2024'' balance update, the non-Denjin version of {{clr|10|OD Hashogeki}} was buffed to 1100 base damage. This makes it Ryu's highest damage midscreen Punish Counter starter (the highest overall is {{clr|9|HK Donkey Kick}}). This is the best damage Ryu can get off a deep Punish Counter midscreen without Denjin Charge or microwalks to extend the ''old-brown-shoes'' [{{clr|9|5HK}}, {{clr|9|5HP}}, {{clr|4|DRC}}] loop. |
| | Video =
| | |}} |
| }}
| | {{SF6-ComboTableItem |
| {{SF6-ComboTableItem
| | | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} > {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|2MP}}, {{clr|4|DRC}}, {{clr|9|2HP}}, {{clr|9|236HK}}, {{clr|9|623HP}} > {{clr|10|236236K}} |
| | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}} > ''Denjin'' {{clr|10|214PP}} > {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}}/{{clr|10|236236P}}
| | | Position = Corner |
| | Position = Corner
| | | Damage = 6690/6954(CA) |
| | Damage = 6122/6372
| | | Drive = {{drive sf6}}x6 |
| | Drive = {{drive sf6}}x6
| | | Super = 3 |
| | Super = 2/3
| | | Difficulty = {{clr|9|Hard}} |
| | Difficulty = {{clr|9|Hard}}
| | | Notes = A corner variant of the above concept, utilising the max damage sequence following {{clr|10|OD Tatsumaki}} in the corner. |
| | Notes = Though it doesn't do quite as much as the level 3 punish, this route packs quite the punch for a level 2 route. Use this as a more meter effecient way to close out rounds with the choice of spending bar on {{clr|10|Shinku Hadoken}} at the end. Please do note that if you do have full drive at the start of this combo, a short manually-timed delay after {{clr|10|Shin Hashogeki}} will allow Ryu to build back a slight amount of Drive avoiding burnout entirely.
| | |}} |
| | Video =
| | {{SF6-ComboTableItem |
| }}
| | | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}} > ''Denjin'' {{clr|10|214PP}}, {{clr|9|5HP}} ( > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}})x2, {{clr|9|623HP}} > {{clr|10|236236K}} |
| {{SF6-ComboTableItem | | | Position = Anywhere |
| | Combo = PC {{clr|9|236HK}}, ''Denjin'' {{clr|9|214P}}, {{clr|4|DRC}} , {{clr|9|4HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} > {{clr|10|236236K}}
| | | Damage = 6619/6869(CA) |
| | Position = Corner
| | | Drive = {{drive sf6}}x6 |
| | Damage = 7014
| | | Super = 3 |
| | Drive = {{drive sf6}}x6
| | | Difficulty = {{clr|8|Medium}} |
| | Super = 3
| | | Notes = At midscreen with Denjin Charge available, Ryu can revert to a simplified Punish Counter route starting with {{clr|9|5HK}} and still cash out for more than without Denjin Charge. Be aware of unique recovery states where the opponent may be crouching, as this will cause {{clr|9|5HK}} to whiff. |
| | Difficulty = {{clr|9|Hard}}
| | | Video = |
| | Notes = Has rather specific timings and the juggle height needs to be just right for the 623HP to hit.
| | }} |
| | Video = | | {{SF6-ComboTableItem |
| }}
| | | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}} > ''Denjin'' {{clr|10|214PP}}, {{clr|9|5HP}} > {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|9|236HK}}, |
| | {{clr|9|623HP}} > {{clr|10|236236K}} |
| | | Position = Corner |
| | | Damage = 6767/7017(CA) |
| | | Drive = {{drive sf6}}x6 |
| | | Super = 3 |
| | | Difficulty = {{clr|9|Hard}} |
| | | Notes = This is Ryu's max damage full resource dump from a PC {{clr|9|5HK}} in the corner when Denjin Charge is available. With CA it breaks 7k damage. |
| | | Video = |
| | }} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}} > ''Denjin'' {{clr|10|214PP}} > {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}}/{{clr|10|236236P}} |
| | | Position = Corner |
| | | Damage = 6156/6406 |
| | | Drive = {{drive sf6}}x6 |
| | | Super = 2/3 |
| | | Difficulty = {{clr|9|Hard}} |
| | | Notes = Though it doesn't do quite as much as the level 3 punish, this route packs quite the punch for a level 2 route. Use this as a more meter effecient way to close out rounds with the choice of spending bar on {{clr|10|Shinku Hadoken}} at the end. Please do note that if you do have full drive at the start of this combo, a short manually-timed delay after {{clr|10|Shin Hashogeki}} will allow Ryu to build back a slight amount of Drive avoiding burnout entirely. |
| | | Video = |
| | }} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|9|236HK}}, ''Denjin'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|4|DRC}}, dl. {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} > {{clr|10|236236K}} |
| | | Position = Corner |
| | | Damage = 6806/7014(CA) |
| | | Drive = {{drive sf6}}x6 |
| | | Super = 3 |
| | | Difficulty = {{clr|9|Hard}} |
| | | Notes = Max damage off a Punish Counter {{clr|9|236HK}} in the corner. Has a delay before the final {{clr|9|2HP}} in order for it to hit during its cancelable frames. |
| | | Video = |
| | }} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|9|5HK}}, {{clr|9|5HP}}, {{clr|4|DRC}}, {{clr|9|5HK}}, dl. {{clr|9|5HP}} ( > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}})x2, {{clr|9|623HP}} > {{clr|10|236236K}} |
| | | Position = Anywhere |
| | | Damage = 6503/6753(CA) |
| | | Drive = {{drive sf6}}x7 |
| | | Super = 3 |
| | | Difficulty = {{clr|9|Very Hard}} |
| | | Notes = The infamous "microwalk" combo. It is very hard to perform consistently and is Ryu's true highest damage option midscreen without Denjin Charge. Before the damage buff to non-Denjin {{clr|10|OD Hashogeki}} this was the strongest by a wider margin, but it is now only 28 damage stronger and arguably never worth it for any reason other than style. |
| | | Video = |
| | }} |
| }} | | }} |
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