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| | Super = 0 | | | Super = 0 |
| | Difficulty = {{clr|8|Medium}} | | | Difficulty = {{clr|8|Medium}} |
| | Notes = The 'old reliable' in Ryu's arsenal of DRC combos. The cancel from {{clr|9|4HP}} to {{clr|9|HP Shoryuken}} can be finicky but becomes easier after some practice. In the corner, {{clr|9|HK Donkey Kick}} can juggle into {{clr|7|LP Shoryuken}}, making it the superior choice in that part of the screen. ''The starters used to measure damage were {{clr|8|2MK}} and {{clr|9|5HP}}''. | | | Notes = The 'old reliable' in Ryu's arsenal of DRC combos. The cancel from {{clr|9|4HP}} to {{clr|9|HP Shoryuken}} can be finicky but becomes easier after some practice. In the corner, {{clr|9|HK Donkey Kick}} can juggle into {{clr|8|MP Shoryuken}} and {{clr|10|OD Shoryuken}}, making it the superior choice in that screen position. ''The starters used to measure damage were {{clr|8|2MK}} and {{clr|9|5HP}}''. |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
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| | Difficulty = {{clr|7|Easy}} | | | Difficulty = {{clr|7|Easy}} |
| | Notes = Very simple drive meter dump into level 3 that works anywhere on the screen. Useful as part of a deep punish combo for a blocked DP after PC {{clr|9|5HK}} or PC Drive Impact round ender. This route represents the highest possible damage at midscreen from either starter and is ''the'' bread-and-butter meter dump combo for Ryu. | | | Notes = Very simple drive meter dump into level 3 that works anywhere on the screen. Useful as part of a deep punish combo for a blocked DP after PC {{clr|9|5HK}} or PC Drive Impact round ender. This route represents the highest possible damage at midscreen from either starter and is ''the'' bread-and-butter meter dump combo for Ryu. |
| |}}
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| {{SF6-ComboTableItem
| |
| | Combo = PC (DI or {{clr|9|5HK}}), {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HP}}, {{clr|9|4HP}} > {{clr|4|DRC}}, {{clr|9|6HP}}, {{clr|9|4HK}} (2nd hit) > {{clr|9|623HP}} > {{clr|10|236236K}}
| |
| | Position = Anywhere
| |
| | Damage = 5438/6116
| |
| | Drive = {{drive sf6}}x6
| |
| | Super = 3
| |
| | Difficulty = {{clr|8|Medium}}
| |
| | Notes = An unusually flashy Punish Counter combo that utilises almost all of Ryu's {{clr|9|Heavy}} command normals. It looks very ''Killer Instinct'' in motion and might impress your friends, at the expense of just over 100 points of damage compared to the old-brown-shoes ''{{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|5HK}}'' loop
| |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
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| | Difficulty = {{clr|9|Hard}} | | | Difficulty = {{clr|9|Hard}} |
| | Notes = Highly optimized Level 3 + Drive dump {{clr|9|236HK}} combo that requires Denjin Charge. The {{clr|9|4HP}} needs to be delayed enough to reach the highest possible juggle and still be cancelable, or {{clr|9|623HP}} will miss. Can replace the {{clr|8|236MK}} juggle with {{clr|9|236HK}} > {{clr|10|236236K}} for a much easier combo at 306 less damage. | | | Notes = Highly optimized Level 3 + Drive dump {{clr|9|236HK}} combo that requires Denjin Charge. The {{clr|9|4HP}} needs to be delayed enough to reach the highest possible juggle and still be cancelable, or {{clr|9|623HP}} will miss. Can replace the {{clr|8|236MK}} juggle with {{clr|9|236HK}} > {{clr|10|236236K}} for a much easier combo at 306 less damage. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}}, {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}} > {{clr|9|623HP}} > {{clr|10|236236K}} |
| | | Position = Midscreen |
| | | Damage = 6475 |
| | | Drive = {{drive sf6}}x6 |
| | | Super = 3 |
| | | Difficulty = {{clr|9|Hard}} |
| | | Notes = As of the *12/02/2024* balance update, the non-Denjin version of OD Hashogeki received a notable damage buff to 1100 base damage. This makes it by far Ryu's highest damage Punish Counter starter. This is the highest possible damage Ryu can get off a clean Punish Counter midscreen without resorting to microwalks to extend a standard "5HK, 5HP, DRC" loop (and the damage lost is 28, well worth it for the drop in executional difficulty). |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} > {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|2MP}}, {{clr|4|DRC}}, {{clr|9|2HP}}, {{clr|9|236HK}}, {{clr|9|623HP}} > {{clr|10|236236K}} |
| | | Position = Corner |
| | | Damage = 6690 |
| | | Drive = {{drive sf6}}x6 |
| | | Super = 3 |
| | | Difficulty = {{clr|9|Hard}} |
| | | Notes = A corner variant of the above concept, utilising the max damage sequence following {{clr|10|OD Tatsumaki}} in the corner. |
| |}} | | |}} |
| }} | | }} |