Street Fighter (1987)/Retsu: Difference between revisions

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Though unplayable in the vanilla build, he has been made playable in the SF1++ hack. <br>
Though unplayable in the vanilla build, he has been made playable in the SF1++ hack. <br>


Retsu is a fairly strong but honest character, being able to play good defense and offense. His HK has some of the best range of any normal in the game, making him quite the wall. He's not without his shortcomings, however. Some matchups are a struggle for him and though he's good at what he does, he isn't as dominant as some of the higher tiers. Under his fairly honest surface, however, is a character with some truly obnoxious tools if you know how to use them. Retsu's a great character for those who want a solid, simple character that can still prove to be a challenge.
Retsu is a fairly honest character, being able to play good defense and offense. His HK has some of the best range of any normal in the game, making him quite the wall. The upsides stop there, his frame data is rather poor and most of the cast can low-profile his jump attacks, and his approach is poor and unthreatening, usually consisting of unsafe jump attacks or walking slowly forward and Heavy kicking. Without any safe and rewarding burst options, he has no mix game and usually just gets baited and punished these days. Some matchups are Functionally impossible for him such as mike and Ken who Retsu simply lacks the tools to fight in any real sense. In the match-ups he can play he mostly tries to gain health lead since his zoning tools are far stronger than his approach options. Retsu's is a masochist dream at high level but for casual play he can be quite fun.


In SF1++, Retsu is selected by holding {{lp}} at the title screen or VS. Screen and pressing Start.
In SF1++, Retsu is selected by holding {{lp}} at the title screen or VS. Screen and pressing Start.
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! Pros !! Cons
! Pros !! Cons
|-
|-
| Intuitive and well-rounded kit || Poor launching options
| Intuitive || Poor launching options
|-
|-
| Strong neutral options versus jump-ins || Borderline unwinnable matchups against the top tiers
| Some of the best anti-airs and air-to-airs in the game || Functionally unwinnable matchups against a good portion of the cast.
|-
|-
| Fastest forward jump attack in the game || Has a hard time getting opponents off him
| Fastest forward jump attack in the game || Has a hard time getting opponents off him
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|-
|-
| || Almost useless block
| || Almost useless block
|-
| || Extremely Poor Movement and weak approach tools.
|}
|}


{{Navbox-SF1}}
{{Navbox-SF1}}
[[Category:Street Fighter (1987)]]
[[Category:Street Fighter (1987)]]

Revision as of 18:08, 14 April 2025

"Go to heaven."
Retsu (烈, lit. "Furious") is a non-playable character in the first Street Fighter game as one of the ten CPU Fighters.
Just before the first World Warrior tournament, Retsu was indefinitely excommunicated from his temple for using forbidden techniques. After losing to young Ryu, he has since strived for repentance and is training to further improve his martial arts.

Though unplayable in the vanilla build, he has been made playable in the SF1++ hack.

Retsu is a fairly honest character, being able to play good defense and offense. His HK has some of the best range of any normal in the game, making him quite the wall. The upsides stop there, his frame data is rather poor and most of the cast can low-profile his jump attacks, and his approach is poor and unthreatening, usually consisting of unsafe jump attacks or walking slowly forward and Heavy kicking. Without any safe and rewarding burst options, he has no mix game and usually just gets baited and punished these days. Some matchups are Functionally impossible for him such as mike and Ken who Retsu simply lacks the tools to fight in any real sense. In the match-ups he can play he mostly tries to gain health lead since his zoning tools are far stronger than his approach options. Retsu's is a masochist dream at high level but for casual play he can be quite fun.

In SF1++, Retsu is selected by holding Lp.png at the title screen or VS. Screen and pressing Start.

Retsuwin.png

Advantages & Disadvantages
Pros Cons
Intuitive Poor launching options
Some of the best anti-airs and air-to-airs in the game Functionally unwinnable matchups against a good portion of the cast.
Fastest forward jump attack in the game Has a hard time getting opponents off him
HK is the longest reaching normal in the game Not very strong on offense
Almost useless block
Extremely Poor Movement and weak approach tools.

Game Navigation

General
Controls
System
FAQ
SF1
Ryu
Ken
SF1++
Adon
Birdie
Eagle
Geki
Gen
Lee
Joe
Mike
Retsu
Sagat