(Hitboxes & frame data baby!!) |
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{{Character Subnav ROTD|name=Johann}} | {{Character Subnav ROTD|name=Johann}} | ||
<center>'''Move List Showcase''' <br> | <center>'''Move List Showcase''' <br> | ||
<youtube>EdUsiJ2NLMk</youtube></center> | <youtube>EdUsiJ2NLMk</youtube></center> | ||
==Standing Normals== | |||
==Movelist== | |||
====Impact==== | |||
N/A | |||
====Command Moves==== | |||
N/A | |||
====Special Moves==== | |||
{{qcb}}[[File:Snka.gif]] - Shadow Ball | |||
{{qcb}}[[File:Snkb.gif]] - Realm Slash | |||
{{qcb}}[[File:Snkc.gif]] - Hell's Dragon | |||
{{qcb}}[[File:Snkd.gif]] - Painful Scream (Command Grab) | |||
===Super Moves=== | |||
{{qcf}}{{hcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Dragon Nightmare | |||
===Standing Normals=== | |||
{{MoveData | {{MoveData | ||
|image=ROTDJohann5A.JPG | |image=ROTDJohann5A.JPG | ||
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}} | }} | ||
==Crouching Normals== | ===Crouching Normals=== | ||
{{MoveData | {{MoveData | ||
|image=ROTDJohann2D.JPG | |image=ROTDJohann2D.JPG | ||
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}} | }} | ||
==Jumping Normals== | ===Jumping Normals=== | ||
{{MoveData | {{MoveData | ||
|image=ROTDJohann8D.JPG | |image=ROTDJohann8D.JPG | ||
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}} | }} | ||
==Special Moves== | ===Special Moves=== | ||
{{MoveData | {{MoveData | ||
|image=ROTDJohann214A.JPG | |image=ROTDJohann214A.JPG | ||
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}} | }} | ||
==Super Moves== | ===Super Moves=== | ||
{{MoveData | {{MoveData | ||
|image=ROTDJohannSuper-1.JPG | |image=ROTDJohannSuper-1.JPG |
Revision as of 02:07, 4 November 2024
Movelist
Impact
N/A
Command Moves
N/A
Special Moves
- Painful Scream (Command Grab)
Super Moves
Standing Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | Mid | 10 | Special/Super | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 22 | 24 | +4 | +6 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20,20 (40) | Mid | 10,10 | Special/Super | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 35 | 26 | -5 | +6 | |
If you don't cancel this move is minus on hit. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 10 | Special/Super | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 24 | 23 | +16 | +7 | |
Causes a knockdown on hit. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20,10,24 (54) | Mid to Low | 10,10,10(30) | Special/Super | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 24,22 | 21 | +5 | +7 | |
Causes a knockdown on hit. |
Crouching Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
24 | Low | 10 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 25 | 22 | +6 | +6 | |
Both 2B and 2D are the same move. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 10 | Special/Super | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | 22 | 21 | +6 | +6 | |
If your opponent is point blank, the hitbox will whiff past them if they're thin enough. |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | High | 10 | N/A | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2 | Until You land | 1 | +11 | +11 |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 10 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
16 | ~38 (Point Blank) | 11 | +7 | +5 | |
Has enough advantage on hit to link into another move. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 10 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 20 | 13 | +28 | +14 | |
Launches the opponent on hit. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Command Grab | 0 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
0 | 0 | N/A | +18 | N/A | |
You can link into other moves since this command grabs juggles. You cannot break this grab for it's considered a command grab. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
2,2,2,2,2,1,2,1,8 (22) | Mid | 0 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
22 | 40 | 16 | +24 | +41 | |
Launches into the air on hit. Only a few moves can bypass this huge projectile like Pepe's super or tag-in. |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20,40 (60) | Mid | 30 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
40 | 27 | 26 | +36 | +23 | |
The "Projectile" he launches has no hitbox. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20,40 (60) | Mid | 10,20 (30) | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
40 | 27 | 26 | +36 | +23 | |
The Projectile he launches has a hitbox. It also pierces projectiles. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
~44 | Mid | 0 | N/A | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
0 | ~1-22 | 32 | +60 | -32 | |
Requires your partner to be "CHANGE OK". This is the duplex attack from ROTD NEO and it barely functions as a duplex since you cannot follow up with a partner. I do not have a hitbox for the NEO duplex yet. However, compared to the AES version duplex does something instead of Johann pelvic thrusting against your opponent. If you have Johann as your partner and initiate a duplex; your opponent will be infinitely stunned. |