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! Combo !! Position !! Damage !! Drive !! Super!! Difficulty !! Notes | ! Combo !! Position !! Damage !! Drive !! Super!! Difficulty !! Notes | ||
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| {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|H|214HP}} || Anywhere || 2560 || {{clr|7|Easy}} || Bread & Butter Corner Carry Combo. {{clr|4|+44}} KD. | | {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|H|214HP}} || Anywhere || 2560 || 0 || 0 || {{clr|7|Easy}} || Bread & Butter Corner Carry Combo. {{clr|4|+44}} KD. | ||
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| {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|H|214HK}}, {{clr|H|623HP}} || Anywhere || 2720 || {{clr|7|Easy}} ||B read & Butter Combo. Less carry/ more dmg. {{clr|4|+27}} KD. | | {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|H|214HK}}, {{clr|H|623HP}} || Anywhere || 2720 || 0 || 0 || {{clr|7|Easy}} ||B read & Butter Combo. Less carry/ more dmg. {{clr|4|+27}} KD. | ||
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| {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|L|236LP}}, {{clr|4|PDR}},{{clr|m|5MP}}~{{clr|H|HK~HK}} || Anywhere || 2841 || {{clr|7|Easy}} || DR Extension for 236HK. Can whiff if at max 5HP range. for even more damage. | | {{clr|H|5HP}}>{{clr|H|236HK}}>{{clr|L|236LP}}, {{clr|4|PDR}},{{clr|m|5MP}}~{{clr|H|HK~HK}} || Anywhere || 2841 || 0 || 0 || {{clr|7|Easy}} || DR Extension for 236HK. Can whiff if at max 5HP range. for even more damage. | ||
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Revision as of 23:01, 8 October 2024
Combo Notation Guide
Click "Expand" for information about combo notation in SF6:
SF6 Combo Notation Guide | |
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Notation | Meaning |
> | Cancel the previous move to the following move. e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |
~ | Chain/Cancel the previous move into a followup. e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
An example with Ken that uses all three "connecting" symbols: 2LP, 5MP~HP > 623P > 236236P 2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super | |
j.X | Jumping action; for Neutral Jump, use 8j.X e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku) |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
X/Y | Do either X move or Y move. e.g. end a combo with 214K/623P |
[X] | Hold the button input e.g. Luke 214[LP] = charged LP Flash Knuckle |
dl.X | Briefly delay the action e.g. Ken 236HK~dl.6LK (Jinrai Loop starter) |
AA | Anti-air; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent. |
Y xN {Y} xN |
Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3 |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) e.g. 5HP > DR |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack) This can be done from the 1-bar or 3-bar versions of Drive Rush e.g. 236HP Launch, DR~5LP |
An example for Ryu using both Drive Rush notations: 2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation) |
Links and Starters
Light Starters
Combo | Position | Damage | Drive | Super | Difficulty | Notes |
---|---|---|---|---|---|---|
5LK/2LP>236LK/214MP | Anywhere | 1070 | 0 | 0 | Easy | Simple 2-hit Light>Special confirm. L Power Charge +3/+4 OH. M Burn Knuckle +30f KD. |
5LP>5LP>5LP>623HP | Anywhere | 1530 | 0 | 0 | Easy | Basic Far-Light confirm into DP. |
2LK>2LP>2LP>236LK | Anywhere | 1070 | 0 | 0 | Easy | Low string looping into +3 strike/throw but very unsafe oB -9. |
2LK>2LP>214MP | Anywhere | 1070 | 0 | 0 | Easy | Low string into 214MP. Burn Knuckle +30 KD. |
Medium Starters
Combo | Position | Damage | Drive | Super | Difficulty | Notes | |
---|---|---|---|---|---|---|---|
2MK/2MP>236LP/4MP | Anywhere | 1300/1460/2400 | 0 | 0 | Easy | Simple crouching Medium confirm into fireball (mostly safe). | |
2MK/2MP > 236MK/214MP/(623HDP) | Anywhere | 1940 | 0 | 0 | Easy | Simple Crouching Medium into riskier follow-ups if blocked. |
Heavy Starters
Combo | Position | Damage | Drive | Super | Difficulty | Notes |
---|---|---|---|---|---|---|
5HP>236HK>214HP | Anywhere | 2560 | 0 | 0 | Easy | Bread & Butter Corner Carry Combo. +44 KD. |
5HP>236HK>214HK, 623HP | Anywhere | 2720 | 0 | 0 | Easy | B read & Butter Combo. Less carry/ more dmg. +27 KD. |
5HP>236HK>236LP, PDR,5MP~HK~HK | Anywhere | 2841 | 0 | 0 | Easy | DR Extension for 236HK. Can whiff if at max 5HP range. for even more damage. |
Day 1 Combo Dump
Combo | Position | Damage | Drive | Super | Difficulty | Notes | |
---|---|---|---|---|---|---|---|
5LP>5LP>5LP>623HP | Anywhere | 1530 | 0 | 0 | Easy | A simple light confirm. | |
2LK>2LP>2LP>236LK | Anywhere | 1070 | 0 | 0 | Easy | Low string looping into +3 strike/throw but very unsafe oB -9 | |
5MP | Anywhere | 1000 | 0 | 0 | Very Easy | Simple Combo starting with 5MP | |
2MK>DRC 2MP, 5HP>236HK>214HK, 623HP(>SA3) | Anywhere | 2129 (3979) | 0 | 0 | Easy | DRC cashout with 2MK | |
5HP>236HK>236LP, DR 5MP~HK~HK | Anywhere | 2841 | 0 | 0 | Medium | DR Extension for 236HK. Can whiff if at max 5HP range. | |
j.HP, 5HP>236HK>214HK, 623HP | Anywhere | 1000 | 0 | 0 | Easy | Common heavy combo structure. If you delay HDP you can get more damage | |
DI (blocked), 2HP>214MK, 623HP | Corner | 2192 | 1 | 0 | Easy | Simple combo starting with Drive Impact | |
PC DI, delay, MP~HK~HK | Anywhere | 2590 (2690) | 1 | 0 | Easy | Simple combo starting with Drive Impact, requiring small delay. Frame-perfect TC does more dmg. | |
PC DI, 5HP>236HK>214HP | Anywhere | 2560 | 0 | 0 | Easy | Simple combo starting with Drive Impact. Corner Carry +44KD. | |
PC DI, 5HP>236HK>214HK, 623HP | Anywhere | 2720 | 0 | 0 | Easy | Simple combo starting with Drive Impact | |
PC DI, 5HP>236HK>214KK, 623HP | Anywhere | 3210 | 2 | 0 | Easy | Simple combo starting with Drive Impact | |
PC DI, delay 2HP>214KK, 236236K | Anywhere | 3640 | 2 | 1 | Easy | Simple combo starting with Drive Impact into SA1. | |
PC DI, delay 2HP>214KK, 623HP(>SA3) | Anywhere | 4860 | 2 | 3 | Easy | Simple cashout combo starting with Drive Impact into SA3. |