< Street Fighter 6 | Zangief
No edit summary |
No edit summary |
||
Line 108: | Line 108: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.56 (1.51) | |||
| notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | | notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | ||
}} | }} | ||
Line 142: | Line 143: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.66 | |||
| notes = Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP | | notes = Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP | ||
}} | }} | ||
Line 176: | Line 178: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.186 (2.136) | |||
| notes = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state | | notes = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 209: | Line 212: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.446 (2.396) | |||
| notes = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground | | notes = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground | ||
}} | }} | ||
Line 246: | Line 250: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.668 (1.657) | |||
| notes = Very long range for a light normal (slightly longer than 5MP) | | notes = Very long range for a light normal (slightly longer than 5MP) | ||
}} | }} | ||
Line 279: | Line 284: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.778 | |||
| notes = Strong poke due to its range and hitbox priority | | notes = Strong poke due to its range and hitbox priority | ||
}} | }} | ||
Line 313: | Line 319: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.892 | |||
| notes = Cannot hit crouching opponents; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup | | notes = Cannot hit crouching opponents; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup | ||
}} | }} | ||
Line 351: | Line 358: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.52 | |||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | | notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 387: | Line 395: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.49 | |||
| notes = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | | notes = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 420: | Line 429: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.68 | |||
| notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state, followed by OTG bounce which can be followed up with Drive Rush buttons midscreen or an auto-timed 3MP in the corner | | notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; puts airborne opponents into limited juggle state; Punish Counter puts grounded/airborne opponents into free juggle state, followed by OTG bounce which can be followed up with Drive Rush buttons midscreen or an auto-timed 3MP in the corner | ||
}} | }} | ||
Line 454: | Line 464: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.39 | |||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | | notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | ||
}} | }} | ||
Line 487: | Line 498: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.777 | |||
| notes = Long-range low poke with incredible hitbox priority; can confirm into 3MP after a Drive Rush starter | | notes = Long-range low poke with incredible hitbox priority; can confirm into 3MP after a Drive Rush starter | ||
}} | }} | ||
Line 519: | Line 531: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 1.955 | |||
| notes = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation | | notes = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation | ||
}} | }} | ||
Line 550: | Line 563: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.34 | |||
| notes = Decent air-to-air | | notes = Decent air-to-air | ||
}} | }} | ||
Line 580: | Line 594: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.33 | |||
| notes = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter | | notes = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 610: | Line 625: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.27 | |||
| notes = Causes spike knockdown vs. airborne opponents | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 640: | Line 656: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.64 | |||
| notes = Cross-up; can be used as a fuzzy instant overhead | | notes = Cross-up; can be used as a fuzzy instant overhead | ||
}} | }} | ||
Line 670: | Line 687: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.12 | |||
| notes = Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring) | | notes = Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring) | ||
}} | }} | ||
Line 700: | Line 718: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.26 | |||
| notes = Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range | | notes = Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range | ||
}} | }} | ||
Line 731: | Line 750: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.32 | |||
| notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) | | notes = Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) | ||
}} | }} | ||
Line 769: | Line 789: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.334 | |||
| notes = Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames | | notes = Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 803: | Line 824: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.734 (1.451) | |||
| notes = Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne; extends a wide hurtbox from frame 2 onward making it susceptible to counterpokes | | notes = Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne; extends a wide hurtbox from frame 2 onward making it susceptible to counterpokes | ||
}} | }} | ||
Line 840: | Line 862: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.601 (1.521) | |||
| notes = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state spike knockdown; special/DR cancel is delayed until after 3rd active frame | | notes = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state spike knockdown; special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
Line 873: | Line 896: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 2.936 (2.56) | |||
| notes = Long range overhead with high pushback (moves back during recovery and can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 can only hit standing, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential | | notes = Long range overhead with high pushback (moves back during recovery and can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 can only hit standing, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential | ||
}} | }} | ||
Line 906: | Line 930: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 1.964 (1.874) | |||
| notes = Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state) | | notes = Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state) | ||
}} | }} | ||
Line 940: | Line 965: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.304 | |||
| notes = Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits | | notes = Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits | ||
}} | }} | ||
Line 971: | Line 997: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.81 | |||
| notes = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | | notes = Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | ||
}} | }} | ||
Line 1,001: | Line 1,028: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.98 | |||
| notes = Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox | | notes = Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox | ||
}} | }} | ||
Line 1,156: | Line 1,184: | ||
| driveGain = 1500,500 | | driveGain = 1500,500 | ||
| superGainHit = 1800,200(1260,140) [3800,200(2660,140)] | | superGainHit = 1800,200(1260,140) [3800,200(2660,140)] | ||
| atkRange = 1.02 | |||
| notes = () refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop | | notes = () refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop | ||
}} | }} | ||
Line 1,179: | Line 1,208: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 1.02 | |||
| notes = Switches sides; after back throwing opponent into the corner, can mix between SPD and ranged strike | | notes = Switches sides; after back throwing opponent into the corner, can mix between SPD and ranged strike | ||
}} | }} | ||
Line 1,202: | Line 1,232: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 1.02 | |||
| notes = High damage, but poor oki | | notes = High damage, but poor oki | ||
}} | }} | ||
Line 1,225: | Line 1,256: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 1.02 | |||
| notes = Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush) | | notes = Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush) | ||
}} | }} | ||
Line 1,248: | Line 1,280: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 1.02 | |||
| notes = Switches sides; recovers too far away for any follow-up oki | | notes = Switches sides; recovers too far away for any follow-up oki | ||
}} | }} | ||
Line 1,271: | Line 1,304: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 1.02 | |||
| notes = Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike | | notes = Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike | ||
}} | }} | ||
Line 1,304: | Line 1,338: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.396 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,333: | Line 1,368: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 2.097 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,361: | Line 1,397: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 2.097 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,456: | Line 1,493: | ||
| jugIncrease = 10x3,0 | | jugIncrease = 10x3,0 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.90(1.24) 6PP / 1.38(1.17) 5PP | |||
| notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor; final hit puts opponent into free juggle state (useful combo starter after stun) | | notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor; final hit puts opponent into free juggle state (useful combo starter after stun) | ||
}} | }} | ||
Line 1,489: | Line 1,527: | ||
| jugIncrease = 1,10x4 | | jugIncrease = 1,10x4 | ||
| jugLimit = 1,3x4 | | jugLimit = 1,3x4 | ||
| atkRange = 2.06(1.32) 6PPP / 1.38(1.17) 5PPP | |||
| notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered | | notes = First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered | ||
}} | }} | ||
Line 1,513: | Line 1,552: | ||
| driveGain = 7000 | | driveGain = 7000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 1.62 | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.62; longest range SPD but least damage | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.62; longest range SPD but least damage | ||
}} | }} | ||
Line 1,536: | Line 1,576: | ||
| driveGain = 7000 | | driveGain = 7000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 1.47 | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage | ||
}} | }} | ||
Line 1,559: | Line 1,600: | ||
| driveGain = 7000 | | driveGain = 7000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 1.22 | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range | ||
}} | }} | ||
Line 1,581: | Line 1,623: | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 1.52 | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.52; highest damage SPD, slightly less range than LP version | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.52; highest damage SPD, slightly less range than LP version | ||
}} | }} | ||
Line 1,607: | Line 1,650: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugLimit = 0 (1 from j.8HP) | | jugLimit = 0 (1 from j.8HP) | ||
| atkRange = 1.46 | |||
| notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Range: 1.46; Zangief is in a crouching state during landing recovery; juggle-only hitbox expands to match the OD version in combos | | notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Range: 1.46; Zangief is in a crouching state during landing recovery; juggle-only hitbox expands to match the OD version in combos | ||
}} | }} | ||
Line 1,632: | Line 1,676: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 1.64 | |||
| notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Range: 1.64; Zangief is in a crouching state during landing recovery | | notes = Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Range: 1.64; Zangief is in a crouching state during landing recovery | ||
}} | }} | ||
Line 1,656: | Line 1,701: | ||
| driveGain = 3250,3750 (7000) | | driveGain = 3250,3750 (7000) | ||
| superGainHit = 2000,3000 (1400,2100) | | superGainHit = 2000,3000 (1400,2100) | ||
| atkRange = 1.14 | |||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | | notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | ||
}} | }} | ||
Line 1,678: | Line 1,724: | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 2500,4000 (1750,2800) | | superGainHit = 2500,4000 (1750,2800) | ||
| atkRange = 1.14 | |||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | | notes = Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage | ||
}} | }} | ||
Line 1,701: | Line 1,748: | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 2.58 | |||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | ||
}} | }} | ||
Line 1,723: | Line 1,771: | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| atkRange = 2.58 | |||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 | ||
}} | }} | ||
Line 1,746: | Line 1,795: | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| armor = 11~ | | armor = 11~ | ||
| atkRange = 1.64 (+Run) | |||
| notes = Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity) | | notes = Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity) | ||
}} | }} | ||
Line 1,769: | Line 1,819: | ||
| superGainHit = 4000 (2800) | | superGainHit = 4000 (2800) | ||
| armor = 3~ (2-hit) | | armor = 3~ (2-hit) | ||
| atkRange = 1.64 (+Run) | |||
| notes = Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity or after absorbing strike) | | notes = Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity or after absorbing strike) | ||
}} | }} | ||
Line 1,818: | Line 1,869: | ||
| airborne = 2-30 (FKD) | | airborne = 2-30 (FKD) | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.764 (2.215) | |||
| notes = Can only hit airborne opponents; cannot anti-air cross-ups | | notes = Can only hit airborne opponents; cannot anti-air cross-ups | ||
}} | }} | ||
Line 1,851: | Line 1,903: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,4x9,5 | | jugLimit = 1,4x9,5 | ||
| atkRange = 3.00 (2.913) | |||
| notes = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | | notes = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | ||
}} | }} | ||
Line 1,884: | Line 1,937: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,4x9,5 | | jugLimit = 1,4x9,5 | ||
| atkRange = 3.00 (2.913) | |||
| notes = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | | notes = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | ||
}} | }} | ||
Line 1,907: | Line 1,961: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| atkRange = 1.60 (1.56) | |||
| notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60) | | notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60) | ||
}} | }} | ||
Line 1,930: | Line 1,985: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| atkRange = 1.65 (1.61) | |||
| notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65) | | notes = Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65) | ||
}} | }} |
Revision as of 18:00, 10 October 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
|
|||||
---|---|---|---|---|---|
5[HP] Standing Heavy Punch (hold)
|
|||||
File:SF6 Zangief 5hp hold.png![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56(58) | 10000 | [13000] | 6000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 4-34 (Upper Body) | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +40 | +7 | - | 2.446 (2.396) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +54 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
|
|||||
---|---|---|---|---|---|
j.[HK] Jumping Heavy Kick (hold)
|
|||||
File:SF6 Zangief jhk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30 land (oH/oB) 20(12) land (whiff) |
- | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32~ Projectile (Body) | - | - | 0 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.32 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Wall Bounce +26(+58) | -48(-61) | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
|
|||||
---|---|---|---|---|---|
HPHK Double Russian Chop
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.396 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Reverse Russian Kick (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.097 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Zangief
zangief_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Reverse Russian Kick (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.097 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Zangief
zangief_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Zangief
zangief_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Zangief
zangief_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
|
|||||
---|---|---|---|---|---|
360+MP Screw Piledriver
|
|||||
File:SF6 Zangief 360mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 (3335) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.47 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage |
360+HP
Zangief
zangief_360hp
|
|||||
---|---|---|---|---|---|
360+HP Screw Piledriver
|
|||||
File:SF6 Zangief 360hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 (3795) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 7000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.22 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Mid)
Zangief
zangief_63214k_mid
|
|||||
---|---|---|---|---|---|
63214K (Mid) Siberian Express
|
|||||
File:SF6 Zangief 63214k mid.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2700 (3105) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2 | 41 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
70 | - | [10000] | 5000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.58 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 |
63214KK (Mid)
Zangief
zangief_63214kk_mid
|
|||||
---|---|---|---|---|---|
63214KK (Mid) Siberian Express
|
|||||
File:SF6 Zangief 63214kk mid.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000 (3450) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2 | 44 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | - | [10000] | -20000 | 4000 (2800) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.58 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086 |
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236[P]
720+P
720+P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK