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| <tabber> Midscreen = | | <tabber> Midscreen = |
| {{TheoryBox | | {{TheoryBox |
| | Title = OD 236KK Extensions | | | Title = {{clr|OD|OD 236KK}} Extensions |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > 236KK, {{clr|H|214HP}} <br> {{clr|M|5MP}}, {{clr|M|2MP}} > 236KK, {{clr|H|5HP}} > Super Art 1/2/3 | | | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | content = Standard routing with an OD Double Knee Press Extension, and Heavy Psycho Mine placement ender. Heavy Psycho Mine gives M. Bison some of his best oki, allowing him to drive rush in with the normal of his choice, {{clr|M|5MP}} and {{clr|H|4HK}} being great options. | | | content = Standard routing with an {{clr|OD|OD Double Knee Press}} extension, ending with a {{cl|H|Heavy Psycho Mine}} application. {{clr|H|Heavy Psycho Mine}} gives M. Bison some of his best oki, allowing him to {{clr|DR|Drive Rush}} in with the normal of his choice, like an auto-timed meaty {{clr|H|5HP}} ({{sf6-adv|VP|+7 oB}}) or delayed {{clr|M|5MP}}/{{clr|H|4HK}}. |
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| Can end with {{clr|H|5HP}} > SA1/2/3 instead of Psycho Mine if damage is preferred. | | Can end with {{clr|H|5HP}} > {{clr|SA|SA1/2/3}} instead of Psycho Mine if damage is preferred. |
| }} | | }} |
| |-| Corner = | | |-| Corner = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Corner OD 236KK Extension | | | Title = Corner {{clr|OD|OD 236KK}} Extension |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > 236KK, {{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|H|5HP}} > Super Art 1/2/3 | | | Recipe = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|L|214LP}} / {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | content = Decent damage, knockdown, oki and applies a Psycho Mine. | | | content = Decent damage, knockdown, oki and applies a Psycho Mine. |
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| Can end with {{clr|H|5HP}} > SA1/2/3 instead of Psycho Mine if damage is preferred. | | Can end with {{clr|H|5HP}} > {{clr|SA|SA1/2/3}} instead of Psycho Mine if damage is preferred. |
| }} | | }} |
| </tabber> | | </tabber> |
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| <tabber> Punish Counter = | | <tabber> Punish Counter = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = {{clr|DR|Drive Impact}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = PC DI, walk forward, {{clr|H|2HP}} > {{clr|H|214HP}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|6HP}}, {{clr|H|3HK}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|214HP}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|5HP}} > Super Art 1/2/3 | | | Recipe = {{clr|PC|PC}} {{clr|DR|DI}}, walk/dash forward, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|DR|DI}}, walk/dash forward, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|H|3HK}} <br> {{clr|PC|PC}} {{clr|DR|DI}}, walk/dash forward, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|DR|DI}}, walk/dash forward, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} |
| | content = Without OD Knee Press M. Bison can apply Heavy Psycho Mine {{clr|H|214HP}}. With OD Knee press Bison has a few options for enders afterwards: | | | content = Without {{clr|OD|OD Knee Press}}, M. Bison can apply {{clr|H|HP Psycho Mine (214HP)}}. With {{clr|OD|OD Knee Press}}, Bison has a few options for enders afterwards: |
| {{clr|H|3HK}} for oki without drive rush. | | * {{clr|H|3HK}} for oki without {{clr|DR|Drive Rush}} |
| {{clr|H|214HP}} for Psycho Mine set and drive rush oki. | | * {{clr|H|214HP}} for Psycho Mine application and {{clr|DR|Drive Rush}} oki |
| {{clr|H|5HP}} > Super Art 1/2/3 for increased damage. | | * {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} for increased damage |
| | |
| }} | | }} |
| |-| Corner Wallsplat = | | |-| Corner Wallsplat = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Drive Impact | | | Title = {{clr|DR|Drive Impact}} |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = DI, {{clr|H|2HP}} > {{clr|H|214HP}} <br> DI, {{clr|H|2HP}} > 236KK, {{clr|H|6HP}}, {{clr|L|214LP}} | | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|H|214HP}} <br> {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}} (bounce), {{clr|M|214MP}} |
| | content = Blocked DI wallsplat in the corner. Similar to previous combos, use OD Knee Press 236KK for extensions. Applies Psycho Mine. | | | content = After a corner {{clr|DR|DI}} wallsplat on hit or block. Similar to previous combos, use {{clr|OD|OD Knee Press (236KK)}} for extensions. Because the {{clr|OD|236KK}} is connecting on a juggled opponent, the higher launch allows a {{clr|M|214MP}} ender instead of the usual {{clr|L|214LP}}. Applies Psycho Mine. |
| }} | | }} |
| </tabber> | | </tabber> |