< Street Fighter 6 | Ryu
(→6HP) |
No edit summary |
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=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Standing Medium Punch | | name = Standing Medium Punch | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Standing Light Kick | | name = Standing Light Kick | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Standing Medium Kick | | name = Standing Medium Kick | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
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=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouching Light Punch | | name = Crouching Light Punch | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouching Medium Punch | | name = Crouching Medium Punch | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouching Heavy Punch | | name = Crouching Heavy Punch | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouching Light Kick | | name = Crouching Light Kick | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouching Medium Kick | | name = Crouching Medium Kick | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouching Heavy Kick | | name = Crouching Heavy Kick | ||
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=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jumping Light Punch | | name = Jumping Light Punch | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jumping Medium Punch | | name = Jumping Medium Punch | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jumping Heavy Punch | | name = Jumping Heavy Punch | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jumping Light Kick | | name = Jumping Light Kick | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jumping Medium Kick | | name = Jumping Medium Kick | ||
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===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jumping Heavy Kick | | name = Jumping Heavy Kick | ||
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== Command Normals == | == Command Normals == | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6mp | moveType = ground_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Collarbone Breaker | | name = Collarbone Breaker | ||
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===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = Solar Plexus Strike | | name = Solar Plexus Strike | ||
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===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Short Uppercut | | name = Short Uppercut | ||
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===== 4HK ===== | ===== 4HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hk | moveType = ground_normal | ||
| input = 4HK | | input = 4HK | ||
| name = Axe Kick | | name = Axe Kick | ||
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===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Whirlwind Kick | | name = Whirlwind Kick | ||
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== Target Combos == | == Target Combos == | ||
===== 5MP~LK ===== | ===== 5MP~LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk | moveType = ground_normal | ||
| input = 5MP~LK | | input = 5MP~LK | ||
| name = Fuwa Double Strike | | name = Fuwa Double Strike | ||
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===== 5MP~LK~HK ===== | ===== 5MP~LK~HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk_hk | moveType = ground_normal | ||
| input = 5MP~LK~HK | | input = 5MP~LK~HK | ||
| name = Fuwa Triple Strike | | name = Fuwa Triple Strike | ||
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===== 5HP~HK ===== | ===== 5HP~HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp_hk | moveType = ground_normal | ||
| input = 5HP~HK | | input = 5HP~HK | ||
| name = High Double Strike | | name = High Double Strike | ||
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===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Somersault Throw | | name = Somersault Throw | ||
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== Drive Moves == | == Drive Moves == | ||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = Shingeki | | name = Shingeki | ||
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===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Chest Strike (Block) | | name = Chest Strike (Block) | ||
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}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk_recovery | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Chest Strike (Recovery) | | name = Chest Strike (Recovery) | ||
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===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk | moveType = drive | ||
| input = MPMK | | input = MPMK | ||
| name = Drive Parry | | name = Drive Parry | ||
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=== Hadoken === | === Hadoken === | ||
===== 236LP ===== | ===== 236LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236lp | moveType = Special | ||
| input = 236LP | | input = 236LP | ||
| name = Hadoken | | name = Hadoken | ||
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===== 236MP ===== | ===== 236MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mp | moveType = Special | ||
| input = 236MP | | input = 236MP | ||
| name = Hadoken | | name = Hadoken | ||
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===== 236HP ===== | ===== 236HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hp | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
| name = Hadoken | | name = Hadoken | ||
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===== 236PP ===== | ===== 236PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp | moveType = Special | ||
| input = 236PP | | input = 236PP | ||
| name = Hadoken | | name = Hadoken | ||
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===== 236HP(charged) ===== | ===== 236HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236p(charged) | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
| name = Denjin Charge Hadoken | | name = Denjin Charge Hadoken | ||
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===== 236PP(charged) ===== | ===== 236PP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp(charged) | moveType = Special | ||
| input = 236PP | | input = 236PP | ||
| name = Denjin Charge Hadoken | | name = Denjin Charge Hadoken | ||
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=== Shoryuken === | === Shoryuken === | ||
===== 623LP ===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623lp | moveType = Special | ||
| input = 623LP | | input = 623LP | ||
| name = Shoryuken | | name = Shoryuken | ||
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===== 623MP ===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623mp | moveType = Special | ||
| input = 623MP | | input = 623MP | ||
| name = Shoryuken | | name = Shoryuken | ||
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===== 623HP ===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623hp | moveType = Special | ||
| input = 623HP | | input = 623HP | ||
| name = Shoryuken | | name = Shoryuken | ||
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===== 623PP ===== | ===== 623PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623pp | moveType = Special | ||
| input = 623PP | | input = 623PP | ||
| name = Shoryuken | | name = Shoryuken | ||
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=== Tatsumaki Senpukyaku === | === Tatsumaki Senpukyaku === | ||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lk | moveType = Special | ||
| input = 214LK | | input = 214LK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
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===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mk | moveType = Special | ||
| input = 214MK | | input = 214MK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
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===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hk | moveType = Special | ||
| input = 214HK | | input = 214HK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
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===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214kk | moveType = Special | ||
| input = 214KK | | input = 214KK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
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=== Air Tatsumaki Senpukyaku === | === Air Tatsumaki Senpukyaku === | ||
===== j.214K ===== | ===== j.214K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_j214k | moveType = Special | ||
| input = j.214K | | input = j.214K | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
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===== j.214KK ===== | ===== j.214KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_j214kk | moveType = Special | ||
| input = j.214KK | | input = j.214KK | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
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=== High Blade Kick === | === High Blade Kick === | ||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236lk | moveType = Special | ||
| input = 236LK | | input = 236LK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
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===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mk | moveType = Special | ||
| input = 236MK | | input = 236MK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
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===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hk | moveType = Special | ||
| input = 236HK | | input = 236HK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
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===== 236KK ===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236kk | moveType = Special | ||
| input = 236KK | | input = 236KK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
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=== Hashogeki === | === Hashogeki === | ||
===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lp | moveType = Special | ||
| input = 214LP | | input = 214LP | ||
| name = Hashogeki | | name = Hashogeki | ||
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===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mp | moveType = Special | ||
| input = 214MP | | input = 214MP | ||
| name = Hashogeki | | name = Hashogeki | ||
Line 1,881: | Line 1,881: | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hp | moveType = Special | ||
| input = 214HP | | input = 214HP | ||
| name = Hashogeki | | name = Hashogeki | ||
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===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp | moveType = Special | ||
| input = 214PP | | input = 214PP | ||
| name = Hashogeki | | name = Hashogeki | ||
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===== 214HP(charged) ===== | ===== 214HP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214p(charged) | moveType = Special | ||
| input = 214HP | | input = 214HP | ||
| name = Denjin Charge Hashogeki | | name = Denjin Charge Hashogeki | ||
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===== 214PP(charged) ===== | ===== 214PP(charged) ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp(charged) | moveType = Special | ||
| input = 214PP | | input = 214PP | ||
| name = Denjin Charge Hashogeki | | name = Denjin Charge Hashogeki | ||
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=== Denjin Charge === | === Denjin Charge === | ||
===== 22P ===== | ===== 22P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_22p | moveType = Special | ||
| input = 22P | | input = 22P | ||
| name = Denjin Charge | | name = Denjin Charge | ||
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== Super Arts == | == Super Arts == | ||
===== 236236P ===== | ===== 236236P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Shinku Hadoken | | name = Shinku Hadoken | ||
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| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; can be preformed even when an OD Hadoken is on screen | | notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; can be preformed even when an OD Hadoken is on screen | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p_denjin | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Denjin Hadoken | | name = Denjin Hadoken | ||
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===== 214214P ===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
| name = Shin Hashogeki Lv.1 | | name = Shin Hashogeki Lv.1 | ||
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| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
| name = Denjin Hashogeki Lv.1 | | name = Denjin Hashogeki Lv.1 | ||
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====== 214214P (Lv.2) ====== | ====== 214214P (Lv.2) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Shin Hashogeki Lv.2 | | name = Shin Hashogeki Lv.2 | ||
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| notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level | | notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Denjin Hashogeki Lv.2 | | name = Denjin Hashogeki Lv.2 | ||
Line 2,225: | Line 2,225: | ||
====== 214214P (Lv.3) ====== | ====== 214214P (Lv.3) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Shin Hashogeki Lv.3 | | name = Shin Hashogeki Lv.3 | ||
Line 2,256: | Line 2,256: | ||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
| name = Denjin Hashogeki Lv.3 | | name = Denjin Hashogeki Lv.3 | ||
Line 2,289: | Line 2,289: | ||
===== 236236K ===== | ===== 236236K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = Shin Shoryuken | | name = Shin Shoryuken | ||
Line 2,323: | Line 2,323: | ||
====== 236236K (CA) ====== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k(ca) | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = Shin Shoryuken (CA) | | name = Shin Shoryuken (CA) | ||
Line 2,358: | Line 2,358: | ||
== Taunts == | == Taunts == | ||
===== 5PPPKKK ===== | ===== 5PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5pppkkk | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK | ||
| name = Neutral Taunt | | name = Neutral Taunt | ||
Line 2,376: | Line 2,376: | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6pppkkk | moveType = taunt | ||
| input = 6PPPKKK | | input = 6PPPKKK | ||
| name = Forward Taunt | | name = Forward Taunt | ||
Line 2,394: | Line 2,394: | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4pppkkk | moveType = taunt | ||
| input = 4PPPKKK | | input = 4PPPKKK | ||
| name = Back Taunt | | name = Back Taunt | ||
Line 2,412: | Line 2,412: | ||
===== 2PPPKKK ===== | ===== 2PPPKKK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2pppkkk | moveType = taunt | ||
| input = 2PPPKKK | | input = 2PPPKKK | ||
| name = Down Taunt | | name = Down Taunt |
Revision as of 22:29, 25 August 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
ryu_6hphk
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6HPHK Chest Strike (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
ryu_6hphk_recovery
|
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6HPHK Chest Strike (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
ryu_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
ryu_236mp
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236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
ryu_236hp
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236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK