< Street Fighter 6 | Ryu
(→5HK) |
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Line 1,170: | Line 1,170: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.055 | | projSpeed = 0.055 | ||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
Line 1,204: | Line 1,204: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.070 | | projSpeed = 0.070 | ||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
Line 1,238: | Line 1,238: | ||
| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.085 | | projSpeed = 0.085 | ||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | | notes = 1-hit projectile; puts airborne opponents into limited juggle state | ||
Line 1,272: | Line 1,272: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 1,6 | ||
| projSpeed = 0.095 | | projSpeed = 0.095 | ||
| notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | ||
Line 1,306: | Line 1,306: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = 1,6 | ||
| projSpeed = 0.12 | | projSpeed = 0.12 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the HP button is pressed | | notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the HP button is pressed | ||
Line 1,340: | Line 1,340: | ||
| superGainHit = 300x3 (210x3) | | superGainHit = 300x3 (210x3) | ||
| superGainBlk = 150x3 (75x3) | | superGainBlk = 150x3 (75x3) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1,1,2 | ||
| jugLimit = | | jugLimit = 3,3,6 | ||
| projSpeed = 0.145 | | projSpeed = 0.145 | ||
| notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | ||
Line 1,377: | Line 1,377: | ||
| invuln = 1-14 Air | | invuln = 1-14 Air | ||
| airborne = 7-35 (FKD) | | airborne = 7-35 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | | notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,412: | Line 1,412: | ||
| invuln = 1-9 Air | | invuln = 1-9 Air | ||
| airborne = 8-45 (FKD) | | airborne = 8-45 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | | notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,447: | Line 1,447: | ||
| invuln = 1-8 Air | | invuln = 1-8 Air | ||
| airborne = 9-50 (FKD) | | airborne = 9-50 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5(7) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 3-10 (weaker as a high-connect anti-air) | | notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 3-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,479: | Line 1,479: | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| airborne = 8-52 (FKD) | | airborne = 8-52 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6(7) | ||
| notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | | notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | ||
}} | }} | ||
Line 1,512: | Line 1,512: | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| airborne = 5-28 (FKD) | | airborne = 5-28 (FKD) | ||
| jugStart = | | jugStart = 4 | ||
| jugIncrease = | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Can hit crouching opponents | | notes = Can hit crouching opponents | ||
}} | }} | ||
Line 1,545: | Line 1,545: | ||
| invuln = 10-41 Lower Body Projectile | | invuln = 10-41 Lower Body Projectile | ||
| airborne = 8-41 (FKD) | | airborne = 8-41 (FKD) | ||
| jugStart = | | jugStart = 4,4 | ||
| jugIncrease = | | jugIncrease = 4,4 | ||
| jugLimit = | | jugLimit = 3,3 | ||
| notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | | notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
Line 1,578: | Line 1,578: | ||
| invuln = 10-61 Lower Body Projectile | | invuln = 10-61 Lower Body Projectile | ||
| airborne = 10-61 (FKD) | | airborne = 10-61 (FKD) | ||
| jugStart = | | jugStart = 4,4,4 | ||
| jugIncrease = | | jugIncrease = 4,4,4 | ||
| jugLimit = | | jugLimit = 3,3,3 | ||
| notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | | notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | ||
}} | }} | ||
Line 1,610: | Line 1,610: | ||
| superGainBlk = 80x4,180 (40x4,90) | | superGainBlk = 80x4,180 (40x4,90) | ||
| airborne = 5-47 (FKD) | | airborne = 5-47 (FKD) | ||
| jugStart = | | jugStart = 2 ground / 1x5 air | ||
| jugIncrease = | | jugIncrease = 1x4,2 | ||
| jugLimit = | | jugLimit = 1,3,5,7,9 | ||
| notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | | notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | ||
}} | }} | ||
Line 1,644: | Line 1,644: | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 5 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 8 forward / 3 back | ||
| notes = Can be input during forward jump; not an overhead; can cross-up; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state; 4f less blockstun when landing as a cross-up | | notes = Can be input during forward jump; not an overhead; can cross-up; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state; 4f less blockstun when landing as a cross-up | ||
}} | }} | ||
Line 1,677: | Line 1,677: | ||
| superGainBlk = 100,50x4 (50,25x4) | | superGainBlk = 100,50x4 (50,25x4) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1x5 | ||
| jugIncrease = | | jugIncrease = 1x5 | ||
| jugLimit = | | jugLimit = 10,11,12,13,14 | ||
| notes = Can be input during forward jump; cannot hit cross-up; can only hit crouching opponents if canceled from 6HK; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | | notes = Can be input during forward jump; cannot hit cross-up; can only hit crouching opponents if canceled from 6HK; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | ||
}} | }} | ||
Line 1,710: | Line 1,710: | ||
| superGainHit = 1400 (980) | | superGainHit = 1400 (980) | ||
| superGainBlk = 700 (350) | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP | | notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP | ||
}} | }} | ||
Line 1,742: | Line 1,742: | ||
| superGainHit = 1400 (980) | | superGainHit = 1400 (980) | ||
| superGainBlk = 700 (350) | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff | | notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff | ||
}} | }} | ||
Line 1,774: | Line 1,774: | ||
| superGainHit = 1400 (980) | | superGainHit = 1400 (980) | ||
| superGainBlk = 700 (350) | | superGainBlk = 700 (350) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit (can follow up with 623LP or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral | | notes = Puts opponent into limited juggle state on hit (can follow up with 623LP or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral | ||
}} | }} | ||
Line 1,807: | Line 1,807: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | ||
}} | }} | ||
Line 1,841: | Line 1,841: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter; excellent Burnout pressure tool (+1 on block, but increased pushback against Burnout) | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter; excellent Burnout pressure tool (+1 on block, but increased pushback against Burnout) | ||
}} | }} | ||
Line 1,874: | Line 1,874: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 1,906: | Line 1,906: | ||
| superGainHit = 700,400 (490,280) | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | | superGainBlk = 350,200 (175,100) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,1 | ||
| notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit | | notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit | ||
}} | }} | ||
Line 1,940: | Line 1,940: | ||
| superGainHit = 900 (630) | | superGainHit = 900 (630) | ||
| superGainBlk = 450 (225) | | superGainBlk = 450 (225) | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | | notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | ||
}} | }} | ||
Line 1,972: | Line 1,972: | ||
| superGainHit = 700,400 (490,280) | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | | superGainBlk = 350,200 (175,100) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 3,4 | ||
| notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | | notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | ||
}} | }} | ||
Line 2,004: | Line 2,004: | ||
| superGainHit = 1100 (770) | | superGainHit = 1100 (770) | ||
| superGainBlk = 550 (275) | | superGainBlk = 550 (275) | ||
| jugStart = | | jugStart = -1 ground / 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; crumple state is +14 before opponent becomes airborne | | notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; crumple state is +14 before opponent becomes airborne | ||
}} | }} | ||
Line 2,028: | Line 2,028: | ||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50 | | notes = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50 | ||
}} | }} | ||
== Super Arts == | == Super Arts == |
Revision as of 00:29, 7 August 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
|
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HPHK Shingeki
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
Ryu_6hphk
|
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6HPHK Chest Strike (Block)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
Ryu_6hphk_recovery
|
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6HPHK Chest Strike (Recovery)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
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236MP Hadoken
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
Ryu_236hp
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236HP Hadoken
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK