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! style="text-align:left;" | Shortcut-Only Specials | ! style="text-align:left;" | Shortcut-Only Specials | ||
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* | * N/A | ||
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! style="text-align:left;" | Assist Combos | |||
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* A[{{clr|L|L}}~{{clr|L|L}}~{{clr|L|L}}]: {{clr|L|2LK}} ~ {{clr|L|2LP}} ~ {{clr|OD|OD Condor Spire}} | |||
** Burnout: {{clr|L|2LK}} ~ {{clr|L|2LP}} ~ {{clr|H|H Tomahawk Buster}} | |||
** On Block: stops at {{clr|L|2LP}} | |||
* A[{{clr|M|M}}~{{clr|M|M}}~{{clr|M|M}}]: {{clr|M|2MK}} ~ {{clr|OD|OD Condor Wind}} ~ {{clr|SA|SA2}} | |||
** On Block: stops at {{clr|OD|OD Condor Wind}} | |||
** Burnout: {{clr|M|2MK}} ~ {{clr|L|L Condor Spire}} | |||
* A[{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}}]: {{clr|H|2HP}} ~ {{clr|M|M Condor Wind}} ~ {{clr|SA|SA3}} | |||
** On Block: stops at {{clr|M|M Condor Wind}} | |||
** {{clr|M|M Condor Wind}} can be held just like the regular version by holding {{clr|M|M}} during startup | |||
** Inputting A[{{clr|H|H}}] during the early startup forces a cancel into {{clr|SA|SA3}} '''on Hit only''', no matter how long it is held | |||
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! style="text-align:left;" | Miscellaneous Changes | ! style="text-align:left;" | Miscellaneous Changes | ||
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* Standing Light Punch {{clr|L|(5LP)}} is only available as a chained normal, replacing {{clr|L|(5LK)}}. | * Standing Light Punch {{clr|L|(5LP)}} is only available as a chained normal, replacing {{clr|L|(5LK)}}. | ||
* Crouching Light Kick {{clr|L|(2LK)}} is only available as the starter for L Auto Combo. | * Crouching Light Kick {{clr|L|(2LK)}} is only available as the starter for {{clr|L|L Auto Combo}}. | ||
** The above means neither {{clr|L|(5LK)}} | ** The above means neither {{clr|L|(5LK)}} nor {{clr|L|(2LK)}} can be chained into. | ||
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Latest revision as of 13:00, 20 March 2025
Introduction
A descendant of the Thunderfoot tribe, Lily speaks with the spirits of nature, trusting in their guidance as she travels the globe. Don't judge a book by its cover—her small stature conceals truly titanic power.
Lily is the protégé of series veteran T.Hawk, and as such, plays a lot like him, even sharing many of his normals. She is a poke-focused grappler who prods opponents and looks for an opening to exploit with her gap-closing Condor Dive and Condor Spire. When she gets that opening, she sticks to the opponent like glue and forces them to guess with her command grab.
What sets Lily apart from T.Hawk, however, is her unique Windclad mechanic. With this, Lily uses her Condor Wind special to power up her other strike specials, giving them extra damage, frame advantage, and combo potential. Building up one or multiple Windclad stocks and landing one good hit can quickly swing a round in Lily’s favor, putting the opponent in sticky situations where they have to commit to risky options or face an endless loop of mixups and punishment.
Lily has her struggles in neutral, as her tools to get up close are reliant on her getting a Windclad stock, which not every opponent will allow. Her walkspeed is below average, making her play more like a heavyweight character despite her small size. She makes up for all of this with her great pokes that lead into her strike-throw mix, tick throws, anti-airs, spacing traps, and—most importantly—her fearsome Mexican Typhoon command grab.
Don’t let her small stature and cheery demeanor fool you—Lily is a high-risk, high-return character who devastates health bars with both strikes and throws. Though she may struggle in neutral against some characters, all Lily needs is one good opening and a Windclad stock to ride a tailwind of momentum straight to victory. If you enjoy the thrill of a vortex character but also like playing with good pokes, then be sure to give Lily a try!
Pick if you like: | Avoid if you dislike: |
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Assist Combos |
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Miscellaneous Changes |
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