Scatteraxis (talk | contribs) (→Combos) |
Scatteraxis (talk | contribs) (→Combos) |
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|Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more). | |Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more). | ||
* The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it | * The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activated Flying Screen glitch and Jin doesn't get pushed away by his followup buttons. | ||
* If 2LP into 2HP whiffs, then the opponent is too high up. | * If 2LP into 2HP whiffs, then the opponent is too high up. | ||
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Revision as of 21:11, 28 June 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
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Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Jin does his taunt as he rapidly turns red and shoots out fire from his body. |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[4]~6 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin spins around going across the screen in a Typhoon motion. | |||||||||||
[4]~6 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
[4]~6 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin's armor explodes out on where he stands for a quick amount of time. | |||||||||||
[2]~8 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
[2]~8 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground | |
Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen. | |||||||||||
HCB + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground | |
HCB + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range. |
Strategy
Basic Tips
Launchers: MP
Magic Series:
- Ground Magic Series: Weakest to Any
- Jump Magic Series: Weakest to Any
- Super Jump Magic Series: Hunter Series
AC Finisher: MP, MK, HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.MP > Saotome Cyclone (qcf + KK) | ||
c.HK > Saotome Dynamite ((d) u + P) (OTG) | ||
s.LK > Blodia Fist (qcf + PP) | ||
j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP) | ||
Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP) | ||
s.MP, sj.LP > sj.LK > sj.MP > sj.HK | ||
Advanced Combos | - | - |
5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n | Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
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