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{{ ProConTable | {{ ProConTable | ||
| pros = | | pros = | ||
* Huge | * '''Huge damage potential:''' Red Venom's damage is massive, potentially the highest in the game. Throw in meter, infinites, resets, or team duos, and you have a character that will shred through even the tankiest characters in the game. | ||
* '''Fast mobility:''' Red Venom also has the highest speed in the game that makes moving around a breeze. Despite not having anything in particular to help his movement beyond a web swinging special move, his speed is enough to pressure opponents or run away. | |||
* Fast | * '''Great normals:''' | ||
* | * '''Easily builds meter:''' | ||
* | * '''Super can convert into infinite:''' | ||
* Is on-par with Wolverine once played right | * '''One of the easiest infinites:''' | ||
* '''Is on-par with Wolverine, arguably top 1, once played right:''' | |||
| cons = | | cons = | ||
* '''Lowest health in the game:''' If Hyper Venom gets hit, get ready to play your next character. If doing just basic BnBs, he can die in just two, maybe three interactions at best. But if the opponent gets a solid punish off of him at any moment, be it an uncombo or a super, he will die. Hyper Venom cannot afford any mistakes, no matter how small they are. Even a basic Wolverine magic series into OTG grab reset is a TOD combo against Red Venom. | |||
* '''Lowest health in the game:''' If Hyper Venom gets hit, get ready to play your next character. If doing just basic BnBs, he can die in just two, maybe three interactions at best. But if the opponent gets a solid punish off of him at any moment, be it an uncombo or a super, he will die. Hyper Venom cannot afford any mistakes, no matter how small they are. | * '''Unsafe supers:''' Unless you have an assist or team duo available to make Red Venom's supers safe, they're punishable. That means he dies, and thus it's not worth using them if you aren't sure it'll be safe. | ||
* | * '''Steep Learning Curve:''' The moment you drop his combo or infinite without resetting is the moment Red Venom dies. You want everything to go correctly with Red Venom because it must be repeated, once you make a simple mistep, he dies. Your neutral needs to be spotless because of his all-or-nothing nature. In turn, that also means having the game knowledge to back it up. | ||
* ''' | |||
}} | }} | ||
Revision as of 16:17, 28 June 2024
Red Venom | |
---|---|
Difficulty | Difficult |
Tier Placement | God Tier (SS) |
Has an Airdash? | Yes |
Standing Hitbox | Tall |
Crouching Hitbox | Tall |
Best Assists to Pair With | Colossus, Psylocke |
Introduction
High Speed Venom (ハイスピードヴェノム, Hai Supīdo Venomu; also known as Red Venom, Hyper Venom, Dash Venom, or even Carnage as some people call him) is a secret character in Marvel vs. Capcom: Clash of Super Heroes. He is an orange colored Venom, resembling Carnage. When confronted as a CPU opponent during Arcade Mode, Hyper Venom is introduced by Onslaught before the battle begins. In the Japanese version, Onslaught refers to him as his "servant" and orders him to destroy everything and to bring desperation equally to all of humanity. In the English version, he shouts at the player to "witness the might of Onslaught unleashed!". This line of dialogue implies Hyper Venom is a clone of the real Venom created by Onslaught's psychic powers. Hyper Venom's ending, just like those of the other Marvel secret characters in the game, is him simply doing his character select animation in front of the Hyper Combo background while the text "Congratulations! You've defeated the game with a secret character!" appears underneath him.
Venom embodies the Glass Cannon archetype, possibly even a straw nuke. He has access to not only an easy infinite and a lot of combo variety, but he also has access to a plethora of big normals, big damage tools and not to mention his speed, making him on-par with Wolverine in terms of mobility and agility. It all comes with a price though, with how much damage he deals, they made him have a huge downside which is him taking twice as much damage compared to the other cast members of the game, enough to essentially kill him in two interactions. A character like this requires a good foundation of game knowledge, fundamentals, and execution because despite his infinite being easy to do, you can't solely rely on it. Unless you do any kind of reset in some form, you'll eat a nasty punish that could cost you, if not outright result in Hyper Venom dying.
How to Select Hyper Venom
Highlight Chun-Li and draw a "12". Enter ,
×4,
,
×4,
×2,
×2,
×2,
×2,
×2,
×4,
×2,
.
Strengths | Weaknesses |
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|
|
Notable Players
Team | Nickname | Country | Platform | Accounts | Notes |
---|---|---|---|---|---|
Divine | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [1] Fightcade: [2] |
The most dominant Red Venom main out there, he also has a really nasty Wolverine that can kill you in one juggle in the corner. This savage is also responsible for recording a good amount of game footage from the early days pre-dating 2004. Status: Retired | |
silent-ninja | USA | Fightcade 1-2/GGPO | FightCade: [3] Youtube: [4] |
Another player who's been a force to be reckoned with from the GGPO days. He's more known for his Wolverine though but this man has always been killing it with his Red Venom. Definitely worth watching. Status: Inactive | |
Sinister Cow/rainJP | USA | GGPO/Fightcade 1/2 | FightCade: [5] | Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly uses rainJP on Fightcade. Status: Somewhat active | |
Anzures/-Anz | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [6] Fightcade: [7] [8] |
Venom/Red Venom Artistrocrat, despite him being known for his Venom, his Red Venom is no joke due to all the knowledge he has got from playing Venom, playing Red Venom for him feels more like a breeze for One Hit Kills. Status: Inactive |
Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Due to this normal being very fast and building quite a bit of meter, you can use it similarly to how Cyclops uses his j.HK to build meter in MvC2. |
Command Normals
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Faster startup. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Higher damage. |
Strategy
Basic Tips
Launchers: HP
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Venom Fang (air qcf + P)
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LP > s.LK > s.MP > s.MK > Lunge Bite (qcf + P > mash P) | ||
c.LP > c.LK > c.MP > c.MK > c.HP > Lunge Bite (qcf + P > mash P) | ||
s.LP > s.LK > s.MP > s.MK > s.HP, j.LP > j.LK > j.MP > j.MK > j.HK > Dive Bite (air qcf +P) | ||
s.LP > s.LK > s.MP > s.MK > Death Bite (qcf + KK) | ||
c.LP, c.LK, c.MP, c.MK, c.HK, Death Bite | ||
Wenom Web, c.LP, c.MP, c.MK, c.HP, c.MP, c.HP, Venom Bite | Corner only |