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==Basic Tips== | |||
Launchers: HK | Launchers: HK | ||
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AC Finishers: HP, c.HP, HK | AC Finishers: HP, c.HP, HK | ||
==Team Setups== | |||
'''Double War Machine''' | '''Double War Machine''' | ||
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As the name implies, you get to play not War Machine, not Gold War Machine, but both War Machines at the same time! Two top tiers in the same team, what could possibly go wrong? Essentially, you get two characters with very high damage, health, armor, great tools across the board, there's very little the team doesn't have. Them being on the slower side won't matter much, though, because the minute this team is given enough meter to initiate a Team Duo Attack, the player can setup some truly nasty scenarios. These setups, which tend to give almost zero room to escape, can lead to the opponent losing up to 50% of their health off of CHIP DAMAGE. This puts them at a huge life lead, or otherwise make a swift recovery. They still need to attempt to win the rest of the match if it doesn't kill, however. | As the name implies, you get to play not War Machine, not Gold War Machine, but both War Machines at the same time! Two top tiers in the same team, what could possibly go wrong? Essentially, you get two characters with very high damage, health, armor, great tools across the board, there's very little the team doesn't have. Them being on the slower side won't matter much, though, because the minute this team is given enough meter to initiate a Team Duo Attack, the player can setup some truly nasty scenarios. These setups, which tend to give almost zero room to escape, can lead to the opponent losing up to 50% of their health off of CHIP DAMAGE. This puts them at a huge life lead, or otherwise make a swift recovery. They still need to attempt to win the rest of the match if it doesn't kill, however. | ||
==Advanced== | |||
{{MVC1 Character Subnav|name=Gold War Machine|sub=3}} | {{MVC1 Character Subnav|name=Gold War Machine|sub=3}} | ||
{{Navbox-MVC1}} | {{Navbox-MVC1}} | ||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] |
Latest revision as of 02:13, 28 June 2024
Notable Players
Team | Nickname | Country | Platform | Accounts | Notes |
---|---|---|---|---|---|
Magneto Maniac | USA | Kailera/GGPO | N/A check Divine's YT for most of his matches.[1] | The GWM kingpin himself, Magneto Maniac is one of the best players of all time for MvC1 due to him having one of the most patient, defensive, and destructive gameplans for the way he plays. He is also experienced in other Fighting Games outside of MvC1, he also beat Justin Wong in an offline FT10 during C3. Status: Retired | |
T-Kimura | Canada | Kailera/Fightcade 1-2/GGPO | FightCade: [2] [3] | Despite him being known for his War Machine, his Gold War Machine is nothing to be slept on. TK is known to play a very aggressive GWM with the way he rushes down and fishes for Guard Breaks. Good to watch once you wanna see how to play GWM without laming all the time. Status: Retired | |
Ackesh | UK | GGPO/Fightcade 1/2 | FightCade: [4] [5] | One of the best, if not the best players active to this day. This guy plays a very top-notch GWM and also has a highly amazing Hulk. If you wanna see GWM at his truest potential with Hulk, Ackesh is definitely a player you should keep an eye on. Status: Active | |
Darkcloud/DC | USA | Kailera/Fightcade 1-2/GGPO | FightCade: <-X-> [6] | Another player worth checking out if you wanna see how to play Gold War Machine at a top level, despite all what he does which is lagswitching or being salty, I would say he is definitely worth being Top 5 in one of the best players of all time. He also has a really good Venom and Hulk but we will get to those in Venom/Hulk's page. Status: Inactive | |
Caponte | USA | Fightcade 1-2/GGPO | FightCade: [7] | Caponte's a pretty run-on-the-mill player but he is still a force to be reckoned with despite using fundamentals only. Worth checking out once u wanna see the surface of what can Gold War Machine do. Status: Active |
Basic Tips
Launchers: HK
Magic Series:
- Ground Series: Hunter Series
- Jump Series: Weak to Strong
- Super Jump Series: Hunter Series
AC Finishers: HP, c.HP, HK
Team Setups
Double War Machine
Pros | Cons |
---|---|
|
|
As the name implies, you get to play not War Machine, not Gold War Machine, but both War Machines at the same time! Two top tiers in the same team, what could possibly go wrong? Essentially, you get two characters with very high damage, health, armor, great tools across the board, there's very little the team doesn't have. Them being on the slower side won't matter much, though, because the minute this team is given enough meter to initiate a Team Duo Attack, the player can setup some truly nasty scenarios. These setups, which tend to give almost zero room to escape, can lead to the opponent losing up to 50% of their health off of CHIP DAMAGE. This puts them at a huge life lead, or otherwise make a swift recovery. They still need to attempt to win the rest of the match if it doesn't kill, however.