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=Introduction= | ==Introduction== | ||
High Speed Venom (ハイスピードヴェノム, Hai Supīdo Venomu | High Speed Venom (ハイスピードヴェノム, Hai Supīdo Venomu; also known as Red Venom, Hyper Venom, Dash Venom, or even Carnage as some people call him) is a secret character in Marvel vs. Capcom: Clash of Super Heroes. He is an orange colored Venom, resembling Carnage. When confronted as a CPU opponent during Arcade Mode, Hi-Speed Venom is introduced by Onslaught before the battle begins. In the Japanese version, Onslaught refers to him as his "servant" and orders him to destroy everything and to bring desperation equally to all of humanity. In the English version, he shouts at the player to "witness the might of Onslaught unleashed!". This line of dialogue implies Hyper Venom is a clone of the real Venom created by Onslaught's psychic powers. Hyper Venom's ending, just like those of the other Marvel secret characters in the game, is him simply doing his character select animation in front of the Hyper Combo background while the text "Congratulations! You've defeated the game with a secret character!" appears underneath him. | ||
Venom embodies the Glass Cannon archetype, possibly even a straw nuke. He has access to not only an easy infinite and a lot of combo variety, but he also has access to a plethora of big normals, big damage tools and not to mention his speed, making him on-par with Wolverine in terms of mobility and agility. It all comes with a price though, with how much damage he deals, they made him have a huge downside which is him taking twice as much damage compared to the other cast members of the game, enough to essentially kill him in two interactions. A character like this requires a good foundation of game knowledge, fundamentals, and execution because despite his infinite being easy to do, you can't solely rely on it. Unless you do any kind of reset in some form, you'll eat a nasty punish that could cost you, if not outright result in Hyper Venom dying. | |||
==How to Select Hyper Venom== | |||
Highlight Chun-Li and draw a "12". Enter [[File:Right.gif]], [[File:Down.gif]]×4, [[File:Left.gif]], [[File:Up.gif]]×4, [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×4, [[File:Left.gif]]×2, [[File:Up.gif]]. | |||
{{ ProConTable | |||
| pros = | |||
* Huge Damage Potential | |||
* Has one of the easiest and most consistent Infinites | |||
* Fast Mobility | |||
* Big normals that can be used for keeping out or converting to combos | |||
* Builds meter easily with his combos and could also convert to another Infinite from super | |||
* Is on-par with Wolverine once played right | |||
| cons = | |||
* '''Steep Learning Curve''' | |||
* '''Lowest health in the game:''' If Hyper Venom gets hit, get ready to play your next character. If doing just basic BnBs, he can die in just two, maybe three interactions at best. But if the opponent gets a solid punish off of him at any moment, be it an uncombo or a super, he will die. Hyper Venom cannot afford any mistakes, no matter how small they are. | |||
* Supers are pretty unsafe without an assist, a confirm or Duo | |||
* Needs a good sense of fundamentals and game knowledge to utilize properly | |||
* '''Relies on Execution and Good Gameplan''' - You can say he's an easy character or he requires no execution in which I disagree, because the moment you drop his combo or Infinite without resetting is the moment where u will see Red Venom shattering to pieces. You want everything to go run-on-the-mill with Red Venom because once you do a simple mistep like let's say you doing an Airdash j.mk then you getting punished with a Colossus assist. The moment you get hit is when the character usually dies. Red Venom takes so much damage to the point where a Wolverine magic series combo to OTG Grab Reset is considered a ToD against Red Venom, that is how much damage he takes, which is why it takes time to learn him. | |||
}} | |||
=Notable Players= | ==Notable Players== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Killkillkill.gif|frameless|left|class=moveimg]][[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]] ||Anzures/-Anz|| USA || Kailera/GGPO/Fightcade 1/2 || Youtube: [https://www.youtube.com/@RedVenom1] <br> Fightcade: [https://www.fightcade.com/id/-Anz] [https://www.fightcade.com/id/Anzures] || Venom/Red Venom Artistrocrat, despite him being known for his Venom, his Red Venom is no joke due to all the knowledge he has got from playing Venom, playing Red Venom for him feels more like a breeze for One Hit Kills. <br> '''Status: Inactive''' | | [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Killkillkill.gif|frameless|left|class=moveimg]][[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]] ||Anzures/-Anz|| USA || Kailera/GGPO/Fightcade 1/2 || Youtube: [https://www.youtube.com/@RedVenom1] <br> Fightcade: [https://www.fightcade.com/id/-Anz] [https://www.fightcade.com/id/Anzures] || Venom/Red Venom Artistrocrat, despite him being known for his Venom, his Red Venom is no joke due to all the knowledge he has got from playing Venom, playing Red Venom for him feels more like a breeze for One Hit Kills. <br> '''Status: Inactive''' | ||
|} | |} | ||
= Move List = | = Move List = |
Revision as of 02:29, 28 June 2024
Red Venom | |
---|---|
Difficulty | Difficult |
Tier Placement | God Tier (SS) |
Has an Airdash? | Yes |
Standing Hitbox | Tall |
Crouching Hitbox | Tall |
Best Assists to Pair With | Colossus, Psylocke |
Introduction
High Speed Venom (ハイスピードヴェノム, Hai Supīdo Venomu; also known as Red Venom, Hyper Venom, Dash Venom, or even Carnage as some people call him) is a secret character in Marvel vs. Capcom: Clash of Super Heroes. He is an orange colored Venom, resembling Carnage. When confronted as a CPU opponent during Arcade Mode, Hi-Speed Venom is introduced by Onslaught before the battle begins. In the Japanese version, Onslaught refers to him as his "servant" and orders him to destroy everything and to bring desperation equally to all of humanity. In the English version, he shouts at the player to "witness the might of Onslaught unleashed!". This line of dialogue implies Hyper Venom is a clone of the real Venom created by Onslaught's psychic powers. Hyper Venom's ending, just like those of the other Marvel secret characters in the game, is him simply doing his character select animation in front of the Hyper Combo background while the text "Congratulations! You've defeated the game with a secret character!" appears underneath him.
Venom embodies the Glass Cannon archetype, possibly even a straw nuke. He has access to not only an easy infinite and a lot of combo variety, but he also has access to a plethora of big normals, big damage tools and not to mention his speed, making him on-par with Wolverine in terms of mobility and agility. It all comes with a price though, with how much damage he deals, they made him have a huge downside which is him taking twice as much damage compared to the other cast members of the game, enough to essentially kill him in two interactions. A character like this requires a good foundation of game knowledge, fundamentals, and execution because despite his infinite being easy to do, you can't solely rely on it. Unless you do any kind of reset in some form, you'll eat a nasty punish that could cost you, if not outright result in Hyper Venom dying.
How to Select Hyper Venom
Highlight Chun-Li and draw a "12". Enter ,
×4,
,
×4,
×2,
×2,
×2,
×2,
×2,
×4,
×2,
.
Strengths | Weaknesses |
---|---|
|
|
Notable Players
Team | Nickname | Country | Platform | Accounts | Notes |
---|---|---|---|---|---|
Divine | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [1] Fightcade: [2] |
The most dominant Red Venom main out there, he also has a really nasty Wolverine that can kill you in one juggle in the corner. This savage is also responsible for recording a good amount of game footage from the early days pre-dating 2004. Status: Retired | |
silent-ninja | USA | Fightcade 1-2/GGPO | FightCade: [3] Youtube: [4] |
Another player who's been a force to be reckoned with from the GGPO days. He's more known for his Wolverine though but this man has always been killing it with his Red Venom. Definitely worth watching. Status: Inactive | |
Sinister Cow/rainJP | USA | GGPO/Fightcade 1/2 | FightCade: [5] | Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly uses rainJP on Fightcade. Status: Somewhat active | |
Anzures/-Anz | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [6] Fightcade: [7] [8] |
Venom/Red Venom Artistrocrat, despite him being known for his Venom, his Red Venom is no joke due to all the knowledge he has got from playing Venom, playing Red Venom for him feels more like a breeze for One Hit Kills. Status: Inactive |
Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Due to this normal being very fast and building quite a bit of meter, you can use it similarly to how Cyclops uses his j.HK to build meter in MvC2. |
Command Normals
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Faster startup. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Higher damage. |
Strategy
Basic Tips
Launchers: HP
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Venom Fang (air qcf + P)
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LP > s.LK > s.MP > s.MK > Lunge Bite (qcf + P > mash P) | ||
c.LP > c.LK > c.MP > c.MK > c.HP > Lunge Bite (qcf + P > mash P) | ||
s.LP > s.LK > s.MP > s.MK > s.HP, j.LP > j.LK > j.MP > j.MK > j.HK > Dive Bite (air qcf +P) | ||
s.LP > s.LK > s.MP > s.MK > Death Bite (qcf + KK) | ||
c.LP, c.LK, c.MP, c.MK, c.HK, Death Bite | ||
Wenom Web, c.LP, c.MP, c.MK, c.HP, c.MP, c.HP, Venom Bite | Corner only |