< Street Fighter 6 | Kimberly
(juggle data finished) |
No edit summary |
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Line 1,103: | Line 1,103: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| jugStart = 1 | |||
| notes = Can walk forward for a strong manually-timed corner throw loop; starter scaling applies to Spraycan juggle follow-ups | | notes = Can walk forward for a strong manually-timed corner throw loop; starter scaling applies to Spraycan juggle follow-ups | ||
}} | }} | ||
Line 1,126: | Line 1,127: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| jugStart = 1 | |||
| notes = Side switches; no throw oki after back throwing opponent into corner, but can meaty with strikes | | notes = Side switches; no throw oki after back throwing opponent into corner, but can meaty with strikes | ||
}} | }} | ||
Line 1,262: | Line 1,264: | ||
| airborne = 7-42 (FKD) | | airborne = 7-42 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 4/8/9 | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | | notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
Line 1,295: | Line 1,297: | ||
| airborne = 8-45 (FKD) | | airborne = 8-45 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 4/8/9 | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | | notes = Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage | ||
Line 1,328: | Line 1,330: | ||
| airborne = 9-49 (FKD) | | airborne = 9-49 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 4/8/9 | | jugLimit = 4/8/9 | ||
| notes = Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage | | notes = Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage | ||
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| airborne = 7-47 (FKD) | | airborne = 7-47 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1/1/1 | ||
| jugLimit = 10/11/12/13/14 | | jugLimit = 10/11/12/13/14 | ||
| notes = Cannot hit cross-up; higher juggle potential than other versions; does 270 less damage (180) on active frames 5-6 of the first hit; starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK | | notes = Cannot hit cross-up; higher juggle potential than other versions; does 270 less damage (180) on active frames 5-6 of the first hit; starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or if juggled after a high-connect 4-hit 214KK | ||
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| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 15/16/17 | | jugLimit = 15/16/17 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version | ||
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| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1/1/1 | ||
| jugLimit = 10/11/12/13/14 | | jugLimit = 10/11/12/13/14 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | ||
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| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1 | ||
| jugLimit = 20/21 | | jugLimit = 20/21 | ||
| notes = 2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = 2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
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| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1/2 | | jugStart = 1/2 | ||
| jugIncrease = 1 | | jugIncrease = 1/1 | ||
| jugLimit = 1/2 | | jugLimit = 1/2 | ||
| notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
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| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1/2 | | jugStart = 1/2 | ||
| jugIncrease = 1 | | jugIncrease = 1/1 | ||
| jugLimit = 1/2 | | jugLimit = 1/2 | ||
| notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | | notes = Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
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| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 3/1 | | jugStart = 3/1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1 | ||
| jugLimit = 3/5 | | jugLimit = 3/5 | ||
| notes = Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) | | notes = Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block) | ||
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| armor = Break | | armor = Break | ||
| airborne = 2-20 (FKD) | | airborne = 2-20 (FKD) | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| notes = Becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | | notes = Becomes airborne during screen freeze; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | ||
Line 2,338: | Line 2,338: | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| notes = Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | | notes = Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage | ||
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| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly | | notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly | ||
Line 2,404: | Line 2,400: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = 100 | | jugLimit = 100 | ||
| notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly | | notes = Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly |
Revision as of 13:10, 5 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
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6HPHK Shapeless State
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal; SA3 install increases recoverable damage to 555 |
MPMK
Kimberly
kimberly_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
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214MK Bushin Senpukyaku
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File:SF6 Kimberly 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-12 Air, 8-45 Lower Body Projectile | - | 8-45 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
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214HK Bushin Senpukyaku
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File:SF6 Kimberly 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
8-13 Air, 9-49 Lower Body Projectile | - | 9-49 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
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j.214K Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | 13 / 7,7,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1 | 15/16/17 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(+12) | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) KD +38(42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version |
j.214KK
Kimberly
kimberly_j214kk
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j.214KK Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | 20% Starter; Combo (2 hits) | LH | SA2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | 13 / 3x4,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1/1/1 | 10/11/12/13/14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(12) | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) KD +46(51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
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236KK~P Emergency Stop
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File:SF6 Kimberly 236kk p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
19 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent; shortest OD Run~Stop distance: 1.48 |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
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22PP (refill) Genius at Play
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File:SF6 Kimberly 22pp(0).png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
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j.214214P Soaring Bushin Scramble
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File:SF6 Kimberly j214214p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 Full | Break | Until Land (FKD) | - | - | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Can only be used from Forward Jump; invincibility runs out immediately after screen freeze; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK