Street Fighter 6/Kimberly/Matchups: Difference between revisions

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'''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br>
'''Shuriken Bomb [[Street_Fighter_6/Kimberly/Strategy#Shuriken_Bomb_Setups|corner setup]] info:'''<br>
'''Reversal is Blocked:'''
'''Reversal is Blocked:'''
* ''':'''  
* '''623KK:''' immediate {{clr|L|236K~LK}} > (explosion), {{clr|4|DR~}}{{clr|H|2HP}} > {{clr|L|236K~LK}} juggle punish
** With proper timing, this allows four loops of {{clr|L|236K~LK}} (3rd must be OD version)
** For easier punish, walk forward into {{clr|H|2HP}} Forced Knockdown juggle starter
* '''SA1:''' standard punish, no explosion
* '''SA2:''' stand block or Parry, then immediate {{clr|H|2HP}} > (explosion) > {{clr|L|236K~LK}} punish
** If very low on Drive, crouch block to make Cammy whiff, then standard punish on the opposite side
** Alternative punish: immediate {{clr|L|236LP}} > (explosion) > juggle {{clr|10|j.236PP}} starter
* '''SA3:''' standard punish, no explosion
** For slightly more damage, hold Parry then immediate {{clr|4|DR~}}{{clr|H|2HP}} > (explosion) > {{clr|L|236K~LK}} loop punish (very precise)
'''Reversal Hits:'''
'''Reversal Hits:'''
* ''':'''  
* '''623KK:''' Cammy escapes, no punish
* '''SA1:''' Cammy escapes, no punish
* '''Instant j.214KK:''' if used to punish Kimberly's throw, Cammy can link into {{clr|M|4MP}}~{{clr|H|HK}} and avoid the explosion
}}
}}



Revision as of 06:47, 31 December 2023


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Blanka
SF6 Blanka Icon.png Kimberly vs. Blanka

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • [2]8KK: walk forward, 2HP > (explosion) > 236K~LK punish
  • SA1: walk forward, 2HP > (explosion) > 236K~LK punish
  • SA3: immediate 2HP > 236LP > (explosion) into any juggle ender

Reversal Hits:

  • [2]8KK: Blanka lands into the bomb, no follow-up juggle
    • If Kimberly can survive the reversal and Blanka does not have SA2 activated, she should always push the advantage when Blanka is at low HP or Drive gauge
  • SA1: Blanka hits Kimberly, then blocks the spraycan (cannot safely jab the SA1)
Cammy
SF6 Cammy Icon.png Kimberly vs. Cammy

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • 623KK: immediate 236K~LK > (explosion), DR~2HP > 236K~LK juggle punish
    • With proper timing, this allows four loops of 236K~LK (3rd must be OD version)
    • For easier punish, walk forward into 2HP Forced Knockdown juggle starter
  • SA1: standard punish, no explosion
  • SA2: stand block or Parry, then immediate 2HP > (explosion) > 236K~LK punish
    • If very low on Drive, crouch block to make Cammy whiff, then standard punish on the opposite side
    • Alternative punish: immediate 236LP > (explosion) > juggle j.236PP starter
  • SA3: standard punish, no explosion
    • For slightly more damage, hold Parry then immediate DR~2HP > (explosion) > 236K~LK loop punish (very precise)

Reversal Hits:

  • 623KK: Cammy escapes, no punish
  • SA1: Cammy escapes, no punish
  • Instant j.214KK: if used to punish Kimberly's throw, Cammy can link into 4MP~HK and avoid the explosion
Chun-Li
SF6 Chun-Li Icon.png Kimberly vs. Chun-Li

Important Punishes:

  • 2HK - Difficult to punish if well spaced (-7)


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Dee Jay
SF6 DeeJay Icon.png Kimberly vs. DeeJay

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Dhalsim
SF6 Dhalsim Icon.png Kimberly vs. Dhalsim

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
E.Honda
SF6 Ehonda Icon.png Kimberly vs. E.Honda

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Guile
SF6 Guile Icon.png Kimberly vs. Guile

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Jamie
SF6 Jamie Icon.png Kimberly vs. Jamie

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
JP
SF6 JP Icon.png Kimberly vs. JP

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Juri
SF6 Juri Icon.png Kimberly vs. Juri

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Ken
SF6 Ken Icon.png Kimberly vs. Ken

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Kimberly
SF6 Kimberly Icon.png Kimberly vs. Kimberly

Important Punishes:

  • 2HK (max range) - No punish
  • 2HK (mid range) - 2HK or Lv.3 Super


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Lily
SF6 Lily Icon.png Kimberly vs. Lily

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Luke
SF6 Luke Icon.png Kimberly vs. Luke

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Manon
SF6 Manon Icon.png Kimberly vs. Manon

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Marisa
SF6 Marisa Icon.png Kimberly vs. Marisa

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :
Ryu
SF6 Ryu Icon.png Kimberly vs. Ryu

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • 623PP: before bomb explodes, microwalk 2HP > 236K~LK juggle starter
  • SA1: immediate 2HP > (explosion) > 236K~LK punish
  • SA2: easiest punish is 5HK, (explosion), j.236PP starter
    • The previous microwalk 2HP punish also works, but is more precise and requires longer walk
    • If Ryu partially holds SA2, there is more pushback and explosion hits him first; pick a simple juggle route instead
  • SA3: before bomb explodes, easiest punish is 2HP (Forced Knockdown), juggle j.236PP
    • 2HP > 236K~LK is possible, but very precise timing/spacing required to avoid crossing under Ryu

Reversal Hits:

  • 623PP: Ryu lands into the bomb, no follow-up juggle
    • If Kimberly can survive the reversal, she should always push the advantage when Ryu is at low HP or Drive gauge
  • SA1: Ryu's recovery gets hit by explosion, no follow-up juggle
  • SA2: Ryu hits Kimberly, then blocks the spraycan unless he holds the SA2
    • Kimberly can do a safe meaty 2LP; after blocking SA2, microwalk 2HP > (explosion) > 236K~LK punish
Zangief
SF6 Zangief Icon.png Kimberly vs. Zangief

Important Punishes:

  • 2HK -


Shuriken Bomb corner setup info:
Reversal is Blocked:

  • :

Reversal Hits:

  • :



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry