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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_walljump}} | | {{AttackDataCargo-SF6/Query|rashid_walljump}} |
| * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] and Counter-hit state for the entire duration | | * {{FKD}} and Counter-hit state for the entire duration |
| * Cannot be performed after j.2HP or j.214K | | * Cannot be performed after j.2HP or j.214K |
| * Can be done from Back or Neutral Jump if fully against the back wall | | * Can be done from Back or Neutral Jump if fully against the back wall |
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| * Spike knockdown and OTG juggle state vs. airborne opponents | | * Spike knockdown and OTG juggle state vs. airborne opponents |
| * Bounces off opponents on hit/block/parry; listed frame advantage assumes grounded connect with no air follow-up | | * Bounces off opponents on hit/block/parry; listed frame advantage assumes grounded connect with no air follow-up |
| ** Bounce is in a [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing | | ** Bounce is in a {{FKD}} state until landing |
| ** If juggled right as Rashid lands, does not bounce; allows a meterless juggle follow-up | | ** If juggled right as Rashid lands, does not bounce; allows a meterless juggle follow-up |
| * '''Cancel Hitconfirm Window:''' 14f (into j.214K); allows stagger pressure on block | | * '''Cancel Hitconfirm Window:''' 14f (into j.214K); allows stagger pressure on block |
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| Rashid's Slide can be used against most standard projectiles, but will not go under low ones like Juri 236LK or Rashid 236KK; the early frames of his meterless 236K is also low to the ground. Because Rashid has to perform a forward dash and wait 20f to start the slide, it is not practical as a pure reaction counter. Like most slides, it can be made safe if spaced near max range. This also helps Rashid stay close after a side switch on hit, opening up stronger follow-up routes [https://www.youtube.com/watch?v=2_cXe1klgTc (see video examples)]. Hitting a cornered opponent keeps Rashid at point blank for even easier follow-up conversions, no Punish Counter required. | | Rashid's Slide can be used against most standard projectiles, but will not go under low ones like Juri 236LK or Rashid 236KK; the early frames of his meterless 236K is also low to the ground. Because Rashid has to perform a forward dash and wait 20f to start the slide, it is not practical as a pure reaction counter. Like most slides, it can be made safe if spaced near max range. This also helps Rashid stay close after a side switch on hit, opening up stronger follow-up routes [https://www.youtube.com/watch?v=2_cXe1klgTc (see video examples)]. Hitting a cornered opponent keeps Rashid at point blank for even easier follow-up conversions, no Punish Counter required. |
| {{AttackDataCargo-SF6/Query|rashid_66_hold_6k}} | | {{AttackDataCargo-SF6/Query|rashid_66_hold_6k}} |
| * '''Airborne/Throw Invuln:''' 6-21f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne/Throw Invuln:''' 6-21f ({{FKD}} state) |
| * Counter-hit/Punish Counter bonus advantage applies to both hits | | * Counter-hit/Punish Counter bonus advantage applies to both hits |
| * Applies 15% damage scaling to next hit when beginning a combo (100/85/75...) | | * Applies 15% damage scaling to next hit when beginning a combo (100/85/75...) |
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| The airborne frames of Run~6K make this useful against throw tech and low pokes, granting a link to 5MP on Punish Counter. This can be especially useful against opponents who wake up with 2MK to call out your shimmy attempt. However, it's unsafe on block unless it is well-spaced (or the opponent is in Burnout), so this is an aggressive read. | | The airborne frames of Run~6K make this useful against throw tech and low pokes, granting a link to 5MP on Punish Counter. This can be especially useful against opponents who wake up with 2MK to call out your shimmy attempt. However, it's unsafe on block unless it is well-spaced (or the opponent is in Burnout), so this is an aggressive read. |
| {{AttackDataCargo-SF6/Query|rashid_66_hold_6k_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_66_hold_6k_enhanced}} |
| * '''Airborne''' 21-36f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 21-36f ({{FKD}} state) |
| * 1st hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * 1st hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
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| {{AttackDataCargo-SF6/Query|rashid_236mp}} | | {{AttackDataCargo-SF6/Query|rashid_236mp}} |
| * '''Anti-Air Invuln:''' 6-10f (cannot hit cross-ups behind Rashid) | | * '''Anti-Air Invuln:''' 6-10f (cannot hit cross-ups behind Rashid) |
| * '''Airborne''' 13-60f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 13-60f ({{FKD}} state) |
| * The last 11f of landing recovery are cancelable into specials/Supers on hit | | * The last 11f of landing recovery are cancelable into specials/Supers on hit |
| * Final hit whiffs on crouch block (4f worse advantage) | | * Final hit whiffs on crouch block (4f worse advantage) |
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| {{AttackDataCargo-SF6/Query|rashid_236hp}} | | {{AttackDataCargo-SF6/Query|rashid_236hp}} |
| * '''Anti-Air Invuln:''' 6-12f; works well vs. cross-ups | | * '''Anti-Air Invuln:''' 6-12f; works well vs. cross-ups |
| * '''Airborne''' 8-63f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 8-63f ({{FKD}} state) |
| * Can be affected by Air Current on frames 2-5 | | * Can be affected by Air Current on frames 2-5 |
| {{AttackDataCargo-SF6/Query|rashid_236pp}} | | {{AttackDataCargo-SF6/Query|rashid_236pp}} |
| * '''Full Invuln:''' 1-8f (cannot hit cross-ups behind Rashid) | | * '''Full Invuln:''' 1-8f (cannot hit cross-ups behind Rashid) |
| * '''Airborne''' 10-86f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 10-86f ({{FKD}} state) |
| * Final hit whiffs on crouch block (6f worse advantage) | | * Final hit whiffs on crouch block (6f worse advantage) |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
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| {{AttackDataCargo-SF6/Query|rashid_236mp_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_236mp_enhanced}} |
| * '''Anti-Air Invuln:''' 5-8f (cannot hit cross-ups behind Rashid) | | * '''Anti-Air Invuln:''' 5-8f (cannot hit cross-ups behind Rashid) |
| * '''Airborne''' 9-96f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 9-96f ({{FKD}} state) |
| * '''Cancel Hitconfirm Window:''' 8f (Super) | | * '''Cancel Hitconfirm Window:''' 8f (Super) |
| * 1 less hit (5f worse advantage) vs. crouch block | | * 1 less hit (5f worse advantage) vs. crouch block |
| {{AttackDataCargo-SF6/Query|rashid_236hp_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_236hp_enhanced}} |
| * '''Anti-Air Invuln:''' 5-11f; works well vs. cross-ups | | * '''Anti-Air Invuln:''' 5-11f; works well vs. cross-ups |
| * '''Airborne''' 7-90f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 7-90f ({{FKD}} state) |
| {{AttackDataCargo-SF6/Query|rashid_236pp_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_236pp_enhanced}} |
| * '''Full Invuln:''' 1-6f (cannot hit cross-ups behind Rashid) | | * '''Full Invuln:''' 1-6f (cannot hit cross-ups behind Rashid) |
| * '''Airborne''' 8-95f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state); cancelable into j.214K on hit/block | | * '''Airborne''' 8-95f ({{FKD}} state); cancelable into j.214K on hit/block |
| * 2 fewer hits (12f worse advantage) vs. crouch block | | * 2 fewer hits (12f worse advantage) vs. crouch block |
| * '''Cancel Hitconfirm Window:''' 99f Hit / 83f Block (j.214K) | | * '''Cancel Hitconfirm Window:''' 99f Hit / 83f Block (j.214K) |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_214lk}} | | {{AttackDataCargo-SF6/Query|rashid_214lk}} |
| * '''Airborne''' 9-38f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 9-38f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 4-14 | | * Can be affected by Air Current on frames 4-14 |
| {{AttackDataCargo-SF6/Query|rashid_214mk}} | | {{AttackDataCargo-SF6/Query|rashid_214mk}} |
| * '''Airborne''' 12-38f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 12-38f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 6-27 | | * Can be affected by Air Current on frames 6-27 |
| {{AttackDataCargo-SF6/Query|rashid_214hk}} | | {{AttackDataCargo-SF6/Query|rashid_214hk}} |
| * '''Airborne''' 15-44f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 15-44f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 6-30 | | * Can be affected by Air Current on frames 6-30 |
| {{AttackDataCargo-SF6/Query|rashid_214kk}} | | {{AttackDataCargo-SF6/Query|rashid_214kk}} |
| * '''Airborne''' 12-40f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 12-40f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner |
| * Can be affected by Air Current on frames 6-29 | | * Can be affected by Air Current on frames 6-29 |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_214lk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214lk_enhanced}} |
| * '''Airborne''' 8-37f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 8-37f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) | | * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) |
| {{AttackDataCargo-SF6/Query|rashid_214mk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214mk_enhanced}} |
| * '''Airborne''' 8-36f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 8-36f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry |
| * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) | | * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) |
| * Punish Counter: +113 Tumble (allows follow-up 214K) | | * Punish Counter: +113 Tumble (allows follow-up 214K) |
| {{AttackDataCargo-SF6/Query|rashid_214hk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214hk_enhanced}} |
| * '''Airborne''' 8-36f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 8-36f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry |
| * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) | | * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) |
| * Punish Counter: +113 Tumble (allows follow-up 214K) | | * Punish Counter: +113 Tumble (allows follow-up 214K) |
| {{AttackDataCargo-SF6/Query|rashid_214kk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214kk_enhanced}} |
| * '''Projectile Invuln:''' 7-37f; '''Airborne''' 9-37f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Projectile Invuln:''' 7-37f; '''Airborne''' 9-37f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner |
| * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) | | * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_214p_4k}} | | {{AttackDataCargo-SF6/Query|rashid_214p_4k}} |
| * '''Airborne''' 22-61f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 22-61f ({{FKD}} state) |
| * Cancelable into air normals/specials on frames 32-51 | | * Cancelable into air normals/specials on frames 32-51 |
| * Can be affected by Air Current on frames 23-47 | | * Can be affected by Air Current on frames 23-47 |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_j214lk}} | | {{AttackDataCargo-SF6/Query|rashid_j214lk}} |
| * '''Leg Projectile Invuln:''' 1-21f; [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing | | * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 1-13 | | * Can be affected by Air Current on frames 1-13 |
| {{AttackDataCargo-SF6/Query|rashid_j214mk}} | | {{AttackDataCargo-SF6/Query|rashid_j214mk}} |
| * '''Leg Projectile Invuln:''' 1-26f; [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing | | * '''Leg Projectile Invuln:''' 1-26f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 1-18 | | * Can be affected by Air Current on frames 1-18 |
| {{AttackDataCargo-SF6/Query|rashid_j214hk}} | | {{AttackDataCargo-SF6/Query|rashid_j214hk}} |
| * '''Leg Projectile Invuln:''' 1-29f; [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing | | * '''Leg Projectile Invuln:''' 1-29f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit |
| * Can be affected by Air Current on frames 1-21 | | * Can be affected by Air Current on frames 1-21 |
| {{AttackDataCargo-SF6/Query|rashid_j214kk}} | | {{AttackDataCargo-SF6/Query|rashid_j214kk}} |
| * '''Leg Projectile Invuln:''' 1-21f; [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing | | * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing |
| * On hit, transitions into projectile invuln divekick follow-up; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * On hit, transitions into projectile invuln divekick follow-up; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state |
| * Can be affected by Air Current on frames 1-13 | | * Can be affected by Air Current on frames 1-13 |
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| {{AttackDataCargo-SF6/Query|rashid_236236k}} | | {{AttackDataCargo-SF6/Query|rashid_236236k}} |
| * '''Full Invuln:''' 1f; '''Strike/Throw Invuln:''' 2-15f; Armor Break | | * '''Full Invuln:''' 1f; '''Strike/Throw Invuln:''' 2-15f; Armor Break |
| * '''Airborne''' 9-35f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) | | * '''Airborne''' 9-35f ({{FKD}} state) |
| * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) | | * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) |
| * 30% minimum damage scaling | | * 30% minimum damage scaling |