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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_623lp}} | | {{AttackDataCargo-SF6/Query|ryu_623lp}} |
| * '''Anti-Air Invuln:''' 1-14f; '''Airborne''' 7-35f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 1-14f; '''Airborne''' 7-35f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * Reduced damage on active frames 4-10 (high anti-air connect) | | * Reduced damage on active frames 4-10 (high anti-air connect) |
| * '''Cancel Hitconfirm Window:''' 17f (Super) | | * '''Cancel Hitconfirm Window:''' 17f (Super) |
| * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) | | * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) |
| {{AttackDataCargo-SF6/Query|ryu_623mp}} | | {{AttackDataCargo-SF6/Query|ryu_623mp}} |
| * '''Anti-Air Invuln:''' 1-9f; '''Airborne''' 8-45f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 1-9f; '''Airborne''' 8-45f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * Reduced damage on active frames 4-10 (high anti-air connect) | | * Reduced damage on active frames 4-10 (high anti-air connect) |
| * '''Cancel Hitconfirm Window:''' 17f (Super) | | * '''Cancel Hitconfirm Window:''' 17f (Super) |
| * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) | | * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) |
| {{AttackDataCargo-SF6/Query|ryu_623hp}} | | {{AttackDataCargo-SF6/Query|ryu_623hp}} |
| * '''Anti-Air Invuln:''' 1-8f; '''Airborne''' 9-50f (Forced Knockdown state) | | * '''Anti-Air Invuln:''' 1-8f; '''Airborne''' 9-50f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * Reduced damage on active frames 3-10 (high anti-air connect) | | * Reduced damage on active frames 3-10 (high anti-air connect) |
| * '''Cancel Hitconfirm Window:''' 22f (Super) | | * '''Cancel Hitconfirm Window:''' 22f (Super) |
| * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) | | * Applies 30% damage scaling to next hit when beginning a combo (Shoryuken > SA3 starter: 40% total scaling) |
| {{AttackDataCargo-SF6/Query|ryu_623pp}} | | {{AttackDataCargo-SF6/Query|ryu_623pp}} |
| * '''Full Invuln:''' 1-8f; '''Airborne''' 8-52f (Forced Knockdown state) | | * '''Full Invuln:''' 1-8f; '''Airborne''' 8-52f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * Ryu's primary invincible reversal option | | * Ryu's primary invincible reversal option |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_214lk}} | | {{AttackDataCargo-SF6/Query|ryu_214lk}} |
| * '''Airborne''' 5-28f (Forced Knockdown state) | | * '''Airborne''' 5-28f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| {{AttackDataCargo-SF6/Query|ryu_214mk}} | | {{AttackDataCargo-SF6/Query|ryu_214mk}} |
| * '''Lower Body Projectile Invuln:''' 10-41f; '''Airborne''' 8-41f (Forced Knockdown state) | | * '''Lower Body Projectile Invuln:''' 10-41f; '''Airborne''' 8-41f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * 2nd hit whiffs on crouching (stand blocking 1st hit forces block on 2nd hit) | | * 2nd hit whiffs on crouching (stand blocking 1st hit forces block on 2nd hit) |
| {{AttackDataCargo-SF6/Query|ryu_214hk}} | | {{AttackDataCargo-SF6/Query|ryu_214hk}} |
| * '''Lower Body Projectile Invuln:''' 10-61f; '''Airborne''' 10-61f (Forced Knockdown state) | | * '''Lower Body Projectile Invuln:''' 10-61f; '''Airborne''' 10-61f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; can juggle afterward if 3rd hit connects | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; can juggle afterward if 3rd hit connects |
| * 2nd and 3rd hits whiff on crouching (stand blocking any hit forces block on the following hit) | | * 2nd and 3rd hits whiff on crouching (stand blocking any hit forces block on the following hit) |
| {{AttackDataCargo-SF6/Query|ryu_214kk}} | | {{AttackDataCargo-SF6/Query|ryu_214kk}} |
| * '''Airborne''' 5-47f (Forced Knockdown state) | | * '''Airborne''' 5-47f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state) |
| * 1st hit has vacuum effect on hit; on max range block, some hits may whiff for worse advantage (-32 at worst) | | * 1st hit has vacuum effect on hit; on max range block, some hits may whiff for worse advantage (-32 at worst) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; later hits have more juggle potential | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; later hits have more juggle potential |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_j214k}} | | {{AttackDataCargo-SF6/Query|ryu_j214k}} |
| * Forced Knockdown state until landing; the last 11f of landing recovery is in a crouching state | | * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing; the last 11f of landing recovery is in a crouching state |
| * Can hit Cross-up | | * Can hit Cross-up |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (2HK and SA1 are most consistent follow-ups) | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (2HK and SA1 are most consistent follow-ups) |
| * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) | | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| {{AttackDataCargo-SF6/Query|ryu_j214kk}} | | {{AttackDataCargo-SF6/Query|ryu_j214kk}} |
| * Forced Knockdown state until landing; the last 11f of landing recovery is in a crouching state | | * [[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state until landing; the last 11f of landing recovery is in a crouching state |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
| * Applies an extra 15% damage scaling to next attack when comboed into | | * Applies an extra 15% damage scaling to next attack when comboed into |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|ryu_236236k}} | | {{AttackDataCargo-SF6/Query|ryu_236236k}} |
| * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f (Forced Knockdown state); Armor Break | | * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state); Armor Break |
| * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage | | * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage |
| * '''Drive Gauge Depletion:''' 1.5 bars (hit) / 0.75 bars (block) | | * '''Drive Gauge Depletion:''' 1.5 bars (hit) / 0.75 bars (block) |
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| * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves | | * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves |
| {{AttackDataCargo-SF6/Query|ryu_236236k(ca)}} | | {{AttackDataCargo-SF6/Query|ryu_236236k(ca)}} |
| * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f (Forced Knockdown state); Armor Break | | * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f ([[Street_Fighter_6/Glossary#Forced_Knockdown|Forced Knockdown]] state); Armor Break |
| * Available at 25% HP or below | | * Available at 25% HP or below |
| * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage | | * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage |