|
|
Line 879: |
Line 879: |
| * 5-hit Super-priority projectile; Denjin version consumes 1 stock | | * 5-hit Super-priority projectile; Denjin version consumes 1 stock |
| * '''Projectile Speed:''' 0.12 | | * '''Projectile Speed:''' 0.12 |
| * Depletes 1/2 Drive bar from opponent on hit | | * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) |
| * 30% minimum damage scaling | | * 30% minimum damage scaling |
| <br> | | <br> |
Line 903: |
Line 903: |
| {{AttackDataCargo-SF6/Query|ryu_214214p_denjin}} | | {{AttackDataCargo-SF6/Query|ryu_214214p_denjin}} |
| * '''Full Invuln:''' 1-13f; Armor Break | | * '''Full Invuln:''' 1-13f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.4 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| <br> | | <br> |
Line 926: |
Line 926: |
| {{AttackDataCargo-SF6/Query|ryu_214214p_denjin_lv2}} | | {{AttackDataCargo-SF6/Query|ryu_214214p_denjin_lv2}} |
| * '''Full Invuln:''' 1-10f; Armor Break | | * '''Full Invuln:''' 1-10f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.6 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| * Button must be held for 6f after the Super freeze | | * Button must be held for 6f after the Super freeze |
Line 950: |
Line 950: |
| {{AttackDataCargo-SF6/Query|ryu_214214p_denjin_lv3}} | | {{AttackDataCargo-SF6/Query|ryu_214214p_denjin_lv3}} |
| * '''Full Invuln:''' 1-10f; Armor Break | | * '''Full Invuln:''' 1-10f; Armor Break |
| * Depletes 1 Drive bar from opponent on hit | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 1 bar (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| * Button must be held for 36f after the Super freeze | | * Button must be held for 36f after the Super freeze |
Line 974: |
Line 974: |
| * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f (Forced Knockdown state); Armor Break | | * '''Full Invuln:''' 1-16f; '''Airborne''' 7-48f (Forced Knockdown state); Armor Break |
| * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage | | * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage |
| * Depletes 1.5 Drive bars from opponent on hit | | * '''Drive Gauge Depletion:''' 1.5 bars (hit) / 0.75 bars (block) |
| ** Cinematic time regenerates ~2.2 Drive bars for Ryu | | ** Cinematic time regenerates ~2.2 Drive bars for Ryu |
| * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves | | * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves |
Line 981: |
Line 981: |
| * Available at 25% HP or below | | * Available at 25% HP or below |
| * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage | | * Active frames 3-12 cause weaker non-cinematic hit; () refers to non-cinematic damage |
| * Depletes 2 Drive bars from opponent on hit | | * '''Drive Gauge Depletion:''' 2 bars (hit) / 1 bar (block) |
| ** Cinematic time regenerates ~2.3 Drive bars for Ryu | | ** Cinematic time regenerates ~2.3 Drive bars for Ryu |
| * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves | | * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves |