Street Fighter 6/A.K.I./Introduction: Difference between revisions

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* Shutting down fireballs approaching behind your own.
* Shutting down fireballs approaching behind your own.
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| avoid=
* Extremely weak defensive options, either vulnerable to throws or meaty lights.
* Weak defensive options, either vulnerable to throws or meaty lights.
* Deliberately playing around Drive Impact.
* Deliberately playing around Drive Impact.
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Revision as of 15:08, 1 October 2023

Introduction

A poison-wielding apprentice of F.A.N.G, the former Shadaloo officer. Enchanted by the power of toxins, nothing brings her more joy than testing them on a new target—other than attention from her “master,” that is.

Pick if you like: Avoid if you dislike:
  • Characters that reward lots of situational awareness with proper setup.
  • Consistent, strong, and low-risk okizeme.
  • Whittling your opponents down over time.
  • Shutting down fireballs approaching behind your own.
  • Weak defensive options, either vulnerable to throws or meaty lights.
  • Deliberately playing around Drive Impact.


Classic & Modern Versions Comparison

List of differences with Modern A.K.I.
Missing Normals
  • Standing Light Kick (5LK)
  • Crouching Medium Punch (2MP)
  • Jumping Light Punch (j.LP)
  • Jumping Medium Punch (j.MP)
  • Jumping Heavy Kick (j.MP)
Missing Command Normals
Shortcut-Only Specials
  • Cruel Fate (Heavy/OD Only) (2S)
  • Snake Step (Medium/OD Only) (5S)
Miscellaneous Changes

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry