< Street Fighter 6 | Cammy
(mega update) |
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Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.0505 | | fwdWalkSpd = 0.0505 | ||
| bwdWalkSpd = 0.033 | | bwdWalkSpd = 0.033 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Cammy_5lp_hitbox.png | | hitboxes = SF6_Cammy_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-3}} | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 113: | Line 120: | ||
| active = 4 | | active = 4 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| hitboxes = SF6_Cammy_5lk_hitbox.png | | hitboxes = SF6_Cammy_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 17 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 251: | Line 259: | ||
| active = 3 | | active = 3 | ||
| recovery = 21(19) | | recovery = 21(19) | ||
| total = 32(34) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 282: | Line 290: | ||
| hitboxes = SF6_Cammy_2lp_hitbox.png | | hitboxes = SF6_Cammy_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-3}} | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 321: | Line 330: | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 23 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 357: | Line 366: | ||
| active = 4 | | active = 4 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| afterDRHit = {{sf6-adv|VP|+11}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 387: | Line 396: | ||
| hitboxes = SF6_Cammy_2lk_hitbox.png | | hitboxes = SF6_Cammy_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 14 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 420: | Line 430: | ||
| hitboxes = SF6_Cammy_2mk_hitbox.png | | hitboxes = SF6_Cammy_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Great ranged cancelable low poke; very useful when canceled to DR; special cancel is delayed until after active frames (weaker vs. DI); extended hurtbox appears for 1f before active and remains 6f after active | | notes = Great ranged cancelable low poke; very useful when canceled to DR; special cancel is delayed until after active frames (weaker vs. DI); extended hurtbox appears for 1f before active and remains 6f after active; Range: 1.49 | ||
}} | }} | ||
Line 459: | Line 470: | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 35 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +31 | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = HKD +43 | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| afterDRHit = HKD +31 | |||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 492: | Line 503: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
Line 523: | Line 532: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp SA2 | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1200 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
Line 555: | Line 562: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Causes | | notes = Causes spike knockdown vs. airborne opponents; good hitbox disjoint near Cammy's fists | ||
}} | }} | ||
Line 587: | Line 592: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 618: | Line 621: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1200 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
Line 649: | Line 650: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
Line 681: | Line 680: | ||
| active = 5 | | active = 5 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 21 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 714: | Line 713: | ||
| hitboxes = SF6_Cammy_4hk_hitbox.png | | hitboxes = SF6_Cammy_4hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = Sp SA Jmp | |||
| hitconfirm = 17 | |||
| hitAdv = KD +54 | | hitAdv = KD +54 | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = KD +54 | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = KD +65 | | DRcancelHit = KD +65 | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = Free Juggle | ||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Whiffs on crouching opponents; jump cancelable on hit only | | notes = Whiffs on crouching opponents; jump cancelable on hit only; puts opponents into limited juggle state on hit (free juggle if started from Drive Rush) | ||
}} | }} | ||
Line 749: | Line 749: | ||
| hitboxes = SF6_Cammy_6hk_hitbox.png | | hitboxes = SF6_Cammy_6hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 18 | | startup = 18 | ||
| active = 3 | | active = 3 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = KD +26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +48 Launch | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | |||
| | |||
| DRcancelHit = KD +40 | | DRcancelHit = KD +40 | ||
| DRcancelBlk = {{sf6-adv|P|+2}} | | DRcancelBlk = {{sf6-adv|P|+2}} | ||
| | | afterDRHit = KD +26 | ||
| afterDRBlk = {{sf6-adv|VM|-8}} | |||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 3 | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; special cancel is delayed until after active frames (weaker vs. DI | | notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; special cancel is delayed until after active frames (weaker vs. DI); extended hurtbox remains for 9f after active frames | ||
}} | }} | ||
Line 788: | Line 789: | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 34 | |||
| guard = LH | |||
| cancel = Sp SA Jmp | |||
| hitconfirm = 37~41 | |||
| hitAdv = KD +49 | | hitAdv = KD +49 | ||
| blockAdv = {{sf6-adv|VM|-12(-19)}} | | blockAdv = {{sf6-adv|VM|-12(-19)}} | ||
| DRcancelHit = KD +65 | | DRcancelHit = KD +65 | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
Line 817: | Line 816: | ||
| hitboxes = SF6_Cammy_5hp_hk_hitbox.png | | hitboxes = SF6_Cammy_5hp_hk_hitbox.png | ||
| damage = 200,600 | | damage = 200,600 | ||
| dmgScaling = Combo (5% extra) | |||
| startup = 13 | | startup = 13 | ||
| active = 4(12)3 | | active = 4(12)3 | ||
| recovery = 29 | | recovery = 29 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = Sp SA (1st) | |||
| hitconfirm = 42~44 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 8 | | blockstun = 8,20 | ||
| hitstop = | | hitstop = 11,13 | ||
| driveDmgBlk = 3000x2 | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 1500,2500 | ||
| | | superGainHit = 500,1000 (350,700) | ||
| superGainBlk = 250,500 (125,250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits; 1st hit of HK cancelable into j.214K (9f gap) or | | notes = 2 hits; 1st hit of HK cancelable into j.214K (9f gap) or SA2 | ||
}} | }} | ||
Line 851: | Line 849: | ||
| hitboxes = SF6_Cammy_lplk_hitbox.png | | hitboxes = SF6_Cammy_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +17 | | hitAdv = KD +17 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +17 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can walk for a corner throw loop | |||
| notes = Can walk for a corner throw loop | |||
}} | }} | ||
Line 873: | Line 872: | ||
| hitboxes = SF6_Cammy_lplk_hitbox.png | | hitboxes = SF6_Cammy_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +14 | | hitAdv = KD +14 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +14 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Too far for throw oki after back throw into corner; can Drive Rush 5MP to beat wakeup 4f normals and link to 5HP | |||
| notes = Too far for throw oki after back throw into corner; can Drive Rush 5MP to beat wakeup 4f normals and link to 5HP | |||
}} | }} | ||
Line 898: | Line 898: | ||
| active = 3 | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +22 | | hitAdv = KD +22 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +22 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Opponent is too far for midscreen oki after back rise | | notes = Opponent is too far for midscreen oki after back rise | ||
}} | }} | ||
Line 917: | Line 917: | ||
| images = SF6_Cammy_hphk.png | | images = SF6_Cammy_hphk.png | ||
| hitboxes = SF6_Cammy_hphk_hitbox.png | | hitboxes = SF6_Cammy_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 933: | Line 934: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 949: | Line 949: | ||
| images = SF6_Cammy_6hphk.png | | images = SF6_Cammy_6hphk.png | ||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | | hitboxes = SF6_Cammy_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 955: | Line 954: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 977: | Line 978: | ||
| images = SF6_Cammy_mpmk.png | | images = SF6_Cammy_mpmk.png | ||
| hitboxes = SF6_Cammy_mpmk_hitbox.png | | hitboxes = SF6_Cammy_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 998: | Line 999: | ||
| images = SF6_Cammy_66.png | | images = SF6_Cammy_66.png | ||
| hitboxes = SF6_Cammy_66_hitbox.png | | hitboxes = SF6_Cammy_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) | ||
}} | }} | ||
Line 1,025: | Line 1,026: | ||
| active = 13 | | active = 13 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 42 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26(+48) | | hitAdv = KD +26(+48) | ||
| blockAdv = {{sf6-adv|VM|-12{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-12{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +26(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-32(-20)}} | | perfParryAdv = {{sf6-adv|VM|-32(-20)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 9-24 Throw | ||
| | | airborne = 9-24 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be spaced safely; useful in corner juggle routes such as blocked Drive Impact or DR~4HK, 4HK, 236LK, SA1/SA3 | ||
}} | }} | ||
Line 1,059: | Line 1,059: | ||
| active = 15 | | active = 15 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26(+48) | | hitAdv = KD +26(+48) | ||
| blockAdv = {{sf6-adv|VM|-14{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-14{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +26(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-34(-20)}} | | perfParryAdv = {{sf6-adv|VM|-34(-20)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 9-26 Throw | ||
| | | airborne = 9-26 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | ||
}} | }} | ||
Line 1,093: | Line 1,092: | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 14 | |||
| hitAdv = KD +29(+48) | | hitAdv = KD +29(+48) | ||
| blockAdv = {{sf6-adv|VM|-12{{sf6-adv|M|(-1)}}}} | | blockAdv = {{sf6-adv|VM|-12{{sf6-adv|M|(-1)}}}} | ||
| | | punishAdv = KD +29(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-28}} (2-hit), {{sf6-adv|VM|-31(-20)}} | | perfParryAdv = {{sf6-adv|VM|-28}} (2-hit), {{sf6-adv|VM|-31(-20)}} | ||
| blockstun = | | blockstun = 25(21) | ||
| hitstop = | | hitstop = 10,13 | ||
| driveDmgBlk = 1000,4000 | | driveDmgBlk = 1000,4000 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 600,2000 | ||
| | | superGainHit = 200,600 (140,420) | ||
| superGainBlk = 100,300 (50,150) | |||
| | | invuln = 18-33 Throw | ||
| | | airborne = 18-33 (FKD) | ||
| | |||
| jugStart = 1 (2nd hit) | | jugStart = 1 (2nd hit) | ||
| jugIncrease = 1,3 | | jugIncrease = 1,3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Only 1st hit is super cancelable (very low damage route | | notes = Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version | ||
}} | }} | ||
Line 1,128: | Line 1,126: | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 62(60) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 34 | |||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +47 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = | | blockstun = 24 total | ||
| hitstop = | | hitstop = 5,5,5,5,<br>13(11)Hit/16(14)Blk | ||
| driveDmgBlk = 300x4,2800 (4000) | | driveDmgBlk = 300x4,2800 (4000) | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = 150x4,1900 (2500) | ||
| | | superGainHit = 200x5 (140x5) | ||
| | | superGainBlk = 100x5 (50x5) | ||
| invuln = 29-45 Throw | |||
| | | airborne = 30-45 (FKD) | ||
| | |||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = | ||
| notes = Switches sides on hit; puts opponent into limited juggle state | | notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge up to 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) | ||
}} | }} | ||
Line 1,158: | Line 1,155: | ||
| images = SF6_Cammy_236kk.png | | images = SF6_Cammy_236kk.png | ||
| hitboxes = SF6_Cammy_236kk_hitbox.png | | hitboxes = SF6_Cammy_236kk_hitbox.png | ||
| damage = 150x4,200 | | damage = 150x4,200 | ||
| chip = 37x4,50 | | chip = 37x4,50 | ||
| dmgScaling = Combo (5% extra) | |||
| startup = 13 | | startup = 13 | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 34 | |||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +47 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = | | blockstun = 24 total | ||
| hitstop = | | hitstop = 5,5,5,5,<br>13(11)Hit/16(14)Blk | ||
| driveDmgBlk = 300x4,2800 (4000) | | driveDmgBlk = 300x4,2800 (4000) | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200x5 (140x5) | ||
| superGainBlk = 100x5 (50x5) | |||
| | | invuln = 15-31 Throw | ||
| | | airborne = 16-31 (FKD) | ||
| | |||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = | ||
| notes = Switches sides on hit; puts opponent into limited juggle state | | notes = Switches sides on hit; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,200: | Line 1,196: | ||
| active = 12 | | active = 12 | ||
| recovery = 24+16 Land | | recovery = 24+16 Land | ||
| | | total = 56 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +20 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-40 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | ||
}} | }} | ||
Line 1,234: | Line 1,229: | ||
| active = 12 | | active = 12 | ||
| recovery = 25+16 Land | | recovery = 25+16 Land | ||
| | | total = 58 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-9 Air | ||
| | | airborne = 8-42 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | ||
}} | }} | ||
Line 1,268: | Line 1,262: | ||
| active = 12 | | active = 12 | ||
| recovery = 28+16 Land | | recovery = 28+16 Land | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +22 | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-8 Air | ||
| | | airborne = 9-46 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to damage on active frames 3-12; SA3 cancel whiffs on hit | ||
}} | }} | ||
Line 1,302: | Line 1,295: | ||
| active = 12 | | active = 12 | ||
| recovery = 29+16 Land | | recovery = 29+16 Land | ||
| | | total = 80(78) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +16 | | hitAdv = KD +16 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +16 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 10,5,5,5,13 (13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 700,200x3,700 (700) | ||
| | | superGainHit = 600,100x4 (420,70x4) | ||
| superGainBlk = 300 (150) | |||
| | | invuln = 1-7 Air, 20-25 Full | ||
| | | airborne = 26-64 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,40 | | jugIncrease = 1,40 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP) | ||
}} | }} | ||
Line 1,332: | Line 1,324: | ||
| images = SF6_Cammy_623kk.png | | images = SF6_Cammy_623kk.png | ||
| hitboxes = SF6_Cammy_623kk_hitbox.png | | hitboxes = SF6_Cammy_623kk_hitbox.png | ||
| damage = 1100,100x4 (900) | | damage = 1100,100x4 (900) | ||
| chip = 275 | | chip = 275 | ||
Line 1,338: | Line 1,329: | ||
| active = 12 | | active = 12 | ||
| recovery = 30+16 Land | | recovery = 30+16 Land | ||
| | | total = 63 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +16 | | hitAdv = KD +16 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +16 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 10,5,5,5,13 (13) | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 600,100x4 (420,70x4) | ||
| superGainBlk = 300 (150) | |||
| | | invuln = 1-7 Full | ||
| | | airborne = 8-47 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,40 | | jugIncrease = 1,40 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit | ||
}} | }} | ||
Line 1,372: | Line 1,362: | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to | | notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to Counter-hit confirm | ||
}} | }} | ||
Line 1,404: | Line 1,392: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 24 | | startup = 24 | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 43 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 6-20 Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,440: | Line 1,427: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 28 | | startup = 28 | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [9000] | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 6-24 Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,474: | Line 1,460: | ||
| images = SF6_Cammy_214pp.png | | images = SF6_Cammy_214pp.png | ||
| hitboxes = SF6_Cammy_214pp_hitbox.png | | hitboxes = SF6_Cammy_214pp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 25(28) | | startup = 25(28) | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 45 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 3-24(20) Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = No collision box on frames 1-10 (can | | notes = No collision box on frames 1-10 (can cross-up from close range); puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,514: | Line 1,498: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 13 | | startup = 13 | ||
| active = 11 (until land) | | active = 11 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-22(-11)}} | | perfParryAdv = {{sf6-adv|VM|-22(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only | | notes = Forward jump only; cancelable from j.MP; shortest dive angle | ||
}} | }} | ||
Line 1,548: | Line 1,532: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 13 | | startup = 13 | ||
| active = 11 (until land) | | active = 11 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-22(-11)}} | | perfParryAdv = {{sf6-adv|VM|-22(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only | | notes = Forward jump only; cancelable from j.MP; medium dive angle | ||
}} | }} | ||
Line 1,582: | Line 1,566: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 13 | | startup = 13 | ||
| active = 11 (until land) | | active = 11 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-7{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-7{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-21(-11)}} | | perfParryAdv = {{sf6-adv|VM|-21(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only | | notes = Forward jump only; cancelable from j.MP; long dive angle | ||
}} | }} | ||
Line 1,614: | Line 1,598: | ||
| images = SF6_Cammy_j214kk.png | | images = SF6_Cammy_j214kk.png | ||
| hitboxes = SF6_Cammy_j214hk_hitbox.png | | hitboxes = SF6_Cammy_j214hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 13 | | startup = 13 | ||
| active = 12 (until land) | | active = 12 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = - | |||
| guard = LH | |||
| cancel = SA2 | |||
| hitconfirm = 15~22 | |||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|VP|(+5)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|VP|(+5)}} | ||
| | | punishAdv = {{sf6-adv|VP|+4(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-20(-11)}} | | perfParryAdv = {{sf6-adv|VM|-20(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward jump only | | notes = Forward jump only; cancelable from j.MP; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing) | ||
}} | }} | ||
Line 1,655: | Line 1,638: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = - | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 7-40 Lower Body Projectile | ||
| | | airborne = 7-40 (FKD) | ||
| notes = | | notes = Startup refers to earliest/latest followup input timings; trajectory depends on button strength (LP short/high, MP middle, HP far/low); LP and MP versions can cross over close standing opponents; HP version can cross over close crouching opponents | ||
}} | }} | ||
Line 1,673: | Line 1,658: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = - | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 27-60 Lower Body Projectile | ||
| | | airborne = 27-60 (FKD) | ||
| notes = | | notes = Startup refers to earliest/latest followup input timings; holding HP for 18-19f results in a full charge up to 2f faster than normal; can cross over crouching opponents; followups gain properties of OD versions (except for SA2 cancels) | ||
}} | }} | ||
Line 1,687: | Line 1,674: | ||
| images = SF6_Cammy_236pp.png | | images = SF6_Cammy_236pp.png | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 20(41) | | startup = 20(41) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = - | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | invuln = 7-40 Lower Body Projectile | ||
| | | airborne = 7-40 (FKD) | ||
| notes = Startup refers to earliest/latest followup input timings; button combination affects trajectory (LP+MP=LP, LP+HP=MP, MP+HP=HP) | |||
| notes = | |||
}} | }} | ||
Line 1,711: | Line 1,698: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = 20% Starter | |||
| startup = 50 | | startup = 50 | ||
| active = 9 | | active = 9 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 71 | |||
| guard = L | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,745: | Line 1,731: | ||
| damage = 800,400 | | damage = 800,400 | ||
| chip = 200,100 | | chip = 200,100 | ||
| dmgScaling = 20% Starter | |||
| startup = 70 | | startup = 70 | ||
| active = 9(10)5 | | active = 9(10)5 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 110(108) | |||
| guard = L,L | |||
| cancel = SA3 | |||
| hitconfirm = 50 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 43 | | blockstun = 43(24) | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = 3000,2000 | | driveDmgBlk = 3000,2000 | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| | | driveGain = 2500,1500 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,779: | Line 1,764: | ||
| damage = 800,400 | | damage = 800,400 | ||
| chip = 200,100 | | chip = 200,100 | ||
| dmgScaling = 20% Starter | |||
| startup = 50 | | startup = 50 | ||
| active = 9(10)5 | | active = 9(10)5 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 90 | |||
| guard = L,L | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 50 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 43 | | blockstun = 43(24) | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = 3000,2000 | | driveDmgBlk = 3000,2000 | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250x2 (125x2) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state | | notes = Puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,812: | Line 1,797: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 20+13 | | startup = 20+13 | ||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = 54~ | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-7{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-7{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-20(-12)}} | | perfParryAdv = {{sf6-adv|VM|-20(-12)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory | ||
}} | }} | ||
Line 1,846: | Line 1,831: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 40+13 | | startup = 40+13 | ||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = 74~ | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | | blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-16(-11)}} | | perfParryAdv = {{sf6-adv|VM|-16(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | ||
}} | }} | ||
Line 1,880: | Line 1,865: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 20+13 | | startup = 20+13 | ||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = 54~ | |||
| guard = LH | |||
| cancel = SA2 | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | | blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-16(-11)}} | | perfParryAdv = {{sf6-adv|VM|-16(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory | ||
}} | }} | ||
Line 1,914: | Line 1,900: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 20+18 | | startup = 20+18 | ||
| active = 4 | | active = 4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = 56~ | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6(+9)}} | | hitAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockAdv = {{sf6-adv|VM|-4{{sf6-adv|M|(-1)}}}} | | blockAdv = {{sf6-adv|VM|-4{{sf6-adv|M|(-1)}}}} | ||
| | | punishAdv = {{sf6-adv|VP|+10(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-17(-14)}} | | perfParryAdv = {{sf6-adv|VM|-17(-14)}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = 236P trajectory affects frame advantage (lower height is better) | | notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height) | ||
}} | }} | ||
Line 1,948: | Line 1,934: | ||
| damage = 600x2 | | damage = 600x2 | ||
| chip = 150x2 | | chip = 150x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 40+18 | | startup = 40+18 | ||
| active = 4(14)4 | | active = 4(14)4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = 92~ | |||
| guard = H,H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+8}} | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = 43 total | | hitstun = 43 total | ||
| blockstun = 33 total | | blockstun = 33 total | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = 3000x2 | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 2000x2 | ||
| | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for followup) | ||
}} | }} | ||
Line 1,982: | Line 1,968: | ||
| damage = 600x2 | | damage = 600x2 | ||
| chip = 150x2 | | chip = 150x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 20+18 | | startup = 20+18 | ||
| active = 4(14)4 | | active = 4(14)4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = 72~ | |||
| guard = H,H | |||
| cancel = SA2 | |||
| hitconfirm = 45 | |||
| hitAdv = {{sf6-adv|VP|+8}} | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = 43 total | | hitstun = 43 total | ||
| blockstun = 33 total | | blockstun = 33 total | ||
| hitstop = | | hitstop = 9,13 | ||
| driveDmgBlk = 4000x2 | | driveDmgBlk = 4000x2 | ||
| driveDmgHit = [3500x2] | | driveDmgHit = [3500x2] | ||
| | | superGainHit = 400x2 (280x2) | ||
| | | superGainBlk = 200x2 (100x2) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect) | ||
}} | }} | ||
Line 2,018: | Line 2,005: | ||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 3000 (2100) | ||
| | | airborne = Until Land (FKD) | ||
| notes = Throws standing opponents only | | notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height) | ||
}} | }} | ||
Line 2,037: | Line 2,025: | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| dmgScaling = 20% Starter | |||
| startup = 40+10 | | startup = 40+10 | ||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +60 Launch | | hitAdv = HKD +60 Launch | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +60 Launch | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more recovery before landing (depends on activation height) | ||
}} | }} | ||
Line 2,060: | Line 2,050: | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| dmgScaling = 20% Starter | |||
| startup = 20+10 | | startup = 20+10 | ||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +60 Launch | | hitAdv = HKD +60 Launch | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +60 Launch | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | superGainHit = 1000 (700) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height) | ||
}} | }} | ||
Line 2,086: | Line 2,078: | ||
| active = - | | active = - | ||
| recovery = 4(12)+10 land | | recovery = 4(12)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,103: | Line 2,097: | ||
| active = - | | active = - | ||
| recovery = 4(7)+10 land | | recovery = 4(7)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,120: | Line 2,116: | ||
| active = - | | active = - | ||
| recovery = 4(9)+10 land | | recovery = 4(9)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,134: | Line 2,132: | ||
| images = SF6_Cammy_236236k.png | | images = SF6_Cammy_236236k.png | ||
| hitboxes = SF6_Cammy_236236k_hitbox.png | | hitboxes = SF6_Cammy_236236k_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = 100x5 | | chip = 100x5 | ||
| dmgScaling = 30% Minimum | |||
| startup = 9 | | startup = 9 | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +10 | | hitAdv = KD +10 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +10 | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = 30 total | | blockstun = 30 total | ||
| hitstop = | | hitstop = 5,5,5,5,13 | ||
| driveDmgBlk = 500x5 | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 500x6,2000 (5000) | | driveDmgHit = 500x6,2000 (5000) | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-11 Strike/Throw | |||
| armor = Break | |||
| airborne = 12-27 (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 5th hits transitions into launching followup on hit only; damage distribution: 100,200x3,100,200,1000 | ||
}} | }} | ||
Line 2,165: | Line 2,166: | ||
| images = SF6_Cammy_214214k.png | | images = SF6_Cammy_214214k.png | ||
| hitboxes = SF6_Cammy_214214k_hitbox.png | | hitboxes = SF6_Cammy_214214k_hitbox.png | ||
| damage = 2750 (220x6) | | damage = 2750 (220x6) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = 13 | | startup = 13 | ||
| active = 9 | | active = 9 | ||
| recovery = 37 land | | recovery = 37 land | ||
| | | total = 58 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +12 (KD +70 Launch) | | hitAdv = HKD +12 (KD +70 Launch) | ||
| blockAdv = {{sf6-adv|VM|-24(-18)}} | | blockAdv = {{sf6-adv|VM|-24(-18)}} | ||
| | | punishAdv = HKD +12 (KD +70 Launch) | ||
| perfParryAdv = {{sf6-adv|VM|-42(-36)}} | | perfParryAdv = {{sf6-adv|VM|-42(-36)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 (5700-8800) | | driveDmgHit = 10000 (5700-8800) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1 Full | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1f invuln can escape meaty attacks, but usually results in Cammy whiffing over opponent's head; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; Drive Damage distribution: 900x3-x7,3000 | ||
}} | }} | ||
Line 2,196: | Line 2,200: | ||
| images = SF6_Cammy_214214k.png | | images = SF6_Cammy_214214k.png | ||
| hitboxes = SF6_Cammy_214214k_hitbox.png | | hitboxes = SF6_Cammy_214214k_hitbox.png | ||
| damage = 2750 (220x8) | | damage = 2750 (220x8) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = 13 | | startup = 13 | ||
| active = until land | | active = until land | ||
| recovery = 37 land | | recovery = 37 land | ||
| | | total = - | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +12 (KD +70 Launch) | | hitAdv = HKD +12 (KD +70 Launch) | ||
| blockAdv = {{sf6-adv|VM|-23(-18)}} | | blockAdv = {{sf6-adv|VM|-23(-18)}} | ||
| | | punishAdv = HKD +12 (KD +70 Launch) | ||
| perfParryAdv = {{sf6-adv|VM|-41(-36)}} | | perfParryAdv = {{sf6-adv|VM|-41(-36)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 (5700-10000) | | driveDmgHit = 10000 (5700-10000) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1 Full | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700 | ||
}} | }} | ||
Line 2,227: | Line 2,234: | ||
| images = SF6_Cammy_236236p.png | | images = SF6_Cammy_236236p.png | ||
| hitboxes = SF6_Cammy_236236p_hitbox.png | | hitboxes = SF6_Cammy_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 15 | | active = 15 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +17 | | hitAdv = HKD +17 | ||
| blockAdv = {{sf6-adv|VM|-33}} | | blockAdv = {{sf6-adv|VM|-33}} | ||
| | | punishAdv = HKD +17 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 20 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-13 Full | |||
| armor = Break | |||
| airborne = 9-27 (FKD) | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Full screen anti-projectile move; combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy | ||
}} | }} | ||
Line 2,256: | Line 2,266: | ||
| images = SF6_Cammy_236236p(ca).png | | images = SF6_Cammy_236236p(ca).png | ||
| hitboxes = SF6_Cammy_236236p_hitbox.png | | hitboxes = SF6_Cammy_236236p_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 15 | | active = 15 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +22 | | hitAdv = HKD +22 | ||
| blockAdv = {{sf6-adv|VM|-33}} | | blockAdv = {{sf6-adv|VM|-33}} | ||
| | | punishAdv = HKD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 20 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-13 Full | |||
| armor = Break | |||
| airborne = 9-27 (FKD) | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Full screen anti-projectile move; combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy | ||
}} | }} | ||
Line 2,290: | Line 2,303: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Sigh... Do you plan to fight at all?" | | notes = "Sigh... Do you plan to fight at all?" | ||
}} | }} | ||
Line 2,307: | Line 2,321: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Time to meet your maker." | | notes = "Time to meet your maker." | ||
}} | }} | ||
Line 2,324: | Line 2,339: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "(Biiiig stretch)" | | notes = "(Biiiig stretch)" | ||
}} | }} |
Revision as of 20:22, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HK
6HK
Target Combos
4MP~HK
5HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Cammy
cammy_hphk
|
|||||
---|---|---|---|---|---|
HPHK Spin Raider
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Cammy
cammy_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Countersnipe
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Cammy
cammy_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Cammy
cammy_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) |
Special Moves
Spiral Arrow
236LK
236MK
Cammy
cammy_236mk
|
|||||
---|---|---|---|---|---|
236MK Spiral Arrow
|
|||||
File:SF6 Cammy 236mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 15 | 21 | - | 22 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-26 Throw | - | 9-26 (FKD) | 1 | 3 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +26(+48) | -34(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +26(+48) | -14(0) | ||||
Notes | |||||
Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K |
236HK
Cammy
cammy_236hk
|
|||||
---|---|---|---|---|---|
236HK Spiral Arrow
|
|||||
File:SF6 Cammy 236hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700 | 75,175 | - | LH | SA3 (1st) | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(1)12 | 21 | - | 25(21) | 10,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1000,4000 | [2500x2] | 600,2000 | 200,600 (140,420) | 100,300 (50,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
18-33 Throw | - | 18-33 (FKD) | 1 (2nd hit) | 1,3 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29(+48) | -28 (2-hit), -31(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +29(+48) | -12(-1) | ||||
Notes | |||||
Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version |
236[HK]
Cammy
cammy_236hk_hold
|
|||||
---|---|---|---|---|---|
236[HK] Spiral Arrow
|
|||||
File:SF6 Cammy 236hk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
150x4,200 | 37x4,50 | - | LH | SA3 | 34 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(25) | 3(1)12 | 20 | - | 24 total | 5,5,5,5, 13(11)Hit/16(14)Blk |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62(60) | 300x4,2800 (4000) | [1000x5] | 150x4,1900 (2500) | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
29-45 Throw | - | 30-45 (FKD) | 4 (1,21 air) | 0x4,21 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 Launch | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +47 Launch | -14 | ||||
Notes | |||||
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge up to 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) |
236KK
Cannon Spike
623LK
623MK
Cammy
cammy_623mk
|
|||||
---|---|---|---|---|---|
623MK Cannon Spike
|
|||||
File:SF6 Cammy 623mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 12 | 25+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 40 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -36 | ||||
Notes | |||||
() refers to damage on active frames 3-12; SA3 cancel whiffs on hit |
623HK
Cammy
cammy_623hk
|
|||||
---|---|---|---|---|---|
623HK Cannon Spike
|
|||||
File:SF6 Cammy 623hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 12 | 28+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-46 (FKD) | 1 | 40 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -36 | ||||
Notes | |||||
() refers to damage on active frames 3-12; SA3 cancel whiffs on hit |
623[HK]
Cammy
cammy_623hk_hold
|
|||||
---|---|---|---|---|---|
623[HK] Cannon Spike
|
|||||
File:SF6 Cammy 623hk hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100,100x4 (900) | 275 | - | LH | SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(22) | 12 | 29+16 Land | - | 16 | 10,5,5,5,13 (13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80(78) | 4000 | [5000] | 700,200x3,700 (700) | 600,100x4 (420,70x4) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-7 Air, 20-25 Full | - | 26-64 (FKD) | 1 | 1,40 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +16 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -40 | ||||
Notes | |||||
() refers to damage on active frames 5-12 (becomes 1 hit); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP) |
623KK
Quick Spin Knuckle
214LP
214MP
Cammy
cammy_214mp
|
|||||
---|---|---|---|---|---|
214MP Quick Spin Knuckle
|
|||||
File:SF6 Cammy 214mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 16 | 23 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 5000 | [7000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-20 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214HP
Cammy
cammy_214hp
|
|||||
---|---|---|---|---|---|
214HP Quick Spin Knuckle
|
|||||
File:SF6 Cammy 214hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 17 | 26 | 24 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 6000 | [9000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-24 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +3 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214PP
Cannon Strike
j.214LK
Cammy
cammy_j214lk
|
|||||
---|---|---|---|---|---|
j.214LK Cannon Strike
|
|||||
File:SF6 Cammy j214lk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 11 (until land) | 12 land | 22 | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000 | [4000] | 1000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 air | 10 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+2(+13) | -22(-11) | ||||
Hit Advantage | Block Advantage | ||||
-2(+9) | -8(+3) | ||||
Notes | |||||
Forward jump only; cancelable from j.MP; shortest dive angle |
j.214MK
Cammy
cammy_j214mk
|
|||||
---|---|---|---|---|---|
j.214MK Cannon Strike
|
|||||
File:SF6 Cammy j214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 11 (until land) | 12 land | 22 | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000 | [4000] | 1000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 air | 10 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+2(+13) | -22(-11) | ||||
Hit Advantage | Block Advantage | ||||
-2(+9) | -8(+3) | ||||
Notes | |||||
Forward jump only; cancelable from j.MP; medium dive angle |
j.214HK
Cammy
cammy_j214hk
|
|||||
---|---|---|---|---|---|
j.214HK Cannon Strike
|
|||||
File:SF6 Cammy j214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 11 (until land) | 12 land | 22 | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000 | [4000] | 1000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 air | 10 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3(+13) | -21(-11) | ||||
Hit Advantage | Block Advantage | ||||
-1(+9) | -7(+3) | ||||
Notes | |||||
Forward jump only; cancelable from j.MP; long dive angle |
j.214KK
Hooligan Combination
236P
236[HP]
236PP
Razor's Edge Slicer
236P~No Input
236[HP]~No Input
236PP~No Input
Hooligan Cannon Strike
236P~K
236[HP]~K
236PP~K
Reverse Edge
236P~2K
236[HP]~2K
Cammy
cammy_236hp_hold_2k
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236[HP]~2K Reverse Edge
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File:SF6 Cammy 236hp hold 2k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | H,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
40+18 | 4(14)4 | 13 land | 43 total | 33 total | 13,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
92~ | 3000x2 | [2500x2] | 2000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 air | 1,5 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -15 | ||||
Hit Advantage | Block Advantage | ||||
+8 | -2 | ||||
Notes | |||||
2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for followup) |
236PP~2K
Fatal Leg Twister
236P~LPLK
236[HP]~LPLK
236PP~LPLK
Silent Step
236P~P
236[HP]~P
236PP~P
Super Arts
236236K
214214K
j.214214K
236236P
236236P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK