< Street Fighter 6 | Zangief
No edit summary |
(mega update) |
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| hp = 11000 | | hp = 11000 | ||
| throwRange = 1.02 | | throwRange = 1.02 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.0364 | | fwdWalkSpd = 0.0364 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
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| hitboxes = SF6_Zangief_5lp_hitbox.png | | hitboxes = SF6_Zangief_5lp_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = 10% Starter | |||
| startup = 7(4) | | startup = 7(4) | ||
| active = 3 | | active = 3 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|VP|+6}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 14 | | blockstun = 14 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | | notes = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 28 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 19 | | blockstun = 19 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after | | notes = Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC followup on whiff | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 22(24) | | recovery = 22(24) | ||
| total = 40(42) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +32 | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 22 | | blockstun = 22 | ||
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| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | armor = 4-release (Upper Body) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Button can be held up to 22f for partial charge | | notes = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 22(24) | | recovery = 22(24) | ||
| total = 56(58) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = HKD +54 | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = KD +40 | |||
| afterDRBlk = {{sf6-adv|VP|+7}} | |||
| blockstun = 28 | | blockstun = 28 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [12000] | | driveDmgHit = [12000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | armor = 4-34 (Upper Body) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground | ||
}} | }} | ||
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| hitboxes = SF6_Zangief_5lk_hitbox.png | | hitboxes = SF6_Zangief_5lk_hitbox.png | ||
| damage = 400 | | damage = 400 | ||
| dmgScaling = 10% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 2 | | active = 2 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 25 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+7}} | | DRcancelHit = {{sf6-adv|VP|+7}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| | | afterDRHit = {{sf6-adv|P|+2}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Very long range for a light normal | | notes = Very long range for a light normal | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| active = 4 | | active = 4 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 37 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = KD +51 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 26 | | blockstun = 26 | ||
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| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
| | | driveGain = 4000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 0 PC / 1 air | | jugStart = 0 PC / 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
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| hitboxes = SF6_Zangief_2lp_hitbox.png | | hitboxes = SF6_Zangief_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 6(3) | | startup = 6(3) | ||
| active = 2 | | active = 2 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 15 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 11 | | blockstun = 11 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into | | notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 26 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Useful in combos due to its cancelability, especially into | | notes = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral | ||
}} | }} | ||
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| active = 8 | | active = 8 | ||
| recovery = 35 | | recovery = 35 | ||
| | | total = 54 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-41}} | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| afterDRHit = KD +20 | |||
| afterDRBlk = {{sf6-adv|VM|-15}} | |||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
| | | driveGain = 4000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 10-19 Air (Head) | ||
| | |||
| jugStart = 1 PC / 0 air | | jugStart = 1 PC / 0 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air | | notes = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a higher juggle state, can follow up if it hits an opponent near max height | ||
}} | }} | ||
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| hitboxes = SF6_Zangief_2lk_hitbox.png | | hitboxes = SF6_Zangief_2lk_hitbox.png | ||
| damage = 250 | | damage = 250 | ||
| dmgScaling = 10% Starter | |||
| startup = 4(3) | | startup = 4(3) | ||
| active = 3 | | active = 3 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-13}} | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 12 | | blockstun = 12 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | | notes = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 29 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 457: | Line 472: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 478: | Line 490: | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 41 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +32 | | hitAdv = HKD +32 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = HKD +45 | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| afterDRHit = HKD +32 | |||
| afterDRBlk = {{sf6-adv|VM|-9}} | |||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 14 | | hitstop = 14 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Long-range sweep; | | notes = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no HKD if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation | ||
}} | }} | ||
Line 510: | Line 522: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 519: | Line 532: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 540: | Line 550: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 549: | Line 560: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 CH/PC air | | jugStart = 1 CH/PC air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Puts airborne opponents into limited juggle state on | | notes = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 571: | Line 579: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 580: | Line 589: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Causes | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 602: | Line 608: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 611: | Line 618: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 632: | Line 636: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 641: | Line 646: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 662: | Line 664: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 671: | Line 674: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 692: | Line 692: | ||
| active = 6 | | active = 6 | ||
| recovery = 30(20)(12) land | | recovery = 30(20)(12) land | ||
| | | total = - | ||
| guard = H | |||
| cancel = - | |||
| hitAdv = Wall Splat +1(+33) | | hitAdv = Wall Splat +1(+33) | ||
| blockAdv = {{sf6-adv|VM|-30(-43)}} | | blockAdv = {{sf6-adv|VM|-30(-43)}} | ||
| | | punishAdv = Wall Bounce +26(+58) | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 32-land Projectile (Body) | ||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = | | jugIncrease = | ||
Line 725: | Line 723: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 21 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|P|+3}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 739: | Line 740: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 761: | Line 759: | ||
| active = 7 | | active = 7 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 34 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | | hitAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}} | ||
| | | punishAdv = {{sf6-adv|VP|+4(+10)}} | ||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | | perfParryAdv = {{sf6-adv|VM|-19(-13)}} | ||
| afterDRHit = {{sf6-adv|VP|+4(+10)}} | |||
| afterDRBlk = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 773: | Line 773: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | | invuln = 7-23 Lower Body | ||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 794: | Line 792: | ||
| active = 5 | | active = 5 | ||
| recovery = 15(17) | | recovery = 15(17) | ||
| total = 33(35) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+12}} | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|VP|+8}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 808: | Line 809: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 830: | Line 828: | ||
| active = 7(5) | | active = 7(5) | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = 53 | ||
| guard = H | |||
| cancel = - | |||
| hitAdv = KD +28(+30) | | hitAdv = KD +28(+30) | ||
| blockAdv = {{sf6-adv|VM|-12(-8)}} | | blockAdv = {{sf6-adv|VM|-12(-8)}} | ||
| | | punishAdv = KD +42(44) OTG | ||
| perfParryAdv = {{sf6-adv|VM|-28(-24)}} | | perfParryAdv = {{sf6-adv|VM|-28(-24)}} | ||
| afterDRHit = KD +28(+30) | |||
| afterDRBlk = {{sf6-adv|VM|-8(-4)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
| | | driveGain = 3500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 13-28 Lower Body | ||
| | |||
| jugStart = 0 PC / 1 air | | jugStart = 0 PC / 1 air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 863: | Line 861: | ||
| active = 4 | | active = 4 | ||
| recovery = 40 | | recovery = 40 | ||
| | | total = 59 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| | | punishAdv = KD +60 Tumble (HKD +128 Wallsplat) | ||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| afterDRHit = KD +21 | |||
| afterDRBlk = {{sf6-adv|VM|-14}} | |||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 5-26 Throw/Lower Body | ||
| | |||
| jugStart = 0 PC / 1 Air | | jugStart = 0 PC / 1 Air | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 896: | Line 894: | ||
| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 22 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 908: | Line 909: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 926: | Line 924: | ||
| hitboxes = SF6_Zangief_j2hp_hitbox.png | | hitboxes = SF6_Zangief_j2hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 9 | | startup = 9 | ||
| active = 9 | | active = 9 | ||
| recovery = 8 land | | recovery = 8 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|VM|-7}} | | perfParryAdv = ~{{sf6-adv|VM|-7}} | ||
| hitstun = 27 | | hitstun = 27 | ||
Line 939: | Line 939: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | ||
}} | }} | ||
Line 959: | Line 956: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp* | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 969: | Line 967: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
Line 992: | Line 987: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 57~65(22) | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,004: | Line 1,000: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Can combo from 5MP on | | notes = Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no CH required; can perform TC on whiff; may whiff if 5MP connects from too far away | ||
}} | }} | ||
Line 1,025: | Line 1,018: | ||
| active = 3 | | active = 3 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 49 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-17}} | | blockAdv = {{sf6-adv|VM|-17}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 1,035: | Line 1,029: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,057: | Line 1,048: | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 23 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 1,069: | Line 1,061: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Combos from 22MK naturally, but requires | | notes = Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff | ||
}} | }} | ||
Line 1,090: | Line 1,079: | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 36 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 50(19) | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,104: | Line 1,094: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires | | notes = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 22MK~MK to combo into this attack | ||
}} | }} | ||
Line 1,123: | Line 1,110: | ||
| hitboxes = SF6_Zangief_5lplk_hitbox.png | | hitboxes = SF6_Zangief_5lplk_hitbox.png | ||
| damage = 1200,600 (2040,600) | | damage = 1200,600 (2040,600) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +22(+0) | | hitAdv = KD +22(+0) | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +22(+0) | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 1500,500 | ||
| | | superGainHit = 1800,200(1260,140) [3800,200(2660,140)] | ||
| notes = () refers to followup attack used by holding Throw buttons; by omitting the followup attack, Zangief can manually time a corner throw loop | |||
| notes = () refers to followup attack used by holding Throw buttons; by omitting the followup attack, Zangief can manually time a corner throw loop | |||
}} | }} | ||
Line 1,145: | Line 1,133: | ||
| hitboxes = SF6_Zangief_4lplk_hitbox.png | | hitboxes = SF6_Zangief_4lplk_hitbox.png | ||
| damage = 1400 (2380) | | damage = 1400 (2380) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +8 | | hitAdv = KD +8 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +8 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Switches sides; can manually time throw oki after back throwing opponent into corner | |||
| notes = Switches sides; can manually time throw oki after back throwing opponent into corner | |||
}} | }} | ||
Line 1,167: | Line 1,156: | ||
| hitboxes = SF6_Zangief_6lplk_hitbox.png | | hitboxes = SF6_Zangief_6lplk_hitbox.png | ||
| damage = 1500 (2550) | | damage = 1500 (2550) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +10 | | hitAdv = KD +10 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +10 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = High damage put poor oki | |||
| notes = High damage put poor oki | |||
}} | }} | ||
Line 1,189: | Line 1,179: | ||
| hitboxes = SF6_Zangief_3lplk_hitbox.png | | hitboxes = SF6_Zangief_3lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +33 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Gives access to corner throw loop, but less damaging throw overall | |||
| notes = Gives access to corner throw loop, but less damaging throw overall | |||
}} | }} | ||
Line 1,211: | Line 1,202: | ||
| hitboxes = SF6_Zangief_1lplk_hitbox.png | | hitboxes = SF6_Zangief_1lplk_hitbox.png | ||
| damage = 1500 (2550) | | damage = 1500 (2550) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +9 | | hitAdv = KD +9 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +9 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Switches sides; recovers too far away for any followup oki | |||
| notes = Switches sides; recovers too far away for any followup oki | |||
}} | }} | ||
Line 1,233: | Line 1,225: | ||
| hitboxes = SF6_Zangief_2lplk_hitbox.png | | hitboxes = SF6_Zangief_2lplk_hitbox.png | ||
| damage = 1500 (2550) | | damage = 1500 (2550) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +14 | | hitAdv = KD +14 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +14 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Switches sides; no followup throw oki after putting opponent into corner, but can connect with meaty strike | |||
| notes = Switches sides; no followup throw oki after putting opponent into corner, but can connect with meaty strike | |||
}} | }} | ||
Line 1,255: | Line 1,248: | ||
| images = SF6_Zangief_hphk.png | | images = SF6_Zangief_hphk.png | ||
| hitboxes = SF6_Zangief_hphk_hitbox.png | | hitboxes = SF6_Zangief_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,271: | Line 1,265: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,287: | Line 1,280: | ||
| images = SF6_Zangief_6hphk.png | | images = SF6_Zangief_6hphk.png | ||
| hitboxes = SF6_Zangief_6hphk_hitbox.png | | hitboxes = SF6_Zangief_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 1,293: | Line 1,285: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 20 | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,316: | Line 1,309: | ||
| images = SF6_Zangief_mpmk.png | | images = SF6_Zangief_mpmk.png | ||
| hitboxes = SF6_Zangief_mpmk_hitbox.png | | hitboxes = SF6_Zangief_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,337: | Line 1,330: | ||
| images = SF6_Zangief_66.png | | images = SF6_Zangief_66.png | ||
| hitboxes = SF6_Zangief_66_hitbox.png | | hitboxes = SF6_Zangief_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) | ||
}} | }} | ||
Line 1,364: | Line 1,357: | ||
| active = 2(3)2(4)2(8)2(6)2 | | active = 2(3)2(4)2(8)2(6)2 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 72 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = KD +27(+56) | | hitAdv = KD +27(+56) | ||
| blockAdv = {{sf6-adv|VM|-12(-41)}} | | blockAdv = {{sf6-adv|VM|-12(-41)}} | ||
| | | punishAdv = KD +27(+56) | ||
| perfParryAdv = {{sf6-adv|VM|-27(-56)}} | | perfParryAdv = {{sf6-adv|VM|-27(-56)}} | ||
| blockstun = 17(46 total) | | blockstun = 17(46 total) | ||
Line 1,376: | Line 1,369: | ||
| driveDmgBlk = 4000x4 | | driveDmgBlk = 4000x4 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 (2000x4) | ||
| superGainHit = 1150 (805) | |||
| | | superGainBlk = 575x4 (287x4) | ||
| | | invuln = 1-16 Head, 6-45 Projectile, 6-16 Air | ||
| | |||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Anti-air on first hit but cannot hit | | notes = Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor | ||
}} | }} | ||
Line 1,394: | Line 1,385: | ||
| images = SF6_Zangief_ppp.png | | images = SF6_Zangief_ppp.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 500,1000 (1500) | | damage = 500,1000 (1500) | ||
| chip = 125,250x4 (375/1125) | | chip = 125,250x4 (375/1125) | ||
Line 1,400: | Line 1,390: | ||
| active = 2(2)2(3)2(6)2(4)2 | | active = 2(2)2(3)2(6)2(4)2 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = SA2 SA3 (1st) | |||
| hitconfirm = 18 | |||
| hitAdv = KD +38(+57) | | hitAdv = KD +38(+57) | ||
| blockAdv = {{sf6-adv|VM|-11(-30)}} | | blockAdv = {{sf6-adv|VM|-11(-30)}} | ||
| | | punishAdv = KD +38(+57) | ||
| perfParryAdv = {{sf6-adv|VM|-25(-49)}} | | perfParryAdv = {{sf6-adv|VM|-25(-49)}} | ||
| blockstun = 21(40 total) | | blockstun = 21(40 total) | ||
Line 1,412: | Line 1,402: | ||
| driveDmgBlk = 4000x5 | | driveDmgBlk = 4000x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 650,500 (455,350) | ||
| superGainBlk = 325,250x4 (162,125x4) | |||
| | | invuln = 1-13 Head, 1-36 Projectile, 6-13 Air | ||
| | |||
| jugStart = 1,10 | | jugStart = 1,10 | ||
| jugIncrease = 1,10 | | jugIncrease = 1,10 | ||
| jugLimit = | | jugLimit = | ||
| notes = Anti-air on first hit but cannot hit | | notes = Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit can combo into SA2; faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or Level 1 Super if the juggling hits are staggered | ||
}} | }} | ||
Line 1,432: | Line 1,420: | ||
| hitboxes = SF6_Zangief_360lp_hitbox.png | | hitboxes = SF6_Zangief_360lp_hitbox.png | ||
| damage = 2500 | | damage = 2500 | ||
| dmgScaling = 10% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +30 | | hitAdv = HKD +30 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +30 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 2875 damage on Punish Counter; Range: 1.62; longest range SPD but least damage | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 2875 damage on Punish Counter | |||
}} | }} | ||
Line 1,454: | Line 1,443: | ||
| hitboxes = SF6_Zangief_360mp_hitbox.png | | hitboxes = SF6_Zangief_360mp_hitbox.png | ||
| damage = 2900 | | damage = 2900 | ||
| dmgScaling = 10% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | | hitAdv = HKD +28 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter; Range: 1.47; middle ground for range and damage | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter | |||
}} | }} | ||
Line 1,476: | Line 1,466: | ||
| hitboxes = SF6_Zangief_360hp_hitbox.png | | hitboxes = SF6_Zangief_360hp_hitbox.png | ||
| damage = 3300 | | damage = 3300 | ||
| dmgScaling = 10% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | | hitAdv = HKD +28 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter; Range: 1.22; highest damage for meterless SPD but shortest range | |||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter | |||
}} | }} | ||
Line 1,497: | Line 1,488: | ||
| images = SF6_Zangief_360pp.png | | images = SF6_Zangief_360pp.png | ||
| hitboxes = SF6_Zangief_360pp_hitbox.png | | hitboxes = SF6_Zangief_360pp_hitbox.png | ||
| damage = 3400 | | damage = 3400 | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | | hitAdv = HKD +28 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3910 damage on Punish Counter; Range: 1.52; highest damage SPD, slightly less range than LP version | | notes = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3910 damage on Punish Counter; Range: 1.52; highest damage SPD, slightly less range than LP version | ||
}} | }} | ||
Line 1,525: | Line 1,515: | ||
| active = 3 | | active = 3 | ||
| recovery = 21(36)+16 land | | recovery = 21(36)+16 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| | | airborne = Until Land (FKD) | ||
| notes = Can be performed on first airborne jump frame; grabs airborne opponents only | | notes = Can be performed on first airborne jump frame; grabs airborne opponents only; 3260 damage on Punish Counter; Range: 1.46; Zangief is in a crouching state during landing recovery | ||
}} | }} | ||
Line 1,543: | Line 1,534: | ||
| images = SF6_Zangief_j360kk.png | | images = SF6_Zangief_j360kk.png | ||
| hitboxes = SF6_Zangief_j360kk_hitbox.png | | hitboxes = SF6_Zangief_j360kk_hitbox.png | ||
| damage = 3000 | | damage = 3000 | ||
| dmgScaling = 10% Immediate | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 21(36)+16 land | | recovery = 21(36)+16 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 3300 (2310) | ||
| | | airborne = Until Land (FKD) | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be performed on first airborne jump frame; grabs airborne opponents only | | notes = Can be performed on first airborne jump frame; grabs airborne opponents only; can be juggled into; 3375 damage on Punish Counter; Range: 1.64; Zangief is in a crouching state during landing recovery | ||
}} | }} | ||
Line 1,569: | Line 1,561: | ||
| hitboxes = SF6_Zangief_63214k_close_hitbox.png | | hitboxes = SF6_Zangief_63214k_close_hitbox.png | ||
| damage = 2900 | | damage = 2900 | ||
| dmgScaling = 10% Immediate | |||
| startup = 10 | | startup = 10 | ||
| active = 2 | | active = 2 | ||
| recovery = 50 | | recovery = 50 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +26 | | hitAdv = HKD +26 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +26 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 1250,3750 | ||
| | | superGainHit = 1000,2300 (700,1610) | ||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; 3335 damage on Punish Counter | |||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; 3335 damage on Punish Counter | |||
}} | }} | ||
Line 1,594: | Line 1,587: | ||
| active = 2 | | active = 2 | ||
| recovery = 50 | | recovery = 50 | ||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +27 | | hitAdv = HKD +27 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +27 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000,4000 (700,2800) | ||
| notes = Only activates from close proximity; Range: 1.14; switches sides on hit; 3680 damage on Punish Counter | | notes = Only activates from close proximity; Range: 1.14; switches sides on hit; 3680 damage on Punish Counter | ||
}} | }} | ||
Line 1,617: | Line 1,610: | ||
| active = 2 | | active = 2 | ||
| recovery = 41 | | recovery = 41 | ||
| total = 70 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +29 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter | ||
}} | }} | ||
Line 1,639: | Line 1,632: | ||
| active = 2 | | active = 2 | ||
| recovery = 44 | | recovery = 44 | ||
| total = 68 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +29 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 3300 (2310) | ||
| notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter | | notes = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter | ||
}} | }} | ||
Line 1,660: | Line 1,653: | ||
| startup = 55(81) | | startup = 55(81) | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 40 | ||
| total = 96(123) | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +29 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3300 (2310) | ||
| | | armor = 11-active | ||
| notes = Activates from beyond ~1/2 screen | | notes = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3105 damage on Punish Counter | ||
}} | }} | ||
Line 1,682: | Line 1,676: | ||
| startup = 54(81) | | startup = 54(81) | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 40 | ||
| total = 95(123) | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +29 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 3300 (2310) | ||
| | | armor = 3-active (2-hit) | ||
| notes = Activates from beyond ~1/2 screen | | notes = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3450 damage on Punish Counter | ||
}} | }} | ||
Line 1,706: | Line 1,701: | ||
| active = 50 | | active = 50 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 79 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = HKD +5 | | hitAdv = HKD +5 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +5 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | driveGain = 15000 | ||
| | | superGainHit = 2000 (1400) | ||
| notes = Counter is active 6-55f; only activates vs. kicks that connect with the hitbox between Zangief's arms (cannot counter low-hitting kicks); on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents | | notes = Counter is active 6-55f; only activates vs. kicks that connect with the hitbox between Zangief's arms (cannot counter low-hitting kicks); on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents | ||
}} | }} | ||
Line 1,725: | Line 1,720: | ||
| images = SF6_Zangief_236236k.png | | images = SF6_Zangief_236236k.png | ||
| hitboxes = SF6_Zangief_236236k_hitbox.png | | hitboxes = SF6_Zangief_236236k_hitbox.png | ||
| damage = 3500 | | damage = 3500 | ||
| | | dmgScaling = 30% Minimum; 20% Immediate | ||
| startup = 11 | | startup = 11 | ||
| active = 7 | | active = 7 | ||
| recovery = 13+47 land | | recovery = 13+47 land | ||
| | | total = 77 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +29 | | hitAdv = HKD +29 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +29 | ||
| driveDmgHit = 5000 | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1-17 Full | |||
| airborne = 2-30 (FKD) | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can only hit airborne opponents; cannot anti-air cross-ups; hitbox starts quite high, making it unreliable in some anti-air and juggle scenarios | ||
}} | }} | ||
Line 1,750: | Line 1,746: | ||
| images = SF6_Zangief_236236p.png | | images = SF6_Zangief_236236p.png | ||
| hitboxes = SF6_Zangief_236236p_hitbox1.png | | hitboxes = SF6_Zangief_236236p_hitbox1.png | ||
| damage = 3160(3060) | | damage = 3160(3060) | ||
| chip = 50x9,300 (750) | | chip = 50x9,300 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 18 | | startup = 18 | ||
| active = 102 | | active = 102 | ||
| recovery = 52 | | recovery = 52 | ||
| | | total = 171 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +5(+1) | | hitAdv = HKD +5(+1) | ||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| | | punishAdv = HKD +5(+1) | ||
| perfParryAdv = {{sf6-adv|VM|-53}} | | perfParryAdv = {{sf6-adv|VM|-53}} | ||
| blockstun = 119 total | | blockstun = 119 total | ||
Line 1,767: | Line 1,763: | ||
| driveDmgBlk = 5000 (180,480x9,500) | | driveDmgBlk = 5000 (180,480x9,500) | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-18 Full, 19-119 Projectile | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | ||
}} | }} | ||
Line 1,781: | Line 1,779: | ||
| images = SF6_Zangief_236236p_hold.png | | images = SF6_Zangief_236236p_hold.png | ||
| hitboxes = SF6_Zangief_236236p_hold_hitbox1.png,SF6_Zangief_236236p_hold_hitbox2.png | | hitboxes = SF6_Zangief_236236p_hold_hitbox1.png,SF6_Zangief_236236p_hold_hitbox2.png | ||
| damage = 0,60x9,560 (1100) | | damage = 0,60x9,560 (1100) | ||
| chip = 50x9,300 (750) | | chip = 50x9,300 (750) | ||
| dmgScaling = 40% Minimum | |||
| startup = 18 | | startup = 18 | ||
| active = 105 | | active = 105 | ||
| recovery = 25(52) | | recovery = 25(52) | ||
| | | total = 172 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +87 Launch | | hitAdv = KD +87 Launch | ||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| | | punishAdv = KD +87 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-53}} | | perfParryAdv = {{sf6-adv|VM|-53}} | ||
| blockstun = 122 total | | blockstun = 122 total | ||
Line 1,798: | Line 1,796: | ||
| driveDmgBlk = 5000 (180,480x9,500) | | driveDmgBlk = 5000 (180,480x9,500) | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-18 Full, 19-122 Projectile | |||
| armor = Break | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33 | ||
}} | }} | ||
Line 1,812: | Line 1,812: | ||
| images = SF6_Zangief_720+p.png | | images = SF6_Zangief_720+p.png | ||
| hitboxes = SF6_Zangief_720+p_hitbox.png | | hitboxes = SF6_Zangief_720+p_hitbox.png | ||
| damage = 4800 | | damage = 4800 | ||
| dmgScaling = 50% Minimum; 10% Immediate | |||
| startup = 6+0 | | startup = 6+0 | ||
| active = 2 | | active = 2 | ||
| recovery = 116 | | recovery = 116 | ||
| | | total = 123 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +26 | | hitAdv = HKD +26 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +26 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| notes = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states | | invuln = 1-7 Full | ||
| notes = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; cinematic time regenerates ~2.2 Drive bars for Zangief | |||
}} | }} | ||
Line 1,835: | Line 1,836: | ||
| images = SF6_Zangief_720+p(ca).png | | images = SF6_Zangief_720+p(ca).png | ||
| hitboxes = SF6_Zangief_720+p_hitbox.png | | hitboxes = SF6_Zangief_720+p_hitbox.png | ||
| damage = 5300 | | damage = 5300 | ||
| dmgScaling = 50% Minimum; 10% Immediate | |||
| startup = 6+0 | | startup = 6+0 | ||
| active = 2 | | active = 2 | ||
| recovery = 116 | | recovery = 116 | ||
| | | total = 123 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +26 | | hitAdv = HKD +26 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +26 | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| notes = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; | | invuln = 1-7 Full | ||
| notes = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief | |||
}} | }} | ||
Line 1,863: | Line 1,865: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 194 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "My beautiful body is built better!" | | notes = "My beautiful body is built better!" | ||
}} | }} | ||
Line 1,880: | Line 1,883: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 227 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You'd be right at home in the ring!" | | notes = "You'd be right at home in the ring!" | ||
}} | }} | ||
Line 1,897: | Line 1,901: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 202 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You're lacking, just bring it!" | | notes = "You're lacking, just bring it!" | ||
}} | }} | ||
Line 1,914: | Line 1,919: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 210 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "The power of Zangief is limitless!" | | notes = "The power of Zangief is limitless!" | ||
}} | }} |
Revision as of 20:24, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
|
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---|---|---|---|---|---|
5[HP] Standing Heavy Punch (hold)
|
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File:SF6 Zangief 5hp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56(58) | 8000 | [12000] | 5000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 4-34 (Upper Body) | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +40 | +7 | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +54 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
|
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---|---|---|---|---|---|
j.[HK] Jumping Heavy Kick (hold)
|
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File:SF6 Zangief jhk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30(20)(12) land | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32-land Projectile (Body) | - | - | 0 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Wall Bounce +26(+58) | - | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; Zangief's body is projectile invulnerable while active (but not the legs); listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled) |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
|
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---|---|---|---|---|---|
HPHK Double Russian Chop
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
|
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---|---|---|---|---|---|
6HPHK Reverse Russian Kick
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
|
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---|---|---|---|---|---|
360+MP Screw Piledriver
|
|||||
File:SF6 Zangief 360mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 5000 | 3300 (2310) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter; Range: 1.47; middle ground for range and damage |
360+HP
Zangief
zangief_360hp
|
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---|---|---|---|---|---|
360+HP Screw Piledriver
|
|||||
File:SF6 Zangief 360hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 5000 | 3300 (2310) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter; Range: 1.22; highest damage for meterless SPD but shortest range |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Mid)
Zangief
zangief_63214k_mid
|
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---|---|---|---|---|---|
63214K (Mid) Siberian Express
|
|||||
File:SF6 Zangief 63214k mid.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 2 | 41 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
70 | - | [10000] | 5000 | 3300 (2310) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter |
63214KK (Mid)
Zangief
zangief_63214kk_mid
|
|||||
---|---|---|---|---|---|
63214KK (Mid) Siberian Express
|
|||||
File:SF6 Zangief 63214kk mid.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3000 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2 | 44 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | - | [10000] | -20000 | 3300 (2310) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +29 | - | ||||
Notes | |||||
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter |
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236[P]
720+P
720+P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK