Street Fighter 6/Zangief/Data: Difference between revisions

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(mega update)
Line 9: Line 9:
| hp            = 11000
| hp            = 11000
| throwRange    = 1.02
| throwRange    = 1.02
| throwHurtbox  =
| fwdWalkSpd    = 0.0364
| fwdWalkSpd    = 0.0364
| bwdWalkSpd    = 0.025
| bwdWalkSpd    = 0.025
Line 28: Line 29:
All possible move variables
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns)
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better)
| input        = (move input in Numpad notation)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| name          = (Official move name)
| images        = (PNG filename of move image)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| dmgScaling    = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move)
| startup      = (Startup frames, including the first active frame)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, Upper Body, etc]; use Hitbox Viewer rather than in-game frame display)
| total        = (Total frame count of the move)
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| cancel        = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N)
| react        = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitconfirm    = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "N Total"; leave blank for Knockdowns)
| hitAdv        = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| blockAdv      = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws)
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character; if only defender is stuck in hitstop, list in parentheses)
| punishAdv    = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when blocking attack)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets)
| DRcancelHit  = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible)
| selfDriveOH  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| DRcancelBlk  = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| afterDRHit    = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| afterDRBlk    = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| hitstun      = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total")
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| blockstun    = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| hitstop      = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when attack is blocked)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets)
| driveGain    = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar)
| superGainHit  = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| superGainBlk  = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar)
| invuln        = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter)
| armor        = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property)
| airborne      = (Any airborne frames of the attack; list FKD for Forced Knockdown state)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| projSpeed    = (Movement speed of projectiles; if movement speed changes over time, list multiple values)
| notes        = (Additional details about the move that do not have their own dedicated field)
| notes        = (Additional details about the move that do not have their own dedicated field)
--->
--->
Line 74: Line 80:
| hitboxes      = SF6_Zangief_5lp_hitbox.png
| hitboxes      = SF6_Zangief_5lp_hitbox.png
| damage        = 400
| damage        = 400
| dmgScaling    = 10% Starter
| startup      = 7(4)
| startup      = 7(4)
| active        = 3
| active        = 3
| recovery      = 9
| recovery      = 9
| total        = 18
| guard        = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|P|+2}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-10}}
| react        = 13
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelBlk  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|VP|+4}}
| perfParryAdv  = {{sf6-adv|VM|-10}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|VP|+6}}
| hitstun      = 16
| hitstun      = 16
| blockstun    = 14
| blockstun    = 14
Line 91: Line 101:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw
}}
}}


Line 112: Line 119:
| active        = 4
| active        = 4
| recovery      = 17
| recovery      = 17
| total        = 29
| guard        = LH
| cancel        = TC
| hitconfirm    = 28
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = tc
| react        = 28
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 19
| blockstun    = 19
Line 124: Line 134:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after Counterhit, Punish Counter, or Drive Rush; can perform TC followup on whiff
| notes        = Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC followup on whiff
}}
}}


Line 145: Line 152:
| active        = 3
| active        = 3
| recovery      = 22(24)
| recovery      = 22(24)
| total        = 40(42)
| guard        = LH
| cancel        = -
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = KD +32
| cancel        = -
| punish        = KD +32
| perfParryAdv  = {{sf6-adv|VM|-23}}
| perfParryAdv  = {{sf6-adv|VM|-23}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 28
| hitstun      = 28
| blockstun    = 22
| blockstun    = 22
Line 156: Line 166:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 3500
| driveGain    = 3500
| selfDriveOB  = 3500
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| armor        = 4-release (Upper Body)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Button can be held up to 22f for partial charge, giving Upper Body Armor 4f~release (will lose to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; Counterhit also gives KD +32; puts airborne opponents into limited juggle state
| notes        = Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state
}}
}}


Line 178: Line 186:
| active        = 3
| active        = 3
| recovery      = 22(24)
| recovery      = 22(24)
| total        = 56(58)
| guard        = LH
| cancel        = -
| hitAdv        = KD +40
| hitAdv        = KD +40
| blockAdv      = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|P|+3}}
| guard        = LH
| punishAdv    = HKD +54
| cancel        = -
| punish        = HKD +54
| perfParryAdv  = {{sf6-adv|VM|-23}}
| perfParryAdv  = {{sf6-adv|VM|-23}}
| afterDRHit    = KD +40
| afterDRBlk    = {{sf6-adv|VP|+7}}
| blockstun    = 28
| blockstun    = 28
| hitstop      = 13
| hitstop      = 13
| driveDmgBlk  = 8000
| driveDmgBlk  = 8000
| driveDmgHit  = [12000]
| driveDmgHit  = [12000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfDriveOB  = 5000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| armor        = 4-34 (Upper Body)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Upper Body Armor 4-34f (will lose to hitboxes that connect on Zangief's lower body); button must be held 23f for full charge; 2 extra recovery frames on whiff; Counterhit gives HKD +40; Punish Counter causes opponent to slide far along the ground
| notes        = Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground
}}
}}


Line 207: Line 216:
| hitboxes      = SF6_Zangief_5lk_hitbox.png
| hitboxes      = SF6_Zangief_5lk_hitbox.png
| damage        = 400
| damage        = 400
| dmgScaling    = 10% Starter
| startup      = 7
| startup      = 7
| active        = 2
| active        = 2
| recovery      = 17
| recovery      = 17
| total        = 25
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|M|-2}}
| hitAdv        = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH
| punishAdv    = {{sf6-adv|P|+2}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-17}}
| react        = 13
| punish        = {{sf6-adv|P|+2}}
| DRcancelHit  = {{sf6-adv|VP|+7}}
| DRcancelHit  = {{sf6-adv|VP|+7}}
| DRcancelBlk  = {{sf6-adv|VP|+5}}
| DRcancelBlk  = {{sf6-adv|VP|+5}}
| perfParryAdv  = {{sf6-adv|VM|-17}}
| afterDRHit    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|E|0}}
| hitstun      = 17
| hitstun      = 17
| blockstun    = 15
| blockstun    = 15
Line 224: Line 237:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Very long range for a light normal; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Very long range for a light normal
}}
}}


Line 245: Line 255:
| active        = 4
| active        = 4
| recovery      = 19
| recovery      = 19
| total        = 32
| guard        = LH
| cancel        = -
| hitAdv        = {{sf6-adv|P|+1}}
| hitAdv        = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+5}}
| cancel        = -
| punish        = {{sf6-adv|VP|+5}}
| perfParryAdv  = {{sf6-adv|VM|-21}}
| perfParryAdv  = {{sf6-adv|VM|-21}}
| afterDRHit    = {{sf6-adv|VP|+5}}
| afterDRBlk    = {{sf6-adv|E|0}}
| hitstun      = 24
| hitstun      = 24
| blockstun    = 19
| blockstun    = 19
Line 256: Line 269:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 277: Line 287:
| active        = 4
| active        = 4
| recovery      = 21
| recovery      = 21
| total        = 37
| guard        = LH
| cancel        = -
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|P|+1}}
| guard        = LH
| punishAdv    = KD +51 Spin
| cancel        = -
| punish        = KD +51 Spin
| perfParryAdv  = {{sf6-adv|VM|-23}}
| perfParryAdv  = {{sf6-adv|VM|-23}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 28
| hitstun      = 28
| blockstun    = 26
| blockstun    = 26
Line 288: Line 301:
| driveDmgBlk  = 7000
| driveDmgBlk  = 7000
| driveDmgHit  = [11000]
| driveDmgHit  = [11000]
| selfDriveOH  = 4000
| driveGain    = 4000
| selfDriveOB  = 4000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 0 PC / 1 air
| jugStart      = 0 PC / 1 air
| jugIncrease  = 1
| jugIncrease  = 1
Line 308: Line 318:
| hitboxes      = SF6_Zangief_2lp_hitbox.png
| hitboxes      = SF6_Zangief_2lp_hitbox.png
| damage        = 300
| damage        = 300
| dmgScaling    = 10% Starter
| startup      = 6(3)
| startup      = 6(3)
| active        = 2
| active        = 2
| recovery      = 8
| recovery      = 8
| total        = 15
| guard        = LH
| cancel        = Chn Sp SA
| hitconfirm    = 12
| hitAdv        = {{sf6-adv|VP|+6}}
| hitAdv        = {{sf6-adv|VP|+6}}
| blockAdv      = {{sf6-adv|P|+1}}
| blockAdv      = {{sf6-adv|P|+1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+10}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-8}}
| react        = 12
| punish        = {{sf6-adv|VP|+10}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelHit  = {{sf6-adv|VP|+6}}
| DRcancelBlk  = {{sf6-adv|P|+1}}
| DRcancelBlk  = {{sf6-adv|P|+1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|VP|+5}}
| hitstun      = 16
| hitstun      = 16
| blockstun    = 11
| blockstun    = 11
Line 325: Line 339:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into
}}
}}


Line 346: Line 357:
| active        = 3
| active        = 3
| recovery      = 16
| recovery      = 16
| total        = 26
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 15
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+7}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-17}}
| react        = 15
| punish        = {{sf6-adv|VP|+7}}
| DRcancelHit  = {{sf6-adv|VP|+12}}
| DRcancelHit  = {{sf6-adv|VP|+12}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| DRcancelBlk  = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-17}}
| afterDRHit    = {{sf6-adv|VP|+7}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 22
| hitstun      = 22
| blockstun    = 18
| blockstun    = 18
Line 360: Line 374:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Useful in combos due to its cancelability, especially into Lv.2 Super; decent hitbox priority in neutral
| notes        = Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral
}}
}}


Line 381: Line 392:
| active        = 8
| active        = 8
| recovery      = 35
| recovery      = 35
| invuln       = 10-19 Air (Head)
| total        = 54
| guard        = LH
| cancel       = -
| hitAdv        = KD +20
| hitAdv        = KD +20
| blockAdv      = {{sf6-adv|VM|-19}}
| blockAdv      = {{sf6-adv|VM|-19}}
| guard        = LH
| punishAdv    = KD +33
| cancel        = -
| punish        = KD +33
| perfParryAdv  = {{sf6-adv|VM|-41}}
| perfParryAdv  = {{sf6-adv|VM|-41}}
| afterDRHit    = KD +20
| afterDRBlk    = {{sf6-adv|VM|-15}}
| blockstun    = 24
| blockstun    = 24
| hitstop      = 13
| hitstop      = 13
| driveDmgBlk  = 7000
| driveDmgBlk  = 7000
| driveDmgHit  = [11000]
| driveDmgHit  = [11000]
| selfDriveOH  = 4000
| driveGain    = 4000
| selfDriveOB  = 4000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| invuln        = 10-19 Air (Head)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 PC / 0 air
| jugStart      = 1 PC / 0 air
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      = 0
| jugLimit      = 0
| notes        = Active frames 4-8 cannot hit grounded opponents, but can anti-air crossups; useful anti-air with slow startup; Punish Counter gives a higher juggle state, can follow up if it hits an opponent near max height
| notes        = Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a higher juggle state, can follow up if it hits an opponent near max height
}}
}}


Line 411: Line 422:
| hitboxes      = SF6_Zangief_2lk_hitbox.png
| hitboxes      = SF6_Zangief_2lk_hitbox.png
| damage        = 250
| damage        = 250
| dmgScaling    = 10% Starter
| startup      = 4(3)
| startup      = 4(3)
| active        = 3
| active        = 3
| recovery      = 12
| recovery      = 12
| total        = 18
| guard        = L
| cancel        = Chn
| hitAdv        = {{sf6-adv|E|0}}
| hitAdv        = {{sf6-adv|E|0}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = L
| punishAdv    = {{sf6-adv|VP|+4}}
| cancel        = ch
| punish        = {{sf6-adv|VP|+4}}
| perfParryAdv  = {{sf6-adv|VM|-13}}
| perfParryAdv  = {{sf6-adv|VM|-13}}
| afterDRHit    = {{sf6-adv|VP|+4}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 15
| hitstun      = 15
| blockstun    = 12
| blockstun    = 12
Line 425: Line 440:
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...)
| notes        = Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal
}}
}}


Line 446: Line 458:
| active        = 3
| active        = 3
| recovery      = 18
| recovery      = 18
| total        = 29
| guard        = L
| cancel        = -
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| guard        = L
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = -
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| perfParryAdv  = {{sf6-adv|VM|-19}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 19
| blockstun    = 19
Line 457: Line 472:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 600 (420)
| selfSuperOH  = 600
| superGainBlk  = 300 (150)
| selfSuperOB  = 300
| oppSuperOH    = 420
| oppSuperOB    = 150
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 478: Line 490:
| active        = 3
| active        = 3
| recovery      = 27
| recovery      = 27
| total        = 41
| guard        = L
| cancel        = -
| hitAdv        = HKD +32
| hitAdv        = HKD +32
| blockAdv      = {{sf6-adv|VM|-13}}
| blockAdv      = {{sf6-adv|VM|-13}}
| guard        = L
| punishAdv    = HKD +45
| cancel        = -
| punish        = HKD +45
| perfParryAdv  = {{sf6-adv|VM|-28}}
| perfParryAdv  = {{sf6-adv|VM|-28}}
| afterDRHit    = HKD +32
| afterDRBlk    = {{sf6-adv|VM|-9}}
| blockstun    = 17
| blockstun    = 17
| hitstop      = 14
| hitstop      = 14
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 3500
| driveGain    = 3500
| selfDriveOB  = 3500
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        = Long-range sweep; Counterhit is also HKD +45; has some natural juggle potential without Drive Rush (no HKD if juggled into); Counterhit/Punish Counter causes opponent to fall forward with a different animation
| notes        = Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no HKD if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation
}}
}}


Line 510: Line 522:
| active        = 7
| active        = 7
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 15
| hitstun      = 15
| blockstun    = 12
| blockstun    = 12
Line 519: Line 532:
| driveDmgBlk  = 1500
| driveDmgBlk  = 1500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 500
| driveGain    = 500
| selfDriveOB  = 500
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 540: Line 550:
| active        = 5
| active        = 5
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 18
| hitstun      = 18
| blockstun    = 15
| blockstun    = 15
Line 549: Line 560:
| driveDmgBlk  = 3000
| driveDmgBlk  = 3000
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      = 1 CH/PC air
| jugStart      = 1 CH/PC air
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Puts airborne opponents into limited juggle state on Counterhit/Punish Counter
| notes        = Puts airborne opponents into limited juggle state on counter-hit/Punish Counter
}}
}}


Line 571: Line 579:
| active        = 6
| active        = 6
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 25
| hitstun      = 25
| blockstun    = 17
| blockstun    = 17
Line 580: Line 589:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      = 0
| jugLimit      = 0
| notes        = Causes spiked knockdown vs. airborne opponents
| notes        = Causes spike knockdown vs. airborne opponents
}}
}}


Line 602: Line 608:
| active        = 10
| active        = 10
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 15
| hitstun      = 15
| blockstun    = 12
| blockstun    = 12
Line 611: Line 618:
| driveDmgBlk  = 1500
| driveDmgBlk  = 1500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 500
| driveGain    = 500
| selfDriveOB  = 500
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Crossup
| notes        = Cross-up
}}
}}


Line 632: Line 636:
| active        = 8
| active        = 8
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 18
| hitstun      = 18
| blockstun    = 15
| blockstun    = 15
Line 641: Line 646:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 662: Line 664:
| active        = 7
| active        = 7
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| hitstun      = 19
| hitstun      = 19
| blockstun    = 15
| blockstun    = 15
Line 671: Line 674:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugIncrease  = 0
| jugIncrease  = 0
| jugLimit      = 0
| jugLimit      = 0
Line 692: Line 692:
| active        = 6
| active        = 6
| recovery      = 30(20)(12) land
| recovery      = 30(20)(12) land
| invuln       = 32-land Projectile (body)
| total        = -
| guard        = H
| cancel       = -
| hitAdv        = Wall Splat +1(+33)
| hitAdv        = Wall Splat +1(+33)
| blockAdv      = {{sf6-adv|VM|-30(-43)}}
| blockAdv      = {{sf6-adv|VM|-30(-43)}}
| guard        = H
| punishAdv    = Wall Bounce +26(+58)
| cancel        = -
| punish        = Wall Bounce +26(+58)
| blockstun    = 20
| blockstun    = 20
| hitstop      = 20
| hitstop      = 20
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| invuln        = 32-land Projectile (Body)
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 0
| jugStart      = 0
| jugIncrease  =  
| jugIncrease  =  
Line 725: Line 723:
| active        = 3
| active        = 3
| recovery      = 21
| recovery      = 21
| total        = 30
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 21
| hitAdv        = {{sf6-adv|M|-1}}
| hitAdv        = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|P|+3}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-22}}
| react        = 21
| punish        = {{sf6-adv|P|+3}}
| DRcancelHit  = {{sf6-adv|VP|+11}}
| DRcancelHit  = {{sf6-adv|VP|+11}}
| DRcancelBlk  = {{sf6-adv|VP|+9}}
| DRcancelBlk  = {{sf6-adv|VP|+9}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| afterDRHit    = {{sf6-adv|P|+3}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 21
| blockstun    = 21
Line 739: Line 740:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 1
| jugIncrease  = 1
Line 761: Line 759:
| active        = 7
| active        = 7
| recovery      = 14
| recovery      = 14
| invuln       = 7-23 Lower Body
| total        = 34
| guard        = LH
| cancel       = -
| hitAdv        = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}}
| hitAdv        = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}}
| blockAdv      = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}}
| blockAdv      = {{sf6-adv|VM|-4}}{{sf6-adv|P|(+2)}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+4(+10)}}
| cancel        = -
| punish        = {{sf6-adv|VP|+4(+10)}}
| perfParryAdv  = {{sf6-adv|VM|-19(-13)}}
| perfParryAdv  = {{sf6-adv|VM|-19(-13)}}
| afterDRHit    = {{sf6-adv|VP|+4(+10)}}
| afterDRBlk    = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}}
| hitstun      = 21
| hitstun      = 21
| blockstun    = 17
| blockstun    = 17
Line 773: Line 773:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = [6000]
| driveDmgHit  = [6000]
| selfDriveOH  = 2500
| driveGain    = 2500
| selfDriveOB  = 2500
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| invuln        = 7-23 Lower Body
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 794: Line 792:
| active        = 5
| active        = 5
| recovery      = 15(17)
| recovery      = 15(17)
| total        = 33(35)
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 19
| hitAdv        = {{sf6-adv|VP|+6}}
| hitAdv        = {{sf6-adv|VP|+6}}
| blockAdv      = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|VP|+4}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+10}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-18}}
| react        = 19
| punish        = {{sf6-adv|VP|+10}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelBlk  = {{sf6-adv|VP|+12}}
| DRcancelBlk  = {{sf6-adv|VP|+12}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| afterDRHit    = {{sf6-adv|VP|+10}}
| afterDRBlk    = {{sf6-adv|VP|+8}}
| hitstun      = 26
| hitstun      = 26
| blockstun    = 24
| blockstun    = 24
Line 808: Line 809:
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 3500
| driveGain    = 3500
| selfDriveOB  = 3500
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 1
| jugIncrease  = 1
Line 830: Line 828:
| active        = 7(5)
| active        = 7(5)
| recovery      = 25
| recovery      = 25
| invuln       = 13-28 Lower Body
| total        = 53
| guard        = H
| cancel       = -
| hitAdv        = KD +28(+30)
| hitAdv        = KD +28(+30)
| blockAdv      = {{sf6-adv|VM|-12(-8)}}
| blockAdv      = {{sf6-adv|VM|-12(-8)}}
| guard        = H
| punishAdv    = KD +42(44) OTG
| cancel        = -
| punish        = KD +42(44) OTG
| perfParryAdv  = {{sf6-adv|VM|-28(-24)}}
| perfParryAdv  = {{sf6-adv|VM|-28(-24)}}
| afterDRHit    = KD +28(+30)
| afterDRBlk    = {{sf6-adv|VM|-8(-4)}}
| blockstun    = 18
| blockstun    = 18
| hitstop      = 13
| hitstop      = 13
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [11000]
| driveDmgHit  = [11000]
| selfDriveOH  = 3500
| driveGain    = 3500
| selfDriveOB  = 3500
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| invuln        = 13-28 Lower Body
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 0 PC / 1 air
| jugStart      = 0 PC / 1 air
| jugIncrease  = 1
| jugIncrease  = 1
Line 863: Line 861:
| active        = 4
| active        = 4
| recovery      = 40
| recovery      = 40
| invuln       = 5-26 Throw/Lower Body
| total        = 59
| guard        = LH
| cancel       = -
| hitAdv        = KD +21
| hitAdv        = KD +21
| blockAdv      = {{sf6-adv|VM|-18}}
| blockAdv      = {{sf6-adv|VM|-18}}
| guard        = LH
| punishAdv    = KD +60 Tumble (HKD +128 Wallsplat)
| cancel        = -
| punish        = KD +60 Tumble (HKD +128 Wallsplat)
| perfParryAdv  = {{sf6-adv|VM|-42}}
| perfParryAdv  = {{sf6-adv|VM|-42}}
| afterDRHit    = KD +21
| afterDRBlk    = {{sf6-adv|VM|-14}}
| blockstun    = 26
| blockstun    = 26
| hitstop      = 13
| hitstop      = 13
| driveDmgBlk  = 6000
| driveDmgBlk  = 6000
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| invuln        = 5-26 Throw/Lower Body
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 0 PC / 1 Air
| jugStart      = 0 PC / 1 Air
| jugIncrease  = 1
| jugIncrease  = 1
Line 896: Line 894:
| active        = 3
| active        = 3
| recovery      = 17
| recovery      = 17
| total        = 28
| guard        = LH
| cancel        = TC
| hitconfirm    = 22
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = tc
| react        = 22
| punish        = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| perfParryAdv  = {{sf6-adv|VM|-18}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+1}}
| hitstun      = 24
| hitstun      = 24
| blockstun    = 17
| blockstun    = 17
Line 908: Line 909:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
Line 926: Line 924:
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| hitboxes      = SF6_Zangief_j2hp_hitbox.png
| damage        = 800
| damage        = 800
| dmgScaling    = Combo (2 hits)
| startup      = 9
| startup      = 9
| active        = 9
| active        = 9
| recovery      = 8 land
| recovery      = 8 land
| total        = -
| guard        = H
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = -
| perfParryAdv  = ~{{sf6-adv|VM|-7}}
| perfParryAdv  = ~{{sf6-adv|VM|-7}}
| hitstun      = 27
| hitstun      = 27
Line 939: Line 939:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugLimit      = 0
| jugLimit      = 0
| notes        = Crossup; spiked knockdown on Counterhit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)
| notes        = Cross-up; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)
}}
}}


Line 959: Line 956:
| active        = 4
| active        = 4
| recovery      = 3 land
| recovery      = 3 land
| total        = -
| guard        = H
| cancel        = Sp*
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = H
| cancel        = sp*
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| perfParryAdv  = ~{{sf6-adv|M|-2}}
| hitstun      = 25
| hitstun      = 25
Line 969: Line 967:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [8000]
| driveDmgHit  = [8000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfDriveOB  = 2000
| superGainHit  = 1000 (700)
| selfSuperOH  = 1000
| superGainBlk  = 500 (250)
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  = 0
| jugIncrease  = 0
Line 992: Line 987:
| active        = 4
| active        = 4
| recovery      = 20
| recovery      = 20
| total        = 32
| guard        = LH
| cancel        = TC
| hitconfirm    = 57~65(22)
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|P|+2}}
| blockAdv      = {{sf6-adv|VM|-6}}
| blockAdv      = {{sf6-adv|VM|-6}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+6}}
| cancel        = tc
| react        = 57~65(22)
| punish        = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| hitstun      = 26
| hitstun      = 26
Line 1,004: Line 1,000:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| notes        = Can combo from 5MP on Counterhit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no CH required; can perform TC on whiff; may whiff if 5MP connects from too far away
| notes        = Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no CH required; can perform TC on whiff; may whiff if 5MP connects from too far away
}}
}}


Line 1,025: Line 1,018:
| active        = 3
| active        = 3
| recovery      = 32
| recovery      = 32
| total        = 49
| guard        = LH
| cancel        = -
| hitAdv        = KD +27
| hitAdv        = KD +27
| blockAdv      = {{sf6-adv|VM|-17}}
| blockAdv      = {{sf6-adv|VM|-17}}
| guard        = LH
| punishAdv    = KD +27
| cancel        = -
| punish        = KD +27
| perfParryAdv  = {{sf6-adv|VM|-33}}
| perfParryAdv  = {{sf6-adv|VM|-33}}
| blockstun    = 18
| blockstun    = 18
Line 1,035: Line 1,029:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 500 (350)
| selfSuperOH  = 500
| superGainBlk  = 250 (125)
| selfSuperOB  = 250
| oppSuperOH    = 350
| oppSuperOB    = 125
| jugStart      = 1
| jugStart      = 1
| jugIncrease  =  
| jugIncrease  =  
Line 1,057: Line 1,048:
| active        = 3
| active        = 3
| recovery      = 19
| recovery      = 19
| total        = 30
| guard        = LH
| cancel        = TC
| hitconfirm    = 23
| hitAdv        = {{sf6-adv|M|-3}}
| hitAdv        = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|VM|-4}}
| blockAdv      = {{sf6-adv|VM|-4}}
| guard        = LH
| punishAdv    = {{sf6-adv|P|+1}}
| cancel        = tc
| react        = 23
| punish        = {{sf6-adv|P|+1}}
| perfParryAdv  = {{sf6-adv|VM|-20}}
| perfParryAdv  = {{sf6-adv|VM|-20}}
| hitstun      = 19
| hitstun      = 19
Line 1,069: Line 1,061:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      = 0
| jugLimit      = 0
| notes        = Combos from 22MK naturally, but requires Counterhit to continue into 3rd hit; Counterhit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff
| notes        = Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff
}}
}}


Line 1,090: Line 1,079:
| active        = 3
| active        = 3
| recovery      = 24
| recovery      = 24
| total        = 36
| guard        = LH
| cancel        = Sp SA
| hitconfirm    = 50(19)
| hitAdv        = {{sf6-adv|M|-2}}
| hitAdv        = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|VM|-10}}
| blockAdv      = {{sf6-adv|VM|-10}}
| guard        = LH
| punishAdv    = {{sf6-adv|P|+2}}
| cancel        = sp su
| perfParryAdv  = {{sf6-adv|VM|-25}}
| react        = 50(19)
| punish        = {{sf6-adv|P|+2}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelHit  = {{sf6-adv|VP|+14}}
| DRcancelBlk  = {{sf6-adv|VP|+6}}
| DRcancelBlk  = {{sf6-adv|VP|+6}}
| perfParryAdv  = {{sf6-adv|VM|-25}}
| hitstun      = 25
| hitstun      = 25
| blockstun    = 17
| blockstun    = 17
Line 1,104: Line 1,094:
| driveDmgBlk  = 2500
| driveDmgBlk  = 2500
| driveDmgHit  = [4000]
| driveDmgHit  = [4000]
| selfDriveOH  = 1000
| driveGain    = 1000
| selfDriveOB  = 1000
| superGainHit  = 700 (490)
| selfSuperOH  = 700
| superGainBlk  = 350 (175)
| selfSuperOB  = 350
| oppSuperOH    = 490
| oppSuperOB    = 175
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| notes        = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires Counterhit on 22MK~MK to combo into this attack
| notes        = Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 22MK~MK to combo into this attack
}}
}}


Line 1,123: Line 1,110:
| hitboxes      = SF6_Zangief_5lplk_hitbox.png
| hitboxes      = SF6_Zangief_5lplk_hitbox.png
| damage        = 1200,600 (2040,600)
| damage        = 1200,600 (2040,600)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +22(+0)
| hitAdv        = KD +22(+0)
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +22(+0)
| cancel        = -
| punish        = HKD +22(+0)
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 1500,500
| driveGain    = 1500,500
| selfSuperOH  = 1800,200 [3800,200]
| superGainHit  = 1800,200(1260,140) [3800,200(2660,140)]
| oppSuperOH    = 1260,140 [2660,140]
| notes        = () refers to followup attack used by holding Throw buttons; by omitting the followup attack, Zangief can manually time a corner throw loop
| notes        = () refers to followup attack used by holding Throw buttons; by omitting the followup attack, Zangief can manually time a corner throw loop; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,145: Line 1,133:
| hitboxes      = SF6_Zangief_4lplk_hitbox.png
| hitboxes      = SF6_Zangief_4lplk_hitbox.png
| damage        = 1400 (2380)
| damage        = 1400 (2380)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +8
| hitAdv        = KD +8
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +8
| cancel        = -
| punish        = HKD +8
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Switches sides; can manually time throw oki after back throwing opponent into corner
| notes        = Switches sides; can manually time throw oki after back throwing opponent into corner; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,167: Line 1,156:
| hitboxes      = SF6_Zangief_6lplk_hitbox.png
| hitboxes      = SF6_Zangief_6lplk_hitbox.png
| damage        = 1500 (2550)
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +10
| hitAdv        = KD +10
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +10
| cancel        = -
| punish        = HKD +10
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = High damage put poor oki
| notes        = High damage put poor oki; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,189: Line 1,179:
| hitboxes      = SF6_Zangief_3lplk_hitbox.png
| hitboxes      = SF6_Zangief_3lplk_hitbox.png
| damage        = 1200 (2040)
| damage        = 1200 (2040)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +33
| hitAdv        = KD +33
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +33
| cancel        = -
| punish        = HKD +33
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Gives access to corner throw loop, but less damaging throw overall
| notes        = Gives access to corner throw loop, but less damaging throw overall; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,211: Line 1,202:
| hitboxes      = SF6_Zangief_1lplk_hitbox.png
| hitboxes      = SF6_Zangief_1lplk_hitbox.png
| damage        = 1500 (2550)
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +9
| hitAdv        = KD +9
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +9
| cancel        = -
| punish        = HKD +9
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Switches sides; recovers too far away for any followup oki
| notes        = Switches sides; recovers too far away for any followup oki; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,233: Line 1,225:
| hitboxes      = SF6_Zangief_2lplk_hitbox.png
| hitboxes      = SF6_Zangief_2lplk_hitbox.png
| damage        = 1500 (2550)
| damage        = 1500 (2550)
| dmgScaling    = 20% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 23
| total        = 30
| guard        = T
| cancel        = -
| hitAdv        = KD +14
| hitAdv        = KD +14
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +14
| cancel        = -
| punish        = HKD +14
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 2000
| driveGain    = 2000
| selfSuperOH  = 2000 [4000]
| superGainHit  = 2000(1400) [4000(2800)]
| oppSuperOH    = 1400 [2800]
| notes        = Switches sides; no followup throw oki after putting opponent into corner, but can connect with meaty strike
| notes        = Switches sides; no followup throw oki after putting opponent into corner, but can connect with meaty strike; 20% immediate damage scaling when comboed into (e.g. after Crumple)
}}
}}


Line 1,255: Line 1,248:
| images        = SF6_Zangief_hphk.png
| images        = SF6_Zangief_hphk.png
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| hitboxes      = SF6_Zangief_hphk_hitbox.png
| cost          = 1 drive
| damage        = 800
| damage        = 800
| chip          = 200
| chip          = 200
| dmgScaling    = 20% Starter
| startup      = 26
| startup      = 26
| active        = 2
| active        = 2
| recovery      = 35
| recovery      = 35
| total        = 62
| guard        = LH
| cancel        = -
| hitAdv        = KD +35 / Wall Splat KD +65
| hitAdv        = KD +35 / Wall Splat KD +65
| blockAdv      = {{sf6-adv|M|-3}} / Wall Splat HKD +72
| blockAdv      = {{sf6-adv|M|-3}} / Wall Splat HKD +72
| guard        = LH
| punishAdv    = Crumple (Standing +21, Juggle +46, HKD +104)
| cancel        = -
| punish        = Crumple (Standing +21, Juggle +46, HKD +104)
| perfParryAdv  = {{sf6-adv|VM|-35}}
| perfParryAdv  = {{sf6-adv|VM|-35}}
| blockstun    = 34
| blockstun    = 34
Line 1,271: Line 1,265:
| driveDmgBlk  = 5000
| driveDmgBlk  = 5000
| driveDmgHit  = 10000 [15000]
| driveDmgHit  = 10000 [15000]
| selfDriveOH  = -10000
| driveGain    = -10000
| selfDriveOB  = -10000
| superGainHit  = [3000(2100)]
| selfSuperOH  = [3000]
| armor        = 1-27
| selfSuperOB  = [2100]
| jugStart      = 0
| jugStart      = 0
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,287: Line 1,280:
| images        = SF6_Zangief_6hphk.png
| images        = SF6_Zangief_6hphk.png
| hitboxes      = SF6_Zangief_6hphk_hitbox.png
| hitboxes      = SF6_Zangief_6hphk_hitbox.png
| cost          = 2 drive
| damage        = 500 recoverable
| damage        = 500 recoverable
| chip          = 125 recoverable
| chip          = 125 recoverable
Line 1,293: Line 1,285:
| active        = 3
| active        = 3
| recovery      = 26
| recovery      = 26
| invuln       = 1-22 full
| total        = 48
| guard        = LH
| cancel       = -
| hitAdv        = KD +23
| hitAdv        = KD +23
| blockAdv      = {{sf6-adv|VM|-8}}
| blockAdv      = {{sf6-adv|VM|-8}}
| guard        = LH
| punishAdv    = KD +23
| cancel        = -
| punish        = KD +23
| perfParryAdv  = {{sf6-adv|VM|-27}}
| perfParryAdv  = {{sf6-adv|VM|-27}}
| blockstun    = 21
| blockstun    = 21
| hitstop      = 20
| hitstop      = 20
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| invuln        = 1-22 Full
| jugStart      =  
| armor        = Break
| jugIncrease  =  
| jugStart      = 200
| jugLimit      =  
| jugIncrease  = 100
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| jugLimit      = 1
| notes        = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}


Line 1,316: Line 1,309:
| images        = SF6_Zangief_mpmk.png
| images        = SF6_Zangief_mpmk.png
| hitboxes      = SF6_Zangief_mpmk_hitbox.png
| hitboxes      = SF6_Zangief_mpmk_hitbox.png
| cost          = 0.5 drive
| damage        = -
| damage        = -
| dmgScaling    = 50% Multiplier (Perfect)
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
| recovery      = 29(1)(11)
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| total        = 37(3)
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| driveGain    = -5000,250~
| cancel        = -
| invuln        = 6 Full (after Perfect Parry)
| selfDriveOH  = -5000,250~
| selfDriveOB  = -5000,250~
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 1,337: Line 1,330:
| images        = SF6_Zangief_66.png
| images        = SF6_Zangief_66.png
| hitboxes      = SF6_Zangief_66_hitbox.png
| hitboxes      = SF6_Zangief_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| damage        = -
| dmgScaling    = 15% Multiplier (Mid-Combo)
| startup      = 9(11)
| startup      = 9(11)
| active        = 45(46)
| active        = 45(46)
| recovery      = 24(23)
| recovery      = 24(23)
| total        =
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| driveGain    = -10000(-30000)
| cancel        = -
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)
}}
}}
Line 1,364: Line 1,357:
| active        = 2(3)2(4)2(8)2(6)2
| active        = 2(3)2(4)2(8)2(6)2
| recovery      = 27
| recovery      = 27
| invuln       = 1-16 Head, 6-45 Projectile, 6-16 Air
| total        = 72
| guard        = LH
| cancel       = SA3
| hitconfirm    = 18
| hitAdv        = KD +27(+56)
| hitAdv        = KD +27(+56)
| blockAdv      = {{sf6-adv|VM|-12(-41)}}
| blockAdv      = {{sf6-adv|VM|-12(-41)}}
| guard        = LH
| punishAdv    = KD +27(+56)
| cancel        = su3
| react        = 18
| punish        = KD +27(+56)
| perfParryAdv  = {{sf6-adv|VM|-27(-56)}}
| perfParryAdv  = {{sf6-adv|VM|-27(-56)}}
| blockstun    = 17(46 total)
| blockstun    = 17(46 total)
Line 1,376: Line 1,369:
| driveDmgBlk  = 4000x4
| driveDmgBlk  = 4000x4
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = 2000
| driveGain    = 2000 (2000x4)
| selfDriveOB  = 2000x4
| superGainHit  = 1150 (805)
| selfSuperOH  = 1150
| superGainBlk  = 575x4 (287x4)
| selfSuperOB  = 575x4
| invuln        = 1-16 Head, 6-45 Projectile, 6-16 Air
| oppSuperOH    = 805
| oppSuperOB    = 287x4
| jugStart      = 10
| jugStart      = 10
| jugIncrease  = 10
| jugIncrease  = 10
| jugLimit      =  
| jugLimit      =  
| notes        = Anti-air on first hit but cannot hit crossups (head hurtbox disappears during startup); all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into Lv.3 Super is only useful vs. armor
| notes        = Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor
}}
}}


Line 1,394: Line 1,385:
| images        = SF6_Zangief_ppp.png
| images        = SF6_Zangief_ppp.png
| hitboxes      =  
| hitboxes      =  
| cost          = 2 drive
| damage        = 500,1000 (1500)
| damage        = 500,1000 (1500)
| chip          = 125,250x4 (375/1125)
| chip          = 125,250x4 (375/1125)
Line 1,400: Line 1,390:
| active        = 2(2)2(3)2(6)2(4)2
| active        = 2(2)2(3)2(6)2(4)2
| recovery      = 26
| recovery      = 26
| invuln       = 1-13 Head, 1-36 Projectile, 6-13 Air
| total        = 62
| guard        = LH
| cancel       = SA2 SA3 (1st)
| hitconfirm    = 18
| hitAdv        = KD +38(+57)
| hitAdv        = KD +38(+57)
| blockAdv      = {{sf6-adv|VM|-11(-30)}}
| blockAdv      = {{sf6-adv|VM|-11(-30)}}
| guard        = LH
| punishAdv    = KD +38(+57)
| cancel        = su2 su3 (1st)
| react        = 18
| punish        = KD +38(+57)
| perfParryAdv  = {{sf6-adv|VM|-25(-49)}}
| perfParryAdv  = {{sf6-adv|VM|-25(-49)}}
| blockstun    = 21(40 total)
| blockstun    = 21(40 total)
Line 1,412: Line 1,402:
| driveDmgBlk  = 4000x5
| driveDmgBlk  = 4000x5
| driveDmgHit  = [5000]
| driveDmgHit  = [5000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfDriveOB  = -20000
| superGainHit  = 650,500 (455,350)
| selfSuperOH  = 650,500 (1150)
| superGainBlk  = 325,250x4 (162,125x4)
| selfSuperOB  = 325,250x4 (1325)
| invuln        = 1-13 Head, 1-36 Projectile, 6-13 Air
| oppSuperOH    = 455,350 (805)
| oppSuperOB    = 162,125x4 (662)
| jugStart      = 1,10
| jugStart      = 1,10
| jugIncrease  = 1,10
| jugIncrease  = 1,10
| jugLimit      =  
| jugLimit      =  
| notes        = Anti-air on first hit but cannot hit crossups (head hurtbox disappears during startup); can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit can combo into Lv.2 Super; faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or Level 1 Super if the juggling hits are staggered
| notes        = Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit can combo into SA2; faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or Level 1 Super if the juggling hits are staggered
}}
}}


Line 1,432: Line 1,420:
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| hitboxes      = SF6_Zangief_360lp_hitbox.png
| damage        = 2500
| damage        = 2500
| dmgScaling    = 10% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 54
| recovery      = 54
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +30
| hitAdv        = HKD +30
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +30
| cancel        = -
| punish        = HKD +30
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 2875 damage on Punish Counter; Range: 1.62; longest range SPD but least damage
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 2875 damage on Punish Counter; applies 10% immediate damage scaling when comboed into; Range: 1.62; longest range SPD but least damage
}}
}}


Line 1,454: Line 1,443:
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| hitboxes      = SF6_Zangief_360mp_hitbox.png
| damage        = 2900
| damage        = 2900
| dmgScaling    = 10% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 54
| recovery      = 54
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +28
| hitAdv        = HKD +28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +28
| cancel        = -
| punish        = HKD +28
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter; Range: 1.47; middle ground for range and damage
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter; applies 10% immediate damage scaling when comboed into; Range: 1.47; middle ground for range and damage
}}
}}


Line 1,476: Line 1,466:
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| hitboxes      = SF6_Zangief_360hp_hitbox.png
| damage        = 3300
| damage        = 3300
| dmgScaling    = 10% Immediate
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 54
| recovery      = 54
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +28
| hitAdv        = HKD +28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +28
| cancel        = -
| punish        = HKD +28
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter; Range: 1.22; highest damage for meterless SPD but shortest range
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter; applies 10% immediate damage scaling when comboed into; Range: 1.22; highest damage for meterless SPD but shortest range
}}
}}


Line 1,497: Line 1,488:
| images        = SF6_Zangief_360pp.png
| images        = SF6_Zangief_360pp.png
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| hitboxes      = SF6_Zangief_360pp_hitbox.png
| cost          = 2 drive
| damage        = 3400
| damage        = 3400
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 54
| recovery      = 54
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +28
| hitAdv        = HKD +28
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +28
| cancel        = -
| punish        = HKD +28
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3910 damage on Punish Counter; Range: 1.52; highest damage SPD, slightly less range than LP version
| notes        = Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3910 damage on Punish Counter; Range: 1.52; highest damage SPD, slightly less range than LP version
}}
}}
Line 1,525: Line 1,515:
| active        = 3
| active        = 3
| recovery      = 21(36)+16 land
| recovery      = 21(36)+16 land
| total        = -
| guard        = T
| cancel        = -
| hitAdv        = HKD +19
| hitAdv        = HKD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +19
| cancel        = -
| punish        = HKD +19
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| airborne      = Until Land (FKD)
| notes        = Can be performed on first airborne jump frame; grabs airborne opponents only; Forced Knockdown state until landing; 3260 damage on Punish Counter; Range: 1.46; Zangief is in a crouching state during landing recovery
| notes        = Can be performed on first airborne jump frame; grabs airborne opponents only; 3260 damage on Punish Counter; Range: 1.46; Zangief is in a crouching state during landing recovery
}}
}}


Line 1,543: Line 1,534:
| images        = SF6_Zangief_j360kk.png
| images        = SF6_Zangief_j360kk.png
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| hitboxes      = SF6_Zangief_j360kk_hitbox.png
| cost          = 2 drive
| damage        = 3000
| damage        = 3000
| dmgScaling    = 10% Immediate
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
| recovery      = 21(36)+16 land
| recovery      = 21(36)+16 land
| total        = -
| guard        = T
| cancel        = -
| hitAdv        = HKD +19
| hitAdv        = HKD +19
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +19
| cancel        = -
| punish        = HKD +19
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| airborne      = Until Land (FKD)
| jugLimit      =  
| jugLimit      =  
| notes        = Can be performed on first airborne jump frame; grabs airborne opponents only; Forced Knockdown state until landing; can be juggled into; 3375 damage on Punish Counter; applies 10% immediate damage scaling when comboed into; Range: 1.64; Zangief is in a crouching state during landing recovery
| notes        = Can be performed on first airborne jump frame; grabs airborne opponents only; can be juggled into; 3375 damage on Punish Counter; Range: 1.64; Zangief is in a crouching state during landing recovery
}}
}}


Line 1,569: Line 1,561:
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| hitboxes      = SF6_Zangief_63214k_close_hitbox.png
| damage        = 2900
| damage        = 2900
| dmgScaling    = 10% Immediate
| startup      = 10
| startup      = 10
| active        = 2
| active        = 2
| recovery      = 50
| recovery      = 50
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +26
| hitAdv        = HKD +26
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +26
| cancel        = -
| punish        = HKD +26
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 1250,3750
| driveGain    = 1250,3750
| selfSuperOH  = 1000,2300
| superGainHit  = 1000,2300 (700,1610)
| oppSuperOH    = 700,1610
| notes        = Only activates from close proximity; Range: 1.14; switches sides on hit; 3335 damage on Punish Counter
| notes        = Only activates from close proximity; Range: 1.14; switches sides on hit; 3335 damage on Punish Counter; applies 10% immediate damage scaling when comboed into
}}
}}


Line 1,594: Line 1,587:
| active        = 2
| active        = 2
| recovery      = 50
| recovery      = 50
| total        = 61
| guard        = T
| cancel        = -
| hitAdv        = HKD +27
| hitAdv        = HKD +27
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +27
| cancel        = -
| punish        = HKD +27
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfSuperOH  = 1000,4000
| superGainHit  = 1000,4000 (700,2800)
| oppSuperOH    = 700,2800
| notes        = Only activates from close proximity; Range: 1.14; switches sides on hit; 3680 damage on Punish Counter
| notes        = Only activates from close proximity; Range: 1.14; switches sides on hit; 3680 damage on Punish Counter
}}
}}
Line 1,617: Line 1,610:
| active        = 2
| active        = 2
| recovery      = 41
| recovery      = 41
| total        = 70
| guard        = T
| cancel        = -
| hitAdv        = HKD +29
| hitAdv        = HKD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +29
| cancel        = -
| punish        = HKD +29
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter
}}
}}
Line 1,639: Line 1,632:
| active        = 2
| active        = 2
| recovery      = 44
| recovery      = 44
| total        = 68
| guard        = T
| cancel        = -
| hitAdv        = HKD +29
| hitAdv        = HKD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +29
| cancel        = -
| punish        = HKD +29
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter
| notes        = Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter
}}
}}
Line 1,660: Line 1,653:
| startup      = 55(81)
| startup      = 55(81)
| active        = 2
| active        = 2
| recovery      = 41
| recovery      = 40
| total        = 96(123)
| guard        = T
| cancel        = -
| hitAdv        = HKD +29
| hitAdv        = HKD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +29
| cancel        = -
| punish        = HKD +29
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = 5000
| driveGain    = 5000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| armor        = 11-active
| notes        = Activates from beyond ~1/2 screen; 1-hit Armor 11f until active frames; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3105 damage on Punish Counter
| notes        = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3105 damage on Punish Counter
}}
}}


Line 1,682: Line 1,676:
| startup      = 54(81)
| startup      = 54(81)
| active        = 2
| active        = 2
| recovery      = 44
| recovery      = 40
| total        = 95(123)
| guard        = T
| cancel        = -
| hitAdv        = HKD +29
| hitAdv        = HKD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +29
| cancel        = -
| punish        = HKD +29
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]
| selfDriveOH  = -20000
| driveGain    = -20000
| selfSuperOH  = 3300
| superGainHit  = 3300 (2310)
| oppSuperOH    = 2310
| armor        = 3-active (2-hit)
| notes        = Activates from beyond ~1/2 screen; 2-hit Armor 3f until active frames; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3450 damage on Punish Counter
| notes        = Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3450 damage on Punish Counter
}}
}}


Line 1,706: Line 1,701:
| active        = 50
| active        = 50
| recovery      = 24
| recovery      = 24
| total        = 79
| guard        = -
| cancel        = -
| hitAdv        = HKD +5
| hitAdv        = HKD +5
| blockAdv      = -
| blockAdv      = -
| guard        = -
| punishAdv    = HKD +5
| cancel        = -
| punish        = HKD +5
| driveDmgHit  = 10000
| driveDmgHit  = 10000
| selfDriveOH  = 15000
| driveGain    = 15000
| selfSuperOH  = 2000
| superGainHit  = 2000 (1400)
| oppSuperOH    = 1400
| notes        = Counter is active 6-55f; only activates vs. kicks that connect with the hitbox between Zangief's arms (cannot counter low-hitting kicks); on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents
| notes        = Counter is active 6-55f; only activates vs. kicks that connect with the hitbox between Zangief's arms (cannot counter low-hitting kicks); on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents
}}
}}
Line 1,725: Line 1,720:
| images        = SF6_Zangief_236236k.png
| images        = SF6_Zangief_236236k.png
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| hitboxes      = SF6_Zangief_236236k_hitbox.png
| cost          = 1 super
| damage        = 3500
| damage        = 3500
| chip          = -
| dmgScaling    = 30% Minimum; 20% Immediate
| startup      = 11
| startup      = 11
| active        = 7
| active        = 7
| recovery      = 13+47 land
| recovery      = 13+47 land
| invuln       = 1-17 full
| total        = 77
| guard        = T
| cancel       = -
| hitAdv        = HKD +29
| hitAdv        = HKD +29
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +29
| cancel        = -
| punish        = HKD +29
| driveDmgHit  = 5000
| driveDmgHit  = 5000
| selfSuperOH  = -10000
| superGainHit  = -10000
| selfSuperOB  = -10000
| superGainBlk  = -10000
| invuln        = 1-17 Full
| airborne      = 2-30 (FKD)
| jugLimit      =  
| jugLimit      =  
| notes        = Airborne 2-30f (Forced Knockdown state); can only hit airborne opponents; cannot anti-air crossups; hitbox starts quite high, making it unreliable in some anti-air and juggle scenarios; 20% immediate damage scaling when comboed into; 30% minimum damage scaling
| notes        = Can only hit airborne opponents; cannot anti-air cross-ups; hitbox starts quite high, making it unreliable in some anti-air and juggle scenarios
}}
}}


Line 1,750: Line 1,746:
| images        = SF6_Zangief_236236p.png
| images        = SF6_Zangief_236236p.png
| hitboxes      = SF6_Zangief_236236p_hitbox1.png
| hitboxes      = SF6_Zangief_236236p_hitbox1.png
| cost          = 2 super
| damage        = 3160(3060)
| damage        = 3160(3060)
| chip          = 50x9,300 (750)
| chip          = 50x9,300 (750)
| dmgScaling    = 40% Minimum
| startup      = 18
| startup      = 18
| active        = 102
| active        = 102
| recovery      = 52
| recovery      = 52
| invuln       = 1-18 full, 19-119 projectile
| total        = 171
| guard        = LH
| cancel       = -
| hitAdv        = HKD +5(+1)
| hitAdv        = HKD +5(+1)
| blockAdv      = {{sf6-adv|VM|-35}}
| blockAdv      = {{sf6-adv|VM|-35}}
| guard        = LH
| punishAdv    = HKD +5(+1)
| cancel        = -
| punish        = HKD +5(+1)
| perfParryAdv  = {{sf6-adv|VM|-53}}
| perfParryAdv  = {{sf6-adv|VM|-53}}
| blockstun    = 119 total
| blockstun    = 119 total
Line 1,767: Line 1,763:
| driveDmgBlk  = 5000 (180,480x9,500)
| driveDmgBlk  = 5000 (180,480x9,500)
| driveDmgHit  = 10000
| driveDmgHit  = 10000
| selfSuperOH  = -20000
| superGainHit  = -20000
| selfSuperOB  = -20000
| superGainBlk  = -20000
| invuln        = 1-18 Full, 19-119 Projectile
| armor        = Break
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      = 1
| jugLimit      = 1
| notes        = Armor Break; switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; 40% minimum damage scaling; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
| notes        = Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
}}
}}


Line 1,781: Line 1,779:
| images        = SF6_Zangief_236236p_hold.png
| images        = SF6_Zangief_236236p_hold.png
| hitboxes      = SF6_Zangief_236236p_hold_hitbox1.png,SF6_Zangief_236236p_hold_hitbox2.png
| hitboxes      = SF6_Zangief_236236p_hold_hitbox1.png,SF6_Zangief_236236p_hold_hitbox2.png
| cost          = 2 super
| damage        = 0,60x9,560 (1100)
| damage        = 0,60x9,560 (1100)
| chip          = 50x9,300 (750)
| chip          = 50x9,300 (750)
| dmgScaling    = 40% Minimum
| startup      = 18
| startup      = 18
| active        = 105
| active        = 105
| recovery      = 25(52)
| recovery      = 25(52)
| invuln       = 1-18 full, 19-122 projectile
| total        = 172
| guard        = LH
| cancel       = -
| hitAdv        = KD +87 Launch
| hitAdv        = KD +87 Launch
| blockAdv      = {{sf6-adv|VM|-35}}
| blockAdv      = {{sf6-adv|VM|-35}}
| guard        = LH
| punishAdv    = KD +87 Launch
| cancel        = -
| punish        = KD +87 Launch
| perfParryAdv  = {{sf6-adv|VM|-53}}
| perfParryAdv  = {{sf6-adv|VM|-53}}
| blockstun    = 122 total
| blockstun    = 122 total
Line 1,798: Line 1,796:
| driveDmgBlk  = 5000 (180,480x9,500)
| driveDmgBlk  = 5000 (180,480x9,500)
| driveDmgHit  = 10000
| driveDmgHit  = 10000
| selfSuperOH  = -20000
| superGainHit  = -20000
| selfSuperOB  = -20000
| superGainBlk  = -20000
| invuln        = 1-18 Full, 19-122 Projectile
| armor        = Break
| jugStart      = 0
| jugStart      = 0
| jugIncrease  = 1,1
| jugIncrease  = 1,1
| jugLimit      = 1
| jugLimit      = 1
| notes        = Armor Break; launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks; 25f recovery on hit, 52f recovery on whiff/block; 40% minimum damage scaling; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
| notes        = Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
}}
}}


Line 1,812: Line 1,812:
| images        = SF6_Zangief_720+p.png
| images        = SF6_Zangief_720+p.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| damage        = 4800
| damage        = 4800
| dmgScaling    = 50% Minimum; 10% Immediate
| startup      = 6+0
| startup      = 6+0
| active        = 2
| active        = 2
| recovery      = 116
| recovery      = 116
| invuln       = 1-7 full
| total        = 123
| guard        = T
| cancel       = -
| hitAdv        = HKD +26
| hitAdv        = HKD +26
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +26
| cancel        = -
| punish        = HKD +26
| driveDmgHit  = 15000
| driveDmgHit  = 15000
| selfSuperOH  = -30000
| superGainHit  = -30000
| selfSuperOB  = -30000
| superGainBlk  = -30000
| notes        = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; 10% immediate damage scaling when comboed into; 50% minimum damage scaling; cinematic time regenerates ~2.2 Drive bars for Zangief
| invuln        = 1-7 Full
| notes        = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; cinematic time regenerates ~2.2 Drive bars for Zangief
}}
}}


Line 1,835: Line 1,836:
| images        = SF6_Zangief_720+p(ca).png
| images        = SF6_Zangief_720+p(ca).png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| hitboxes      = SF6_Zangief_720+p_hitbox.png
| cost          = 3 super
| damage        = 5300
| damage        = 5300
| dmgScaling    = 50% Minimum; 10% Immediate
| startup      = 6+0
| startup      = 6+0
| active        = 2
| active        = 2
| recovery      = 116
| recovery      = 116
| invuln       = 1-7 full
| total        = 123
| guard        = T
| cancel       = -
| hitAdv        = HKD +26
| hitAdv        = HKD +26
| blockAdv      = -
| blockAdv      = -
| guard        = T
| punishAdv    = HKD +26
| cancel        = -
| punish        = HKD +26
| driveDmgHit  = 20000
| driveDmgHit  = 20000
| selfSuperOH  = -30000
| superGainHit  = -30000
| selfSuperOB  = -30000
| superGainBlk  = -30000
| notes        = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; 10% immediate damage scaling when comboed into; 50% minimum damage scaling; cinematic time regenerates ~2.7 Drive bars for Zangief; available at 25% HP or below
| invuln        = 1-7 Full
| notes        = Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief
}}
}}


Line 1,863: Line 1,865:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 194
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "My beautiful body is built better!"
| notes        = "My beautiful body is built better!"
}}
}}
Line 1,880: Line 1,883:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 227
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "You'd be right at home in the ring!"
| notes        = "You'd be right at home in the ring!"
}}
}}
Line 1,897: Line 1,901:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 202
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "You're lacking, just bring it!"
| notes        = "You're lacking, just bring it!"
}}
}}
Line 1,914: Line 1,919:
| active        = -
| active        = -
| recovery      = -
| recovery      = -
| total        = 210
| guard        = -
| cancel        = -
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard        = -
| cancel        = -
| notes        = "The power of Zangief is limitless!"
| notes        = "The power of Zangief is limitless!"
}}
}}

Revision as of 20:24, 11 November 2023


Character Vitals

Zangief
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Zangief Portrait.png SF6 Zangief Face.png 11000 1.02 / 5+38+3 2.115 0.327
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0364 22 1.007 1.725 1.455
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.025 25 0.712 1.406 3.040


Normals

Standing Normals

5LP
Zangief
zangief_5lp

5LP

Standing Light Punch
SF6 Zangief 5lp.png
SF6 Zangief 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7(4) 3 9 16 14 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
18 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +6 - - +6 +4
Punish Advantage Perfect Parry Advantage
+8 -10
Hit Advantage Block Advantage
+4 +2
Notes
Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw
5MP
Zangief
zangief_5mp

5MP

Standing Medium Punch
SF6 Zangief 5mp.png
SF6 Zangief 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH TC 28
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 17 23 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
29 5000 [6000] 2500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +2 - - - -
Punish Advantage Perfect Parry Advantage
+6 -19
Hit Advantage Block Advantage
+2 -2
Notes
Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC followup on whiff
5HP
Zangief
zangief_5hp

5HP

Standing Heavy Punch
SF6 Zangief 5hp.png
SF6 Zangief 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
(6~22)+10 3 22(24) 28 22 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
40(42) 6000 [8000] 3500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 4-release (Upper Body) - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +1 - - - -
Punish Advantage Perfect Parry Advantage
KD +32 -23
Hit Advantage Block Advantage
+3 -3
Notes
Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state
5[HP]
Zangief
zangief_5hp_hold

5[HP]

Standing Heavy Punch (hold)
File:SF6 Zangief 5hp hold.png
SF6 Zangief 5hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 3 22(24) - 28 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
56(58) 8000 [12000] 5000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 4-34 (Upper Body) - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +40 +7 - - - -
Punish Advantage Perfect Parry Advantage
HKD +54 -23
Hit Advantage Block Advantage
KD +40 +3
Notes
Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground
5LK
Zangief
zangief_5lk

5LK

Standing Light Kick
SF6 Zangief 5lk.png
SF6 Zangief 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 10% Starter LH Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
7 2 17 17 15 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
25 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+2 0 - - +7 +5
Punish Advantage Perfect Parry Advantage
+2 -17
Hit Advantage Block Advantage
-2 -4
Notes
Very long range for a light normal
5MK
Zangief
zangief_5mk

5MK

Standing Medium Kick
SF6 Zangief 5mk.png
SF6 Zangief 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 4 19 24 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 5000 [6000] 2500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 0 - - - -
Punish Advantage Perfect Parry Advantage
+5 -21
Hit Advantage Block Advantage
+1 -4
Notes
Strong poke due to its range and hitbox priority
5HK
Zangief
zangief_5hk

5HK

Standing Heavy Kick
SF6 Zangief 5hk.png
SF6 Zangief 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 4 21 28 26 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
37 7000 [11000] 4000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 PC / 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +5 - - - -
Punish Advantage Perfect Parry Advantage
KD +51 Spin -23
Hit Advantage Block Advantage
+3 +1
Notes
Cannot hit crouching opponents; Punish Counter puts opponents into free juggle state; puts airborne opponents into limited juggle state; leg hurtbox is invincible to air strikes 13-22f, but is vulnerable to projectiles 1f before active; good anti-air but slow to startup

Crouching Normals

2LP
Zangief
zangief_2lp

2LP

Crouching Light Punch
SF6 Zangief 2lp.png
SF6 Zangief 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 12
Startup Active Recovery Hitstun Blockstun Hitstop
6(3) 2 8 16 11 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
15 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+10 +5 - - +6 +1
Punish Advantage Perfect Parry Advantage
+10 -8
Hit Advantage Block Advantage
+6 +1
Notes
Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into
2MP
Zangief
zangief_2mp

2MP

Crouching Medium Punch
SF6 Zangief 2mp.png
SF6 Zangief 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA 15
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 16 22 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26 5000 [6000] 2500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +3 - - +12 +8
Punish Advantage Perfect Parry Advantage
+7 -17
Hit Advantage Block Advantage
+3 -1
Notes
Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral
2HP
Zangief
zangief_2hp

2HP

Crouching Heavy Punch
SF6 Zangief 2hp.png
SF6 Zangief 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 8 35 - 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
54 7000 [11000] 4000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-19 Air (Head) - - 1 PC / 0 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +20 -15 - - - -
Punish Advantage Perfect Parry Advantage
KD +33 -41
Hit Advantage Block Advantage
KD +20 -19
Notes
Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a higher juggle state, can follow up if it hits an opponent near max height
2LK
Zangief
zangief_2lk

2LK

Crouching Light Kick
SF6 Zangief 2lk.png
SF6 Zangief 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250 - 10% Starter L Chn -
Startup Active Recovery Hitstun Blockstun Hitstop
4(3) 3 12 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
18 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+4 +1 - - - -
Punish Advantage Perfect Parry Advantage
+4 -13
Hit Advantage Block Advantage
0 -3
Notes
Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal
2MK
Zangief
zangief_2mk

2MK

Crouching Medium Kick
SF6 Zangief 2mk.png
SF6 Zangief 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 18 23 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
29 5000 [6000] 2500 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+6 +2 - - - -
Punish Advantage Perfect Parry Advantage
+6 -19
Hit Advantage Block Advantage
+2 -2
Notes
Long-range low poke with incredible hitbox priority
2HK
Zangief
zangief_2hk

2HK

Crouching Heavy Kick
SF6 Zangief 2hk.png
SF6 Zangief 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 27 - 17 14
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
41 4000 [10000] 3500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
HKD +32 -9 - - - -
Punish Advantage Perfect Parry Advantage
HKD +45 -28
Hit Advantage Block Advantage
HKD +32 -13
Notes
Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no HKD if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation

Jumping Normals

j.LP
Zangief
zangief_jlp

j.LP

Jumping Light Punch
SF6 Zangief jlp.png
SF6 Zangief jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 7 3 land 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Decent air-to-air
j.MP
Zangief
zangief_jmp

j.MP

Jumping Medium Punch
SF6 Zangief jmp.png
SF6 Zangief jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 18 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 3000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 CH/PC air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Puts airborne opponents into limited juggle state on counter-hit/Punish Counter
j.HP
Zangief
zangief_jhp

j.HP

Jumping Heavy Punch
SF6 Zangief jhp.png
SF6 Zangief jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 25 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Causes spike knockdown vs. airborne opponents
j.LK
Zangief
zangief_jlk

j.LK

Jumping Light Kick
SF6 Zangief jlk.png
SF6 Zangief jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 3 land 15 12 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Cross-up
j.MK
Zangief
zangief_jmk

j.MK

Jumping Medium Kick
SF6 Zangief jmk.png
SF6 Zangief jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 8 3 land 18 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Good downward reach
j.HK
Zangief
zangief_jhk

j.HK

Jumping Heavy Kick
SF6 Zangief jhk.png
SF6 Zangief jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 7 3 land 19 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range
j.[HK]
Zangief
zangief_jhk_hold

j.[HK]

Jumping Heavy Kick (hold)
File:SF6 Zangief jhk hold.png
SF6 Zangief jhk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
32 6 30(20)(12) land - 20 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
32-land Projectile (Body) - - 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Wall Bounce +26(+58) -
Hit Advantage Block Advantage
Wall Splat +1(+33) -30(-43)
Notes
Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; Zangief's body is projectile invulnerable while active (but not the legs); listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled)

Command Normals

3MP
Zangief
zangief_3mp

3MP

Hellstab
SF6 Zangief 3mp.png
SF6 Zangief 3mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 21
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 21 23 21 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 5000 [6000] 2500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+3 +1 - - +11 +9
Punish Advantage Perfect Parry Advantage
+3 -22
Hit Advantage Block Advantage
-1 -3
Notes
Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); arm hurtbox is anti-air invincible frames 7-12 (but not a very useful AA due to head hurtbox)
6MK
Zangief
zangief_6mk

6MK

Knee Hammer
SF6 Zangief 6mk.png
SF6 Zangief 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
14 7 14 21 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
34 5000 [6000] 2500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-23 Lower Body - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+4(+10) 0(+6) - - - -
Punish Advantage Perfect Parry Advantage
+4(+10) -19(-13)
Hit Advantage Block Advantage
0(+6) -4(+2)
Notes
Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne
6HP
Zangief
zangief_6hp

6HP

Headbutt
SF6 Zangief 6hp.png
SF6 Zangief 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 19
Startup Active Recovery Hitstun Blockstun Hitstop
14 5 15(17) 26 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33(35) 6000 [8000] 3500 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+10 +8 - - +14 +12
Punish Advantage Perfect Parry Advantage
+10 -18
Hit Advantage Block Advantage
+6 +4
Notes
2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state
6HK
Zangief
zangief_6hk

6HK

Cyclone Wheel Kick
SF6 Zangief 6hk.png
SF6 Zangief 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
22(24) 7(5) 25 - 18 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
53 4000 [11000] 3500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
13-28 Lower Body - - 0 PC / 1 air 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +28(+30) -8(-4) - - - -
Punish Advantage Perfect Parry Advantage
KD +42(44) OTG -28(-24)
Hit Advantage Block Advantage
KD +28(+30) -12(-8)
Notes
Long range overhead with high pushback; low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 can only hit standing, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential
3HK
Zangief
zangief_3hk

3HK

Smetana Dropkick
SF6 Zangief 3hk.png
SF6 Zangief 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 40 - 26 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 6000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-26 Throw/Lower Body - - 0 PC / 1 Air 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
KD +21 -14 - - - -
Punish Advantage Perfect Parry Advantage
KD +60 Tumble (HKD +128 Wallsplat) -42
Hit Advantage Block Advantage
KD +21 -18
Notes
Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state)
22MK
Zangief
zangief_22mk

22MK

Power Stomp 1
SF6 Zangief 22mk.png
SF6 Zangief 22mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC 22
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 17 24 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
28 2500 [4000] 1000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +1 - - - -
Punish Advantage Perfect Parry Advantage
+8 -18
Hit Advantage Block Advantage
+4 -3
Notes
Can perform TC followups on whiff
j.2HP
Zangief
zangief_j2hp

j.2HP

Flying Body Press
SF6 Zangief j2hp.png
SF6 Zangief j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - Combo (2 hits) H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 9 8 land 27 23 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-7
Hit Advantage Block Advantage
- -
Notes
Cross-up; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)
j.8HP
Zangief
zangief_j8hp

j.8HP

Flying Headbutt
SF6 Zangief j8hp.png
SF6 Zangief j8hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H Sp* -
Startup Active Recovery Hitstun Blockstun Hitstop
8 4 3 land 25 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [8000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 0 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox

Target Combos

5MP~MP
Zangief
zangief_5mp_mp

5MP~MP

Machine Gun Chops 1
SF6 Zangief 5mp mp.png
SF6 Zangief 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH TC 57~65(22)
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 20 26 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+6 -22
Hit Advantage Block Advantage
+2 -6
Notes
Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no CH required; can perform TC on whiff; may whiff if 5MP connects from too far away
5MP~MP~MP
Zangief
zangief_5mp_mp_mp

5MP~MP~MP

Machine Gun Chops 2
SF6 Zangief 5mp mp mp.png
SF6 Zangief 5mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3 32 - 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
49 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +27 -33
Hit Advantage Block Advantage
KD +27 -17
Notes
Combos naturally from 5MP~MP; can be performed on whiff
22MK~MK
Zangief
zangief_22mk_mk

22MK~MK

Power Stomps 2
SF6 Zangief 22mk mk.png
SF6 Zangief 22mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC 23
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 19 19 18 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 2500 [4000] 1000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+1 -20
Hit Advantage Block Advantage
-3 -4
Notes
Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff
22MK~MK~MK
Zangief
zangief_22mk_mk_mk

22MK~MK~MK

Power Stomps 3
SF6 Zangief 22mk mk mk.png
SF6 Zangief 22mk mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA 50(19)
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 24 25 17 12
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
36 2500 [4000] 1000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +14 +6
Punish Advantage Perfect Parry Advantage
+2 -25
Hit Advantage Block Advantage
-2 -10
Notes
Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 22MK~MK to combo into this attack

Throws

5LPLK
Zangief
zangief_5lplk

5LPLK

Bodyslam
SF6 Zangief 5lplk.png
SF6 Zangief 5lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,600 (2040,600) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 1500,500 1800,200(1260,140) [3800,200(2660,140)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +22(+0) -
Hit Advantage Block Advantage
KD +22(+0) -
Notes
() refers to followup attack used by holding Throw buttons; by omitting the followup attack, Zangief can manually time a corner throw loop
4LPLK
Zangief
zangief_4lplk

4LPLK

Capture Suplex
SF6 Zangief 4lplk.png
SF6 Zangief 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 (2380) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +8 -
Hit Advantage Block Advantage
KD +8 -
Notes
Switches sides; can manually time throw oki after back throwing opponent into corner
6LPLK
Zangief
zangief_6lplk

6LPLK

German Suplex
SF6 Zangief 6lplk.png
SF6 Zangief 6lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +10 -
Hit Advantage Block Advantage
KD +10 -
Notes
High damage put poor oki
3LPLK
Zangief
zangief_3lplk

3LPLK

Spinebuster
SF6 Zangief 3lplk.png
SF6 Zangief 3lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +33 -
Hit Advantage Block Advantage
KD +33 -
Notes
Gives access to corner throw loop, but less damaging throw overall
1LPLK
Zangief
zangief_1lplk

1LPLK

Russian Drop
SF6 Zangief 1lplk.png
SF6 Zangief 1lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +9 -
Hit Advantage Block Advantage
KD +9 -
Notes
Switches sides; recovers too far away for any followup oki
2LPLK
Zangief
zangief_2lplk

2LPLK

Brain Buster
SF6 Zangief 2lplk.png
SF6 Zangief 2lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 (2550) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +14 -
Hit Advantage Block Advantage
KD +14 -
Notes
Switches sides; no followup throw oki after putting opponent into corner, but can connect with meaty strike

Drive Moves

HPHK
Zangief
zangief_hphk

HPHK

Double Russian Chop
SF6 Zangief hphk.png
SF6 Zangief hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Zangief
zangief_6hphk

6HPHK

Reverse Russian Kick
SF6 Zangief 6hphk.png
SF6 Zangief 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48 - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -8
Notes
See Drive Reversal.
MPMK
Zangief
zangief_mpmk

MPMK

Drive Parry
SF6 Zangief mpmk.png
SF6 Zangief mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
37(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Zangief
zangief_66

66

Drive Rush
SF6 Zangief 66.png
SF6 Zangief 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - -10000(-30000) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)

Special Moves

Double Lariat

PP
Zangief
zangief_pp

PP

Double Lariat
SF6 Zangief pp.png
SF6 Zangief pp hitbox1.pngSF6 Zangief pp hitbox2.pngSF6 Zangief pp hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300x4 - LH SA3 18
Startup Active Recovery Hitstun Blockstun Hitstop
15 2(3)2(4)2(8)2(6)2 27 - 17(46 total) 15x4
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
72 4000x4 [5000] 2000 (2000x4) 1150 (805) 575x4 (287x4)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 Head, 6-45 Projectile, 6-16 Air - - 10 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +27(+56) -27(-56)
Hit Advantage Block Advantage
KD +27(+56) -12(-41)
Notes
Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor
PPP
Zangief
zangief_ppp

PPP

Double Lariat
SF6 Zangief ppp.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,1000 (1500) 125,250x4 (375/1125) - LH SA2 SA3 (1st) 18
Startup Active Recovery Hitstun Blockstun Hitstop
12 2(2)2(3)2(6)2(4)2 26 - 21(40 total) 15x5
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 4000x5 [5000] -20000 650,500 (455,350) 325,250x4 (162,125x4)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Head, 1-36 Projectile, 6-13 Air - - 1,10 1,10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +38(+57) -25(-49)
Hit Advantage Block Advantage
KD +38(+57) -11(-30)
Notes
Anti-air on first hit but cannot hit cross-ups (head hurtbox disappears during startup); can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit can combo into SA2; faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or Level 1 Super if the juggling hits are staggered

Screw Piledriver

360+LP
Zangief
zangief_360lp

360+LP

Screw Piledriver
SF6 Zangief 360lp.png
SF6 Zangief 360lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +30 -
Hit Advantage Block Advantage
HKD +30 -
Notes
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 2875 damage on Punish Counter; Range: 1.62; longest range SPD but least damage
360+MP
Zangief
zangief_360mp

360+MP

Screw Piledriver
File:SF6 Zangief 360mp.png
SF6 Zangief 360mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3335 damage on Punish Counter; Range: 1.47; middle ground for range and damage
360+HP
Zangief
zangief_360hp

360+HP

Screw Piledriver
File:SF6 Zangief 360hp.png
SF6 Zangief 360hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3300 - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3795 damage on Punish Counter; Range: 1.22; highest damage for meterless SPD but shortest range
360+PP
Zangief
zangief_360pp

360+PP

Screw Piledriver
SF6 Zangief 360pp.png
SF6 Zangief 360pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3400 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 54 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] -20000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +28 -
Hit Advantage Block Advantage
HKD +28 -
Notes
Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; 3910 damage on Punish Counter; Range: 1.52; highest damage SPD, slightly less range than LP version

Borscht Dynamite

j.360+K
Zangief
zangief_j360k

j.360+K

Borscht Dynamite
SF6 Zangief j360k.png
SF6 Zangief j360k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 21(36)+16 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +19 -
Hit Advantage Block Advantage
HKD +19 -
Notes
Can be performed on first airborne jump frame; grabs airborne opponents only; 3260 damage on Punish Counter; Range: 1.46; Zangief is in a crouching state during landing recovery
j.360+KK
Zangief
zangief_j360kk

j.360+KK

Borscht Dynamite
SF6 Zangief j360kk.png
SF6 Zangief j360kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 21(36)+16 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] -20000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +19 -
Hit Advantage Block Advantage
HKD +19 -
Notes
Can be performed on first airborne jump frame; grabs airborne opponents only; can be juggled into; 3375 damage on Punish Counter; Range: 1.64; Zangief is in a crouching state during landing recovery

Russian Suplex

63214K (Close)
Zangief
zangief_63214k_close

63214K (Close)

Russian Suplex
SF6 Zangief 63214k close.png
SF6 Zangief 63214k close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 - 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 50 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] 1250,3750 1000,2300 (700,1610) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Only activates from close proximity; Range: 1.14; switches sides on hit; 3335 damage on Punish Counter
63214KK (Close)
Zangief
zangief_63214kk_close

63214KK (Close)

Russian Suplex
SF6 Zangief 63214kk close.png
SF6 Zangief 63214k close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3200 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 50 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
61 - [10000] -20000 1000,4000 (700,2800) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +27 -
Hit Advantage Block Advantage
HKD +27 -
Notes
Only activates from close proximity; Range: 1.14; switches sides on hit; 3680 damage on Punish Counter

Siberian Express

63214K (Mid)
Zangief
zangief_63214k_mid

63214K (Mid)

Siberian Express
File:SF6 Zangief 63214k mid.png
SF6 Zangief 63214k mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
28 2 41 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
70 - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3105 damage on Punish Counter
63214KK (Mid)
Zangief
zangief_63214kk_mid

63214KK (Mid)

Siberian Express
File:SF6 Zangief 63214kk mid.png
SF6 Zangief 63214kk mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
23 2 44 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
68 - [10000] -20000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; 3450 damage on Punish Counter
63214K (Far)
Zangief
zangief_63214k_far

63214K (Far)

Siberian Express
SF6 Zangief 63214k far.png
SF6 Zangief 63214k far hitbox1.pngSF6 Zangief 63214k far hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
55(81) 2 40 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
96(123) - [10000] 5000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 11-active - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3105 damage on Punish Counter
63214KK (Far)
Zangief
zangief_63214kk_far

63214KK (Far)

Siberian Express
SF6 Zangief 63214kk far.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
54(81) 2 40 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
95(123) - [10000] -20000 3300 (2310) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 3-active (2-hit) - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Activates from beyond ~1/2 screen; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; 3450 damage on Punish Counter

Tundra Storm

22HK
Zangief
zangief_22hk

22HK

Tundra Storm
SF6 Zangief 22kk.png
SF6 Zangief 22kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2400 - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 50 24 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
79 - 10000 15000 2000 (1400) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +5 -
Hit Advantage Block Advantage
HKD +5 -
Notes
Counter is active 6-55f; only activates vs. kicks that connect with the hitbox between Zangief's arms (cannot counter low-hitting kicks); on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents

Super Arts

236236K
Zangief
zangief_236236k

236236K

Aerial Russian Slam
SF6 Zangief 236236k.png
SF6 Zangief 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3500 - 30% Minimum; 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 7 13+47 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
77 - 5000 - -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-17 Full - 2-30 (FKD) - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +29 -
Hit Advantage Block Advantage
HKD +29 -
Notes
Can only hit airborne opponents; cannot anti-air cross-ups; hitbox starts quite high, making it unreliable in some anti-air and juggle scenarios
236236P
Zangief
zangief_236236p

236236P

Cyclone Lariat
SF6 Zangief 236236p.png
SF6 Zangief 236236p hitbox1.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3160(3060) 50x9,300 (750) 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 102 52 - 119 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
171 5000 (180,480x9,500) 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 Full, 19-119 Projectile Break - 1,1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +5(+1) -53
Hit Advantage Block Advantage
HKD +5(+1) -35
Notes
Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
236236[P]
Zangief
zangief_236236p_hold_p

236236[P]

Cyclone Lariat (hold P)
SF6 Zangief 236236p hold.png
SF6 Zangief 236236p hold hitbox1.pngSF6 Zangief 236236p hold hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0,60x9,560 (1100) 50x9,300 (750) 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 105 25(52) - 122 total
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
172 5000 (180,480x9,500) 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-18 Full, 19-122 Projectile Break - 0 1,1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +87 Launch -53
Hit Advantage Block Advantage
KD +87 Launch -35
Notes
Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33
720+P
Zangief
zangief_720+p

720+P

Bolshoi Storm Buster
SF6 Zangief 720+p.png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4800 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+0 2 116 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
123 - 15000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; cinematic time regenerates ~2.2 Drive bars for Zangief
720+P(CA)
Zangief
zangief_720+p(ca)

720+P

Bolshoi Storm Buster (CA)
SF6 Zangief 720+p(ca).png
SF6 Zangief 720+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
5300 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+0 2 116 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
123 - 20000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +26 -
Hit Advantage Block Advantage
HKD +26 -
Notes
Command grab Super; opponent cannot jump after the freeze; cannot be comboed into except for grounded crumple states; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief

Taunts

5PPPKKK
Zangief
zangief_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Zangief 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
194 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
194 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"My beautiful body is built better!"
6PPPKKK
Zangief
zangief_6pppkkk

6PPPKKK

Forward Taunt
SF6 Zangief 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
227 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
227 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"You'd be right at home in the ring!"
4PPPKKK
Zangief
zangief_4pppkkk

4PPPKKK

Back Taunt
SF6 Zangief 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
202 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
202 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"You're lacking, just bring it!"
2PPPKKK
Zangief
zangief_2pppkkk

2PPPKKK

Down Taunt
SF6 Zangief 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
210 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
210 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"The power of Zangief is limitless!"



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