< Street Fighter 6 | Ryu
No edit summary |
(mega update) |
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Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.047 | | fwdWalkSpd = 0.047 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Ryu_5lp_hitbox.png | | hitboxes = SF6_Ryu_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 91: | Line 101: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 113: | Line 120: | ||
| active = 4 | | active = 4 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 20 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 16 (18 TC) | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+11}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 14 | | blockstun = 14 | ||
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| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 149: | Line 156: | ||
| active = 5 | | active = 5 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 19 (22 TC) | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+11}} | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 21 | | blockstun = 21 | ||
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| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
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| hitboxes = SF6_Ryu_5lk_hitbox.png | | hitboxes = SF6_Ryu_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 199: | Line 210: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for a 5f light (useful in punishes and neutral buffers | | notes = Good range for a 5f light (useful in punishes and neutral buffers) | ||
}} | }} | ||
Line 221: | Line 229: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 232: | Line 243: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 254: | Line 262: | ||
| active = 4 | | active = 4 | ||
| recovery = 20(22) | | recovery = 20(22) | ||
| total = 35 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+9}} | | hitAdv = {{sf6-adv|VP|+9}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = KD +84 Crumple | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+13}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 33 | | hitstun = 33 | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 265: | Line 276: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 285: | Line 293: | ||
| hitboxes = SF6_Ryu_2lp_hitbox.png | | hitboxes = SF6_Ryu_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| total = 14 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+5}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 302: | Line 314: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK; additional hurtbox appears frames 1-6 above Ryu that is vulnerable to air strikes, preventing its use as an anti-air | ||
}} | }} | ||
Line 324: | Line 333: | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|E|0}} | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 338: | Line 350: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 360: | Line 369: | ||
| active = 6 | | active = 6 | ||
| recovery = 21(22) | | recovery = 21(22) | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| hitstun = 27(22) | | hitstun = 27(22) | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 374: | Line 386: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand on hit; decent anti-air; cannot hit | | notes = Forces stand on hit; decent anti-air; cannot hit cross-ups; fist hurtbox is invincible to air strikes on frame 9; head hurtbox is invincible to air strikes on frames 10-14; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; 5f less hitstun on active frames 2-5 (can be punishable on meaty timing) | ||
}} | }} | ||
Line 393: | Line 402: | ||
| hitboxes = SF6_Ryu_2lk_hitbox.png | | hitboxes = SF6_Ryu_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 16 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-10}} | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 407: | Line 420: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 426: | Line 436: | ||
| hitboxes = SF6_Ryu_2mk_hitbox.png | | hitboxes = SF6_Ryu_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 29 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 443: | Line 457: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Range: 1.482 | ||
}} | }} | ||
Line 465: | Line 476: | ||
| active = 3 | | active = 3 | ||
| recovery = 23(29) | | recovery = 23(29) | ||
| total = 34(40) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +32 | | hitAdv = HKD +32 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| afterDRHit = HKD +32 | |||
| afterDRBlk = {{sf6-adv|VM|-8}} | |||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 498: | Line 509: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+9}} | | hitAdv = ≤{{sf6-adv|VP|+9}} | ||
| blockAdv = ≤{{sf6-adv|VP|+5}} | | blockAdv = ≤{{sf6-adv|VP|+5}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+13}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 509: | Line 521: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 531: | Line 540: | ||
| active = 2,3 | | active = 2,3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = Sp | |||
| hitAdv = ≤{{sf6-adv|VP|+11}},{{sf6-adv|VP|+12}} (≤{{sf6-adv|VP|+13}}) | | hitAdv = ≤{{sf6-adv|VP|+11}},{{sf6-adv|VP|+12}} (≤{{sf6-adv|VP|+13}}) | ||
| blockAdv = ≤{{sf6-adv|VP|+7}},{{sf6-adv|VP|+8}} (≤{{sf6-adv|VP|+9}}) | | blockAdv = ≤{{sf6-adv|VP|+7}},{{sf6-adv|VP|+8}} (≤{{sf6-adv|VP|+9}}) | ||
| | | punishAdv = ≤{{sf6-adv|VP|+15}},{{sf6-adv|VP|+16}} (≤{{sf6-adv|VP|+17}}) | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 15,17 (19) | | hitstun = 15,17 (19) | ||
Line 542: | Line 552: | ||
| driveDmgBlk = 1500x2 | | driveDmgBlk = 1500x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 500x2 | ||
| | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 564: | Line 571: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+15}} | | hitAdv = ≤{{sf6-adv|VP|+15}} | ||
| blockAdv = ≤{{sf6-adv|VP|+11}} | | blockAdv = ≤{{sf6-adv|VP|+11}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+19}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 575: | Line 583: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 597: | Line 602: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+9}} | | hitAdv = ≤{{sf6-adv|VP|+9}} | ||
| blockAdv = ≤{{sf6-adv|VP|+5}} | | blockAdv = ≤{{sf6-adv|VP|+5}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+13}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 608: | Line 614: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 630: | Line 633: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+13}} | | hitAdv = ≤{{sf6-adv|VP|+13}} | ||
| blockAdv = ≤{{sf6-adv|VP|+9}} | | blockAdv = ≤{{sf6-adv|VP|+9}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+17}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 641: | Line 645: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 663: | Line 664: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+15}} | | hitAdv = ≤{{sf6-adv|VP|+15}} | ||
| blockAdv = ≤{{sf6-adv|VP|+11}} | | blockAdv = ≤{{sf6-adv|VP|+11}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+19}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 674: | Line 676: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 697: | Line 696: | ||
| active = 1,3 | | active = 1,3 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 42 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 19,24 (25) | | hitstun = 19,24 (25) | ||
| blockstun = 17,19 (20) | | blockstun = 17,19 (20) | ||
Line 708: | Line 710: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 750x2 | ||
| | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits | ||
}} | }} | ||
Line 727: | Line 726: | ||
| hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | | hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 20 | | startup = 20 | ||
| active = 2,3 | | active = 2,3 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 15,25 (27) | | hitstun = 15,25 (27) | ||
| blockstun = 8,20 (22) | | blockstun = 8,20 (22) | ||
Line 741: | Line 744: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 1250x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good forward-moving combo starter and pressure tool; 2nd hit can whiff at a specific range, becoming {{sf6-adv|VM|-5}} oH / {{sf6-adv|VM|-12}} oB; | | notes = Good forward-moving combo starter and pressure tool; 2nd hit can whiff at a specific range, becoming {{sf6-adv|VM|-5}} oH / {{sf6-adv|VM|-12}} oB; counter-hit/Punish Counter frame advantage applies to both hits | ||
}} | }} | ||
Line 763: | Line 763: | ||
| active = 4 | | active = 4 | ||
| recovery = 25(26) | | recovery = 25(26) | ||
| total = 35(36) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+20}} | | DRcancelHit = {{sf6-adv|VP|+20}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|VM|-9}} | |||
| hitstun = 30(22) | | hitstun = 30(22) | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 777: | Line 780: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 799: | Line 799: | ||
| active = 5(5)3 | | active = 5(5)3 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 37 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10(+14)}} | | DRcancelHit = {{sf6-adv|VP|+10(+14)}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4(+10)}} | | DRcancelBlk = {{sf6-adv|VP|+4(+10)}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|VP|0}} | |||
| hitstun = 20,24 (34) | | hitstun = 20,24 (34) | ||
| blockstun = 14,20 (30) | | blockstun = 14,20 (30) | ||
Line 813: | Line 816: | ||
| driveDmgBlk = 2000,1000 | | driveDmgBlk = 2000,1000 | ||
| driveDmgHit = [3000x2] | | driveDmgHit = [3000x2] | ||
| | | driveGain = 750x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 835: | Line 835: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 39 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 847: | Line 850: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 870: | Line 870: | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 23 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 35 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 880: | Line 881: | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 902: | Line 900: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +36 | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 912: | Line 911: | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 934: | Line 930: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | | hitAdv = KD +36 | ||
| blockAdv = {{sf6-adv|VM|-8(-18)}} | | blockAdv = {{sf6-adv|VM|-8(-18)}} | ||
| | | punishAdv = KD +36 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 963: | Line 957: | ||
| hitboxes = SF6_Ryu_lplk_hitbox.png | | hitboxes = SF6_Ryu_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +17 | | hitAdv = KD +17 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +17 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Has access to corner throw loops without walking or dashing (whiff 5LP or manually time the next throw) | |||
| notes = Has access to corner throw loops without walking or dashing (whiff 5LP or manually time the next throw | |||
}} | }} | ||
Line 985: | Line 980: | ||
| hitboxes = SF6_Ryu_4lplk_hitbox.png | | hitboxes = SF6_Ryu_4lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +11 | | hitAdv = KD +11 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +11 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; no throw/strike oki after back throwing opponent into corner | |||
| notes = Side switches; no throw/strike oki after back throwing opponent into corner | |||
}} | }} | ||
Line 1,007: | Line 1,003: | ||
| images = SF6_Ryu_hphk.png | | images = SF6_Ryu_hphk.png | ||
| hitboxes = SF6_Ryu_hphk_hitbox.png | | hitboxes = SF6_Ryu_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,023: | Line 1,020: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,039: | Line 1,035: | ||
| images = SF6_Ryu_6hphk.png | | images = SF6_Ryu_6hphk.png | ||
| hitboxes = SF6_Ryu_6hphk_hitbox.png | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 1,045: | Line 1,040: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,068: | Line 1,064: | ||
| images = SF6_Ryu_mpmk.png | | images = SF6_Ryu_mpmk.png | ||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | | hitboxes = SF6_Ryu_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,089: | Line 1,085: | ||
| images = SF6_Ryu_66.png | | images = SF6_Ryu_66.png | ||
| hitboxes = SF6_Ryu_66_hitbox.png | | hitboxes = SF6_Ryu_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) | ||
}} | }} | ||
Line 1,116: | Line 1,112: | ||
| active = - | | active = - | ||
| recovery = 31 | | recovery = 31 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,128: | Line 1,125: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile | | projSpeed = 0.055 | ||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,151: | Line 1,146: | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-7}} | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,163: | Line 1,159: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile | | projSpeed = 0.070 | ||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,186: | Line 1,180: | ||
| active = - | | active = - | ||
| recovery = 35 | | recovery = 35 | ||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|VM|-5}} | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|M|-1}} | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,198: | Line 1,193: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1-hit projectile | | projSpeed = 0.085 | ||
| notes = 1-hit projectile | |||
}} | }} | ||
Line 1,216: | Line 1,209: | ||
| images = SF6_Ryu_236pp.png | | images = SF6_Ryu_236pp.png | ||
| hitboxes = SF6_Ryu_236pp_hitbox.png | | hitboxes = SF6_Ryu_236pp_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +54 | | hitAdv = KD +54 | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = KD +54 | ||
| perfParryAdv = {{sf6-adv|VM|-7}} | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| blockstun = 28 total | | blockstun = 28 total | ||
Line 1,233: | Line 1,227: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2-hit OD projectile | | projSpeed = 0.095 | ||
| notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | |||
}} | }} | ||
Line 1,253: | Line 1,245: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = 30 | | recovery = 30 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +52 | | hitAdv = KD +52 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +52 | ||
| perfParryAdv = {{sf6-adv|VM|-9}} | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| blockstun = 28 total | | blockstun = 28 total | ||
Line 1,267: | Line 1,261: | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [1500x2] | | driveDmgHit = [1500x2] | ||
| | | driveGain = 500x2 | ||
| | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2-hit projectile | | projSpeed = 0.12 | ||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; button strength does not affect projectile speed | |||
}} | }} | ||
Line 1,285: | Line 1,277: | ||
| images = SF6_Ryu_236pp_charge.png | | images = SF6_Ryu_236pp_charge.png | ||
| hitboxes = SF6_Ryu_236pp_charge_hitbox.png | | hitboxes = SF6_Ryu_236pp_charge_hitbox.png | ||
| damage = 300x2,400 (1000) | | damage = 300x2,400 (1000) | ||
| chip = 75x2,100 (250) | | chip = 75x2,100 (250) | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = 26 | | recovery = 26 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 13 | |||
| hitAdv = KD +57 | | hitAdv = KD +57 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +57 | ||
| perfParryAdv = {{sf6-adv|VP|+6}} | | perfParryAdv = {{sf6-adv|VP|+6}} | ||
| blockstun = 29 total | | blockstun = 29 total | ||
Line 1,302: | Line 1,295: | ||
| driveDmgBlk = 1250x3 | | driveDmgBlk = 1250x3 | ||
| driveDmgHit = [1000x2,3000] | | driveDmgHit = [1000x2,3000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300x3 (210x3) | ||
| superGainBlk = 150x3 (75x3) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3-hit OD projectile | | projSpeed = 0.145 | ||
| notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | |||
}} | }} | ||
Line 1,324: | Line 1,315: | ||
| damage = 1100(800) | | damage = 1100(800) | ||
| chip = 275 | | chip = 275 | ||
| dmgScaling = 30% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
| recovery = 21+12 land | | recovery = 21+12 land | ||
| | | total = 47 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +38 | ||
| perfParryAdv = {{sf6-adv|VM|-41}} | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 1,339: | Line 1,331: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-35 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,359: | Line 1,350: | ||
| damage = 1200(800) | | damage = 1200(800) | ||
| chip = 300 | | chip = 300 | ||
| dmgScaling = 30% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
| recovery = 30+12 land | | recovery = 30+12 land | ||
| | | total = 57 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-32}} | | blockAdv = {{sf6-adv|VM|-32}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 1,374: | Line 1,366: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-9 Air | ||
| | | airborne = 8-45 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 4-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,394: | Line 1,385: | ||
| damage = 1400(800) | | damage = 1400(800) | ||
| chip = 350 | | chip = 350 | ||
| dmgScaling = 30% Starter | |||
| startup = 7 | | startup = 7 | ||
| active = 10 | | active = 10 | ||
| recovery = 34+15 land | | recovery = 34+15 land | ||
| | | total = 65 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +29 | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-39}} | | blockAdv = {{sf6-adv|VM|-39}} | ||
| | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|-57}} | | perfParryAdv = {{sf6-adv|VM|-57}} | ||
| blockstun = 22 | | blockstun = 22 | ||
Line 1,409: | Line 1,401: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-8 Air | ||
| | | airborne = 9-50 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has juggle potential; cannot hit cross-up; does reduced damage on active frames 3-10 (weaker as a high-connect anti-air) | ||
}} | }} | ||
Line 1,427: | Line 1,418: | ||
| images = SF6_Ryu_623pp.png | | images = SF6_Ryu_623pp.png | ||
| hitboxes = SF6_Ryu_623pp_hitbox.png | | hitboxes = SF6_Ryu_623pp_hitbox.png | ||
| damage = 800x2 | | damage = 800x2 | ||
| chip = 200x2 | | chip = 200x2 | ||
Line 1,433: | Line 1,423: | ||
| active = 2,8 | | active = 2,8 | ||
| recovery = 37+15 land | | recovery = 37+15 land | ||
| | | total = 67 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29 | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +29 | ||
| perfParryAdv = {{sf6-adv|VM|-60}} | | perfParryAdv = {{sf6-adv|VM|-60}} | ||
| blockstun = 22 total | | blockstun = 22 total | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | | invuln = 1-8 Full | ||
| | | airborne = 8-52 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | ||
}} | }} | ||
Line 1,467: | Line 1,456: | ||
| active = 3 | | active = 3 | ||
| recovery = 14+18 land | | recovery = 14+18 land | ||
| total = 46 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +35 | ||
| perfParryAdv = {{sf6-adv|VM|-33}} | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 1,477: | Line 1,467: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 5-28 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can hit crouching opponents | ||
}} | }} | ||
Line 1,500: | Line 1,488: | ||
| active = 2(13)2 | | active = 2(13)2 | ||
| recovery = 11+20 land | | recovery = 11+20 land | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23(+38) | | hitAdv = KD +23(+38) | ||
| blockAdv = {{sf6-adv|VM|-13(-28)}} | | blockAdv = {{sf6-adv|VM|-13(-28)}} | ||
| | | punishAdv = KD +23(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 20 each | | blockstun = 20 each | ||
Line 1,511: | Line 1,499: | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 (2000x2) | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500x2 (250x2) | ||
| | | invuln = 10-41 Lower Body Projectile | ||
| | | airborne = 8-41 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | ||
}} | }} | ||
Line 1,534: | Line 1,521: | ||
| active = 2(13)2(13)2 | | active = 2(13)2(13)2 | ||
| recovery = 14+17 land | | recovery = 14+17 land | ||
| | | total = 78 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +20(+35)(+50) | | hitAdv = KD +20(+35)(+50) | ||
| blockAdv = {{sf6-adv|VM|-13(-28)(-43)}} | | blockAdv = {{sf6-adv|VM|-13(-28)(-43)}} | ||
| | | punishAdv = KD +20(+35)(+50) | ||
| perfParryAdv = {{sf6-adv|VM|-31}} | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| blockstun = 20 each | | blockstun = 20 each | ||
Line 1,545: | Line 1,532: | ||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 (2000x3) | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500x3 (250x3) | ||
| | | invuln = 10-61 Lower Body Projectile | ||
| | | airborne = 10-61 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | ||
}} | }} | ||
Line 1,563: | Line 1,549: | ||
| images = SF6_Ryu_214kk.png | | images = SF6_Ryu_214kk.png | ||
| hitboxes = SF6_Ryu_214kk_hitbox.png, SF6_Ryu_214kk2_hitbox.png, SF6_Ryu_214kk3_hitbox.png | | hitboxes = SF6_Ryu_214kk_hitbox.png, SF6_Ryu_214kk2_hitbox.png, SF6_Ryu_214kk3_hitbox.png | ||
| damage = 200x5 | | damage = 200x5 | ||
| chip = 50x5 | | chip = 50x5 | ||
Line 1,569: | Line 1,554: | ||
| active = 2(4)2(4)2(3)2(4)2 | | active = 2(4)2(4)2(3)2(4)2 | ||
| recovery = 10+13 land | | recovery = 10+13 land | ||
| total = 60 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +57 | | hitAdv = KD +57 | ||
| blockAdv = {{sf6-adv|VM|-14(-32)}} | | blockAdv = {{sf6-adv|VM|-14(-32)}} | ||
| | | punishAdv = KD +57 | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| blockstun = 34 total | | blockstun = 34 total | ||
Line 1,579: | Line 1,565: | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 160x4,360 (112x4,252) | ||
| superGainBlk = 80x4,180 (40x4,90) | |||
| | | airborne = 5-47 (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | ||
}} | }} | ||
Line 1,600: | Line 1,584: | ||
| damage = 900 | | damage = 900 | ||
| chip = 225x2 | | chip = 225x2 | ||
| dmgScaling = 30% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 2(5)2(6)2 | | active = 2(5)2(6)2 | ||
| recovery = 16 land | | recovery = 16 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +46(+52) | | hitAdv = KD +46(+52) | ||
| blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = KD +46(+52) | ||
| perfParryAdv = {{sf6-adv|VM|-21(-15)}} | | perfParryAdv = {{sf6-adv|VM|-21(-15)}} | ||
| blockstun = 20(16) | | blockstun = 20(16) | ||
Line 1,613: | Line 1,599: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be input during forward jump | | notes = Can be input during forward jump; not an overhead; can cross-up; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state; 4f less blockstun when landing as a cross-up | ||
}} | }} | ||
Line 1,631: | Line 1,615: | ||
| images = SF6_Ryu_j214kk.png | | images = SF6_Ryu_j214kk.png | ||
| hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | | hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | ||
| damage = 300,200x3,600 (1500) | | damage = 300,200x3,600 (1500) | ||
| chip = 75,50x3,150 (375) | | chip = 75,50x3,150 (375) | ||
| dmgScaling = Combo (extra 15%) | |||
| startup = 11 | | startup = 11 | ||
| active = 2(1)3(1)3(1)3(2)2 | | active = 2(1)3(1)3(1)3(2)2 | ||
| recovery = 16 land | | recovery = 16 land | ||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +45(+51) | | hitAdv = KD +45(+51) | ||
| blockAdv = {{sf6-adv|VM|-29(-32)}} | | blockAdv = {{sf6-adv|VM|-29(-32)}} | ||
| | | punishAdv = KD +45(+51) | ||
| perfParryAdv = {{sf6-adv|VM|-46(-43)}} | | perfParryAdv = {{sf6-adv|VM|-46(-43)}} | ||
| blockstun = 27 total | | blockstun = 27 total | ||
Line 1,647: | Line 1,632: | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200,100x4 (140,70x4) | ||
| superGainBlk = 100,50x4 (50,25x4) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be input during forward jump | | notes = Can be input during forward jump; cannot hit cross-up; can only hit crouching opponents if canceled from 6HK; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | ||
}} | }} | ||
Line 1,671: | Line 1,654: | ||
| active = 9 | | active = 9 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = KD +35 | ||
| perfParryAdv = {{sf6-adv|VM|-29}} | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,682: | Line 1,666: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,705: | Line 1,686: | ||
| active = 9 | | active = 9 | ||
| recovery = 19(22) | | recovery = 19(22) | ||
| total = 45(48) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,716: | Line 1,698: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,739: | Line 1,718: | ||
| active = 9 | | active = 9 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 53 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 30 | |||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +95 tumble | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,750: | Line 1,730: | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,768: | Line 1,745: | ||
| images = SF6_Ryu_236kk.png | | images = SF6_Ryu_236kk.png | ||
| hitboxes = SF6_Ryu_236kk_hitbox.png | | hitboxes = SF6_Ryu_236kk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 18 | | startup = 18 | ||
| active = 5 | | active = 5 | ||
| recovery = 33 | | recovery = 33 | ||
| total = 55 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 27 | |||
| hitAdv = Wall Bounce +49(65) | | hitAdv = Wall Bounce +49(65) | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| | | punishAdv = Wall Bounce +49(65) | ||
| perfParryAdv = {{sf6-adv|VM|-36}} | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,785: | Line 1,763: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | | notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | ||
}} | }} | ||
Line 1,809: | Line 1,784: | ||
| active = 6 | | active = 6 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 24 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +59 spin | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = 26 | | hitstun = 26 | ||
Line 1,821: | Line 1,797: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 1,844: | Line 1,817: | ||
| active = 6 | | active = 6 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 41 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 23 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +58 spin | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 25 | | hitstun = 25 | ||
Line 1,856: | Line 1,830: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on | | notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | ||
}} | }} | ||
Line 1,879: | Line 1,850: | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 54 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 39 | |||
| hitAdv = KD +61 spin | | hitAdv = KD +61 spin | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +61 spin | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| blockstun = 27 total | | blockstun = 27 total | ||
Line 1,890: | Line 1,862: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,908: | Line 1,877: | ||
| images = SF6_Ryu_214pp.png | | images = SF6_Ryu_214pp.png | ||
| hitboxes = SF6_Ryu_214pp_hitbox.png | | hitboxes = SF6_Ryu_214pp_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| chip = 225 | | chip = 225 | ||
| dmgScaling = Combo (2 hits) | |||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 29 | | hitstun = 29 | ||
Line 1,926: | Line 1,896: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 900 (630) | ||
| superGainBlk = 450 (225) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles | | notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | ||
}} | }} | ||
Line 1,949: | Line 1,916: | ||
| active = 6 | | active = 6 | ||
| recovery = 18(31) | | recovery = 18(31) | ||
| total = 44 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 38 | |||
| hitAdv = KD +62 Spin | | hitAdv = KD +62 Spin | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = KD +62 Spin | ||
| perfParryAdv = {{sf6-adv|VM|-36}} | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| blockstun = 41 total | | blockstun = 41 total | ||
Line 1,960: | Line 1,928: | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 700,400 (490,280) | ||
| superGainBlk = 350,200 (175,100) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,978: | Line 1,943: | ||
| images = SF6_Ryu_214pp_charge.png | | images = SF6_Ryu_214pp_charge.png | ||
| hitboxes = SF6_Ryu_214pp_charge_hitbox.png | | hitboxes = SF6_Ryu_214pp_charge_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
Line 1,984: | Line 1,948: | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 42 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +87 Crumple | | hitAdv = KD +87 Crumple | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +91 Crumple | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| blockstun = 29 | | blockstun = 29 | ||
Line 1,995: | Line 1,960: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1100 (770) | ||
| superGainBlk = 550 (275) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 2,018: | Line 1,980: | ||
| active = - | | active = - | ||
| recovery = 2 | | recovery = 2 | ||
| total = 52 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50 | |||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, Shinku Hadoken) into a more powerful Denjin version; Ryu is in a | |||
}} | }} | ||
Line 2,033: | Line 1,996: | ||
| images = SF6_Ryu_236236p.png | | images = SF6_Ryu_236236p.png | ||
| hitboxes = SF6_Ryu_236236p_hitbox.png | | hitboxes = SF6_Ryu_236236p_hitbox.png | ||
| damage = 400x5 (2000) | | damage = 400x5 (2000) | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | |||
| startup = 8 | | startup = 8 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| | | total = 87 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +26 | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| blockstun = 56 total | | blockstun = 56 total | ||
Line 2,050: | Line 2,013: | ||
| driveDmgBlk = 500x5 | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 1000x5 | | driveDmgHit = 1000x5 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-8 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen | |||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_236236p_denjin | moveType = Super | ||
Line 2,062: | Line 2,028: | ||
| images = SF6_Ryu_236236p_denjin.png | | images = SF6_Ryu_236236p_denjin.png | ||
| hitboxes = SF6_Ryu_236236p_denjin_hitbox.png | | hitboxes = SF6_Ryu_236236p_denjin_hitbox.png | ||
| damage = 400x4,800 (2400) | | damage = 400x4,800 (2400) | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | |||
| startup = 8 | | startup = 8 | ||
| active = - | | active = - | ||
| recovery = 79 | | recovery = 79 | ||
| | | total = 87 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| blockstun = 56 total | | blockstun = 56 total | ||
Line 2,079: | Line 2,045: | ||
| driveDmgBlk = 500x5 | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 1000x5 | | driveDmgHit = 1000x5 | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| invuln = 1 Full, 2-8 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | projSpeed = 0.12 | ||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage | |||
}} | }} | ||
Line 2,094: | Line 2,063: | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hitbox.png | | hitboxes = SF6_Ryu_214214p_hitbox.png | ||
| damage = '''2600''' | | damage = '''2600''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''12''' | | startup = '''12''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 56 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | | hitAdv = '''KD +20''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +20''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,111: | Line 2,080: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-13 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
Line 2,124: | Line 2,094: | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | ||
| damage = '''3000''' | | damage = '''3000''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''12''' | | startup = '''12''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 56 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | | hitAdv = '''KD +20''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +20''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,141: | Line 2,111: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-13 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
====== 214214P (Lv.2) ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_lv2 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
Line 2,154: | Line 2,127: | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hold_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_hitbox.png | ||
| damage = '''2800''' | | damage = '''2800''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''21''' | | startup = '''21''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 65 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | | hitAdv = '''KD +20''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +20''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,171: | Line 2,144: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Loses 3 invincibility frames if held; strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv2 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv2 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
Line 2,184: | Line 2,158: | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | ||
| damage = '''3200''' | | damage = '''3200''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''21''' | | startup = '''21''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 65 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | | hitAdv = '''KD +20''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +20''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,201: | Line 2,175: | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Loses 3 invincibility frames if held; strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
====== 214214P (Lv.3) ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_lv3 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
Line 2,214: | Line 2,191: | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hitbox.png | | hitboxes = SF6_Ryu_214214p_hitbox.png | ||
| damage = '''3000''' | | damage = '''3000''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''50''' | | startup = '''50''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 84 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +78 Tumble''' | | hitAdv = '''KD +78 Tumble''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +78 Tumble''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,231: | Line 2,208: | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv3 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = Ryu_214214p_denjin_lv3 | moveType = Super | ||
| input = 214214P (hold) | | input = 214214P (hold) | ||
Line 2,244: | Line 2,222: | ||
| images = SF6_Ryu_214214p_denjin.png | | images = SF6_Ryu_214214p_denjin.png | ||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | | hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | ||
| damage = '''3400''' | | damage = '''3400''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = '''50''' | | startup = '''50''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 84 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +78 Tumble''' | | hitAdv = '''KD +78 Tumble''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +78 Tumble''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,261: | Line 2,239: | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = 10000 | | driveDmgHit = 10000 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox, but can clash with 1-hit Super projectiles and destroy non-Super projectiles; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush); consumes Denjin stock for slightly more damage | ||
}} | }} | ||
Line 2,275: | Line 2,255: | ||
| images = SF6_Ryu_236236k.png | | images = SF6_Ryu_236236k.png | ||
| hitboxes = SF6_Ryu_236236k_hitbox.png | | hitboxes = SF6_Ryu_236236k_hitbox.png | ||
| damage = 4000 (2600) | | damage = 4000 (2600) | ||
| chip = 400,300x2,50x2 (1000~1100) | | chip = 400,300x2,50x2 (1000~1100) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 5 | | startup = 5 | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
| | | total = 87 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +8 | | hitAdv = HKD +8 | ||
| blockAdv = {{sf6-adv|VM|-50(-54)}} | | blockAdv = {{sf6-adv|VM|-50(-54)}} | ||
| | | punishAdv = HKD +8 | ||
| perfParryAdv = {{sf6-adv|VM|-74}} | | perfParryAdv = {{sf6-adv|VM|-74}} | ||
| blockstun = 31/29 total | | blockstun = 31/29 total | ||
Line 2,292: | Line 2,272: | ||
| driveDmgBlk = 2500x3 | | driveDmgBlk = 2500x3 | ||
| driveDmgHit = 15000(3000x5) | | driveDmgHit = 15000(3000x5) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-16 Full | |||
| armor = Break | |||
| airborne = 7-48 (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = More hits connect on block vs. tall standing characters; active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,1000); cannot anti-air cross-ups; cinematic time regenerates ~2.2 Drive bars for Ryu | ||
}} | }} | ||
Line 2,306: | Line 2,289: | ||
| images = SF6_Ryu_236236k(ca).png | | images = SF6_Ryu_236236k(ca).png | ||
| hitboxes = SF6_Ryu_236236k_hitbox.png | | hitboxes = SF6_Ryu_236236k_hitbox.png | ||
| damage = 4500 (4400) | | damage = 4500 (4400) | ||
| chip = 650,300x2,50x2 (1250~1350) | | chip = 650,300x2,50x2 (1250~1350) | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 5 | | startup = 5 | ||
| active = 12 | | active = 12 | ||
| recovery = 32+39 land | | recovery = 32+39 land | ||
| | | total = 87 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +8 | | hitAdv = HKD +8 | ||
| blockAdv = {{sf6-adv|VM|-50(-54)}} | | blockAdv = {{sf6-adv|VM|-50(-54)}} | ||
| | | punishAdv = HKD +8 | ||
| perfParryAdv = {{sf6-adv|VM|-74}} | | perfParryAdv = {{sf6-adv|VM|-74}} | ||
| blockstun = 31/29 total | | blockstun = 31/29 total | ||
Line 2,323: | Line 2,306: | ||
| driveDmgBlk = 4000,3000x2 | | driveDmgBlk = 4000,3000x2 | ||
| driveDmgHit = 20000(4000x5) | | driveDmgHit = 20000(4000x5) | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-16 Full | |||
| armor = Break | |||
| airborne = 7-48 (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = More hits connect on block vs. tall standing characters; active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | ||
}} | }} | ||
Line 2,342: | Line 2,328: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 210 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on!" | | notes = "Come on!" | ||
}} | }} | ||
Line 2,359: | Line 2,346: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 124 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = *Slaps face* | | notes = *Slaps face* | ||
}} | }} | ||
Line 2,376: | Line 2,364: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 209 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Your footwork's sloppy." | | notes = "Your footwork's sloppy." | ||
}} | }} | ||
Line 2,393: | Line 2,382: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 154 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come!" | | notes = "Come!" | ||
}} | }} |
Revision as of 20:24, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
Ryu_hphk
|
|||||
---|---|---|---|---|---|
HPHK Shingeki
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
Ryu_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Chest Strike
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Ryu
Ryu_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ryu
Ryu_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Special Moves
Hadoken
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
1-hit projectile |
236HP
Ryu
Ryu_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 31 | 27 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
1-hit projectile |
236PP
236P(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
j.214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK