Street Fighter Alpha 2/Charlie: Difference between revisions

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= Introduction =
== Introduction ==


= Moves List =
Charlie has an incredibly good defense and offense. He has alot of good thing going for him and a few bad, so we will start there.


== Normal Moves ==
'''Pros:'''
'''Jump Sobat'''
*Back or Forward + MK


'''Step Kick'''
*AA monster, high priority normals for anti-air (s.mp, s.mk, s.hk) as well as lk flash kick which beats anything and his AA cc.
*Back or Forward + HK


'''Spin Back Knuckle'''
*Great projectile, though its not as good as guile's in other games, not giving frame advantage like guile really, but come out fast and has good speed and trajectory and does allow for combos when thrown from afar.
*Forward + HP
 
*C.mk is universal poke with far range and is really annoying
 
'''Cons:'''
 
*Easy as hell to CC thru his AAs, and due to him being so solid, alot of people will try jump-in CC.
 
*Outside c.MK his normals are so-so, f+FP is so slow, and other normals are more for AA.
 
*ACs arent all that great with them being slow and sometimes missing.
 
*CC isn't damaging like other characters.
 
==Move Analysis==
 
===Normal Moves===
 
===Command Normals===
 
'''Jump Sobat (b or f + MK)''' -
 
'''Step Kick (b or f + HK)''' -
 
'''Spin Back Knuckle (f + HP)''' -


===Throws===
===Throws===
'''Dragon Suplex'''
*Back or Forward + MP or HP


'''Knee Gatling'''
'''Dragon Suplex (b or f + MP or HP)''' -
*Back or Forward + MK or HK
 
**Press any button rapidly for more hits
'''Knee Gatling (b or f + MK or HK, Press any button rapidly for more hits)''' -
 
'''Flying Buster Drop (In Air, Back or Forward + MP or HP)''' -


'''Flying Buster Drop'''
*(In Air)Back or Forward + MP or HP


== Special Moves ==
== Special Moves ==
'''Sonic Boom'''
*Charge Back, Forward + Punch


'''Somersault Shell'''
'''Sonic Boom (Charge b, f + P)''' -
*Charge Down, Up + Kick
 
'''Somersault Shell (Charge d, u + K)''' -


== Super Moves ==
== Super Moves ==
'''Sonic Break'''
*Charge Back, Forward, Back, Forward + Punch
**Press Punch rapidly for more hits


'''Crossfire Blitz'''
'''Sonic Break (Charge b, f, b, f + P, Press Punch rapidly for more hits)''' -
*Charge Back, Forward, Back, Forward + Kick
 
'''Crossfire Blitz (Charge b, f, b, f + K)''' -
 
'''Somersault Justice (Charge db, df, db, uf + K''' -


'''Somersault Justice'''
== The Basics ==
*Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Kick


= The Basics =
== Advanced Strategy ==


= Advanced Strategy =
== Combos ==


== Custom Combos ==
== Custom Combos ==


= Match-ups =
== Match-ups ==


Vs. Adon:
===Adon===




Vs. Akuma:
===Akuma===




Vs. Birdie:
===Birdie===




Vs. Charlie (self):
===Charlie (self)===




Vs. Chun-Li:
===Chun-Li===




Vs. Dan:
===Dan===




Vs. Dhalsim:
===Dhalsim===




Vs. Gen:
===Gen===




Vs. Guy:
===Guy===




Vs. Ken:
===Ken===




Vs. M. Bison (dictator):
===M. Bison (dictator)===




Vs. Rolento:
===Rolento===




Vs. Rose:
===Rose===




Vs. Ryu:
===Ryu===




Vs. Sagat:
===Sagat===




Vs. Sakura:
===Sakura===




Vs. Sodom:
===Sodom===




Vs. Zangief:
===Zangief===


{{Street Fighter Alpha 2 characters}}
{{Street Fighter Alpha 2 characters}}

Revision as of 12:41, 30 August 2008

Introduction

Charlie has an incredibly good defense and offense. He has alot of good thing going for him and a few bad, so we will start there.

Pros:

  • AA monster, high priority normals for anti-air (s.mp, s.mk, s.hk) as well as lk flash kick which beats anything and his AA cc.
  • Great projectile, though its not as good as guile's in other games, not giving frame advantage like guile really, but come out fast and has good speed and trajectory and does allow for combos when thrown from afar.
  • C.mk is universal poke with far range and is really annoying

Cons:

  • Easy as hell to CC thru his AAs, and due to him being so solid, alot of people will try jump-in CC.
  • Outside c.MK his normals are so-so, f+FP is so slow, and other normals are more for AA.
  • ACs arent all that great with them being slow and sometimes missing.
  • CC isn't damaging like other characters.

Move Analysis

Normal Moves

Command Normals

Jump Sobat (b or f + MK) -

Step Kick (b or f + HK) -

Spin Back Knuckle (f + HP) -

Throws

Dragon Suplex (b or f + MP or HP) -

Knee Gatling (b or f + MK or HK, Press any button rapidly for more hits) -

Flying Buster Drop (In Air, Back or Forward + MP or HP) -


Special Moves

Sonic Boom (Charge b, f + P) -

Somersault Shell (Charge d, u + K) -

Super Moves

Sonic Break (Charge b, f, b, f + P, Press Punch rapidly for more hits) -

Crossfire Blitz (Charge b, f, b, f + K) -

Somersault Justice (Charge db, df, db, uf + K -

The Basics

Advanced Strategy

Combos

Custom Combos

Match-ups

Adon

Akuma

Birdie

Charlie (self)

Chun-Li

Dan

Dhalsim

Gen

Guy

Ken

M. Bison (dictator)

Rolento

Rose

Ryu

Sagat

Sakura

Sodom

Zangief

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief