< Street Fighter 6 | Jamie
(→Guile) |
(→Guile) |
||
Line 72: | Line 72: | ||
*If Guile is being predictable with the timing of his Sonic Booms or approaching behind Sonic Blade, Bakkai can be used to bypass the projectile and punish him. | *If Guile is being predictable with the timing of his Sonic Booms or approaching behind Sonic Blade, Bakkai can be used to bypass the projectile and punish him. | ||
*Super Art 2 can be cancelled into from overdrive Bakkai to either continue pressure if blocked or start a combo if it hits. | *Super Art 2 can be cancelled into from overdrive Bakkai to either continue pressure if blocked (leaves Jamie +7) or start a combo if it hits. | ||
===[[Street_Fighter_6/Jamie#Luminous_Dive_Kick_(j.214K)|LUMINOUS DIVE KICK]]=== | ===[[Street_Fighter_6/Jamie#Luminous_Dive_Kick_(j.214K)|LUMINOUS DIVE KICK]]=== |
Revision as of 00:30, 4 September 2023
Click the character's portrait to open their Wiki page.
Blanka
Cammy

- 6HP > HK target combo can be interrupted by any 8f or faster move to beat both continuing the target combo and cancelling into any airborne special.
- 5LP is the most consistent and easy option. Cancelling into 214LP will combo regardless of if Cammy continues the TC or cancels into a special. However, a hit confirm is very possible.
Chun-Li
Dee Jay
Dhalsim
E.Honda
Guile

Match Up Favorability - 43.51%[1]
One of Jamie's worst match ups due to the difficulty he has in approaching Guile and increasing his drink level. However there are some tools in Jamie's arsenal that can give him opportunities to go on the offensive against Guile.
GENERAL STRATEGY
Like most other match ups, Drink Level 2 is a must due to the better damage as well as access to moves that make the match up slightly better.
- Finding good opportunities to drink between Sonic Booms and Crosses is essential when trying to combat Guile. Under most circumstances, Jamie can get a drink off during the time it takes for Guile to use Sonic Blade and create a Sonic Cross
BAKKAI
Bakkai is unlocked at drink level 2 and is projectile invincible during part of its start up and active frames.
- If Guile is being predictable with the timing of his Sonic Booms or approaching behind Sonic Blade, Bakkai can be used to bypass the projectile and punish him.
- Super Art 2 can be cancelled into from overdrive Bakkai to either continue pressure if blocked (leaves Jamie +7) or start a combo if it hits.
LUMINOUS DIVE KICK
Luminous Dive Kick is unlocked at Drink Level 1 and allows Jamie to quickly descend from a forward jump.
- Can be used to bait a Flash Kick by stopping Jamie's momentum just outside of its range, leading to a high damage combo.
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Ryu
Zangief