< Street Fighter 6 | Zangief
Line 794: | Line 794: | ||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
| recovery = 15 | | recovery = 15(17) | ||
| hitAdv = +6 | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = +4 | | blockAdv = {{sf6-adv|VP|+4}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = sp su | ||
| react = | | react = 19 | ||
| punish = | | punish = {{sf6-adv|VP|+10}} | ||
| DRcancelHit = | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = | | DRcancelBlk = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| selfDriveOH = | | selfDriveOH = 3500 | ||
| selfDriveOB = | | selfDriveOB = 3500 | ||
| selfSuperOH = | | selfSuperOH = 500 | ||
| selfSuperOB = | | selfSuperOB = 250 | ||
| oppSuperOH = | | oppSuperOH = 350 | ||
| oppSuperOB = | | oppSuperOB = 125 | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = 2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 831: | Line 831: | ||
| active = 7(5) | | active = 7(5) | ||
| recovery = 25 | | recovery = 25 | ||
| hitAdv = KD +28(30) | | invuln = 13-28 Lower Body | ||
| blockAdv = -12 | | hitAdv = KD +28(+30) | ||
| blockAdv = {{sf6-adv|VM|-12(-8)}} | |||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| punish = KD +42(44) OTG | |||
| punish = +42(44) | | perfParryAdv = {{sf6-adv|VM|-28(-24)}} | ||
| blockstun = 18 | |||
| hitstop = 13 | |||
| perfParryAdv = | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [11000] | ||
| blockstun = | | selfDriveOH = 3500 | ||
| hitstop = | | selfDriveOB = 3500 | ||
| driveDmgBlk = | | selfSuperOH = 1000 | ||
| driveDmgHit = [] | | selfSuperOB = 500 | ||
| selfDriveOH = | | oppSuperOH = 700 | ||
| selfDriveOB = | | oppSuperOB = 250 | ||
| selfSuperOH = | | jugStart = 0 PC / 1 air | ||
| selfSuperOB = | | jugIncrease = 1 | ||
| oppSuperOH = | |||
| oppSuperOB = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Long range overhead with high pushback; low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 can only hit standing, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential | ||
}} | }} | ||
Line 943: | Line 940: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = ~{{sf6-adv| | | perfParryAdv = ~{{sf6-adv|VM|-7}} | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 23 | | blockstun = 23 | ||
Line 955: | Line 952: | ||
| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = Crossup; spiked knockdown on Counterhit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing) | ||
}} | }} | ||
Revision as of 04:13, 9 August 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
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5[HP] Standing Heavy Punch (hold)
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File:SF6 Zangief 5hp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 8000 | [12000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Upper Body Armor 4-34f (will lose to hitboxes that connect on Zangief's lower body); button must be held 23f for full charge; 2 extra recovery frames on whiff; Counterhit gives HKD +40 |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
j.[HK]
Zangief
zangief_jhk_hold
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j.[HK] Jumping Heavy Kick (hold)
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File:SF6 Zangief jhk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 30(20)(12) land | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
32-land Projectile (body) | - | - | 0 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Wall Splat +1(+33) | -30(-43) | ||||
Notes | |||||
Button must be held for 20f; wall splats on hit; wall bounce on PC allows followup juggles; KD Adv. depends on height and distance from corner; Zangief's body is projectile invulnerable while active (but not the legs); listed landing recovery is on hit/block (full charge whiff)(partial charge whiff); fully charged whiff landing recovery is cancelable into attacks starting on 2nd frame; if it connects with meaty timing, Zangief does not bounce away and the landing recovery becomes cancelable into attacks upon landing (-1 oB if not canceled) |
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
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HPHK Double Russian Chop
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
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6HPHK Reverse Russian Kick
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
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360+MP Screw Piledriver
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File:SF6 Zangief 360mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD+28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+HP
Zangief
zangief_360hp
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360+HP Screw Piledriver
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File:SF6 Zangief 360hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236P~[4/6]
236236[P]
720+P
720+P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK