< Street Fighter 6 | Zangief
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| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
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| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugIncrease = 1 | |||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = Chains into 5LP/2LP/2LK with no gap on blockstring; sets up a true mixup on block between strike and command throw; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...) | ||
| notes = Chains into 5LP/2LP/2LK | |||
}} | }} | ||
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| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
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| oppSuperOH = 350 | | oppSuperOH = 350 | ||
| oppSuperOB = 125 | | oppSuperOB = 125 | ||
| jugIncrease = 1 | |||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = Great poke due to its range and hitbox; TC followup is extremely lenient, but only works after Counterhit, Punish Counter, or Drive Rush | ||
| notes = TC followup is extremely lenient, but only works after Counterhit, Punish Counter, or Drive Rush | |||
}} | }} | ||
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| hitboxes = SF6_Zangief_5hp_hitbox.png | | hitboxes = SF6_Zangief_5hp_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| startup = | | startup = 6~22+10 | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22(24) | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
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| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
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| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | | jugStart = 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = Button can be held up to 22f for partial charge, giving Upper Body Armor 4f~release (will lose to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; Counterhit also gives KD +32; puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| startup = 32 | | startup = 32 | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22(24) | ||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = +3 | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = HKD +54 | | punish = HKD +54 | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | |||
| | |||
| blockstun = 28 | | blockstun = 28 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 8000 | | driveDmgBlk = 8000 | ||
| driveDmgHit = [12000] | | driveDmgHit = [12000] | ||
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| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = 4- | | notes = Upper Body Armor 4-34f (will lose to hitboxes that connect on Zangief's lower body); button must be held 23f for full charge; 2 extra recovery frames on whiff; Counterhit gives HKD +40 | ||
}} | }} | ||
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| active = 2 | | active = 2 | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = -2 | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = | | react = 13 | ||
| punish = +2 | | punish = {{sf6-adv|P|+2}} | ||
| DRcancelHit = +7 | | DRcancelHit = {{sf6-adv|VP|+7}} | ||
| DRcancelBlk = +5 | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = -17 | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
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| oppSuperOH = 210 | | oppSuperOH = 210 | ||
| oppSuperOB = 75 | | oppSuperOB = 75 | ||
| jugIncrease = 1 | |||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = Very long range for a light normal; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100% -> 90% -> 80% -> 70%...) | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_Zangief_5mk_hitbox.png | | hitboxes = SF6_Zangief_5mk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = {{sf6-adv|VP|+5}} | |||
| punish = +5 | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
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| oppSuperOH = 490 | | oppSuperOH = 490 | ||
| oppSuperOB = 175 | | oppSuperOB = 175 | ||
| jugIncrease = 1 | |||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | notes = Strong poke due to its range and hitbox priority | ||
| notes = | |||
}} | }} | ||
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| hitboxes = SF6_Zangief_5hk_hitbox.png | | hitboxes = SF6_Zangief_5hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| startup = | | startup = 13 | ||
| active = 4 | | active = 4 | ||
| recovery = 21 | | recovery = 21 | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = +1 | | blockAdv = {{sf6-adv|P|+1}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = KD +51 Spin | |||
| punish = KD +51 | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | |||
| | |||
| | |||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 7000 | | driveDmgBlk = 7000 | ||
| driveDmgHit = [11000] | | driveDmgHit = [11000] | ||
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| oppSuperOH = 700 | | oppSuperOH = 700 | ||
| oppSuperOB = 250 | | oppSuperOB = 250 | ||
| jugStart = | | jugStart = 0 PC / 1 air | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = Cannot hit crouching opponents; Punish Counter puts opponents into free juggle state; puts airborne opponents into limited juggle state; leg hurtbox is invincible to air strikes 13-22f, but is vulnerable to projectiles 1f before active; good anti-air but slow to startup | ||
}} | }} | ||
Revision as of 05:16, 8 August 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Zangief
zangief_5hp_hold
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5[HP] Standing Heavy Punch (hold)
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File:SF6 Zangief 5hp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 22(24) | - | 28 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 8000 | [12000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | +3 | ||||
Notes | |||||
Upper Body Armor 4-34f (will lose to hitboxes that connect on Zangief's lower body); button must be held 23f for full charge; 2 extra recovery frames on whiff; Counterhit gives HKD +40 |
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
3MP
6MK
6HP
6HK
3HK
22MK
j.2HP
j.8HP
Target Combos
5MP~MP
5MP~MP~MP
22MK~MK
22MK~MK~MK
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
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HPHK Double Russian Chop
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Zangief
zangief_6hphk
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6HPHK Reverse Russian Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame) |
Special Moves
Double Lariat
PP
PPP
Screw Piledriver
360+LP
360+MP
Zangief
zangief_360mp
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360+MP Screw Piledriver
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File:SF6 Zangief 360mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD+28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+HP
Zangief
zangief_360hp
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360+HP Screw Piledriver
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File:SF6 Zangief 360hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
3300 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Can be input up to 6f after jumping |
360+PP
Borscht Dynamite
j.360+K
j.360+KK
Russian Suplex
63214K (Close)
63214KK (Close)
Siberian Express
63214K (Far)
63214KK (Far)
Tundra Storm
22HK
Super Arts
236236K
236236P
236236P~[4/6]
236236[P]
720+P
720+P(CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK