Basic combo from a Drive Impact.
(→Day 1 BnBs: 2LK 2LP 2LP either doesn't work at all or is character specific) |
EclipticEve (talk | contribs) |
||
Line 72: | Line 72: | ||
{{TheoryBox | {{TheoryBox | ||
| Title = MP Arabian Cyclone | | Title = MP Arabian Cyclone Link | ||
| Oneliner = Corner only. | | Oneliner = Corner only. | ||
| Difficulty = {{clr|1|Easy}} | | Difficulty = {{clr|1|Easy}} |
Click "Expand" for information about combo notation in SF6:
SF6 Combo Notation Guide | |
---|---|
Notation | Meaning |
> | Cancel the previous move to the following move. e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K) |
~ | Chain/Cancel the previous move into a followup. e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP) |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
An example with Ken that uses all three "connecting" symbols: 2LP, 5MP~HP > 623P > 236236P 2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super | |
j.X | Jumping action; for Neutral Jump, use 8j.X e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku) |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
X/Y | Do either X move or Y move. e.g. end a combo with 214K/623P |
[X] | Hold the button input e.g. Luke 214[LP] = charged LP Flash Knuckle |
dl.X | Briefly delay the action e.g. Ken 236HK~dl.6LK (Jinrai Loop starter) |
AA | Anti-air; hit the opponent while they're mid-air. May cause a different juggle state compared to a grounded opponent. |
Y xN {Y} xN |
Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3 |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) e.g. 5HP > DR |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack) This can be done from the 1-bar or 3-bar versions of Drive Rush e.g. 236HP Launch, DR~5LP |
An example for Ryu using both Drive Rush notations: 2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation) |
Basic introduction to how Rashid's linking options work. Anytime he can land 5MK, linking into 5MP is the best choice. If this proves too difficult when starting out, substitute the 5MK, 5MP link for 5HP.
The choice is up to you as the player whether you want a standing mixup from a safer special move or a knockdown from an unsafe special move. If you're having trouble confirming, go for 236LP.
Basic combo from a Drive Impact.
Combo | Notes |
---|---|
5MP/2MP, 5LP/5LK | Somewhat unlikely to happen, but good to know regardless. Less rewarding from 5MP but easier to confirm than the TC. |
5MP~HK | Simple and straight-forward starter for a lot of what Rashid wants to do. Extends very easily with OD Arabian Cyclone. |
5MK, 5MP | Relatively standard link, usually used from a jump-in combo. |
Combo | Notes |
---|---|
CH 5LP/5LK/2LP, 5MP | Hit-confirmable link for more damage. |
CH 5MP, 2MK | Very consistent, thanks to 2MK's great reach. |
CH 236LP, 5LK | Good to know, as 236LP hits three times and can blast through Drive Impact's armor. |
Combo | Notes |
---|---|
PC 5LP/5LK/2LP, 2MK |
Combo | Notes |
---|---|
PC 2LK, 2MK |
Combo | Notes |
---|---|
PC 5MP/5MK, 5HP |
Combo | Notes |
---|---|
PC 2MK, 214MK | It's not often that an ender is included here, but this is unique to punish counter. |
Combo | Notes |
---|---|
PC 5MK, 5HP |
Rashid needs extra hitstun in order to combo into HK Eagle Spike from 5HP.
2HP is Rashid's highest damage linking starter, but the link doesn't work from all ranges. It's not great as a neutral tool but it's fantastic as a punish for anything -12 or worse.
Easily hitconfirmable and gives Rashid great corner carry. 5HK is somewhat slow which limits it's effectiveness.
Combo | Notes |
---|---|
DR 6HP, 5MP | Basic overhead confirm. Rashid has a lot of options from this starter thanks to the additional momentum from Drive Rush. |
DR 2LK, 2MK | Easily hit-confirmable double low string. |
DR 5MP, 5MP | 5HP also links from here, but this is much better for pressure and is also an easy confirm. |
Combo | Notes |
---|---|
5LP/5LK/2LP > DRC 5LP, 5MP | |
5MP/2MP/2MK > DRC 5MK, 5MP/5HP | |
5HP > DRC 2HP, 5HP |
Spinning Mixer is an incredibly consistent combo ender. The LP version is safe and leaves the opponent standing, making it incredibly low-risk to buffer behind cancelable pokes in neutral. The MP version is quite fast and combos from everything the LP version does for a good knockdown or an OD Mixer extension in the corner. HP Mixer is much better as an anti-air but can still be used as a combo ender.
Eagle Spike, when compared to Spinning Mixer, is a lot more difficult to combo into and is very punishable if blocked. However, it deals incredible damage and provides an insane amount of corner carry. On top of that, Rashid is highly plus on hit and can set up all manner of meaties and safejumps.
214KK is the same speed as 214MK, but crosses through the opponent and allows for an extension. Not many characters get a sideswap without giving up a decent amount of damage.
214KK is the same speed as 214MK, but crosses through the opponent and allows for an extension. Not many characters get a sideswap without giving up a decent amount of damage. OD Arabian Cyclone is somewhat interchangeable with OD Whirlwind Shot, however OD WWS doesn't place an Air Current, which doesn't allow for the 236LP(1) extension after 6[6]K.
Rashid's Air Currents enhance his Spinning Mixer (236P) and Eagle Spike (214K) special moves. He can place them down with Fully Charged Whirlwind Shot (236[K]), Fully Charged OD Whirlwind Shot (236[KK]), OD Arabian Cyclone (214PP), or Ysaar (214214P). Eagle Spike becomes a lot safer on block, and Spinning Mixer gains much more utility on both block and hit.
Street Fighter 6 (SF6) |
General |
FAQ •
Controls •
HUD •
Glossary •
Movement •
Offense •
Defense •
Gauges •
|
Characters |
Data |
A.K.I. •
Akuma •
Blanka •
Cammy •
Chun-Li •
Dee Jay •
Dhalsim •
Ed •
E. Honda •
Guile •
Jamie •
JP •
Juri •
Ken •
Kimberly •
Lily •
Luke •
M. Bison •
Mai •
Manon •
Marisa •
Rashid •
Ryu •
Terry •
|