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| character =E.Honda | | character =E.Honda | ||
| icon =Ehonda | | icon =Ehonda | ||
| favorability = | | favorability =Comfortable | ||
| data = | | data = | ||
While Zangief can struggle to make up a life deficit in against Honda, the same is true in reverse. This means getting the initial life lead is key. | |||
==== Beating Sumo Headbutt ==== | |||
While Zangief can utilize the universal counterplay to Sumo Headbutt, 5[HP] allows Zangief to armor through and punish headbutt attempts. Even if Honda stops short with a lower-strength headbutt, Zangief can release the HP button early to whiff punish it. | |||
==== Beating Sumo Smash ==== | |||
Zangief has one of the best tools for beating Sumo Smash in the game: Double Lariat. Double Lariat's large hitbox and one-button input allows Zangief to easily anti-air Sumo Smash without much thought. This means Zangief can instead focus on reacting to Honda's other options, such as Sumo Headbutt and Drive Rush. | |||
}} | }} | ||
Revision as of 00:07, 19 July 2023
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Blanka

Due to Blanka's excellent defensive and neutral tools, Zangief struggles a good deal in this matchup.
Punishing Horizontal Blanka Ball
Light and Medium Blanka balls are incredibly negative on block and leave Blanka quite close to Zangief, allowing Zangief to punish with 2HK for a safejump. Alternatively, Zangief can burn meter for a more powerful Drive Rush punish.
Heavy Blanka Ball sends Blanka further out, requiring Zangief to contest it on the way in with Double Lariat or 2MP. Luckily, it also has greater startup, allowing Zangief to better react to it.Cammy

While Cammy's pressure and footsies can be difficult to deal with, Zangief is well equipped to fight her off and can punish her massively for small mistakes.
6HP~6HK Target Combo
When not in burnout, Zangief can punish a Cammy attempting to reset pressure with her 6HP~6HK target combo, there is always an 8f gap between the second and third hits, regardless of whether she cancels into a divekick or not. While the window to input it is small, Zangief's 2MP is an incredibly rewarding option that can beat both.
If Cammy does not cancel the target combo, then 2MP lands as a Punish Counter, allowing Zangief to link 2MP into 3MP for a ground combo.
If Cammy instead cancels the target combo into her divekick, then 2MP lands as a Forced Knockdown, allowing Zangief to combo into TK OD Borscht Dynamite for massive damage.Chun-Li

While Zangief does a solid job contesting Chun Li's offense and forcing her to alter her pressure game, Chun absolutely dominates in neutral with her incredible ground speed, large pokes, and Kikoken.
Dee Jay

While Dee Jay can punish Zangief with incredible damage while controlling the neutral, Zangief is uniquely equipped to contest a good chunk of Dee Jay's offense thanks to the incredible speed and range of Screw Piledriver.
Dhalsim

A traditionally poor matchup for Zangief, Dhalsim is well-equipped to bully Zangief at any range on screen with his stretchy limbs and potent projectiles. The one saving grace is that once Zangief gets in, Dhalsim has among the worst defense in the game.
Using OD Siberian Express
While largely niche in other matchups, the far version of OD Siberian Express is incredibly valuable against Dhalsim. While the move is normally incredibly slow, if it armors one of Dhalsim's many long-ranged normals, it transitions into the grab portion of the move. This allows Zangief to armor through and punish these normals and forces Dhalsim to take a few extra precautions.E.Honda

While Zangief can struggle to make up a life deficit in against Honda, the same is true in reverse. This means getting the initial life lead is key.
Beating Sumo Headbutt
While Zangief can utilize the universal counterplay to Sumo Headbutt, 5[HP] allows Zangief to armor through and punish headbutt attempts. Even if Honda stops short with a lower-strength headbutt, Zangief can release the HP button early to whiff punish it.
Beating Sumo Smash
Zangief has one of the best tools for beating Sumo Smash in the game: Double Lariat. Double Lariat's large hitbox and one-button input allows Zangief to easily anti-air Sumo Smash without much thought. This means Zangief can instead focus on reacting to Honda's other options, such as Sumo Headbutt and Drive Rush.Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Ryu
Zangief