Line 16: | Line 16: | ||
* '''Poor Jump-ins:''' While her anti-air and ground game are a force to be reckoned with, Chun's options to jump in on someone are relatively weak. Her jump is floatier than most characters, and her air buttons are better suited for air-to-airing than they are jumping in. She has an anti-air baiting tool in the form of Air Lightning Legs, but this is a gimmicky option that whiffs on crouchers and is usually punishable. | * '''Poor Jump-ins:''' While her anti-air and ground game are a force to be reckoned with, Chun's options to jump in on someone are relatively weak. Her jump is floatier than most characters, and her air buttons are better suited for air-to-airing than they are jumping in. She has an anti-air baiting tool in the form of Air Lightning Legs, but this is a gimmicky option that whiffs on crouchers and is usually punishable. | ||
}} | }} | ||
===Classic & Modern Versions Comparison=== | |||
Here is the list of differences when playing Modern Chun-Li: | |||
*Universal Changes in Modern | |||
**1-Button Special Moves and Super Arts | |||
**Sweep performed with 3H | |||
*Missing Normals | |||
**PLACEHOLDER TEXT | |||
*Missing Command Normals | |||
**Water Lotus Fist (3HP) | |||
**Falling Crane (3HK) | |||
**Soaring Eagle Punches *Air Target Combo* (j.HP > j.HP) | |||
**Punch follow-ups to Serenity Stream: Orchid Palm [LP], Snake Strike [MP], Lotus Fist [HP] | |||
*Shortcut-Only Specials | |||
**Hazanshu (2S) | |||
*Miscellaneous Changes | |||
<noinclude> | <noinclude> |
Revision as of 16:57, 14 July 2023
Introduction
A former high-kicking ICPO agent, Chun-Li looks after Li-Fen, a victim of the Black Moon Incident. With Shadaloo sundered, she now runs Kung Fu classes and has become a well-loved member of the local community.
Chun-Li is a tried and true footsies character, with great emphasis on having many options to control space and punish her opponents in neutral. She has a little bit of everything when it comes to her general tools, but for the most part they're tailored toward hit confirms and punishes. The limited range on her special moves (even her fireball) demanding very sharp knowledge of spacing along with the overwhelming amount of options she has can make her quite daunting to pick up, but ultimately rewarding to master. While her gameplan revolves around her strong neutral, she also manages to have fairly formidable pressure in the form of her new Serenity Stream stance cancels. If you want a character that can do a lot in the right hands and thrives on punishing opponents' habits, Chun-Li is a great pick.
Strengths | Weaknesses |
---|---|
|
|
Classic & Modern Versions Comparison
Here is the list of differences when playing Modern Chun-Li:
- Universal Changes in Modern
- 1-Button Special Moves and Super Arts
- Sweep performed with 3H
- Missing Normals
- PLACEHOLDER TEXT
- Missing Command Normals
- Water Lotus Fist (3HP)
- Falling Crane (3HK)
- Soaring Eagle Punches *Air Target Combo* (j.HP > j.HP)
- Punch follow-ups to Serenity Stream: Orchid Palm [LP], Snake Strike [MP], Lotus Fist [HP]
- Shortcut-Only Specials
- Hazanshu (2S)
- Miscellaneous Changes