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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2MP, 5LK > 214LP | | | Recipe = {{clr|MP|2MP}}, {{clr|LK|5LK}} > {{clr|LP|214LP}} |
| | content = Basic pressure string into a knockdown. This is an important link to learn for Luke as 2MP is his main pressure tool, being plus on block. | | | content = Basic pressure string into a knockdown. This is an important link to learn for Luke as {{clr|MP|{{clr|MP|2MP}}}} is his main pressure tool, being plus on block. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2LK > 2LP > 2LP > 214PP, 214MP | | | Recipe = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LP|2LP}} > 214PP, {{clr|MP|214MP}} |
| | content = Three-hit string into a knockdown. Luke is spaced too far out for 214LP to connect. On block, Luke can cancel into 236LP to remain safe. | | | content = Three-hit string into a knockdown. Luke is spaced too far out for {{clr|LP|214LP}} to connect. On block, Luke can cancel into {{clr|LP|236LP}} to remain safe. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 5LP~MP~HP > 214HP | | | Recipe = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} > {{clr|HP|214HP}} |
| | content = Basic damage conversion from Triple Impact. Luke can cancel into 236LP on block to stay safe or attempt a pressure reset with 214[HP]. | | | content = Basic damage conversion from Triple Impact. Luke can cancel into {{clr|LP|236LP}} on block to stay safe or attempt a pressure reset with {{clr|HP|214[HP]}}. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2MP, 5LK | | | Recipe = {{clr|MP|{{clr|MP|2MP}}}}, {{clr|LK|5LK}} |
| | content = This doubles as a pressure string but will trade with 4f buttons. | | | content = This doubles as a pressure string but will trade with 4f buttons. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2LK > 2LP > 5LK | | | Recipe = {{clr|LK|2LK}} > {{clr|LP|2LP}} > {{clr|LK|5LK}} |
| | content = Doubles as a pressure string. Any counterhit (besides 2LK) can link into 5LP for a knockdown combo (described below). This will inherently beat wake-up Drive Impact due to being three hits, and all three lights are cancelable to counter DI. It will lose to other reversal options like Parry or DPs. | | | content = Doubles as a pressure string. Any counterhit (besides {{clr|LK|2LK}}) can link into {{clr|LP|5LP}} for a knockdown combo (described below). This will inherently beat wake-up Drive Impact due to being three hits, and all three lights are cancelable to counter DI. It will lose to other reversal options like Parry or DPs. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 5LP~MP~HP | | | Recipe = {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} |
| | content = This target combo is amazing. It gives Luke good damage and a knockdown out of a big 6f normal while also being safe with a special cancel. The juggle options are generally pretty open after this move, but things like 623HP will actually lose damage due to being an air connect. | | | content = This target combo is amazing. It gives Luke good damage and a knockdown out of a big 7f normal while also being safe with a special cancel. The juggle options are generally pretty open after this move, but things like {{clr|HP|623HP}} will actually lose damage due to being an air connect. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = CH 2MP, 2HP | | | Recipe = CH {{clr|MP|{{clr|MP|2MP}}}}, {{clr|HP|2HP}} |
| | content = | | | content = |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = CH 2MP, 5LP~MP~HP | | | Recipe = CH {{clr|MP|{{clr|MP|2MP}}}}, {{clr|LP|5LP}}~{{clr|MP|MP}}~{{clr|HP|HP}} |
| | content = Alternate counterhit confirm into Triple Impact | | | content = Alternate counterhit confirm into Triple Impact |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = PC 4HP, 2HP | | | Recipe = PC {{clr|HP|4HP}}, {{clr|HP|2HP}} |
| | content = Luke gets access to his highest damage juggles anytime he can link into 2HP as it combos into Charged LP Flash Knuckle without resources. | | | content = Luke gets access to his highest damage juggles anytime he can link into {{clr|HP|2HP}} as it combos into Charged LP Flash Knuckle without resources. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 214LP (close)/214PP (far) | | | Recipe = {{clr|LP|214LP}} (close)/214PP (far) |
| | content = 214LP is Luke's longest range knockdown ender, but there are ranges where it won't combo from things like far 5LK. This requires Luke to spend Drive on OD Flash Knuckle which in turn gives him access to more damage. | | | content = {{clr|LP|214LP}} is Luke's longest range knockdown ender, but there are ranges where it won't combo from things like far {{clr|LK|5LK}}. This requires Luke to spend Drive on OD Flash Knuckle which in turn gives him access to more damage. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 623HP (midscreen) <br> 236LP, 623LP (corner) | | | Recipe = {{clr|HP|623HP}} (midscreen) <br> {{clr|LP|236LP}}, {{clr|LP|623LP}} (corner) |
| | content = These will combo out of any of Luke's non-wallbounce launchers. | | | content = These will combo out of any of Luke's non-wallbounce launchers. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = ... > 214HP <br> ... > 214MP | | | Recipe = ... > {{clr|HP|214HP}} <br> ... > {{clr|MP|214MP}} |
| | content = | | | content = |
| Luke's highest damage ender if he wants to stay close after Triple Impact, as Rising Rocket gets its later, lower damage hit. MP Flash is better for MUs where Luke wants to hold space, as it pushes opponents out farther. This comes at the cost of damage. | | Luke's highest damage ender if he wants to stay close after Triple Impact, as Rising Rocket gets its later, lower damage hit. MP Flash is better for MUs where Luke wants to hold space, as it pushes opponents out farther. This comes at the cost of damage. |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Flash Knuckle (launch) | | | Title = Flash Knuckle (launch) |
| | Oneliner = 214{LP}, 214[LP], and 214PP. | | | Oneliner = {{clr|LP|214{LP}}}, {{clr|LP|214[LP]}}, and 214PP. |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = {{clr|2|Easy}} |
| | Damage = | | | Damage = |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2HP > 214{LP} > ... <br> 2HP > 214[LP] > ... <br> 5LK > 214PP > ... | | | Recipe = {{clr|HP|2HP}} > {{clr|LP|214{LP}}} > ... <br> {{clr|HP|2HP}} > {{clr|LP|214[LP]}} > ... <br> {{clr|LK|5LK}} > 214PP > ... |
| | content = | | | content = |
| All of these Flash Knuckles launch the same way. The main difference is their speed, with 214PP being the fastest and 214[LP] being the slowest (with 214{LP} being between the two). 2HP is Luke's only normal that combos into Charged LP Flash Knuckle naturally and as such linking into it whenever possible is Luke's best damage route. 2HP isn't his only route, as some normals will also combo into it on counterhit or punish counter. | | All of these Flash Knuckles launch the same way. The main difference is their speed, with 214PP being the fastest and {{clr|LP|214[LP]}} being the slowest (with {{clr|LP|214{LP}}} being between the two). {{clr|HP|2HP}} is Luke's only normal that combos into Charged LP Flash Knuckle naturally and as such linking into it whenever possible is Luke's best damage route. {{clr|HP|2HP}} isn't his only route, as some normals will also combo into it on counterhit or punish counter. |
| }} | | }} |
| |-| MP Flash Knuckle = | | |-| MP Flash Knuckle = |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Charge MP Knuckle (wallbounce) | | | Title = Charge MP Knuckle (wallbounce) |
| | Oneliner = Midscreen only extensions using 214{MP} or 214[MP]. | | | Oneliner = Midscreen only extensions using {{clr|MP|214{MP}}} or {{clr|MP|214[MP]}}. |
| | Difficulty = {{clr|3|Medium}} | | | Difficulty = {{clr|3|Medium}} |
| | Damage = | | | Damage = |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2HP > 214{MP} > ... <br> ... > MPMK~66 2HP > 214[MP] > ... | | | Recipe = {{clr|HP|2HP}} > {{clr|MP|214{MP}}} > ... <br> ... > {{clr|MP|MPMK}}~66 {{clr|HP|2HP}} > {{clr|MP|214[MP]}} > ... |
| | content = | | | content = |
| MP Flash Knuckle is primarily relegated to midscreen combos. The wallbounce is big enough to take opponents out of the corner. MP Flash will not wallbounce more than once in a combo. The Parry Drive Rush extension is best used after a Knuckle launch as it is extremely resource efficient damage. | | MP Flash Knuckle is primarily relegated to midscreen combos. The wallbounce is big enough to take opponents out of the corner. MP Flash will not wallbounce more than once in a combo. The Parry Drive Rush extension is best used after a Knuckle launch as it is extremely resource efficient damage. |