< Street Fighter 6 | Kimberly
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* '''High Mobility''': Kimberly has many '''unique movement options'''. She has great forward walk speed, along with multiple ways to close the gap on her opponent including a '''Command Sprint''' and '''Teleport'''. She can change her jump arc, and has multiple ways to get past fireballs. Her Level 3 Super installs her with a '''permanent speed/damage buff''', which puts her walkspeed in a league of its own. | * '''High Mobility''': Kimberly has many '''unique movement options'''. She has great forward walk speed, along with multiple ways to close the gap on her opponent including a '''Command Sprint''' and '''Teleport'''. She can change her jump arc, and has multiple ways to get past fireballs. Her Level 3 Super installs her with a '''permanent speed/damage buff''', which puts her walkspeed in a league of its own. | ||
* ''' | * '''Great Oki''': Kimberly gets okizeme off of almost any hit, which leads very well into her '''Shuriken Bomb''' setups. In corner, Kimberly can easily set up a spray can and loop her offense, all while beating poorly timed reversals. She can even combo off her Forward Throw in certain situations, and will maintain pressure even if the opponent blocks the mixup correctly. | ||
* ''' | * '''Versatile Neutral''': While Kimberly may seem like pure rushdown at first, her buttons and mobility still manage to play neutral quite well on top of all of her gimmicks. 2MK and 5MK are both solid pokes, one being plus on block and the other being cancelable into any offense she wants. | ||
* '''Corner Offense''': Many of Kimberly's combo routes have very high corner carry without sacrificing much damage. She can also side switch easily with a Target Combo when her back is to the wall. Once the opponent is cornered, her damage and mixup potential are significantly improved. | * '''Corner Offense''': Many of Kimberly's combo routes have very high corner carry without sacrificing much damage. She can also side switch easily with a Target Combo when her back is to the wall. Once the opponent is cornered, her damage and mixup potential are significantly improved. | ||
* '''Gimmicky''': Kimberly's abundant movement options make it hard for opponents to consistently react to her offense. She is a character with many '''knowledge checks''' that can confuse and overwhelm an unprepared opponent. | * '''Gimmicky''': Kimberly's abundant movement options make it hard for opponents to consistently react to her offense. She is a character with many '''knowledge checks''' that can confuse and overwhelm an unprepared opponent, while a prepared opponent still has to stay wary of her mix. | ||
| cons= | | cons= | ||
* ''' | * '''Lackluster Defense''': Kimberly has no true OD reversal, forcing her to rely on her Lvl 1 and 3 Super or system mechanics to get out of pressure. | ||
* ''' | * '''Low Damage''': Before her Level 3 Super buff, Kimberly's damage is notably lower than most other characters. The 11% damage boost from her Install brings her up to the level of the rest of the cast. Combos beginning with lights or her 4HK overhead tend to have low damage and poor midscreen oki. | ||
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Revision as of 16:24, 28 June 2023
Introduction
Uninvited student to Guy, the 39th successor to Bushinryu. Kimberly had an ordinary upbringing, but she's a genuine prodigy who graduated college early... and now wants to be a ninja. Loves '80s pop culture.
Kimberly is a fast, tricky character who uses her plethora of unique movement options and setplay to get in and keep the opponent guessing. She is also a character who needs contributors to write a full gameplay overview summary about her. (Placeholder)
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