Street Fighter 6/Guile/Introduction: Difference between revisions

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* '''Projectile Zoning:''' Sonic Boom recovers lighting fast. If he has time to set up Sonic Blade or Lv.2 Super, he becomes almost unbeatable in fireball wars. Many characters' anti-projectile options are simply not practical against Guile.
* '''Projectile Zoning:''' Sonic Boom recovers lighting fast. If he has time to set up Sonic Blade or Lv.2 Super, he becomes almost unbeatable in fireball wars. Many characters' anti-projectile options are simply not practical against Guile.
* '''Anti-Airs''': Somersault Kick has a great hitbox with anti-air invincibility, easily punishing anyone trying to get around his zoning. 2HP is also a consistent option when he lacks charge.  
* '''Anti-Airs''': Somersault Kick has a great hitbox with anti-air invincibility, easily punishing anyone trying to get around his zoning. 2HP is also a consistent option when he lacks charge.  
* '''Drive Gauge Pressure''': Guile has many mid-range pokes with great hitboxes for harassing the opponent on block. The pushback makes them difficult to contest even if they have frame disadvantage. Combined with constant Sonic Boom pressure, the opponent can easily be put into Burnout. This will force opponents to hoard their Drive meter, or take more risks to prevent you from whittling down their resources.
* '''Drive Gauge Pressure''': Guile's zoning and midrange buttons take Drive from the opponent unless they're parried, which slows their approach. When opponents finally reach Guile, they usually lack enough Drive gauge to safely pressure him.
| cons=
| cons=
* '''N/A:''' Guile has no major weaknesses that aren't shared amongst the cast or other charge characters.
* '''N/A:''' Guile has no major weaknesses that aren't shared amongst the cast or other charge characters.

Revision as of 14:21, 16 June 2023

Introduction

A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie. He enjoys living the family man life, but new battlefields await him.


Strengths Weaknesses
  • Projectile Zoning: Sonic Boom recovers lighting fast. If he has time to set up Sonic Blade or Lv.2 Super, he becomes almost unbeatable in fireball wars. Many characters' anti-projectile options are simply not practical against Guile.
  • Anti-Airs: Somersault Kick has a great hitbox with anti-air invincibility, easily punishing anyone trying to get around his zoning. 2HP is also a consistent option when he lacks charge.
  • Drive Gauge Pressure: Guile's zoning and midrange buttons take Drive from the opponent unless they're parried, which slows their approach. When opponents finally reach Guile, they usually lack enough Drive gauge to safely pressure him.
  • N/A: Guile has no major weaknesses that aren't shared amongst the cast or other charge characters.

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry