< Street Fighter 6 | Luke
m (→-12) |
(→Fighting vs. Luke: Add punishable moves for -18, -19) |
||
Line 199: | Line 199: | ||
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 1 (5LP~MP)]] | * [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 1 (5LP~MP)]] | ||
* [[Street Fighter 6/Luke#2HK|2HK]] | * [[Street Fighter 6/Luke#2HK|2HK]] | ||
==== -10 ==== | ==== -10 ==== | ||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214MP)|MP Flash Knuckle (214MP)]] | * [[Street Fighter 6/Luke#Flash_Knuckle_(214MP)|MP Flash Knuckle (214MP)]] | ||
==== -12 ==== | ==== -12 ==== | ||
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 3 (5MP~MP~MP~MP)]] | * [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 3 (5MP~MP~MP~MP)]] | ||
==== -14 ==== | |||
* [[Street Fighter 6/Luke#5LP~5MP~5HP|Triple Impact 2 (5LP~MP~HP)]] | |||
* [[Street Fighter 6/Luke#5MP~MP~MP~MP|Snapback Combo 2 (5MP~MP~MP)]] | |||
==== -18 ==== | |||
* [[Street Fighter 6/Luke#Flash_Knuckle_(214LP)|LP Flash Knuckle (214LP)]] | |||
==== -19 ==== | |||
* [[Street Fighter 6/Luke#6HP~6HP|Double Impact (6HP~6HP)]] | |||
<br> | <br> |
Revision as of 19:19, 7 June 2023
Neutral
TO-DO
Offense
Frame Traps
Light Chains -
Okizeme and Mixups
TO-DO
Knockdown Advantage: all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
Forward Throw | +19 | ? |
Back Throw | +19 | ? |
Drive Impact (No Crumple) |
+35 | ? |
Drive Reversal | +23 | ? |
2HK | HKD +28 HKD +44 (Punish) |
? |
5HK (Punish) | +49 Launch | ? |
4HK (Punish) | +19 Stagger | ? |
5LP~MP~HP (Triple Impact) |
+27 | ? |
5MP~MP~MP~MP (Snapback Combo) |
+33 | ? |
6HP~6HP (Double Impact) |
+25 | ? |
236PP (OD Sand Blast) |
+41 (OD) +48 (PP Followup) |
? |
623P (Rising Uppercut) |
+28/28/29 (L/M/H) +25 (OD) +14 (PP Followup) |
? |
214LP (LP Flash Knuckle) |
+32 +54 (charged) +56 (perfect) |
? |
214[MP] (MP Flash Knuckle) |
+54 (charged) +67 (perfect) |
? |
214HP (HP Flash Knuckle) |
+42/31 (ground/juggle) +63 (charge/perfect) |
? |
214PP (OD Flash Knuckle) |
+52 HKD +12 (PP Followup) |
? |
j.214P (Aerial Flash Knuckle) |
(varies) | ? |
236K~P (No Chaser) |
+32 | ? |
236K~K (Impaler) |
+30 +38 (OD) |
? |
236236P (Lv.1 Super) |
+17~30 | ? |
214214P (Lv.2 Super) |
+2 | ? |
236236K (Lv.3 Super/CA) |
HKD +18 | ? |
vs. Burnout
Drive Rush
When cancelling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing.
Gap Value | Meaning |
---|---|
0 | True Blockstring (no gap) if input with fastest button timing; can still lose to Drive Reversal |
1 to 4 | Small blockstring gap; opponent can interrupt with an invincible reversal; a 4f gap can trade with 4f normal attack |
5+ | Large blockstring gap; opponent can interrupt without an invincible attack |
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 4HP | 4HK | 6HP | 6MP | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2LP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
2MK~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
4HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
5LP~MP~HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
6HP~6HP~DR | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
The following table lists the general BnB combo routes when cancelling a button into Drive Rush on hit.
Starter | Hit Adv. | Combo Route |
---|---|---|
5LP~DR | +? | ? |
5HP~DR | +? | ? |
5LK~DR | +? | ? |
2LP~DR | +? | ? |
2MP~DR | +? | ? |
2HP~DR | +? | ? |
2MK~DR | +? | ? |
4HP~DR | +? | ? |
5LP~MP~HP~DR | Free Juggle | ? |
6HP~6HP~DR | Free Juggle | ? |
Defense
Reversals
Anti-Airs
Anti-Projectile
Fighting vs. Luke
Punishable on block
-4
-5
-6
-8
- Charged LP Flash Knuckle (214[LP])
- LP Sand Blast (236LP)
- Snapback Combo 1 (5MP~MP)
- Drive Reversal (6HPHK)
- Nose Breaker (2MK~2HP)
- Impaler (236K~K)
-9
-10
-12
-14
-18
-19