< Street Fighter 6 | Kimberly
(all known changes from Normals up to Drive System (not including Meter data)) |
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: - | | notes = Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12) | ||
}} | }} | ||
Line 134: | Line 134: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Run~Stop cancel: +1/-4 (OD: + | | notes = Run~Stop cancel: +1/-4 (OD: +4/-1) | ||
}} | }} | ||
Line 148: | Line 148: | ||
| recovery = 20 | | recovery = 20 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
Line 154: | Line 154: | ||
| punish = {{sf6-adv|VP|+23 Stagger}} | | punish = {{sf6-adv|VP|+23 Stagger}} | ||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+ | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = | | hitstop = | ||
| driveDamage = 5000 [PC 10000] | | driveDamage = 5000 [PC 10000] | ||
Line 169: | Line 169: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/- | | notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into another 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/1) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for a cancellable light normal; possible to chain 4 lights | | notes = Good range for a cancellable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 214HK, 236LP, or Super; Run~Stop cancel: -8/-12 (OD: -5/-9) | ||
}} | }} | ||
Line 239: | Line 239: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: + | | notes = Most important normal in footsies, particularly cancelled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3) | ||
}} | }} | ||
Line 292: | Line 292: | ||
| react = 13 | | react = 13 | ||
| punish = {{sf6-adv|VP|+8}} | | punish = {{sf6-adv|VP|+8}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-2}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
Line 343: | Line 343: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Run~Stop cancel: -1/-9 (OD: + | | notes = Run~Stop cancel: -1/-9 (OD: +2/-6) | ||
}} | }} | ||
Line 356: | Line 356: | ||
| active = 6 | | active = 6 | ||
| recovery = 17 | | recovery = 17 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = sp su | | cancel = sp su | ||
| react = 20 | | react = 20 | ||
| punish = {{sf6-adv|VP|+ | | punish = {{sf6-adv|VP|+7}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+ | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = | | hitstop = | ||
| driveDamage = 5000 [PC 10000] | | driveDamage = 5000 [PC 10000] | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; | | notes = Forces stand on hit; in Drive Rush juggles, opponent is kept high enough to connect instant OD Air Bushin Throw for a ground bounce; can be up to +8/+3 meaty; Run~Stop cancel: +3/-2 (OD: +6/+1) | ||
}} | }} | ||
Line 442: | Line 442: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Non-cancellable, but can combo afterward and is a great Drive Rush | | notes = Non-cancellable, but can combo afterward and is a great option out of Drive Rush | ||
}} | }} | ||
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| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 24 | ||
| hitAdv = HKD + | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| punish = HKD + | | punish = HKD +43 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = | ||
| driveDamage = 5000 [PC 10000] | | driveDamage = 5000 [PC 10000] | ||
Line 680: | Line 680: | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|VP|+9(+11)}} | | punish = {{sf6-adv|VP|+9(+11)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-10(-8)}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 704: | Line 704: | ||
| hitboxes = SF6_Kimberly_3mk_hitbox.png | | hitboxes = SF6_Kimberly_3mk_hitbox.png | ||
| damage = 450 | | damage = 450 | ||
| startup = | | startup = 11 | ||
| active = | | active = 10 | ||
| recovery = 16 | | recovery = 16 | ||
| hitAdv = {{sf6-adv|VM|- | | hitAdv = {{sf6-adv|VM|-3}}{{sf6-adv|VP|(+6)}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-9{{sf6-adv|E|(0)}}}} | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|E|0{{sf6-adv|VP|(+10)}}}} | | punish = {{sf6-adv|E|0{{sf6-adv|VP|(+10)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-24(-15)}} | ||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 726: | Line 726: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 9-21f low profile and head projectile invuln | | notes = 9-21f low profile and head projectile invuln; if starting a combo, applies a damage scaling penalty (100/85/75...) | ||
}} | }} | ||
Line 771: | Line 771: | ||
| active = 3 | | active = 3 | ||
| recovery = 3+18(10) land | | recovery = 3+18(10) land | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = j | | cancel = j | ||
| react = 20 (hop) | | react = 20 (hop) | ||
| punish = {{sf6-adv|VP|+ | | punish = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-14}} | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = | ||
Line 801: | Line 801: | ||
| hitboxes = SF6_Kimberly_6hk_8_hitbox.png | | hitboxes = SF6_Kimberly_6hk_8_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 20 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 30+3 | ||
| hitAdv = {{sf6-adv|VM|- | | hitAdv = {{sf6-adv|VM|-10}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 822: | Line 822: | ||
| recovery = 30+3 | | recovery = 30+3 | ||
| hitAdv = {{sf6-adv|VM|-10}} | | hitAdv = {{sf6-adv|VM|-10}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 839: | Line 839: | ||
| recovery = 30+3 | | recovery = 30+3 | ||
| hitAdv = {{sf6-adv|VM|-10}} | | hitAdv = {{sf6-adv|VM|-10}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 875: | Line 875: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Very difficult for most characters to punish if well spaced (e.g. | | notes = Very difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP) | ||
}} | }} | ||
Line 946: | Line 946: | ||
| damage = 270*324*464 (1058) | | damage = 270*324*464 (1058) | ||
| startup = 5+6+10 | | startup = 5+6+10 | ||
| active = 2*3* | | active = 2*3*2 | ||
| recovery = | | recovery = 25 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = LH | | guard = LH | ||
Line 954: | Line 954: | ||
| react = 51-52 | | react = 51-52 | ||
| hitstun = 29 | | hitstun = 29 | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = | ||
| driveDamage = (500*2000)*2000 | | driveDamage = (500*2000)*2000 | ||
Line 1,058: | Line 1,058: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+ | | notes = Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3) | ||
}} | }} | ||
Line 1,073: | Line 1,073: | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = KD + | | hitAdv = KD +17 | ||
| blockAdv = - | | blockAdv = - | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = HKD + | | punish = HKD +17 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
| selfDriveOH = 2000 | | selfDriveOH = 2000 | ||
| selfSuperOH = 2000 | | selfSuperOH = 2000 | ||
| oppSuperOH = 1400 | | oppSuperOH = 1400 | ||
| notes = Allows for strong | | notes = Allows for strong corner throw loop after walking forward | ||
}} | }} | ||
Line 1,157: | Line 1,157: | ||
| punish = KD +23 | | punish = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = | ||
| selfDriveOH = -20000 | | selfDriveOH = -20000 |
Revision as of 07:44, 3 June 2023
Character Vitals
Normals
Standing Normals
5LP
Kimberly
kimberly_5lp
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5LP Standing Light Punch
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![]() File:SF6 Kimberly 5LP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270 | - | - | LH | ch sp su tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 8 | 15 | 8 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | +5 | -2 |
Punish Advantage | Perfect Parry Advantage | ||||
- | -8 | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12) |
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
Kimberly
kimberly_lp_mp
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5LP~MP Bushin Prism Strikes 1
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![]() File:SF6 Kimberly lp mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324 (594) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6 | 2*3 | 18 | 22 | 15 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -6 | ||||
Notes | |||||
Very difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP) |
5LP~MP~HP
Kimberly
kimberly_lp_mp_hp
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5LP~MP~HP Bushin Prism Strikes 2
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![]() File:SF6 Kimberly lp mp hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352 (946) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*2 | 25 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -10 | ||||
Notes | |||||
Puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups |
5LP~MP~HP~HK
Kimberly
kimberly_lp_mp_hp_hk
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5LP~MP~HP~HK Bushin Prism Strikes 3
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![]() File:SF6 Kimberly lp mp hp hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*352*364 (1310) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+26 | 2*3*2*3 | 24 | - | 15 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
9f gap between final 2 hits on block |
5LP~MP~2HP
Kimberly
kimberly_lp_mp_2hp
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5LP~MP~2HP Bushin Hellchain 1
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![]() File:SF6 Kimberly lp mp 2hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464 (1058) | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10 | 2*3*2 | 25 | 29 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -10 | ||||
Notes | |||||
Useful against Drive Impacts, as this hit will land as a +5 counterhit at point blank range |
5LP~MP~2HP~HK
Kimberly
kimberly_lp_mp_2hp_hk
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5LP~MP~2HP~HK Bushin Hellchain 2
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![]() File:SF6 Kimberly lp mp 2hp hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 24 | - | 15 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +26 | -12 | ||||
Notes | |||||
Knocks opponent far away on hit; at max delay, can create 2f blockstring gap |
5LP~MP~2HP~2HK
Kimberly
kimberly_lp_mp_2hp_2hk
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5LP~MP~2HP~2HK Bushin Hellchain Throw
|
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![]() File:SF6 Kimberly lp mp 2hp 2hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*324*464*525 (1583) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+6+10+15 | 2*3*3*3 | 23 | - | 14 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -12 | ||||
Notes | |||||
Throws opponent backwards for a side switch, very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles; at max delay, can create 2f blockstring gap |
5MP~HP
Kimberly
kimberly_mp_hp
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5MP~HP Bushin Tiger Fangs
|
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![]() File:SF6 Kimberly mp hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
540*360 (900) | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+10 | 3*3 | 26 | - | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +47 | +7 |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -12 | ||||
Notes | |||||
Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3) |
Universal Mechanics
Throws
LPLK
4LPLK
Kimberly
kimberly_4lplk
|
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4LPLK Bell Ringer
|
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![]() File:SF6 Kimberly 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1082 (1839) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +8 | - | ||||
Notes | |||||
Side switches; no throw/strike oki after back throwing opponent into corner |
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Kimberly
kimberly_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Shapeless State
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 23 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal; does the standard amount of damage before Lv.3 Super install, unlike most other universal attacks which do 11% less damage by default |
MPMK
Kimberly
kimberly_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Kimberly
kimberly_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 247.9 min, 357.8 max |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
|
|||||
---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -32 | ||||
Notes | |||||
8-45f airborne (Forced Knockdown state); good mid-range anti-air |
214HK
Kimberly
kimberly_214hk
|
|||||
---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
|||||
File:SF6 Kimberly 214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*360*360 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -35 | ||||
Notes | |||||
9-49f airborne (Forced Knockdown state); good mid-range anti-air; often too slow to work in juggles |
214KK
Kimberly
kimberly_214kk
|
|||||
---|---|---|---|---|---|
214KK Bushin Senpukyaku
|
|||||
![]() File:SF6 Kimberly 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*180x3*360 (1350) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6(1)6(1)6(1)6(8)3 | 11+17 land | - | 19 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -40 | ||||
Notes | |||||
7-47f airborne (Forced Knockdown state); primary reversal option |
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214lk.png File:SF6 Kimberly j214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
270*270*450 (990) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -14(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) | 0(+4) | ||||
Notes | |||||
Forced Knockdown state; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier |
j.214KK
Kimberly
kimberly_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
|||||
File:SF6 Kimberly j214kk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*90*90*270*450 (1350) | 112 | - | LH | su2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -14(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) | 0(+4) | ||||
Notes | |||||
Forced Knockdown state; can crossup at close range; if done very late in jump arc, can connect 3 times on standing opponent or once on crouching opponent; whiffs on crouching opponents if done earlier |
Vagabond Edge
236LP
236MP
236HP
236PP
Kimberly
kimberly_236pp
|
|||||
---|---|---|---|---|---|
236PP Vagabond Edge
|
|||||
![]() File:SF6 Kimberly 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360*180 (540) | 90 | - | LH | su2 su3 (1st) / j | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17+13 | 2(19)2 | 21 | - | 18 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -12 | ||||
Notes | |||||
Puts opponent into limited juggle state; 2nd hit only comes out on hit; jump cancellable on hit only into Forward Jump; juggle potential makes it useful after 5MP~HP Target Combo |
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
Kimberly
kimberly_236kk
|
|||||
---|---|---|---|---|---|
236KK Sprint
|
|||||
![]() File:SF6 Kimberly 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8(6) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 2f earlier); Movement speed: 13.47/frame during cancellable frames |
236KK~LK
Kimberly
kimberly_236kk_lk
|
|||||
---|---|---|---|---|---|
236KK~LK Torso Cleaver
|
|||||
![]() File:SF6 Kimberly 236kk lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
810*270 (1080) | 202*67 (269) | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+17 | 7 | 16 | - | 26 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +43 (+56~60) | +3 | ||||
Notes | |||||
First 2 active frames can only hit grounded, remaining active frames can only hit airborne; puts opponent into limited juggle state; (higher KD Adv. when juggled into) |
236KK~MK
Kimberly
kimberly_236kk_mk
|
|||||
---|---|---|---|---|---|
236KK~MK Shadow Slide
|
|||||
![]() File:SF6 Kimberly 236kk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700*200 (900) | 175*50 (225) | - | L*L | su2 su3 (1st) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+8 | 8*4 | 19 | 26(-) | 19*13 (21) | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +47(+49) | -10 | ||||
Notes | |||||
4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; cancel into Lv. 2 Super whiffs on grounded opponents; (higher KD Adv. when juggled into) |
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Emergency Stop
|
|||||
File:SF6 Kimberly 236kk p.png File:SF6 Kimberly 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+12 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Latest possible stop is 53f (41+12) if Kimberly runs fullscreen without colliding with opponent |
236KK (close)
Kimberly
kimberly_236kk_prox
|
|||||
---|---|---|---|---|---|
236KK (close) Arc Step
|
|||||
![]() File:SF6 Kimberly 236kk prox hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180*90 (270) | 45*22 (67) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+13 | 2(6)2 | (25) / 26+4 land | 43 total | 34 total | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -30 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -6 | ||||
Notes | |||||
22-56f airborne on hit/block (immediately after 1st hit connects), Forced Knockdown state; can only hit grounded opponents (if opponent becomes airborne, 1 active + 25 recovery) |
236KK (close)~K
236KK (close)~P
Kimberly
kimberly_236kk_prox_p
|
|||||
---|---|---|---|---|---|
236KK (close)~P Bushin Izuna Otoshi
|
|||||
![]() File:SF6 Kimberly 236kk prox p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+13+13 | 6 | 40 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +95 (OTG) | - | ||||
Notes | |||||
Forced Knockdown state; grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG |
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
|||||
---|---|---|---|---|---|
22PP (refill) Genius at Play
|
|||||
File:SF6 Kimberly 22pp(0).png File:SF6 Kimberly 22pp(0) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | - | 14 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Kimberly
kimberly_j236pp
|
|||||
---|---|---|---|---|---|
j.236PP Nue Twister
|
|||||
![]() File:SF6 Kimberly j236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 20 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +98 OTG | - | ||||
Notes | |||||
Forced Knockdown state; strike throw; very low juggle potential, only combos in Drive Rush juggles; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state |
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
|||||
---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j214214p.png File:SF6 Kimberly j214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until land | 39 land | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -25 | ||||
Notes | |||||
Armor Break; Forced Knockdown state; can only be used from Forward Jump; invincibility runs out immediately after screen freeze; Full Dmg distribution: 300x4*1400 |
236236P
236236P(CA)
Kimberly
kimberly_236236p(ca)
|
|||||
---|---|---|---|---|---|
236236P Bushin Ninjastar Cypher (CA)
|
|||||
![]() File:SF6 Kimberly 236236p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1387 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6 | 44 | - | 25 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -48 | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -25 | ||||
Notes | |||||
Armor Break; immediately upon activation, Kimberly gains 11% buff to attack damage and walkspeed for the rest of the match; Full Dmg distribution: 893*333*111x8*444*1942 |