< Street Fighter 6 | Zangief
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Zangief | ||
| name = Zangief | | name = Zangief | ||
| portrait = SF6 Zangief Portrait.png | | portrait = SF6 Zangief Portrait.png | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Zangief_5lp.png | | images = SF6_Zangief_5lp.png | ||
| hitboxes = SF6_Zangief_5lp_hitbox.png | | hitboxes = SF6_Zangief_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Zangief_5mp.png | | images = SF6_Zangief_5mp.png | ||
| hitboxes = SF6_Zangief_5mp_hitbox.png | | hitboxes = SF6_Zangief_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Zangief_5hp.png | | images = SF6_Zangief_5hp.png | ||
| hitboxes = SF6_Zangief_5hp_hitbox.png | | hitboxes = SF6_Zangief_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Zangief_5lk.png | | images = SF6_Zangief_5lk.png | ||
| hitboxes = SF6_Zangief_5lk_hitbox.png | | hitboxes = SF6_Zangief_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Zangief_5mk.png | | images = SF6_Zangief_5mk.png | ||
| hitboxes = SF6_Zangief_5mk_hitbox.png | | hitboxes = SF6_Zangief_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Zangief_5hk.png | | images = SF6_Zangief_5hk.png | ||
| hitboxes = SF6_Zangief_5hk_hitbox.png | | hitboxes = SF6_Zangief_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Zangief_2lp.png | | images = SF6_Zangief_2lp.png | ||
| hitboxes = SF6_Zangief_2lp_hitbox.png | | hitboxes = SF6_Zangief_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Zangief_2mp.png | | images = SF6_Zangief_2mp.png | ||
| hitboxes = SF6_Zangief_2mp_hitbox.png | | hitboxes = SF6_Zangief_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Zangief_2hp.png | | images = SF6_Zangief_2hp.png | ||
| hitboxes = SF6_Zangief_2hp_hitbox.png | | hitboxes = SF6_Zangief_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Zangief_2lk.png | | images = SF6_Zangief_2lk.png | ||
| hitboxes = SF6_Zangief_2lk_hitbox.png | | hitboxes = SF6_Zangief_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Zangief_2mk.png | | images = SF6_Zangief_2mk.png | ||
| hitboxes = SF6_Zangief_2mk_hitbox.png | | hitboxes = SF6_Zangief_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Zangief_2hk.png | | images = SF6_Zangief_2hk.png | ||
| hitboxes = SF6_Zangief_2hk_hitbox.png | | hitboxes = SF6_Zangief_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Zangief_jlp.png | | images = SF6_Zangief_jlp.png | ||
| hitboxes = SF6_Zangief_jlp_hitbox.png | | hitboxes = SF6_Zangief_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Zangief_jmp.png | | images = SF6_Zangief_jmp.png | ||
| hitboxes = SF6_Zangief_jmp_hitbox.png | | hitboxes = SF6_Zangief_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Zangief_jhp.png | | images = SF6_Zangief_jhp.png | ||
| hitboxes = SF6_Zangief_jhp_hitbox.png | | hitboxes = SF6_Zangief_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Zangief_jlk.png | | images = SF6_Zangief_jlk.png | ||
| hitboxes = SF6_Zangief_jlk_hitbox.png | | hitboxes = SF6_Zangief_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Zangief_jmk.png | | images = SF6_Zangief_jmk.png | ||
| hitboxes = SF6_Zangief_jmk_hitbox.png | | hitboxes = SF6_Zangief_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Zangief | moveId = zangief_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Zangief_jhk.png | | images = SF6_Zangief_jhk.png | ||
| hitboxes = SF6_Zangief_jhk_hitbox.png | | hitboxes = SF6_Zangief_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 681: | Line 681: | ||
== Universal Mechanics == | == Universal Mechanics == | ||
=== Throws === | === Throws === | ||
===== | ===== 5LPLK ===== | ||
{{FrameData-SF6 | chara = Zangief | moveId = | {{FrameData-SF6 | chara = Zangief | moveId = zangief_5lplk | moveType = throw | ||
| input = | | input = 5LPLK | ||
| name = | | name = Bodyslam | ||
| images = | | images = SF6_Zangief_5lplk.png | ||
| hitboxes = | | hitboxes = SF6_Zangief_5lplk_hitbox.png | ||
| damage = () | | damage = () | ||
| startup = 5 | | startup = 5 | ||
Line 700: | Line 700: | ||
| selfSuperOH = | | selfSuperOH = | ||
| oppSuperOH = | | oppSuperOH = | ||
| notes = | | notes = Hold buttons to perform followup attack | ||
}} | }} | ||
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{{FrameData-SF6 | chara = Zangief | moveId = zangief_4lplk | moveType = throw | {{FrameData-SF6 | chara = Zangief | moveId = zangief_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Capture Suplex | ||
| images = SF6_Zangief_4lplk.png | | images = SF6_Zangief_4lplk.png | ||
| hitboxes = SF6_Zangief_4lplk_hitbox.png | | hitboxes = SF6_Zangief_4lplk_hitbox.png | ||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = Switches sides | |||
}} | |||
===== 6LPLK ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6lplk | moveType = throw | |||
| input = 6LPLK | |||
| name = German Suplex | |||
| images = SF6_Zangief_6lplk.png | |||
| hitboxes = SF6_Zangief_6lplk_hitbox.png | |||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = | |||
}} | |||
===== 3LPLK ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_3lplk | moveType = throw | |||
| input = 3LPLK | |||
| name = Spinebuster | |||
| images = SF6_Zangief_3lplk.png | |||
| hitboxes = SF6_Zangief_3lplk_hitbox.png | |||
| damage = () | | damage = () | ||
| startup = 5 | | startup = 5 | ||
Line 723: | Line 767: | ||
| oppSuperOH = | | oppSuperOH = | ||
| notes = | | notes = | ||
}} | |||
===== 1LPLK ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_1lplk | moveType = throw | |||
| input = 1LPLK | |||
| name = Russian Drop | |||
| images = SF6_Zangief_1lplk.png | |||
| hitboxes = SF6_Zangief_1lplk_hitbox.png | |||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = Switches sides | |||
}} | |||
===== 2LPLK ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_2lplk | moveType = throw | |||
| input = 2LPLK | |||
| name = Brain Buster | |||
| images = SF6_Zangief_2lplk.png | |||
| hitboxes = SF6_Zangief_2lplk_hitbox.png | |||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = Switches sides | |||
}} | }} | ||
Line 730: | Line 818: | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_hphk | moveType = drive | {{FrameData-SF6 | chara = Zangief | moveId = zangief_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Double Russian Chop | ||
| images = SF6_Zangief_hphk.png | | images = SF6_Zangief_hphk.png | ||
| hitboxes = SF6_Zangief_hphk_hitbox.png | | hitboxes = SF6_Zangief_hphk_hitbox.png | ||
Line 760: | Line 848: | ||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive | {{FrameData-SF6 | chara = Zangief | moveId = zangief_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Reverse Russian Kick | ||
| images = SF6_Zangief_6hphk.png | | images = SF6_Zangief_6hphk.png | ||
| hitboxes = SF6_Zangief_6hphk_hitbox.png | | hitboxes = SF6_Zangief_6hphk_hitbox.png |
Revision as of 02:15, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
5LPLK
4LPLK
6LPLK
3LPLK
1LPLK
2LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
|
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HPHK Double Russian Chop
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Zangief
zangief_6hphk
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6HPHK Reverse Russian Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236K
236236P
Zangief
zangief_236236p
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236236P Cyclone Lariat
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![]() File:SF6 Zangief 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Hold left or right to choose which direction opponent is thrown |
236236[P]
Zangief
zangief_236236p_hold
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236236[P] Cyclone Lariat (hold)
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![]() File:SF6 Zangief 236236p hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Launches opponent into juggle state |
720+P
720+P(CA)