Tekken 3/Bryan Fury/Data: Difference between revisions

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(more fame data :))
(bryan movelist and frame data !)
Line 1: Line 1:
{{TOClimit|2}}
== Throws ==


=====<font style="visibility:hidden; float:right">1+3</font>=====
 
=====<font style="visibility:hidden; float:right">WS+3,4_QCF+3,4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Throws
| cat = Normal/CD
| name = Front Neck Full Swing
| name = Double High Knee Kick
| input = 1+3
| input = WS+3,4_QCF+3,4
| icons = {{Icon-TK|1+3}}
| icons = WhileStanding+{{Icon-TK|3}}{{Icon-TK|4}}OR{{Icon-TK|fp}}+{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| stance =
| damage = 30
| damage = 22,16
| hitlevel =
| hitlevel = mm
| throw = Front
| escape = 1
| impact =
| impact =
| recovery =
| recovery =
| blockadv =
| blockadv = 5-
| hitadv =
| hitadv =
| chadv =
| chadv =
Line 21: Line 18:
}}
}}


=====<font style="visibility:hidden; float:right">2+4</font>=====
=====<font style="visibility:hidden; float:right">WS+4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Throws
| cat = Normal/CD
| name = Gravity Brain Buster
| name =
| input = 2+4
| input = WS+4
| icons = {{Icon-TK|2+4}}
| icons = WhileStanding+{{Icon-TK|4}}
| stance =
| stance =
| damage = 30
| damage =
| hitlevel =
| hitlevel =
| throw = Front
| impact = i12
| escape = 2
| impact =
| recovery =
| recovery =
| blockadv =
| blockadv = 6-
| hitadv =
| hitadv =
| chadv =
| chadv =
Line 40: Line 35:
}}
}}


=====<font style="visibility:hidden; float:right">d,df,d,df+1+2</font>=====
== Sway ==
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Chains of Misery
| input = D,df,d,DF+1+2
| icons = {{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|d}}{{Icon-TK|df}}+{{Icon-TK|1+2}}
| stance =
| damage = 10,8,27
| hitlevel =
| throw = Front
| escape = 1+2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}


=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
=====<font style="visibility:hidden; float:right">QCB+2</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Throws
| cat = Sway
| name = Gravity Elbow
| name = Sway & Slash
| input = (1+3_2+4)
| input = QCB+2
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| icons = {{Icon-TK|bp}}+{{Icon-TK|2}}
| stance =
| stance =
| damage = 40
| damage = 18
| hitlevel =
| hitlevel = h
| throw = Left
| impact = i17
| escape = 1
| impact =
| recovery =
| recovery =
| blockadv =
| blockadv = 14-
| hitadv =
| hitadv =
| chadv =
| chadv =
Line 78: Line 54:
}}
}}


=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
== Normal ==
{{AttackData-T3 | chara = bryan
| cat = Throws
| name = Knee Blast
| input = (1+3_2+4)
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| stance =
| damage = 40
| hitlevel =
| throw = Right
| escape = 2
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}


=====<font style="visibility:hidden; float:right">(1+3_2+4)</font>=====
=====<font style="visibility:hidden; float:right">FC.1</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Throws
| cat = Normal
| name = Neck Throw
| name =
| input = (1+3_2+4)
| input = FC.1
| icons = ({{Icon-TK|1+3}}OR{{Icon-TK|2+4}})
| icons = FullCrouch.{{Icon-TK|1}}
| stance =
| stance =
| damage = 60
| damage =
| hitlevel =
| hitlevel =
| throw = Back
| impact = i9
| escape = None
| impact =  
| recovery =
| recovery =
| blockadv =  
| blockadv = 2-
| hitadv =
| hitadv =
| chadv =
| chadv =
Line 116: Line 73:
}}
}}


==Normals==
=====<font style="visibility:hidden; float:right">FC.2</font>=====
 
=====<font style="visibility:hidden; float:right">1</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Normal
| name = Jab
| name =
| input = 1
| input = FC.2
| icons = {{Icon-TK|1}}
| icons = FullCrouch.{{Icon-TK|2}}
| stance =
| stance =
| damage = 6
| damage =
| hitlevel = h
| hitlevel =
| throw =
| escape =
| impact = i8
| recovery =
| blockadv = +1
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Slower Jab
| input = f+1
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel = h
| throw =
| escape =  
| impact = i11
| impact = i11
| recovery =
| recovery =
| blockadv = -6
| blockadv = 2-
| hitadv =
| hitadv =
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">(1_f+1),2</font>=====
=====<font style="visibility:hidden; float:right">FC.3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Normal
| name =
| name =
| input = (1_f+1),2
| input = FC.3
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}
| icons = FullCrouch.{{Icon-TK|3}}
| stance =
| stance =
| damage = (6/8),8
| damage =
| hitlevel = hh
| hitlevel =
| throw =
| impact = i16
| escape =  
| impact = i13
| recovery =
| recovery =
| blockadv = -2
| blockadv = 19-
| hitadv =
| hitadv = 2-
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">(1_f+1),2,3</font>=====
=====<font style="visibility:hidden; float:right">FC.4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Normal
| name =
| name =
| input = (1_f+1),2,3
| input = FC.4
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|3}}
| icons = FullCrouch.{{Icon-TK|4}}
| stance =
| stance =
| damage = (6/8),8,15
| damage =
| hitlevel = hhl
| hitlevel =
| throw =
| impact = i12
| escape =  
| impact = i28
| recovery =
| recovery =
| blockadv =  
| blockadv = 10-
| hitadv = +1
| hitadv = 2+
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">(1_f+1),2,1</font>=====
=====<font style="visibility:hidden; float:right">FC,df+3</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Normal
| name =
| name =
| input = (1_f+1),2,1
| input = FC,df+3
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}
| icons = FullCrouch{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| stance =
| damage = (6/8),8,11
| damage =
| hitlevel = hhm
| hitlevel =
| throw =
| escape =
| impact = i20
| recovery =
| blockadv = -3
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,1,2
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),8,11,14
| hitlevel = hhmm
| throw =
| escape =
| impact = i19
| recovery =
| blockadv = -7
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,1,4
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = (6/8),8,11,12
| hitlevel = hhml
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,2,1,2
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),15,21,21,21
| hitlevel = hhhhh
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,2,1,4
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = (6/8),15,21,21,26
| hitlevel = hhhhm
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,3,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,3,3
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = (6/8),15,17,16
| hitlevel = hhmh
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 2
| icons = {{Icon-TK|2}}
| stance =
| damage =
| hitlevel = h
| throw =
| escape =
| impact = i11
| recovery =
| blockadv = +2
| hitadv =
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 3
| icons = {{Icon-TK|3}}
| stance =
| damage = 18
| hitlevel = m
| throw =
| escape =  
| impact = i17
| impact = i17
| recovery =
| recovery =
| blockadv = -2
| blockadv = 16-
| hitadv =  
| hitadv = 5-
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">3,2</font>=====
== Strings ==
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 3,2
| icons = {{Icon-TK|3}}{{Icon-TK|2}}
| stance =
| damage = 18,11
| hitlevel = mm
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}


=====<font style="visibility:hidden; float:right">3,2,1</font>=====
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,2,1,4,2</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Strings
| name =
| name =
| input = 3,2,1
| input = b+3,4,1,2,1,4,2,1,4,2
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}
| stance =
| stance =
| damage = 18,11,10
| damage = 20,12,5,7,3,8,5,5,10,21
| hitlevel = mmm
| hitlevel = hmmmhhhhmh
| throw =
| hits = 10
| escape =  
| impact =
| impact =  
| recovery =
| recovery =
| blockadv =  
| blockadv =
| hitadv =  
| hitadv =
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">3,2,1,2</font>=====
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,2,4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Strings
| name =
| name =
| input = 3,2,1,2
| input = b+3,4,1,2,1,4,2,4
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|4}}
| stance =
| stance =
| damage = 18,11,10,14
| damage = 20,12,5,7,3,8,5,26
| hitlevel = mmmm
| hitlevel = hmmmhhhm
| throw =
| hits = 8
| escape =  
| impact =
| impact =  
| recovery =
| recovery =
| blockadv =  
| blockadv =
| hitadv =  
| hitadv =
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">3,2,1,4</font>=====
=====<font style="visibility:hidden; float:right">b+3,4,1,2,1,4,3,4</font>=====
{{AttackData-T3 | chara = bryan
{{AttackData-T3 | chara = bryan
| cat = Normal
| cat = Strings
| name =
| name =
| input = 3,2,1,4
| input = b+3,4,1,2,1,4,3,4
| icons = {{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| icons = {{Icon-TK|b}}+{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| stance =
| damage = 18,11,10,12
| damage = 20,12,5,7,3,8,17,16
| hitlevel = mmml
| hitlevel = hmmmhhmh
| throw =
| hits = 8
| escape =  
| impact =
| impact =  
| recovery =
| recovery =
| blockadv =  
| blockadv =
| hitadv =  
| hitadv =
| chadv =  
| chadv =
| notes =
| notes =
}}
}}


=====<font style="visibility:hidden; float:right">3,3</font>=====
[[Category:Tekken 3]]
{{AttackData-T3 | chara = bryan
{{Navbox-T3}}
| cat = Normal
| name =
| input = 3,3
| icons = {{Icon-TK|3}}{{Icon-TK|3}}
| stance =
| damage = 18,16
| hitlevel = mh
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =
| notes =
}}

Revision as of 17:40, 4 May 2023


WS+3,4_QCF+3,4
Double High Knee Kick
WhileStanding+Tk 3.pngTk 4.pngORTk fp.png+Tk 3.pngTk 4.png / WS+3,4_QCF+3,4 - Hit Level: mm - 22,16 DMG
Normal/CD
Impact Recovery Total Hit Counter Block
- 5-
WS+4
WhileStanding+Tk 4.png / WS+4
Normal/CD
Impact Recovery Total Hit Counter Block
i12 - 6-

Sway

QCB+2
Sway & Slash
Tk bp.png+Tk 2.png / QCB+2 - Hit Level: h - 18 DMG
Sway
Impact Recovery Total Hit Counter Block
i17 - 14-

Normal

FC.1
FullCrouch.Tk 1.png / FC.1
Normal
Impact Recovery Total Hit Counter Block
i9 - 2-
FC.2
FullCrouch.Tk 2.png / FC.2
Normal
Impact Recovery Total Hit Counter Block
i11 - 2-
FC.3
FullCrouch.Tk 3.png / FC.3
Normal
Impact Recovery Total Hit Counter Block
i16 - 2- 19-
FC.4
FullCrouch.Tk 4.png / FC.4
Normal
Impact Recovery Total Hit Counter Block
i12 - 2+ 10-
FC,df+3
FullCrouchTk f.png+Tk 3.png / FC,df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 5- 16-

Strings

b+3,4,1,2,1,4,2,1,4,2
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 4.pngTk 2.png / b+3,4,1,2,1,4,2,1,4,2 - Hit Level: hmmmhhhhmh (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,2,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 2.pngTk 4.png / b+3,4,1,2,1,4,2,4 - Hit Level: hmmmhhhm (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-
b+3,4,1,2,1,4,3,4
Tk b.png+Tk 3.pngTk 4.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 4.png / b+3,4,1,2,1,4,3,4 - Hit Level: hmmmhhmh (8 Hit) - 20,12,5,7,3,8,17,16 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T3 Navigation

General
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