< Street Fighter 6 | Zangief
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== Super Arts == | == Super Arts == | ||
===== 236236K ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236k | moveType = super | |||
| input = 236236K | |||
| name = Aerial Russian Slam | |||
| images = SF6_Zangief_236236k.png | |||
| hitboxes = SF6_Zangief_236236k_hitbox.png | |||
| cost = 1 super | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = - | |||
| punish = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDamage = | |||
| selfSuperOH = -10000 | |||
| selfSuperOB = -10000 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | |||
===== 236236P ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p | moveType = super | |||
| input = 236236P | |||
| name = Cyclone Lariat | |||
| images = SF6_Zangief_236236p.png | |||
| hitboxes = SF6_Zangief_236236p_hitbox.png | |||
| cost = 2 super | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = - | |||
| punish = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDamage = | |||
| selfSuperOH = -20000 | |||
| selfSuperOB = -20000 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hold left or right to choose which direction opponent is thrown | |||
}} | |||
===== 236236[P] ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_236236p_hold | moveType = super | |||
| input = 236236[P] | |||
| name = Cyclone Lariat (hold) | |||
| images = SF6_Zangief_236236p_hold.png | |||
| hitboxes = SF6_Zangief_236236p_hold_hitbox.png | |||
| cost = 2 super | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = - | |||
| punish = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDamage = | |||
| selfSuperOH = -20000 | |||
| selfSuperOB = -20000 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Launches opponent into juggle state | |||
}} | |||
===== 720+P ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p | moveType = super | |||
| input = 720+P | |||
| name = Bolshoi Storm Buster | |||
| images = SF6_Zangief_720+p.png | |||
| hitboxes = SF6_Zangief_720+p_hitbox.png | |||
| cost = 3 super | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = - | |||
| punish = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDamage = | |||
| selfSuperOH = -30000 | |||
| selfSuperOB = -30000 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | |||
===== 720+P(CA) ===== | |||
{{FrameData-SF6 | chara = Zangief | moveId = zangief_720+p(ca) | moveType = super | |||
| input = 720+P | |||
| name = Bolshoi Storm Buster (CA) | |||
| images = SF6_Zangief_720+p(ca).png | |||
| hitboxes = SF6_Zangief_720+p_hitbox.png | |||
| cost = 3 super | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = - | |||
| punish = | |||
| perfParryAdv = | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDamage = | |||
| selfSuperOH = -30000 | |||
| selfSuperOB = -30000 | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | |||
Revision as of 18:53, 3 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
Zangief
zangief_lplk
|
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LPLK |
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File:SF6 Zangief lplk.png File:SF6 Zangief lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
4LPLK
Drive Moves
HPHK
Zangief
zangief_hphk
|
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HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Zangief
zangief_6hphk
|
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---|---|---|---|---|---|
6HPHK Drive Reversal
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Zangief
zangief_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Zangief
zangief_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236K
236236P
Zangief
zangief_236236p
|
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---|---|---|---|---|---|
236236P Cyclone Lariat
|
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![]() File:SF6 Zangief 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Hold left or right to choose which direction opponent is thrown |
236236[P]
Zangief
zangief_236236p_hold
|
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---|---|---|---|---|---|
236236[P] Cyclone Lariat (hold)
|
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![]() File:SF6 Zangief 236236p hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Launches opponent into juggle state |
720+P
720+P(CA)