< Street Fighter 6 | Chun-Li
(removed non-applicable variables from each move to make it more compact, and added a comment at the top with a full variable list + notes about what each one means) |
(added back the variables that are necessary for main frame data page (oops)) |
||
Line 25: | Line 25: | ||
<!--- | <!--- | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
Line 410: | Line 411: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 433: | Line 437: | ||
| active = 4(6)5 | | active = 4(6)5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = sp su1 | | cancel = sp su1 | ||
Line 457: | Line 463: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = tc | | cancel = tc | ||
Line 481: | Line 489: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 504: | Line 515: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 527: | Line 541: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 550: | Line 567: | ||
| active = 7 | | active = 7 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 570: | Line 590: | ||
| images = SF6_Chun-Li_walljump.png | | images = SF6_Chun-Li_walljump.png | ||
| hitboxes = SF6_Chun-Li_walljump_hitbox.png | | hitboxes = SF6_Chun-Li_walljump_hitbox.png | ||
| damage = - | |||
| startup = - | |||
| active = - | |||
| recovery = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = Forced Knockdown and Counterhit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent | | notes = Forced Knockdown and Counterhit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent | ||
}} | }} | ||
Line 700: | Line 728: | ||
| blockAdv = {{sf6-adv|VP|+5}} | | blockAdv = {{sf6-adv|VP|+5}} | ||
| guard = H | | guard = H | ||
| cancel = - | |||
| punish = {{sf6-adv|VP|+11}} | | punish = {{sf6-adv|VP|+11}} | ||
| hitstun = 22 | | hitstun = 22 | ||
Line 723: | Line 752: | ||
| active = 11 | | active = 11 | ||
| recovery = 3 land | | recovery = 3 land | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = LH | | guard = LH | ||
| cancel = tc sp su | | cancel = tc sp su | ||
Line 750: | Line 781: | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = H | | guard = H | ||
| cancel = - | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 771: | Line 805: | ||
| images = SF6_Chun-Li_214p.png | | images = SF6_Chun-Li_214p.png | ||
| hitboxes = SF6_Chun-Li_214p_hitbox.png | | hitboxes = SF6_Chun-Li_214p_hitbox.png | ||
| damage = - | |||
| startup = 14(~) | | startup = 14(~) | ||
| active = [57~] | | active = [57~] | ||
| recovery = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = Crouches (low profile) on 14f; followups come out on 15f at the earliest; counterhit state for entire animation; if no followup, stays crouched for 57f (hold crouch to extend); can block while crouching | | notes = Crouches (low profile) on 14f; followups come out on 15f at the earliest; counterhit state for entire animation; if no followup, stays crouched for 57f (hold crouch to extend); can block while crouching | ||
}} | }} | ||
Line 782: | Line 822: | ||
| images = SF6_Chun-Li_214p_214p.png | | images = SF6_Chun-Li_214p_214p.png | ||
| hitboxes = SF6_Chun-Li_214p_214p_hitbox.png | | hitboxes = SF6_Chun-Li_214p_214p_hitbox.png | ||
| damage = - | |||
| startup = - | |||
| active = - | |||
| recovery = 23(18) | | recovery = 23(18) | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | | notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | ||
}} | }} | ||
Line 827: | Line 874: | ||
| blockAdv = {{sf6-adv|VM|-10(-4)}}<br>{{sf6-adv|VM|[-23(-17)]}} | | blockAdv = {{sf6-adv|VM|-10(-4)}}<br>{{sf6-adv|VM|[-23(-17)]}} | ||
| guard = L | | guard = L | ||
| cancel = - | |||
| punish = KD +38(+44)<br>[KD +25(+31)] | | punish = KD +38(+44)<br>[KD +25(+31)] | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 964: | Line 1,012: | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = KD +11 | | hitAdv = KD +11 | ||
| blockAdv = - | |||
| guard = T | | guard = T | ||
| cancel = - | |||
| punish = HKD +8 | | punish = HKD +8 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
Line 984: | Line 1,034: | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = KD +13 | | hitAdv = KD +13 | ||
| blockAdv = - | |||
| guard = T | | guard = T | ||
| cancel = - | |||
| punish = HKD +13 | | punish = HKD +13 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
Line 1,002: | Line 1,054: | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = | |||
| hitAdv = KD +10 | | hitAdv = KD +10 | ||
| blockAdv = - | |||
| guard = T | | guard = T | ||
| cancel = - | |||
| punish = HKD +10 | | punish = HKD +10 | ||
| driveDamage = [PC 10000] | | driveDamage = [PC 10000] | ||
Line 1,029: | Line 1,084: | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = crumple | | punish = crumple | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,053: | Line 1,109: | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +23 | | punish = KD +23 | ||
| blockstun = 34 total | | blockstun = 34 total | ||
Line 1,067: | Line 1,124: | ||
| hitboxes = SF6_Chun-Li_mpmk_hitbox.png | | hitboxes = SF6_Chun-Li_mpmk_hitbox.png | ||
| cost = 0.5 drive | | cost = 0.5 drive | ||
| damage = - | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| invuln = 6f (after Perfect Parry) | | invuln = 6f (after Perfect Parry) | ||
| selfdriveOH = -5000*250~ | | selfdriveOH = -5000*250~ | ||
Line 1,083: | Line 1,145: | ||
| hitboxes = SF6_Chun-Li_66_hitbox.png | | hitboxes = SF6_Chun-Li_66_hitbox.png | ||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | | cost = 3 drive (from normal) / 0.5 drive (from parry) | ||
| damage = - | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| selfdriveOH = -10000(-30000) | | selfdriveOH = -10000(-30000) | ||
| selfdriveOB = -10000(-30000) | | selfdriveOB = -10000(-30000) | ||
Line 1,106: | Line 1,173: | ||
| blockAdv = {{sf6-adv|VM|-65}} | | blockAdv = {{sf6-adv|VM|-65}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +35 Crumple | | punish = KD +35 Crumple | ||
| hitstun = 14 | | hitstun = 14 | ||
Line 1,125: | Line 1,193: | ||
| images = SF6_Chun-Li_6pppkkk.png | | images = SF6_Chun-Li_6pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | |||
| startup = 273 (total) | | startup = 273 (total) | ||
| active = - | |||
| recovery = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = | | notes = | ||
}} | }} | ||
Line 1,135: | Line 1,210: | ||
| images = SF6_Chun-Li_4pppkkk.png | | images = SF6_Chun-Li_4pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | |||
| startup = 321 (total) | | startup = 321 (total) | ||
| active = - | |||
| recovery = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = | | notes = | ||
}} | }} | ||
Line 1,239: | Line 1,321: | ||
| chip = 100*100 | | chip = 100*100 | ||
| startup = 11 | | startup = 11 | ||
| active = - | |||
| recovery = 28 | | recovery = 28 | ||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
Line 1,391: | Line 1,474: | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +29 | | punish = KD +29 | ||
| blockstun = 50 | | blockstun = 50 | ||
Line 1,417: | Line 1,501: | ||
| blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | | punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | ||
| hitstun = 20 each | | hitstun = 20 each | ||
Line 1,444: | Line 1,529: | ||
| blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | | blockAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-3)}}}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | | punish = {{sf6-adv|P|+1{{sf6-adv|VP|(+5)}}}} | ||
| hitstun = 22 each | | hitstun = 22 each | ||
Line 1,470: | Line 1,556: | ||
| blockAdv = {{sf6-adv|VM|-7(-6)}} | | blockAdv = {{sf6-adv|VM|-7(-6)}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = {{sf6-adv|P|+1(+2)}} | | punish = {{sf6-adv|P|+1(+2)}} | ||
| hitstun = 24 each | | hitstun = 24 each | ||
Line 1,498: | Line 1,585: | ||
| blockAdv = {{sf6-adv|VM|-32(-16)}} | | blockAdv = {{sf6-adv|VM|-32(-16)}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +21 | | punish = KD +21 | ||
| blockstun = 21(7) | | blockstun = 21(7) | ||
Line 1,526: | Line 1,614: | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +33 | | punish = KD +33 | ||
| blockstun = 30 total | | blockstun = 30 total | ||
Line 1,552: | Line 1,641: | ||
| blockAdv = {{sf6-adv|VM|-17}} | | blockAdv = {{sf6-adv|VM|-17}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +34 | | punish = KD +34 | ||
| blockstun = 45 total | | blockstun = 45 total | ||
Line 1,578: | Line 1,668: | ||
| blockAdv = {{sf6-adv|VM|-18}} | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +33 | | punish = KD +33 | ||
| blockstun = 57 total | | blockstun = 57 total | ||
Line 1,605: | Line 1,696: | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +55(+41) | | punish = KD +55(+41) | ||
| blockstun = 51 total | | blockstun = 51 total | ||
Line 1,756: | Line 1,848: | ||
| blockAdv = {{sf6-adv|VM|-37}} | | blockAdv = {{sf6-adv|VM|-37}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +29 | | punish = KD +29 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,783: | Line 1,876: | ||
| blockAdv = {{sf6-adv|VM|-41}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +25 | | punish = KD +25 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,810: | Line 1,904: | ||
| blockAdv = {{sf6-adv|VM|-57}} | | blockAdv = {{sf6-adv|VM|-57}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +37 | | punish = KD +37 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,838: | Line 1,933: | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +30 | | punish = KD +30 | ||
| blockstun = 12 | | blockstun = 12 | ||
Line 1,868: | Line 1,964: | ||
| blockAdv = {{sf6-adv|VM|-22}} | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +22 | | punish = KD +22 | ||
| blockstun = 66 total | | blockstun = 66 total | ||
Line 1,892: | Line 1,989: | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = KD +14 | | punish = KD +14 | ||
| blockstun = 72 total | | blockstun = 72 total | ||
Line 1,942: | Line 2,040: | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = HKD +6 | | punish = HKD +6 | ||
| blockstun = 51(25) | | blockstun = 51(25) | ||
Line 1,966: | Line 2,065: | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | |||
| punish = HKD +18 | | punish = HKD +18 | ||
| blockstun = 51(25) | | blockstun = 51(25) |
Revision as of 08:13, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP~j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 24 | 19 | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can be performed on whiff; puts airborne opponents into limited juggle state |
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Universal Mechanics
Throws
Forward Throw
Back Throw
Chun-Li
Chun-Li_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Taiji Fan
|
|||||
![]() File:SF6 Chun-Li 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +13 | - | ||||
Notes | |||||
Side switches; can walk for throw/strike oki after back throwing opponent into corner |
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hosen Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(10)3 | 26 | - | 34 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | [55] | 33 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
45f charge; travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | [25] | 32 | 31 | 27 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
45f charge; travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3*57 (225) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | 46 total | 35 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | su3 (2nd) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | 37 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | -3 | ||||
Notes | |||||
5 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | su2 su3 (5th) | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 50 total | 44 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4*300 (700) | 25x4*75 (175) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(5)2(4) 2(5)2(13)1 |
29 | - | 50 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -13 | ||||
Notes | |||||
10 hits total |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62*64 (126) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(3)2(5)2 | 15 land | 22 each | 18 each | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3(+1) | -5(-3) | ||||
Notes | |||||
4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3) 2(4)2(3)2 |
15 land | 24 each | 20 each | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3(-2) | -7(-6) | ||||
Notes | |||||
5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4*400 (1200) | 50x4*75 (275) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | 45 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
30f charge; combos from medium normals; 15-56f airborne; Forced Knockdown state |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6*320 (1400) | 45x6*80 (350) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | 57 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -18 | ||||
Notes | |||||
30f charge; combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6*200 (800) | 25x6*50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | 51 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +55(+41) | -12 | ||||
Notes | |||||
30f charge, puts grounded opponent into limited juggle state (regular KD vs. airborne); combos from medium normals; 14-63f airborne; Forced Knockdown state |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | 21 | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
6-24f airborne; Forced Knockdown state |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 18 | 27 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
6-29f airborne; Forced Knockdown state |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | 14 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 projectile | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +53 OTG | -5 | ||||
Notes | |||||
6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit |
Tenshokyaku
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*550 | 113 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 31+12 land | - | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -41 | ||||
Notes | |||||
8-51f airborne; Forced Knockdown state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3*600 | 50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -57 | ||||
Notes | |||||
8-69f airborne; Forced Knockdown state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500*500) | 750*250*250 (1250) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(24)1(7)1 | 36 | - | 51(25) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9f Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -24 | ||||
Notes | |||||
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total) |