< Street Fighter 6 | Guile
No edit summary |
No edit summary |
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Line 1,007: | Line 1,007: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 34 (35) | ||
| blockstun = | | blockstun = 28 | ||
| notes = Input 6+LP within 3f of each other for Perfect timing; better damage and Hit advantage | | notes = Input 6+LP within 3f of each other for Perfect timing; better damage and Hit advantage | ||
}} | }} | ||
Line 1,030: | Line 1,030: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 34 (35) | ||
| blockstun = | | blockstun = 28 | ||
| notes = Input 6+MP within 3f of each other for Perfect timing; better damage and Hit advantage | | notes = Input 6+MP within 3f of each other for Perfect timing; better damage and Hit advantage | ||
}} | }} | ||
Line 1,052: | Line 1,052: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 34 (35) | ||
| blockstun = | | blockstun = 28 | ||
| notes = Input 6+HP within 3f of each other for Perfect timing; better damage and Hit advantage | | notes = Input 6+HP within 3f of each other for Perfect timing; better damage and Hit advantage | ||
}} | }} | ||
Line 1,076: | Line 1,076: | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 32 total | ||
| notes = Does not have a Perfect timing version | | notes = Does not have a Perfect timing version | ||
}} | }} | ||
Line 1,100: | Line 1,100: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 17 | ||
| notes = 45f charge; input 8+LK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; input 8+LK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,123: | Line 1,123: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 17 | ||
| notes = 45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,146: | Line 1,146: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 17 | ||
| notes = 45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,169: | Line 1,169: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 12 total | ||
| notes = 45f charge | | notes = 45f charge | ||
}} | }} | ||
Line 1,193: | Line 1,193: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 24 | ||
| blockstun = | | blockstun = 23 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,208: | Line 1,208: | ||
| driveDamage = 2500 | | driveDamage = 2500 | ||
| startup = 21 | | startup = 21 | ||
| active = | | active = | ||
| recovery = 29 | | recovery = 29 | ||
| invuln = - | | invuln = - | ||
Line 1,216: | Line 1,216: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 24 | ||
| blockstun = | | blockstun = 23 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,231: | Line 1,231: | ||
| driveDamage = 2500 | | driveDamage = 2500 | ||
| startup = 30 | | startup = 30 | ||
| active = | | active = | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = - | | invuln = - | ||
Line 1,239: | Line 1,239: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 23 total | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,262: | Line 1,262: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - (34) | ||
| blockstun = | | blockstun = 28 | ||
| notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); KD and better Block Adv if Sonic Blade and Boom combine | | notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); KD and better Block Adv if Sonic Blade and Boom combine | ||
}} | }} | ||
Line 1,285: | Line 1,285: | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 32 (30) | ||
| notes = | | notes = | ||
}} | }} | ||
Line 1,308: | Line 1,308: | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 21 total | ||
| notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active | | notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active | ||
}} | }} | ||
===== 214PP_6P ===== | ===== 214PP_6P ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | ||
Line 1,324: | Line 1,323: | ||
| driveDamage = 8500 (4000 2 hits) | | driveDamage = 8500 (4000 2 hits) | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = - | | invuln = - | ||
Line 1,332: | Line 1,331: | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 28 (30) | ||
| notes = | | notes = | ||
}} | }} | ||
===== 214PP_6PP ===== | ===== 214PP_6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | ||
Line 1,348: | Line 1,346: | ||
| driveDamage = 8500 (4000 2 hits) | | driveDamage = 8500 (4000 2 hits) | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = - | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = - | | invuln = - | ||
Line 1,356: | Line 1,354: | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 32 (31) | ||
| notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | | notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | ||
}} | }} | ||
Line 1,380: | Line 1,378: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = | | blockstun = 24 | ||
| notes = While Super Art 2 (Solid Puncher) is active; drains a portion of the Super meter for each Break thrown; PP version requires no charge, but can also input with P after Sonic Boom or Sonic Cross | | notes = While Super Art 2 (Solid Puncher) is active; drains a portion of the Super meter for each Break thrown; PP version requires no charge, but can also input with P after Sonic Boom or Sonic Cross | ||
}} | }} | ||
===== P_Followup ===== | ===== P_Followup ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = special | ||
Line 1,404: | Line 1,401: | ||
| cancel = | | cancel = | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 28 total | ||
| notes = While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross | | notes = While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross | ||
}} | }} | ||
Line 1,416: | Line 1,413: | ||
| images = SF6_Guile_4646p.png | | images = SF6_Guile_4646p.png | ||
| hitboxes = SF6_Guile_4646p_hitbox.png | | hitboxes = SF6_Guile_4646p_hitbox.png | ||
| cost = | | cost = 1 super | ||
| damage = 200x6*800 (2000) | | damage = 200x6*800 (2000) | ||
| chip = 50x6*200 | | chip = 50x6*200 | ||
Line 1,429: | Line 1,426: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 56 total | ||
| notes = 45f charge; Armor Break; can input with LP or MP | | notes = 45f charge; Armor Break; can input with LP or MP | ||
}} | }} | ||
Line 1,439: | Line 1,436: | ||
| images = SF6_Guile_4646hp.png | | images = SF6_Guile_4646hp.png | ||
| hitboxes = SF6_Guile_4646hp_hitbox.png | | hitboxes = SF6_Guile_4646hp_hitbox.png | ||
| cost = | | cost = 1 super | ||
| damage = 200x6*600 (1800) | | damage = 200x6*600 (1800) | ||
| chip = 50x6*200 | | chip = 50x6*200 | ||
Line 1,452: | Line 1,449: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 67 total | ||
| notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height | | notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height | ||
}} | }} | ||
Line 1,462: | Line 1,459: | ||
| images = SF6_Guile_214214p.png | | images = SF6_Guile_214214p.png | ||
| hitboxes = SF6_Guile_214214p_hitbox.png | | hitboxes = SF6_Guile_214214p_hitbox.png | ||
| cost = | | cost = 2 super | ||
| damage = - | | damage = - | ||
| chip = - | | chip = - | ||
| driveDamage = 2000 each | | driveDamage = 2000 each | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = - | ||
| recovery = 5 | | recovery = 5 | ||
| invuln = | | invuln = - | ||
| hitAdv = | | hitAdv = - | ||
| blockAdv = | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
Line 1,485: | Line 1,482: | ||
| images = SF6_Guile_4646k.png | | images = SF6_Guile_4646k.png | ||
| hitboxes = SF6_Guile_4646k_hitbox.png | | hitboxes = SF6_Guile_4646k_hitbox.png | ||
| cost = | | cost = 3 super | ||
| damage = 1000*100x7*1100*1200 (4000) | | damage = 1000*100x7*1100*1200 (4000) | ||
| chip = 1000 | | chip = 1000 | ||
Line 1,498: | Line 1,495: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 17 | ||
| notes = Armor Break | | notes = Armor Break | ||
}} | }} | ||
Line 1,508: | Line 1,505: | ||
| images = SF6_Guile_4646k_ca.png | | images = SF6_Guile_4646k_ca.png | ||
| hitboxes = SF6_Guile_4646k_ca_hitbox.png | | hitboxes = SF6_Guile_4646k_ca_hitbox.png | ||
| cost = | | cost = 3 super | ||
| damage = 1000*100x7*800*2000 (4500) | | damage = 1000*100x7*800*2000 (4500) | ||
| chip = 1250 | | chip = 1250 | ||
Line 1,521: | Line 1,518: | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = - | ||
| blockstun = | | blockstun = 17 | ||
| notes = Armor Break | | notes = Armor Break | ||
}} | }} |
Revision as of 17:07, 25 December 2022
Character Vitals
Normals
Standing Normals
5LP
Guile
guile_5lp
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5LP Standing Light Punch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | ch sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 7 | 14 | 8 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -2 | ||||
Notes | |||||
5MP
Guile
guile_5mp
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5MP Standing Medium Punch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 15 | 24 | 18 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | 0 | ||||
Notes | |||||
5HP
Guile
guile_5hp
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5HP Standing Heavy Punch
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 23 | 25 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
5LK
Guile
guile_5lk
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5LK Standing Light Kick
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 12 | 17 | 13 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -1 | ||||
Notes | |||||
5MK
Guile
guile_5mk
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5MK Standing Medium Kick
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 5 | 18 | 24 | 19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -4 | ||||
Notes | |||||
5HK
Guile
guile_5hk
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5HK Standing Heavy Kick
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | - | LH | su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 21 | 27 | 20 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -4 | ||||
Notes | |||||
Crouching Normals
2LP
Guile
guile_2lp
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2LP Crouching Light Punch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | ch sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 3 | 8 | 16 | 9 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
2MP
Guile
guile_2mp
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2MP Crouching Medium Punch
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 3 | 12 | 20 | 13 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
2HP
Guile
guile_2hp
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2HP Crouching Heavy Punch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | LH | No | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 20 | 25 | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -9 | ||||
Notes | |||||
2LK
Guile
guile_2lk
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2LK Crouching Light Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200 | - | - | L | ch | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 13 | 16 | 10 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -5 | ||||
Notes | |||||
2MK
Guile
guile_2mk
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2MK Crouching Medium Kick
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | L | No | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 3 | 18 | 25 | 16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -5 | ||||
Notes | |||||
2HK
Guile
guile_2hk
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2HK Crouching Heavy Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*450 (900) | - | - | L*L | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(16)3 | 21 | 19*- | 19*12 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD | -12 | ||||
Notes | |||||
2 hits |
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4 OR 6+MK
Guile
Guile_4 or 6+mk
|
|||||
---|---|---|---|---|---|
4 or 6+MK Rolling Sobat
|
|||||
![]() File:SF6 Guile 4 or 6+mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 3 | 18 | 25 | 15 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -6 | ||||
Notes | |||||
Crushes lows 5-17f; has some juggle potential |
6HK
3HK
Target Combos
5MP_4HP
2MP_2MP
2MK_6MP
Guile
Guile_2mk_6mp
|
|||||
---|---|---|---|---|---|
2MK > 6MP Drake Fang
|
|||||
File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8+19 | 3*3 | 21 | *25 | *19 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -5 | ||||
Notes | |||||
Low into Overhead string; has a 3f gap between hits on block |
2HK_3HK
Guile
Guile_2hk_3hk
|
|||||
---|---|---|---|---|---|
2HK > 3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+10 | 2*3 | 25 | - | *16 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12(-30) | ||||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Judo Throw
|
|||||
![]() File:SF6 Guile 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 24 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +19 | - | ||||
Notes | |||||
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (notes) | -3 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Guile
Guile_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
specials
46LP
46MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
46MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34 (35) | 28 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
Input 6+MP within 3f of each other for Perfect timing; better damage and Hit advantage |
46HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
46HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 30 | 34 (35) | 28 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3(+4) | -3 | ||||
Notes | |||||
Input 6+HP within 3f of each other for Perfect timing; better damage and Hit advantage |
46PP
28LK
28MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
28MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 6 | 42 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -31 | ||||
Notes | |||||
45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) |
28HK
Guile
Guile_28hk
|
|||||
---|---|---|---|---|---|
28HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6 | 43 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -32 | ||||
Notes | |||||
45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) |
28KK
214LP
214MP
Guile
Guile_214mp
|
|||||
---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 29 | 24 | 23 | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-6 | -7 | ||||
Notes | |||||
214HP
Guile
Guile_214hp
|
|||||
---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | 24 | 25 | 23 total | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -1 | ||||
Notes | |||||
214P_6P
214P_6PP
214PP
Guile
Guile_214pp
|
|||||
---|---|---|---|---|---|
214PP Sonic Cross
|
|||||
![]() File:SF6 Guile 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | ? | 24 | - | 21 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +53 | -4 | ||||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active |
214PP_6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP > 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 28 (30) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +47 | -3 | ||||
Notes | |||||
214PP_6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP > 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | - | 28 | - | 32 (31) | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (Spin+Splat) | +3 | ||||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
PP
P_Followup
Guile
Guile_p_followup
|
|||||
---|---|---|---|---|---|
P Followup OD Sonic Break
|
|||||
File:SF6 Guile p followup.png File:SF6 Guile p followup hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | - | 24 | - | 28 total | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +54 | +3 | ||||
Notes | |||||
While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross |
Supers
4646P
4646HP
214214P
Guile
Guile_214214p
|
|||||
---|---|---|---|---|---|
214214P Solid Puncher
|
|||||
![]() File:SF6 Guile 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 5 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
4646K
4646K_CA
Guile
Guile_4646k_ca
|
|||||
---|---|---|---|---|---|
4646K Double Somersault (Critical Art)
|
|||||
![]() File:SF6 Guile 4646k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000*100x7*800*2000 (4500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 6 | 70 | - | 17 | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | -59 | ||||
Notes | |||||
Armor Break |