Street Fighter 6/Jamie/Frame data: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 51: Line 51:
}}
}}


{{Character Subnav SF6 | chara=Jamie }}
{{Navbox-SF6}}
{{Navbox-SF6}}
[[Category: Street Fighter 6]]
[[Category: Street Fighter 6]]
[[Category: Jamie]]
[[Category: Jamie]]

Revision as of 09:20, 24 December 2022


Frame table

Error: No field named "ntlJumpSpd" found for any of the specified database tables.

Normals and Target Combos


input damage guard cancel startup active recovery hitAdv blockAdv
input damage guard cancel startup active recovery hitAdv blockAdv
5LP 270 LH Sp SA 5 2 7 +5 0
5LP 300 LH Sp SA TC 5 3 9 +2 -3
5MP 600 LH - 8 4 14 +5 +2
5HP 100x2,700 (900) LH Sp SA (2nd) 5 1(1)1(4)3 20 +1(+3) -3(-1)
5LK 300 LH Chn Sp SA 5 2 11 +3 -1
5MK 600 LH Sp SA 10 3 17 +2 -3
5HK 800 LH Sp SA 15 3 21 +1 -5
2LP 250 LH Chn Sp SA 4 2 9 +5 -1
2MP 600 LH Sp SA 6 3 13 +5 -1
2HP 900 LH Sp SA 9 5 23 0 -8
2LK 200 L Chn 5 2 11 +1 -3
2MK 500 L Sp SA 7 3 18 -1 -6
2HK 400x2 L,L* TC 9 2(2)3 28(29) HKD +33 -11
j.LP 300 H - 5 9 3 land +4(+10) 0(+6)
j.MP 700 H Sp 7 4 3 land +10(+11) +6(+7)
j.HP 800 H - 10 6 3 land +8(+15) +4(+11)
j.LK 300 H - 6 6 3 land +6(+9) +2(+5)
j.MK 500 H - 7 6 3 land +8(+13) +4(+9)
j.HK 400x2 H - 8 3(5)4 3 land +11(+15) +7(+11)
2KK 600 LH Jmp 9 3 22 KD +53 Launch -8
6MK 540 H - 22 3 20 +1 -3
6MK 600 H TC 22 3 20 +1 -3
4HP 800 LH SA 18 4 20 +1 -3
4HP 840 LH SA TC 18 4 21(19) +1 -3
6HK 900 LH SA 16 3 20 +3 -3
6HK 990 LH SA TC 16 4 19 +3 -3
2HK~HK 500 LH TC 12 3 43 KD +22(23) -28
2HK~HK~P - - - - - 56+5 KD +4(5) -46
5LP~LK 200(160) LH TC 6 2 16 -3 -8
5LP~LK~MP 500(350) LH Sp SA 8 3 21(23) -2 -10
6MK~MK 200x2 LH TC 15 3(5)2 28 KD +31 -14
6MK~MK~P - - - - - 53+8 (DL3: 53+5) KD -1 (DL3: KD +2) -46 (DL3: -43)
4HP~HP 630 LH SA TC 21 4 20 +1 -11
4HP~HP~HK 840(672) LH - 21 3 37 KD +23 -20
6HK~4HK - - TC - - 76 - -
6HK~4HK~P (close) 935 LH Sp SA (25~45)+15 4 28 KD +32 -12
6HK~4HK~P (mid) 330x2,660 (1320) LH Sp SA (51~75)+4 2(8)2(11)2 27 KD +35 -9
6HK~4HK~P (far) - - - (76~100)+Drink - 52(112) - -

Drive and Throw


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Back Shaver (DL2) LPLK 1200 (2040) T - 5 3 23 KD +23 -
Back Shaver + Drink (DL2) LPLK (hold) 1200 (2040) T - 5 3 23 KD +7 -
Wheel Punch (DL2) 4LPLK 1200 (2040) T - 5 3 23 KD +26 -
Vainglory Strike (DL2) HPHK 800 LH - 26 2 35 KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Leg Sweep (Block) 6HPHK 500 recoverable LH - 20 3 26(31) KD +23 -6
Leg Sweep (Recovery) 6HPHK 500 recoverable LH - 18 3 26(31) KD +23 -6
Drive Parry MPMK - - - 1 12 or until released 33(1)(11) - -
Parry Drive Rush MPMK~66 - - - 3+8 - 15(37) - -
Drive Rush Cancel MPMK or 66 - - - 9 - 15(37) - -

Specials


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
The Devil Inside 22P - - - 48 - 2 - -
The Devil Inside (2 drinks) 22P (hold) - - - 92(90) - 5 - -
The Devil Inside (3 drinks) 22P (hold) - - - 141(139) - 5 - -
The Devil Inside (4 drinks) 22P (hold) - - - 188 - 5 - -
The Devil Inside (DL4 activation) 22P (activation) - - - 1 - 4 - -
LP Freeflow Strikes 1 (DL2) 236LP 350 LH SA3 13 2 24 -1 -6
LP Freeflow Strikes 1 (DL4) 236LP 220x2 (440) LH SA3 13 2(9)3 19 +1 -3
MP Freeflow Strikes 1 (DL2) 236MP 400 LH SA3 16 2 24 -1 -6
MP Freeflow Strikes 1 (DL4) 236MP 220,330 (550) LH SA3 16 2(9)3 19 +1 -3
HP Freeflow Strikes 1 (DL2) 236HP 450 LH SA3 19 2 24 -1 -6
HP Freeflow Strikes 1 (DL4) 236HP 220,440 (660) LH SA3 19 2(9)3 19 +1 -3
OD Freeflow Strikes 1 (DL2) 236PP 450 LH SA2 SA3 13 2 24 +1 -3
OD Freeflow Strikes 1 (DL4) 236PP 220,440 (660) LH SA2 SA3 13 2(9)3 19 +3 -3
LP Freeflow Strikes Punch 1 (DL2) 236LP~6P 350 LH - 13 [33] 2 28 -3 -13
LP Freeflow Strikes Punch 1 (DL4) 236LP~6P 220,275 (495) LH - 15 [48] 2(5)2 27 -2 -10
MP Freeflow Strikes Punch 1 (DL2) 236MP~6P 400 LH - 16 [39] 2 28 -3 -11
MP Freeflow Strikes Punch 1 (DL4) 236MP~6P 220,275 (495) LH - 15 [51] 2(5)2 27 -2 -10
HP Freeflow Strikes Punch 1 (DL2) 236HP~6P 450 LH - 19 [45] 2 28 -3 -9
HP Freeflow Strikes Punch 1 (DL4) 236HP~6P 220,275 (495) LH - 15 [54] 2(5)2 27 -2 -10
OD Freeflow Strikes Punch 1 (DL2) 236PP~6P 450 LH - 13 [34] 2 28 -3 -9
OD Freeflow Strikes Punch 1 (DL4) 236PP~6P 220,330 (550) LH - 15 [48] 2(5)2 27 -2 -10
LP Freeflow Strikes Punch 2 (DL2) 236LP~6P~6P 550 (440) LH - 13 [53] 2 30 KD +27 -17
LP Freeflow Strikes Punch 2 (DL4) 236LP~6P~6P 165x2,495 (132x2,396) LH - 16 [78] 2(4)2(14)3 28 KD +27 -14
MP Freeflow Strikes Punch 2 (DL2) 236MP~6P~6P 600 (480) LH - 16 [62] 2 30 KD +27 -15
MP Freeflow Strikes Punch 2 (DL4) 236MP~6P~6P 162x2,495 (132x2,396) LH - 16 [81] 2(4)2(14)3 28 KD +27 -14
HP Freeflow Strikes Punch 2 (DL2) 236HP~6P~6P 650 (520) LH - 19 [71] 2 30 KD +27 -13
HP Freeflow Strikes Punch 2 (DL4) 236HP~6P~6P 162x2,495 (132x2,396) LH - 16 [84] 2(4)2(14)3 28 KD +27 -14
OD Freeflow Strikes Punch 2 (DL2) 236PP~6P~6P 750 LH - 13 [53] 2 30 KD +28 -13
OD Freeflow Strikes Punch 2 (DL4) 236PP~6P~6P 165x2,605 LH - 16 [78] 2(4)2(14)3 28 KD +28 -14
LP Freeflow Kicks 1 (DL2) 236LP~6K 250 LH - 14 2 32 -7 -15
MP Freeflow Kicks 1 (DL2) 236MP~6K 300 LH - 17 2 32 -7 -15
HP Freeflow Kicks 1 (DL2) 236HP~6K 300 LH - 20 2 32 -7 -15
OD Freeflow Kicks 1 (DL2) 236PP~6K 350 LH - 14 2 32 -7 -15
LP Freeflow Kicks 2 (DL2) 236LP~6K~6K 450 (360) LH - 18 2 35+29 KD -1 (DL3: KD +23) -49 (DL3 -25)
MP Freeflow Kicks 2 (DL2) 236MP~6K~6K 500 (400) LH - 21 2 36+28 KD -1 (DL3: KD +22) -49 (DL3 -26)
HP Freeflow Kicks 2 (DL2) 236HP~6K~6K 550 (440) LH - 24 2 36+28 KD -1 (DL3: KD +22) -49 (DL3 -26)
OD Freeflow Kicks 2 (DL2) 236PP~6K~6K 600 (480) LH - 18 2 36+28 KD +1 (DL3: KD +24) -49 (DL3 -26)
Swagger Step (DL2) 214LP 900 LH SA3 17 9 17 KD +39(+47) -6(+2)
Swagger Step (DL2) 214MP 1000 LH SA3 20 9 17 KD +39(+47) -6(+2)
Swagger Step (DL2) 214HP 1200 LH SA3 25 9 16 KD +42(+50) -3(+5)
Swagger Step (DL2) 214PP 1100 LH SA2 SA3 20 9 15 KD +73(+81) Tumble -1(+7)
Swagger Hermit Punch (DL4) 214P~6P 990 LH SA3 19 3 39 KD +20(+19) -23
Swagger Hermit Punch (DL4) 214PP~6P 880 LH SA2 SA3 19 3 39 KD +20 -23
Arrow Kick (DL2) 623LK 500x2 LH - 5 7 55 KD +42 -44
Arrow Kick (DL2) 623MK 500,700 (1200) LH - 8 7 53 KD +34 -43
Arrow Kick (DL2) 623HK 500,400,500 (1400) LH - 10 7 53 KD +39 -43
Arrow Kick (DL2) 623KK 500,450,550 (1500) LH - 6 7 53 KD +40 -43
Luminous Dive Kick (DL2) j.214K 1000 LH - 11 1(2)until land 13 land KD +42(+52) -8(+2)
Luminous Dive Kick (DL2) j.214KK 800 LH - 11 1(2)until land 13 land KD +58(+65) -4(+3)
Bakkai (DL2) 236LK 250x3,350 (1400) LH SA3 18 2(2)3(4)2(11)2 24 KD +42 -12
Bakkai (DL2) 236MK 250x5,350 (1600) LH SA3 22 2(1)2(3)2(5)2(12)2(5)2 31 KD +35 -16
Bakkai (DL2) 236HK 250x6,300 (1800) LH SA3 26 2(6)2(6)2(6)
2(13)2(7)2(15)2
32 KD +34 -17
Bakkai (DL2) 236KK 180x9,380 (2000) LH SA2 SA3 21 3(3)2(8)2(3)2(7)2(7)
2(12)2(11)2(4)2(4)2
62 KD +12 -46
Tenshin (DL3) 63214K 0 T - 8 2 52 +8 -
Tenshin (DL3) 63214KK 682 T - 8 2 52 HKD +86 Crumple -


Supers


name input damage guard cancel startup active recovery hitAdv blockAdv
name input damage guard cancel startup active recovery hitAdv blockAdv
Breakin' 236236K 2200 LH - 8 2,7(6)5(6)2(7)2(7)
2(6)2(6)2(6)2(29)
2(9)2(6)2(5)2
74 KD +12 -60
Breakin' ~ Drink 236236K~[2] 1850 LH - 8 2,7(6)5(6)2(7)2(7)
2(6)2(5)2(7)
2(7)2(6)2
107(86) KD +4 (DL3: KD +25) -93 (DL3: -72)
The Devil's Song (DL0-DL4) 214214P - - - 1 [900] 5 - -
Getsuga Saiho (DL2) 236236P 2600 (500) LH - 10 3(13)3 42 HKD +71 (KD +14) -27
Getsuga Saiho (CA) (DL2) 236236P 4500 (500) LH - 10 3(13)3 42 HKD +18 (KD +14) -27


SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Elena
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Elena
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry