< Street Fighter 6 | Luke
(→Taunts) |
No edit summary |
||
Line 26: | Line 26: | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Stand LP | | name = Stand LP | ||
Line 49: | Line 49: | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Stand MP | | name = Stand MP | ||
Line 72: | Line 72: | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Stand HP | | name = Stand HP | ||
Line 95: | Line 95: | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Stand LK | | name = Stand LK | ||
Line 118: | Line 118: | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Stand MK | | name = Stand MK | ||
Line 141: | Line 141: | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Stand HK | | name = Stand HK | ||
Line 166: | Line 166: | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouch LP | | name = Crouch LP | ||
Line 189: | Line 189: | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouch MP | | name = Crouch MP | ||
Line 212: | Line 212: | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouch HP | | name = Crouch HP | ||
Line 235: | Line 235: | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouch LK | | name = Crouch LK | ||
Line 258: | Line 258: | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouch MK | | name = Crouch MK | ||
Line 282: | Line 282: | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouch HK | | name = Crouch HK | ||
Line 307: | Line 307: | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP | | name = Jump LP | ||
Line 330: | Line 330: | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP | | name = Jump MP | ||
Line 353: | Line 353: | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP | | name = Jump HP | ||
Line 376: | Line 376: | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK | | name = Jump LK | ||
Line 399: | Line 399: | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK | | name = Jump MK | ||
Line 422: | Line 422: | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK | | name = Jump HK | ||
Line 447: | Line 447: | ||
== Command Normals == | == Command Normals == | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = ground_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Rawhide | | name = Rawhide | ||
Line 470: | Line 470: | ||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Suppressor | | name = Suppressor | ||
Line 493: | Line 493: | ||
}} | }} | ||
===== 4HK ===== | ===== 4HK ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = ground_normal | ||
| input = 4HK | | input = 4HK | ||
| name = Outlaw Kick | | name = Outlaw Kick | ||
Line 516: | Line 516: | ||
}} | }} | ||
===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = Brutal Spike | | name = Brutal Spike | ||
Line 541: | Line 541: | ||
== Target Combos == | == Target Combos == | ||
===== 6HP~6HP ===== | ===== 6HP~6HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp_6hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_6hp_6hp | moveType = ground_normal | ||
| input = 6HP~6HP | | input = 6HP~6HP | ||
| name = Double Impact | | name = Double Impact | ||
Line 566: | Line 566: | ||
===== 2MK~2HP ===== | ===== 2MK~2HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk_2hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_2mk_2hp | moveType = ground_normal | ||
| input = 2MK~2HP | | input = 2MK~2HP | ||
| name = Nose Breaker | | name = Nose Breaker | ||
Line 589: | Line 589: | ||
}} | }} | ||
===== 5LP~5MP ===== | ===== 5LP~5MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp | moveType = ground_normal | ||
| input = 5LP~MP | | input = 5LP~MP | ||
| name = Triple Impact | | name = Triple Impact | ||
Line 613: | Line 613: | ||
===== 5LP~5MP~5HP ===== | ===== 5LP~5MP~5HP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp_5hp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp_5hp | moveType = ground_normal | ||
| input = 5LP~MP~HP | | input = 5LP~MP~HP | ||
| name = Triple Impact 2 | | name = Triple Impact 2 | ||
Line 637: | Line 637: | ||
===== 5MP~5MP ===== | ===== 5MP~5MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp | moveType = ground_normal | ||
| input = 5MP~MP | | input = 5MP~MP | ||
| name = Snapback Combo | | name = Snapback Combo | ||
Line 661: | Line 661: | ||
===== 5MP~5MP~5MP ===== | ===== 5MP~5MP~5MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp | moveType = ground_normal | ||
| input = 5MP~MP~MP | | input = 5MP~MP~MP | ||
| name = Snapback Combo 2 | | name = Snapback Combo 2 | ||
Line 685: | Line 685: | ||
===== 5MP~5MP~5MP~5MP ===== | ===== 5MP~5MP~5MP~5MP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp_mp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp_mp | moveType = ground_normal | ||
| input = 5MP~MP~MP~MP | | input = 5MP~MP~MP~MP | ||
| name = Snapback Combo 3 | | name = Snapback Combo 3 | ||
Line 1,019: | Line 1,019: | ||
}} | }} | ||
===== 236PP_PP ===== | ===== 236PP_PP ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236pp_pp | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_236pp_pp | moveType = special | ||
| input = 236PP > PP | | input = 236PP > PP | ||
| name = Fatal Shot | | name = Fatal Shot | ||
Line 1,631: | Line 1,631: | ||
}} | }} | ||
===== 236236K (CA) ===== | ===== 236236K (CA) ===== | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_236236k_ca | moveType = | {{FrameData-SF6 | chara = Luke | moveId = Luke_236236k_ca | moveType = super | ||
| input = 236236K | | input = 236236K | ||
| name = Pale Rider (Critical Art) | | name = Pale Rider (Critical Art) |
Revision as of 08:47, 24 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
6HP~6HP
2MK~2HP
5LP~5MP
Luke
Luke_5lp_5mp
|
|||||
---|---|---|---|---|---|
5LP~MP Triple Impact
|
|||||
File:SF6 Luke 5lp 5mp.png File:SF6 Luke 5lp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320 (620) | - | LH | target | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8 | 2*4 | 20 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
5LP~5MP~5HP
Luke
Luke_5lp_5mp_5hp
|
|||||
---|---|---|---|---|---|
5LP~MP~HP Triple Impact 2
|
|||||
File:SF6 Luke 5lp 5mp 5hp.png File:SF6 Luke 5lp 5mp 5hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*320*420 (1040) | - | LH | special | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+8+10 | 2*4*3 | 27 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
5MP~5MP
Luke
Luke_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP Snapback Combo
|
|||||
![]() File:SF6 Luke 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300 (900) | - | LH | super | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12 | 4*2 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -8 | ||||
Notes | |||||
5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP Snapback Combo 2
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240 (1140) | - | LH | no | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11 | 4*2*2 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-6 | -14 | ||||
Notes | |||||
5MP~5MP~5MP~5MP
Luke
Luke_5mp_5mp_5mp_mp
|
|||||
---|---|---|---|---|---|
5MP~MP~MP~MP Snapback Combo 3
|
|||||
![]() File:SF6 Luke 5mp 5mp 5mp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600*300*240*350 (1490) | - | LH | no | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9+12+11+11 | 4*2x3 | 27 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -12 | ||||
Notes | |||||
Universal Mechanics
Throws
LPLK
4LPLK
Drive Moves
HPHK
6HPHK
MPMK
66
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Sand Blast
236LP
Luke
Luke_236lp
|
|||||
---|---|---|---|---|---|
236LP Sand Blast
|
|||||
![]() File:SF6 Luke 236lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 5 | 29 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -8 | ||||
Notes | |||||
236MP
Luke
Luke_236mp
|
|||||
---|---|---|---|---|---|
236MP Sand Blast
|
|||||
File:SF6 Luke 236mp.png File:SF6 Luke 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 7 | 24 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
236HP
Luke
Luke_236hp
|
|||||
---|---|---|---|---|---|
236HP Sand Blast
|
|||||
File:SF6 Luke 236hp.png File:SF6 Luke 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 10 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
236PP
236PP_PP
Rising Rocket
623LP
Luke
Luke_623lp
|
|||||
---|---|---|---|---|---|
623LP Rising Rocket
|
|||||
![]() File:SF6 Luke 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 [800] | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 34 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -27 | ||||
Notes | |||||
623MP
Luke
Luke_623mp
|
|||||
---|---|---|---|---|---|
623MP Rising Rocket
|
|||||
File:SF6 Luke 623mp.png File:SF6 Luke 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 [800] | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 36 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
623HP
Luke
Luke_623hp
|
|||||
---|---|---|---|---|---|
623HP Rising Rocket
|
|||||
File:SF6 Luke 623hp.png File:SF6 Luke 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 [800] | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 40 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
623PP
623PP > PP
Flash Knuckle
214LP
214[LP]
214MP
214[MP]
214HP
214[HP]
214PP
214PP > PP
Aerial Flash Knuckle
j.214P
j.214[P]
Luke
Luke_j214ph
|
|||||
---|---|---|---|---|---|
j.214[P] Aerial Flash Knuckle (hold)
|
|||||
![]() File:SF6 Luke j214ph hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 6 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -30(-23) | ||||
Notes | |||||
j.214PP
Luke
Luke_j214pp
|
|||||
---|---|---|---|---|---|
j.214PP Aerial Flash Knuckle
|
|||||
![]() File:SF6 Luke j214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-23) | ||||
Notes | |||||
Avenger
236K
236K~P
236K~K
236KK
236KK~P
Luke
Luke_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P No Chaser
|
|||||
![]() File:SF6 Luke 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11+12 | 7 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +32 | -6(0) | ||||
Notes | |||||
236KK~K
Super Moves
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k_ca
|
|||||
---|---|---|---|---|---|
236236K Pale Rider (Critical Art)
|
|||||
![]() File:SF6 Luke 236236k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
0*200x5*3500 (4500) | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 92 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-26 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Depletes 2 Drive gauge from opponent. |